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mamehaze 34576a5053 new clones
Super Formula (Japan, set 2) [Paolo Venturi]

the extra rom in this set is near the tx roms on the PCB, and decodes as tx rom, but I'm not sure when it actually gets used even after cheating my way through the game, need to investigate further
2015-04-08 12:30:28 +01:00
3rdparty Fixed clang warning (sent upstream) (nw) 2015-04-06 11:53:03 +02:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs documentation fix for docs/hlsl.txt (nw) 2015-03-25 15:43:57 -04:00
hash (MESS) misc new dumps added to softlists. nw. 2015-04-03 07:43:05 +02:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
scripts fixed location error (nw) 2015-04-08 10:50:28 +02:00
src new clones 2015-04-08 12:30:28 +01:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore changed .build to build to be visible (nw) 2015-03-26 11:17:59 +01:00
makefile added SEPARATE_BIN option to put executable files in bin folder and not in main (useful for continuous integration )(nw) 2015-04-08 08:52:02 +02:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?