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![]() - Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen - Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem) - Updated Guru Readme(tm) Help wanted: Tokyo Wars would be fully playable but it doesn't write complete sprite lists and doesn't erase old sprite list entries on scene changes. Possibly a missing DMA function somewhere. Aqua Jet needs the analog controls hooked up and possibly some other TLC. It accesses the keycus in a very odd way but appears to run fine and coin up without it returning anything in particular. I just don't have time right now and I didn't want to "hoard" this stuff when someone else could be making it better. New games marked as GAME_NOT_WORKING ------------------------------------ Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru] Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett] Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett] |
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