mame/src/emu/debugint/debugint.h
Aaron Giles 2ad5072023 BIG update.
Remove redundant machine items from address_space and device_t.
Neither machine nor m_machine are directly accessible anymore.
Instead a new getter machine() is available which returns a
machine reference. So:

  space->machine->xxx   ==>  space->machine().xxx
  device->machine->yyy  ==>  device->machine().yyy

Globally changed all running_machine pointers to running_machine
references. Any function/method that takes a running_machine takes
it as a required parameter (1 or 2 exceptions). Being consistent
here gets rid of a lot of odd &machine or *machine, but it does
mean a very large bulk change across the project.

Structs which have a running_machine * now have that variable
renamed to m_machine, and now have a shiny new machine() method
that works like the space and device methods above. Since most of
these are things that should eventually be devices anyway, consider
this a step in that direction.

98% of the update was done with regex searches. The changes are
architected such that the compiler will catch the remaining
errors:

// find things that use an embedded machine directly and replace
// with a machine() getter call
S: ->machine->
R: ->machine\(\)\.

// do the same if via a reference
S: \.machine->
R: \.machine\(\)\.

// convert function parameters to running_machine &
S: running_machine \*machine([^;])
R: running_machine \&machine\1

// replace machine-> with machine.
S: machine->
R: machine\.

// replace &machine() with machine()
S: \&([()->a-z0-9_]+machine\(\))
R: \1

// sanity check: look for this used as a cast
(running_machine &)
// and change to this:
*(running_machine *)
2011-03-29 15:50:04 +00:00

48 lines
1.4 KiB
C

/*********************************************************************
debugint.c
Internal debugger frontend using render interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#pragma once
#ifndef __DEBUGINT_H__
#define __DEBUGINT_H__
/***************************************************************************
CONSTANTS
***************************************************************************/
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* initialize the internal debugger */
void debugint_init(running_machine &machine);
/* process events for internal debugger */
void debugint_wait_for_debugger(device_t &device, bool firststop);
/* update the internal debugger during a game */
void debugint_update_during_game(running_machine &machine);
#endif