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https://github.com/holub/mame
synced 2025-10-08 09:30:17 +03:00

Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
/*********************************************************************
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debugint.c
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Internal debugger frontend using render interface.
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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*********************************************************************/
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#pragma once
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#ifndef __DEBUGINT_H__
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#define __DEBUGINT_H__
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/***************************************************************************
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CONSTANTS
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***************************************************************************/
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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/***************************************************************************
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GLOBAL VARIABLES
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***************************************************************************/
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/***************************************************************************
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FUNCTION PROTOTYPES
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***************************************************************************/
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/* initialize the internal debugger */
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void debugint_init(running_machine &machine);
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/* process events for internal debugger */
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void debugint_wait_for_debugger(device_t &device, bool firststop);
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/* update the internal debugger during a game */
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void debugint_update_during_game(running_machine &machine);
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#endif
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