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R. Belmont 2e2d792930 Namco System Super 22 update
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen
- Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)

Help wanted:

Tokyo Wars would be fully playable but it doesn't write complete sprite lists and doesn't erase old sprite list entries on scene changes.  Possibly a missing DMA function somewhere.

Aqua Jet needs the analog controls hooked up and possibly some other TLC.  It accesses the keycus in a very odd way but appears to run fine and coin up without it returning anything in particular.  I just don't have time right now and I didn't want to "hoard" this stuff when someone else could be making it better.

New games marked as GAME_NOT_WORKING
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Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
2009-05-18 04:12:56 +00:00
docs Crosshair update 2009-03-28 22:55:34 +00:00
src Namco System Super 22 update 2009-05-18 04:12:56 +00:00
.gitattributes Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they should be properly named) 2009-05-08 12:38:13 +00:00
makefile CPU cores are now enabled on a per cpu core family basis instead of per cpu core variant. As a result CPUDEFS is no longer needed in the makefile. 2009-03-25 19:39:41 +00:00