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* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
/*
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* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include "test.h"
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#include <bx/sort.h>
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#include <bx/string.h>
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#include <bx/rng.h>
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TEST_CASE("quickSort", "")
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{
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const char* str[] =
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{
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"jabuka",
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"kruska",
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"malina",
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"jagoda",
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};
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bx::quickSort(str, BX_COUNTOF(str), sizeof(void*)
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, [](const void* _lhs, const void* _rhs)
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{
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const char* lhs = *(const char**)_lhs;
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const char* rhs = *(const char**)_rhs;
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return bx::strCmp(lhs, rhs);
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});
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REQUIRE(0 == bx::strCmp(str[0], "jabuka") );
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REQUIRE(0 == bx::strCmp(str[1], "jagoda") );
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REQUIRE(0 == bx::strCmp(str[2], "kruska") );
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REQUIRE(0 == bx::strCmp(str[3], "malina") );
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int8_t byte[128];
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bx::RngMwc rng;
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for (uint32_t ii = 0; ii < BX_COUNTOF(byte); ++ii)
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{
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byte[ii] = rng.gen()&0xff;
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}
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bx::quickSort(byte, BX_COUNTOF(byte), 1
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, [](const void* _lhs, const void* _rhs)
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{
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int8_t lhs = *(const int8_t*)_lhs;
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int8_t rhs = *(const int8_t*)_rhs;
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return lhs - rhs;
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});
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for (uint32_t ii = 1; ii < BX_COUNTOF(byte); ++ii)
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{
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REQUIRE(byte[ii-1] <= byte[ii]);
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}
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}
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