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* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include "test.h"
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#include <bx/bx.h>
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#include <bx/string.h>
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BX_STATIC_ASSERT(false
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|| BX_CRT_BIONIC
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|| BX_CRT_GLIBC
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|| BX_CRT_LIBCXX
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|| BX_CRT_MINGW
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|| BX_CRT_MSVC
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|| BX_CRT_MUSL
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|| BX_CRT_NEWLIB
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);
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BX_STATIC_ASSERT(1 == BX_VA_ARGS_COUNT(1) );
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BX_STATIC_ASSERT(2 == BX_VA_ARGS_COUNT(1, 2) );
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BX_STATIC_ASSERT(3 == BX_VA_ARGS_COUNT(1, 2, 3) );
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BX_STATIC_ASSERT(4 == BX_VA_ARGS_COUNT(1, 2, 3, 4) );
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BX_STATIC_ASSERT(5 == BX_VA_ARGS_COUNT(1, 2, 3, 4, 5) );
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BX_STATIC_ASSERT(6 == BX_VA_ARGS_COUNT(1, 2, 3, 4, 5, 6) );
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BX_STATIC_ASSERT( 0 == BX_ALIGN_16( 0) );
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BX_STATIC_ASSERT( 16 == BX_ALIGN_16( 1) );
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BX_STATIC_ASSERT( 16 == BX_ALIGN_16( 15) );
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BX_STATIC_ASSERT( 16 == BX_ALIGN_16( 16) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_16(255) );
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BX_STATIC_ASSERT( 0 == BX_ALIGN_256( 0) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_256( 1) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_256( 15) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_256(255) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_256(256) );
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BX_STATIC_ASSERT(256 == BX_ALIGN_256(256) );
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BX_STATIC_ASSERT(512 == BX_ALIGN_256(511) );
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BX_NO_INLINE void unusedFunction()
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{
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CHECK(false);
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}
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TEST(macros)
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{
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uint32_t unused0;
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BX_UNUSED(unused0);
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uint32_t unused1;
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BX_UNUSED(unused0, unused1);
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uint32_t unused2;
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BX_UNUSED(unused0, unused1, unused2, unusedFunction() );
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CHECK_EQUAL(1, BX_VA_ARGS_COUNT(1) );
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CHECK_EQUAL(2, BX_VA_ARGS_COUNT(1, 2) );
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CHECK_EQUAL(3, BX_VA_ARGS_COUNT(1, 2, 3) );
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CHECK_EQUAL(4, BX_VA_ARGS_COUNT(1, 2, 3, 4) );
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CHECK_EQUAL(5, BX_VA_ARGS_COUNT(1, 2, 3, 4, 5) );
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CHECK_EQUAL(6, BX_VA_ARGS_COUNT(1, 2, 3, 4, 5, 6) );
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CHECK_EQUAL(0, bx::strCmp(BX_STRINGIZE(TEST 1234 %^&*), "TEST 1234 %^&*") );
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}
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