mirror of
https://github.com/holub/mame
synced 2025-05-09 15:51:48 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
29 lines
683 B
C++
29 lines
683 B
C++
/*
|
|
* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "test.h"
|
|
#include <bx/os.h>
|
|
#include <bx/semaphore.h>
|
|
#include <bx/timer.h>
|
|
|
|
TEST_CASE("getProcessMemoryUsed", "")
|
|
{
|
|
REQUIRE(0 != bx::getProcessMemoryUsed() );
|
|
// DBG("bx::getProcessMemoryUsed %d", bx::getProcessMemoryUsed() );
|
|
}
|
|
|
|
TEST_CASE("semaphore_timeout", "")
|
|
{
|
|
bx::Semaphore sem;
|
|
|
|
int64_t start = bx::getHPCounter();
|
|
bool ok = sem.wait(900);
|
|
int64_t elapsed = bx::getHPCounter() - start;
|
|
int64_t frequency = bx::getHPFrequency();
|
|
double ms = double(elapsed) / double(frequency) * 1000;
|
|
printf("%f\n", ms);
|
|
REQUIRE(!ok);
|
|
}
|