mame/src/mame/drivers/funworld.c
Roberto Fresca 378fb68577 Forgot to comment a debug message and promote
Fun World Quiz to working state.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fun World Quiz (austrian) [Roberto Fresca, David Haywood]
2010-03-16 01:57:37 +00:00

3828 lines
164 KiB
C
Raw Blame History

/**********************************************************************************
FUNWORLD / TAB.
Original preliminary driver: Curt Coder, Peter Trauner.
Rewrite and aditional work: Roberto Fresca.
Games running on this hardware:
* Jolly Card (austrian), TAB-Austria, 1985.
* Jolly Card (3x3 deal), TAB-Austria, 1985.
* Jolly Card Professional 2.0, Spale-Soft, 2000.
* Jolly Card (Evona Electronic), Evona Electronic 1998.
* Jolly Card (croatian, set 1), TAB-Austria, 1985.
* Jolly Card (croatian, set 2), Soft Design, 1993.
* Jolly Card (italian, blue TAB board, encrypted), bootleg, 199?.
* Jolly Card (italian, encrypted bootleg), bootleg, 1990.
* Super Joly 2000 - 3x, M.P. 1985.
* Jolly Card (austrian, Funworld, bootleg), Inter Games, 1986.
* Big Deal (hungarian, set 1), Funworld, 1986.
* Big Deal (hungarian, set 2), Funworld, 1986.
* Jolly Card (austrian, Funworld), Funworld, 1986.
* Cuore 1 (italian), C.M.C., 1996.
* Elephant Family (italian, new), C.M.C., 1997.
* Elephant Family (italian, old), C.M.C., 1996.
* Pool 10 (italian, set 1), C.M.C., 1996.
* Pool 10 (italian, set 2), C.M.C., 1996.
* Pool 10 (italian, set 3), C.M.C., 1996.
* Pool 10 (italian, set 4), C.M.C., 1997.
* Tortuga Family (italian), C.M.C., 1997.
* Pot Game (italian), C.M.C., 1996.
* Bottle 10 (italian, set 1), C.M.C., 1996.
* Bottle 10 (italian, set 2), C.M.C., 1996.
* Royal Card (austrian, set 1), TAB-Austria, 1991.
* Royal Card (austrian, set 2), TAB-Austria, 1991.
* Royal Card (slovak, encrypted), Evona Electronic, 1991.
* Royal Card Professional 2.0, Digital Dreams, 1993.
* Lucky Lady (3x3 deal), TAB-Austria, 1991.
* Lucky Lady (4x1 aces), TAB-Austria, 1991.
* Magic Card II (bulgarian), Impera, 1996.
* Magic Card II (green TAB or Impera board), Impera, 1996.
* Magic Card II (blue TAB board, encrypted), Impera, 1996.
* Royal Vegas Joker Card (slow deal), Funworld, 1993.
* Royal Vegas Joker Card (fast deal), Soft Design, 1993.
* Royal Vegas Joker Card (fast deal, english gfx), Soft Design, 1993.
* Jolly Joker (98bet, set 1). Impera, 198?.
* Jolly Joker (98bet, set 2). Impera, 198?.
* Jolly Joker (40bet, croatian hack), Impera, 198?.
* Multi Win (Ver.0167, encrypted), Funworld, 1992.
* Joker Card (Ver.A267BC, encrypted), Vesely Svet, 1993.
* Mongolfier New (italian), bootleg, 199?.
* Soccer New (italian), bootleg, 199?.
* Saloon (french, encrypted), unknown, 199?.
* Fun World Quiz (austrian), Funworld, 198?.
***********************************************************************************
The hardware is generally composed by:
CPU: 1x 65SC02 or 65C02 at 2MHz.
Sound: 1x AY3-8910 or YM2149F (AY8910 compatible) at 2MHz.
I/O: 2x 6821 (PIA)
Video: 1x 6845 (CRTC)
RAM: 1x 6116
NVRAM: 1x 6264
ROMs: 3x 27256 (or 27512 in some cases)
PROMs: 1x 82S147 (or similar. 512 bytes)
PLDs: 1 to 4 PALs, GALs or PEELs
Clock: 1x Crystal: 16MHz.
All current games are running from a slightly modified to heavily hacked hardware.
Color palettes are normally stored in format GGBBBRRR inside a bipolar color PROM.
- bits -
7654 3210
---- -xxx Red component.
--xx x--- Blue component.
xx-- ---- Green component.
The hardware was designed to manage 4096 tiles with a size of 8x4 pixels each.
Also support 4bpp graphics and the palette limitation is 8 bits for color codes (256 x 16colors).
It means the hardware was designed for more elaborated graphics than Jolly Card games...
Color PROMs from current games are 512 bytes lenght, but they only use the first 256 bytes.
Normal hardware capabilities:
- bits -
7654 3210
xxxx xx-- tiles color (game tiles) ;codes 0x00-0xdc
xxx- x-xx tiles color (title). :codes 0xe9-0xeb
xxxx -xxx tiles color (background). ;codes 0xf1-0xf7
About protection, there are several degrees of protection found in the sets:
- There are writes to unknown offsets (out of the normal memory range), and some
checks later to see if the data is still there.
- There are checks for code in unused RAM and therefore jumps to offsets where there
are not pieces of code in RAM or just RAM is inexistent.
I think this is to avoid a "ROM swap" that allow the software to run in other game boards.
- There are "masked" unused inputs.
The software is polling the unused input status and expect a special value to boot the game.
- There are parts of code that are very complex and twisted with fake jumps to inexistent code,
or pretending to initialize fake devices.
- Encryption.
A) Encrypted CPU. At least two Funworld boards have custom encrypted CPUs:
- Joker Card from Vesely Svet use a custom unknown CPU and use encrypted prg roms.
- Royal Card (slovak, encrypted) from Evona Electronic seems to use a block
with CPU + extras (ICs, TTL, etc) to manage the encryption.
B) General encryption. Managed through hardware:
- All games using the blue TAB PCB with 2x HY18CV85 (electrically-erasable PLDs), use
complex operations for each byte nibble. See DRIVER_INIT for the final algorithm.
- Saloon (french) use bitswaps to address & data in program, graphics and color PROM.
- Microcontroller. Some games are using an extra microcontroller mainly for protection.
GENERAL NOTES:
- It takes 46 seconds for the bigdeal/jolycdat games to boot up
after the initial screen is displayed!!!
- The default DIP switch settings must be used when first booting up
the games to allow them to complete the NVRAM initialization.
- Almost all games: Start game, press and hold Service1 & Service2, press
reset (F3), release Service1/2 and press reset (F3) again.
Now the NVRAM has been initialized.
- Royalcdb needs a hard reset after NVRAM initialization.
- For games that allow remote credits, after NVRAM init change the payout
DIP switch from "Hopper" to "Manual Payout".
NOTES BY GAME/SET:
* Pool 10
* Cuore 1
* Elephant Family
* Tortuga Family
* Pot Game
* Bottle 10
In Italy many people became addicted to videopokers. They put so much money on them,
and they had to sell the house. Also some engineers modified videopokers to do less
wins and so on... Because of this the government did some laws in order to regulate
videopokers wins. Starting from around 1996/1997 there were subsequent laws because
engineers always found a way to elude them.
Today all the videopokers need to be connected via AAMS net (a government society de-
dicated to games) which check if the videopoker is regular. Nowadays it's difficult
to trick and the videopoker has to give 75% of wins. This has made videopoker market
to collapse and infact there aren't many videopokers left.
Also because the laws changed very often and old videopokers became illegal was a
very bad thing for bar owners because they couldn't earn enough money.
Pool 10 (now found!), apparently was the "father" of other italian gambling games.
As soon as it became illegal, was converted to Cuore 1, Elephant Family, Tortuga Family
and maybe other games. So you can see that engineers always found a simple way to elude
the law.
There is another set of Cuore 1. I didn't include it because the only difference with
the supported set is the program rom that is double sized, having identical halves.
There is at least one missing game in the family... 'Hippo Family', also from C.M.C.
This game should be located and dumped.
--- Super Game ---
If you have some points accumulated and need to grab the tokens/tickets, you must to play
a bonus game called SUPER GAME to get the points out. To enter the bonus game, you must
press STOP5 in the attract mode. The payout system is through this game.
5 themed items will be shown (cuores, balls, elephants, etc... depending of the game).
The joker will start to move from item to item quickly, but decreasing the speed gradually.
To beat the game, you need to push the start button in the exact moment when the joker is
located exactly in the center of the screen (item 3).
Depending of the DIP switches settings, you can grab the prize manually pressing the SCARICA
(payout) button, and then TICKET or HOPPER buttons. Press TICKET button to print a 100 points
ticket. Press HOPPER button to get tokens x10 points.
You have 1 attempt for each 100 earned points. If you lose the game, you lose the points.
* Jolly Card (austrian, Funworld, bootleg)
This one seems to have normal RAM instead of NVRAM.
Going through the code, there's not any NVRAM initialization routine through service 1 & 2.
* Jolly Card Professional 2.0 (Spale-Soft)
Each 1st boot, this game show a generated code. You must enter this code in a DOS program to
get the input codes necessary to allow boot the game.
This set is one of the most wanted for customers because is a real SCAM.
The program has 2 hidden menues that allow change parameters without knowledge of the players.
* Jolly Card (Evona Electronic)
This set has some hidden features.
In the service 2 screen, press service 1 to enter to a message edit mode.
* Jolly Card (croatian sets) and Jolly Card Professional 2.0
These games don't operate with regular coins/tokens. Only remote credits are allowed.
* Royal Card Professional 2.0 (Digital Dreams)
Same generated code as Jolly Card Professional.
* Magic Card II (Impera)
Impera made 2 graphics sets for this game. One of them is encrypted, and meant for the TAB blue board.
This board has two HY18CV85 (electrically-erasable PLD) that handle the encryption.
In another hand, the sound has some weird things, but is confirmed that happen in the real thing.
The game resolution seems to change 'on the fly' when entering the input test mode.
There aren't any writes to the m6845 registers to manage these changes.
Regarding the CPU, it seems to be a custom one, or a daughterboard with a 65c02 + PLDs/TTLs.
Some CPU instructions seems to be changed. The following piece of code at $C1A8 is very clear:
C1A8: A0 00 ldy #$00 ; clear Y register to use as counter.
C1AA: B9 9D C1 lda $C19D,y ; load PIA port address
C1AD: 85 06 sta $06 ; into $06-$07 ZP vector.
C1AF: B9 92 C1 lda $C192,y ;
C1B2: 85 07 sta $07 ;
C1B4: C0 0B cpy #$0B
C1B6: B0 0C bcs $C1C4
... load values to store into Accumulator...
...
C1C6: 91 06 sta ($06),y ; store value in PIA port, indexed (Y).
C1C8: C8 iny ; increment Y
C1C9: C0 0C cpy #$0C ; finish?
C1CB: D0 DD bne $C1AA ; if not, branch to load a new PIA adress.
In this example, as soon as Y register increments, the indexed writes go out of range.
To get this piece of code working and initialize the PIAs properly, the instruction 0x91 should be
"sta ($ZP)" instead of Y indexed. (like instruction 0x92 in stock 65c02's).
* Jolly Joker (Impera)
To boot this game for 1st time, DSW should be in the following position:
1=ON 2=OFF 3=ON 4=OFF 5=OFF 6=ON 7=ON 8=OFF
Press RESET (key F3) and then SERVICE1 & SERVICE2 (keys 9 & 0), then RESET (key F3).
When numbers start to fill the screen, press RESET (key F3) again to start the game.
* (multi) Joker Card (Vesely).
* Multi Win (Funworld)
These sets seems to run in the same modified hardware.
They are encrypted, and have a second program rom with unknown code/purposes.
* Mongolfier New
* Soccer New
These games are based in Royal Card. They are running in a heavely modified Royal Card
hardware with a microcontroller as an extra (protection?) component and a TDA2003 as
audio amplifier.
The extra microcontroller is a 8 bit (PLCC-44) TSC87C52-16CB from Intel (now dumped!)
Each set has double sized ROMs. One half contains the proper set and the other half store
a complete Royal Card set, so... Is possible the existence of a shortcut,'easter egg',
simple hack or DIP switches combination to enable the Royal Card game.
These games should be moved to a new driver in a near future, as soon as we know a bit more
about them and start to implement the missing pieces for an accurate emulation.
* Saloon
This game is totally encrypted. No PIAs to drive I/O. The PCB has printed "LEOPARDO 5", so we
can expect a game called the same way to appear.
This game should be moved to a new driver in a near future, as soon as we know a bit more about it.
* Fun World Quiz
Beschreibung / Description
--------------------------
F<>r OES 5,-- Einwurf werden 3 Kredite gegeben. F<>r einen Kredit bekommt der Spieler
500 Spielpunkte. Bei jeder Frage kann der Spieler 100, 500 oder alle Punkte einsetzen.
Wird die Frage richtig beantwortet, wird der Einsatz aufaddiert. Erreicht der Spieler
nach 5 Fragen mehr als 2500 Punkte, bekommt er Bonusfragen. Das Spiel endet bei einer
falschen Beantwortung der Frage.
Insertion of ATS 5,- (Austrian Schilling coin) yields 5 credits. For 1 credit a player
receives 500 points. At each question a player can bet 100, 500 or all points. If a
question is answered correctly, the bet is added to the points. If a player reaches
more than 2500 points after 5 questions, he gets bonus questions. The game is over
after an incorrect answer.
Besides notes....
This machine is meant to work as "amusement", with high scores like another regular arcade.
You can set it as "bet mode", allowing to choose the amount of points to play, but can't be
turned to gambling mode (no payout, keyout, etc) for pubs, etc...
In bookkeeping mode (DIP switch #1):
Keep joystick left to clear bookkeeping.
Keep joystick up to clear high scores.
Keep joystick down to clear credits.
Keep joystick right to exit bookkeeping.
If the game has credits loaded, the bookkeeping mode will start
as soon as the current game ends.
***********************************************************************************
Memory Map (generic)
--------------------
$0000 - $07FF NVRAM // All registers and settings.
$0800 - $0803 PIA1 // Input Ports 0 & 1.
$0A00 - $0A03 PIA2 // Input Ports 2 & 3.
$0C00 - $0C00 AY-8910 (R/C) // Read/Control.
$0C01 - $0C01 AY-8910 (W) // Write. Lamps through output ports.
$0E00 - $0E00 CRTC6845 (A) // MC6845 adressing.
$0E01 - $0E01 CRTC6845 (R/W) // MC6845 Read/Write.
$2000 - $2FFF VideoRAM (funworld/bigdeal)
$3000 - $3FFF ColorRAM (funworld/bigdeal)
$4000 - $4FFF VideoRAM (magicrd2/royalcrd)
$5000 - $5FFF ColorRAM (magicrd2/royalcrd)
$6000 - $6FFF VideoRAM (CMC italian games)
$7000 - $7FFF ColorRAM (CMC italian games)
$8000 - $FFFF ROM (almost all games)
*** MC6845 Initialization ***
----------------------------------------------------------------------------------------------------------------------
register: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17
----------------------------------------------------------------------------------------------------------------------
jollycrd: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
jolycdae: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
jolycdcr: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
jolycdit: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
jolycdab: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
bigdeal: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
cuoreuno: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
elephfam: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
pool10: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
tortufam: 0x7C 0x60 0x65 0x08 0x1E 0x08 0x1D 0x1D 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
royalcrd: 0x7C 0x60 0x65 0xA8 0x1E 0x08 0x1D 0x1C 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
magicrd2: 0x7B 0x70 0x66 0xA8 0x24 0x08 0x22 0x22 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
monglfir: 0x7C 0x60 0x65 0xA8 0x1E 0x08 0x1D 0x1C 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
soccernw: 0x7C 0x60 0x65 0xA8 0x1E 0x08 0x1D 0x1C 0x00 0x07 0x01 0x01 0x00 0x00 0x00 0x00 0x00 0x00.
***********************************************************************************
*** Hardware Info ***
Moved all tech info to the ROM load section...
***********************************************************************************
*** Driver Updates by Roberto Fresca ***
[2005/09/08]
- Added Cuore Uno, Elephant Family and Royal Card.
[2005/09/19]
- Added some clones.
- Cleaned up and renamed all sets. Made parent-clone relationship.
[2005/12/15]
- Corrected CPU freq (2 MHz) in cuoreuno and elephfam (both have R65c02P2).
(I suspect more games must have their CPU running at 2 MHz).
- Corrected videoram and colorram offsets in cuoreuno and elephfam.
- To initialize the NVRAM in cuoreuno and elephfam:
Start game, press and hold Service1 & Service2, press reset (F3),
release Service1 & Service2 and press reset (F3) again.
[2006/10/18]
- Corrected the screen size and visible area to cuoreuno and elephfam based on mc6845 registers.
- Added all inputs to cuoreuno and elephfam.
- Added test mode DIP switch to cuoreuno and elephfam.
- Managed cuoreuno and elephfam inputs to pass the initial checks. Now both games are playable.
- Changed the cuoreuno full name to "Cuore 1" (as shown in the attract).
[2006/10/22-28]
- Corrected cuoreuno and elephfam graphics to 4bpp.
- Fixed elephfam gfx planes.
- Simulated cuoreuno palette based on screenshots.
- Simulated elephfam palette based on screenshots.
[2006/11/01 to 2006/12/04]
******** REWRITE ********
- Merged/splitted some machine drivers, memory maps and inputs.
- Unified get_bg_tile_info for all games.
- Mapped the input buttons in a better format (all games). Keys: 156-QW-ZXCVBNM.
- Added proper color PROM decode routines.
- Rewrote the technical notes.
- Splitted the driver to driver/video.
- Corrected the screen size and visible area to magiccrd based on mc6845 registers.
- Added the remaining 2 GFX planes to magiccrd, but GFX are imperfect (bad decode or bad dump?). Color PROM need to be dumped.
- Royalcrd: Added all inputs and DIP switches.
Fixed memory map, gfx decode
Corrected screen size and visible area based on mc6845 registers.
Corrected CPU clock to 2mhz.
- New game added: Joker Poker. Not working due to use of custom encrypted CPU.
- New game added: Royal Card (Slovakia, encrypted). Not working due to use of a custom encrypted CPU.
- Fixed jolycdcr gfx to 4bpp.
- Other fixes to get jolycdcr running.
- Managed royalcdb to work, using the 2nd half of program ROM. (seems to be mapped that way)
- Managed jolycdit to work, but with imperfect graphics due to gfx encryption.
- Fixed CPU clock to 2MHz. in all remaining games.
- Fixed ay8910 frequency based on elephfam audio.
- Fixed ay8910 volume in all games to avoid clipping.
- Reworked jolycdcr inputs: The game was designed to work only with remote credits. After nvram init, set the payout dip to "manual".
- Reworked jolycdit inputs: After nvram init, set the payout dip to "manual" to allow work the remote mode.
- Set jolycdat as bigdeal clone. The game has the same layout/behaviour instead of the normal jolly card games, even when are sharing gfx roms.
- Added the bipolar PROM and GAL to jolycdit. Confirmed the GFX ROMs as good dumps.
- Added an alternate set of Elephant Family. This one lacks of test mode and doesn't allow to switch between min-max bets through stop1.
- Added color PROMs to cuoreuno and elephfam sets but still no routed. Also added PLDs (protected, bad dumps).
- Corrected jollycrd screen size and visible area based on mc6845 registers.
- Hooked, wired and decoded the color prom in jollycrd sets based on jolycdit redump. Now colors are perfect.
- Wired and decoded the color prom in cuoreuno and elephfam sets. Now colors are perfect.
- Wired and decoded the color prom in royalcrd. Now colors are perfect.
- Hooked, wired and decoded the color prom in bigdeal sets based on jolycdat (jollycrd palette).
Colors seems to be correct, but need to check against the real thing. Flagged as IMPERFECT_COLORS till a color PROM dump appear.
- Decrypted jolycdit gfx roms.
- Added set Jolly Card (Austria, encrypted).
- Decrypted jolycdae and managed the planes to show correct colors. The set is working properly.
[2006/12/24]
- Fixed some incomplete inputs.
- Added new working game: Pool 10.
- Added new working game: Tortuga Family.
- Added new game: Mongolfier New. Not working due to the lack of MCU emulation.
- Added new game: Soccer New. Not working due to the lack of MCU emulation.
- Updated technical notes.
[2007/02/01]
- All crystals documented via #defines.
- All CPU and sound clocks derived from #defined crystal values.
- Added DIPLOCATIONS to all games.
- Added a pool10 alternate set.
- Added proper tsc87c52 MCU dumps to monglfir and soccernew.
- Modified the refresh rate to 60 fps according to some video evidences.
- Updated technical notes.
[2007/02/25]
- Added new game: Snooker 10 (Ver 1.11). Preliminary.
Properly decoded GFX
Proper colors decoded.
- Updated technical notes.
[2007/09/21]
- Added new game: Saloon (France, encrypted). Preliminary.
- Updated technical notes.
[2008/02/10]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Added new game: Magic Card II (green TAB or Impera board). Not working yet.
- Added new game: Magic Card II (blue TAB board, encrypted). Not working yet.
- Added new game: Jolly Card (3x3 deal).
- Added new game: Jolly Card Professional 2.0 (with 'enter code' screen to boot).
- Added new game: Lucky Lady (3x3 deal).
- Added new game: Lucky Lady (4x1 aces).
- Added new game: Royal Vegas Joker Card (fast deal).
- Added new game: Royal Vegas Joker Card (slow deal).
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.
[2008/02/22]
- Switched the color decoding routines to use resnet code.
- Added complete color connections to/from 74ls373 to the source.
[2008/02/25]
- Added new game: Royal Vegas Joker Card (fast deal, english gfx).
- Added new game: Jolly Joker.
- Added new game: Jolly Joker (50bet).
- Added new game: Jolly Card (croatian, set 2).
- Added new game: Jolly Card (Evona Electronic)
- Added new game: Super Joly 2000 - 3x
- Fixed some inputs.
- Masked inputs to allow jolyjokra to boot.
- Added minor corrections.
- Updated technical notes.
[2008/03/14]
- Added proper inputs to jolyc980.
- Added temporary patch to allow bypass the "code" screen in jolyc980.
- Updated technical notes.
[2008/03/18]
- Added new game: Pot Game (italian).
- Updated technical notes.
[2008/04/18]
- Removed the temporary hack to jolyc980.
- Updated technical notes regarding Magic Card II & Jolly Card Professional 2.0.
- Moved snookr10 to its own driver.
- Minor clean-up.
[2008/04/27]
- Fixed AY8910 volume to all games to avoid clips.
- Merge bigdeal and funworld machine drivers thanks to the AY8910 rewrite.
- Removed old unaccurate commentary about magiccrd tiles.
[2008/04/29]
All CMC italian games:
- Added TICKET and HOPPER buttons to allow payout through the SUPER GAME.
- Documented the featured SUPER GAME with complete instructions.
- Improved DIP switches to properly set the payout system.
[2008/05/13]
- Found the proper algorithm to decrypt the blue TAB PCB.
- Replaced the old decryption tables with the proper decryption scheme.
- Updated technical notes.
[2008/07/30]
- Added new clone: Pool 10 (italian, set 3).
- Updated technical notes.
[2008/09/12]
- Added new clone: Pool 10 (italian, set 4).
- Improved lamps layout for all games.
- Added Pool 10 pinout and DIP switches info.
- Updated technical notes.
[2008/12/01]
- Decripted saloon's program, graphics and color PROM.
- Created a new memory map and machine driver for saloon.
- Removed set jolycdae (it's not coming from a real board).
- Renamed the sets magiccrd, magiccda and magiccdb, to magicrd2, magicd2a and magicd2b.
- Updated technical notes.
[2008/12/15]
- Added new set: Jolly Card (italian, encrypted bootleg).
No coins... Only remote credits. After nvram init, set the Payout DIP to 'manual'
to allow the remote credits mode to work.
- Created inputs from the scratch for jolycdib.
- Updated technical notes.
[2008-12-26]
- Correctly setup the MC6845 device for all systems.
- Added common MC6845 device interface.
- Eliminated the screen size & visible area parameters to Magic Card 2.
[2009/01/23]
- Added new sets: Bottle 10 (italian, set 1 & 2).
- Updated technical notes.
[2009/09/09]
- Discovered and documented new features in Jolly Card (Evona Electronics).
- Removed the commented hack for joly980 driver init since is not needed anymore.
- Fixed a bug introduced with the massive input change, that didn't allow initialize
all sets that need the normal procedure to do it.
- Updated technical notes.
[2010/03/01]
- Fixed Jolly Joker graphics and colors.
- Changed Jolly Joker description to Jolly Joker (98bet).
- Added a new croatian set of Jolly Joker with maximum bet = 40.
- Moved the hardware description and tech notes to the ROM_LOAD section.
- Added a external default NVRAM for Jolly Card Professional 2.0.
- Updated technical notes.
[2010/03/09]
- Added external default NVRAM support to the following games:
bottle10, bottl10b, elephfam, elephfmb, jollycrd, jolyc3x3,
jolyccra, jolyccrb, jolycdev, jolycdib, jolycdit, jolyjokr,
jolyjokra, jolyjokrb, lluck3x3, lluck4x1, magicrd2, pool10,
pool10b, pool10c, pool10d, potgame, royalcrd, royalcdb,
sjcd2kx3, tortufam, vegasfst, vegasfte and vegasslw.
- Changed default settings for some games, now that NVRAM is
loaded externally.
[2010/03/15]
- Removed all hacks in the rom load section. Now the involved sets
are properly loaded in the same way the hardware does.
- Replaced hardcoded values on graphics decode routines with proper
RGN_FRAC calculations.
- Fixed graphics bitplanes to involved games.
- Added more hardware/technical info.
- Modify the mongolnw machine driver. Now can see it starts.
- Added Multi Win, from Funworld. The set is encrypted and use a
custom CPU. Seems similar hardware than (multi) Joker Card.
- Added Fun World Quiz. Needs proper banking, and both graphics and
bipolar PROM redumps.
- Added Fun World Quiz description, and hardware notes.
- Improved inputs for Fun World Quiz.
- Proper handlers and banking for Fun World Quiz questions.
- Partial decryption for royalcdc and multiwin.
- Complete Fun World Quiz DIP switches with dip locations.
- Promoted Fun World Quiz to working state.
- Added Fun World Quiz bookkeeping instructions notes.
- Turned lamps off as default state for all supported game.
- Changed default button-lamps layout to selective per game,
since some games need different one, and some games lack
of lamps at all.
- Reworked button-lamps layouts per game. Cleaned-up the code.
- Added specific button-lamps layout for bigdeal games.
- Added specific button-lamps layout for royalcrd & jolycdit,
but there is a bug in the d-up select code that lights the
wrong lamp. This is a leftover from jollycrd routines.
- Flagged vegasfte as GAME_NOT_WORKING, since is not receiving
any coins or remote credits anymore.
*** TO DO ***
- Figure out the royalcdc, jokercrd and multiwin encryption.
- Figure out the remaining PIA connections for almost all games.
- Fix Saloon and move it to its own driver.
- Fix the imperfect sound in Magic Card II.
- Reverse-engineering the boot code of Jolly Card Professional 2.0,
and Royal Card Professional 2.0 to get the proper codes to boot.
- Analyze the unknown writes to $2000/$4000 in some games.
- Check for the reads to the ay8910 output ports in some games.
- Implement the MCU in monglfir and soccernw.
- Analyze why vegasfte stopped to receive coins/remote credits.
***********************************************************************************/
#define MASTER_CLOCK XTAL_16MHz
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "video/mc6845.h"
#include "machine/6821pia.h"
#include "sound/ay8910.h"
#include "jollycrd.lh"
#include "bigdeal.lh"
#include "royalcrd.lh"
/* from video */
extern UINT8* funworld_videoram;
extern UINT8* funworld_colorram;
WRITE8_HANDLER( funworld_videoram_w );
WRITE8_HANDLER( funworld_colorram_w );
PALETTE_INIT( funworld );
VIDEO_START( funworld );
VIDEO_START( magicrd2 );
VIDEO_UPDATE( funworld );
/**********************
* Read/Write Handlers *
**********************/
static WRITE8_DEVICE_HANDLER(funworld_lamp_a_w)
{
output_set_lamp_value(0, 1-((data >> 1) & 1)); /* button hold1 and */
output_set_lamp_value(2, 1-((data >> 1) & 1)); /* hold3 (see pinouts) */
output_set_lamp_value(1, 1-((data >> 3) & 1)); /* button hold2/low */
output_set_lamp_value(3, (data >> 7) & 1); /* button hold4/high */
output_set_lamp_value(5, 1-((data >> 5) & 1)); /* button 6 (collect/cancel) */
coin_counter_w(device->machine, 0, data & 0x01); /* credit in counter */
coin_counter_w(device->machine, 7, data & 0x04); /* credit out counter, mapped as coin 8 */
// popmessage("Lamps A: %02X", data);
}
static WRITE8_DEVICE_HANDLER(funworld_lamp_b_w)
{
output_set_lamp_value(4, (data >> 0) & 1); /* button hold5/bet */
output_set_lamp_value(6, (data >> 1) & 1); /* button 7 (start/play) */
// popmessage("Lamps B: %02X", data);
}
static WRITE8_DEVICE_HANDLER(pia1_ca2_w)
{
/* TAB and Impera games are writting 0x01 constantly, and 0x00 with each screen change.
This line is tied to sort of reset circuitery.
*/
// popmessage("PIA1 CA2: %02X", data);
}
/*************************
* Memory map information *
*************************/
static ADDRESS_MAP_START( funworld_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
AM_RANGE(0x0800, 0x0803) AM_DEVREADWRITE("pia0", pia6821_r, pia6821_w)
AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia1", pia6821_r, pia6821_w)
AM_RANGE(0x0c00, 0x0c00) AM_DEVREAD("ay8910", ay8910_r)
AM_RANGE(0x0c00, 0x0c01) AM_DEVWRITE("ay8910", ay8910_address_data_w)
AM_RANGE(0x0e00, 0x0e00) AM_DEVWRITE("crtc", mc6845_address_w)
AM_RANGE(0x0e01, 0x0e01) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)
AM_RANGE(0x2000, 0x2fff) AM_RAM_WRITE(funworld_videoram_w) AM_BASE(&funworld_videoram)
AM_RANGE(0x3000, 0x3fff) AM_RAM_WRITE(funworld_colorram_w) AM_BASE(&funworld_colorram)
AM_RANGE(0x4000, 0x4000) AM_READNOP
AM_RANGE(0x8000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xffff) AM_ROM
ADDRESS_MAP_END
static UINT8 funquiz_question_bank = 0x80;
static READ8_HANDLER( questions_r )
{
UINT8* quiz = memory_region(space->machine,"questions");
int extraoffset = ((funquiz_question_bank & 0x1f) * 0x8000);
// if 0x80 is set, read the 2nd half of the question rom (contains header info)
if (funquiz_question_bank & 0x80) extraoffset += 0x4000;
return quiz[offset + extraoffset];
}
static WRITE8_HANDLER( question_bank_w )
{
// printf("question bank write %02x\n", data);
funquiz_question_bank = data;
}
static ADDRESS_MAP_START( funquiz_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
AM_RANGE(0x0800, 0x0803) AM_DEVREADWRITE("pia0", pia6821_r, pia6821_w)
AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia1", pia6821_r, pia6821_w)
AM_RANGE(0x0c00, 0x0c00) AM_DEVREAD("ay8910", ay8910_r)
AM_RANGE(0x0c00, 0x0c01) AM_DEVWRITE("ay8910", ay8910_address_data_w)
AM_RANGE(0x0e00, 0x0e00) AM_DEVWRITE("crtc", mc6845_address_w)
AM_RANGE(0x0e01, 0x0e01) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)
AM_RANGE(0x1800, 0x1800) AM_WRITE(question_bank_w)
AM_RANGE(0x2000, 0x2fff) AM_RAM_WRITE(funworld_videoram_w) AM_BASE(&funworld_videoram)
AM_RANGE(0x3000, 0x3fff) AM_RAM_WRITE(funworld_colorram_w) AM_BASE(&funworld_colorram)
AM_RANGE(0x4000, 0x7fff) AM_READ(questions_r)
AM_RANGE(0xc000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( magicrd2_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
AM_RANGE(0x0800, 0x0803) AM_DEVREADWRITE("pia0", pia6821_r, pia6821_w)
AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia1", pia6821_r, pia6821_w)
AM_RANGE(0x0c00, 0x0c00) AM_DEVREAD("ay8910", ay8910_r)
AM_RANGE(0x0c00, 0x0c01) AM_DEVWRITE("ay8910", ay8910_address_data_w)
AM_RANGE(0x0e00, 0x0e00) AM_DEVWRITE("crtc", mc6845_address_w)
AM_RANGE(0x0e01, 0x0e01) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)
AM_RANGE(0x2c00, 0x2cff) AM_RAM /* range for protection */
AM_RANGE(0x3600, 0x36ff) AM_RAM /* some games use $3603-05 range for protection */
AM_RANGE(0x3c00, 0x3cff) AM_RAM /* range for protection */
AM_RANGE(0x4000, 0x4fff) AM_RAM_WRITE(funworld_videoram_w) AM_BASE(&funworld_videoram)
AM_RANGE(0x5000, 0x5fff) AM_RAM_WRITE(funworld_colorram_w) AM_BASE(&funworld_colorram)
AM_RANGE(0x6000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( cuoreuno_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
AM_RANGE(0x0800, 0x0803) AM_DEVREADWRITE("pia0", pia6821_r, pia6821_w)
AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia1", pia6821_r, pia6821_w)
AM_RANGE(0x0c00, 0x0c00) AM_DEVREAD("ay8910", ay8910_r)
AM_RANGE(0x0c00, 0x0c01) AM_DEVWRITE("ay8910", ay8910_address_data_w)
AM_RANGE(0x0e00, 0x0e00) AM_DEVWRITE("crtc", mc6845_address_w)
AM_RANGE(0x0e01, 0x0e01) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)
AM_RANGE(0x2000, 0x2000) AM_READNOP /* some unknown reads */
AM_RANGE(0x3e00, 0x3fff) AM_RAM /* some games use $3e03-05 range for protection */
AM_RANGE(0x6000, 0x6fff) AM_RAM_WRITE(funworld_videoram_w) AM_BASE(&funworld_videoram)
AM_RANGE(0x7000, 0x7fff) AM_RAM_WRITE(funworld_colorram_w) AM_BASE(&funworld_colorram)
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( saloon_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
AM_RANGE(0x0800, 0x0800) AM_READ_PORT("IN0")
AM_RANGE(0x0a01, 0x0a01) AM_READ_PORT("IN1")
AM_RANGE(0x081c, 0x081c) AM_DEVWRITE("crtc", mc6845_address_w)
AM_RANGE(0x081d, 0x081d) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)
AM_RANGE(0x1000, 0x1000) AM_READ_PORT("IN2")
AM_RANGE(0x1800, 0x1800) AM_DEVREAD("ay8910", ay8910_r)
AM_RANGE(0x1800, 0x1801) AM_DEVWRITE("ay8910", ay8910_address_data_w)
// AM_RANGE(0x2000, 0x2000) AM_READNOP /* some unknown reads... maybe a DSW */
AM_RANGE(0x6000, 0x6fff) AM_RAM_WRITE(funworld_videoram_w) AM_BASE(&funworld_videoram)
AM_RANGE(0x7000, 0x7fff) AM_RAM_WRITE(funworld_colorram_w) AM_BASE(&funworld_colorram)
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
/*
Unknown R/W
-----------
0800 RW ;input?
081a W ;unknown (W 0x20)
081b W ;unknown (W 0x20 & 0x30)
0810 W ;unknown
0a01 RW ;input?
1000 RW ;input? (W 0xff & 0xfd)
*/
/*************************
* Input ports *
*************************/
static INPUT_PORTS_START( funworld )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Halten (Hold) 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Loeschen (Cancel) / Kassieren (Take)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Geben (Start) / Gamble (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Halten (Hold) 5 / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Buchhalt (Service1)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Einstellen (Service2)")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Halten (Hold) 4 / Hoch (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Halten (Hold) 2 / Tief (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Halten (Hold) 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hoppersch") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Abschreib (Payout)")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "100 Points/Pulse" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x04, "10 Points/Coin" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x08, "10 Points/Coin" )
PORT_DIPNAME( 0x10, 0x00, "Insert" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, "Dattl Insert" )
PORT_DIPSETTING( 0x10, "TAB Insert" )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( jolycdcr )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Navijanje (Remote)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop (Hold) 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Ponistavange (Cancel) / Kasiranje (Take) / Autohold")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Djelenje (Start) / Gamble (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop (Hold) 5 / Ulog (Bet) / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Konobar (Service1)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Namjestit (Service2)")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop (Hold) 4 / Veca (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop (Hold) 2 / Manja (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop (Hold) 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Vratiti Nazad (Payout)")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "100 Points/Pulse" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( jolycdit )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop (Hold) 1 / Alta (High)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Clear / Doppio (Double) / Autohold")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop (Hold) 5 / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop (Hold) 4 / Accredito (Take)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop (Hold) 2")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop (Hold) 3 / Bassa (Low)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "50 Points/Pulse" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( jolycdib )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop (Hold) 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Autohold / Accredito (Take)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Doppio (Double)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop (Hold) 5 / Bet / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop (Hold) 4 / Alta (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop (Hold) 2 / Bassa (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop (Hold) 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test1") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test2") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test3") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test4") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test5") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test6") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test7") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test8") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test9") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test10") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("test11") PORT_CODE(KEYCODE_R)
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "100 Points/Pulse" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Auto Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* when is ON, allow the player to activate/deactivate the autohold through CANCEL button */
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( jolyc980 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Navijanje (Remote)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop (Hold) 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Ponistavange (Cancel) / Kasiranje (Take) / Autohold")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Djelenje (Start) / Gamble (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop (Hold) 5 / Ulog (Bet) / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Konobar (Service1)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Namjestit (Service2)")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop (Hold) 4 / Veca (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop (Hold) 2 / Manja (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop (Hold) 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Vratiti Nazad (Payout)")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( bigdeal )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Clear / Take")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Stake")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Nagy (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Icsi (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3 / Half Gamble")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
/* the following one should be left ON by default to allow initialization */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x04, "100 Points/Pulse" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x08, "10 Points/Coin" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( magicrd2 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Clear / Take")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Stake")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / High")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Low")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper SW") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") /* remote credits settings are always 10 points/pulse */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x04, "10 Points/Coin" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x08, "10 Points/Coin" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" )
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( royalcrd )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Halten (Hold) 1 / Hoch (High)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Loeschen/Gamble (Cancel/Play)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Geben (Start)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Halten (Hold) 5 / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Buchhalt (Service1)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Einstellen (Service2)")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Halten (Hold) 4 / Kassieren (Take)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Halten (Hold) 2")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Halten (Hold) 3 / Tief (Low)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("unknown bit 08") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hoppersch") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Abschreib (Payout)")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7") /* listed as 'Coin-C' in some sources */
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "50 Points/Pulse" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x04, "10 Points/Coin" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x08, "10 Points/Coin" )
PORT_DIPNAME( 0x10, 0x00, "Insert" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, "Dattl Insert" )
PORT_DIPSETTING( 0x10, "TAB Insert" )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x00, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( cuoreuno )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Clear / Bet / Prendi (Take)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop 4 / Alta (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop 2 / Bassa (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2")
PORT_DIPSETTING( 0x00, "Manual - User Choice 1" )
PORT_DIPSETTING( 0x20, "Manual - Coins" )
PORT_DIPSETTING( 0x40, "Manual - Tickets" )
PORT_DIPSETTING( 0x60, "Manual - User Choice 2" )
/* the following one (1st DSW) seems to be disconnected
to avoid the use of remote credits or direct payout */
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( pool10 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Clear / Bet / Prendi (Take)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Stop 4 / Alta (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Stop 2 / Bassa (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Stop 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2")
PORT_DIPSETTING( 0x00, "Manual - User Choice 1" )
PORT_DIPSETTING( 0x20, "Manual - Coins" )
PORT_DIPSETTING( 0x40, "Manual - Tickets" )
PORT_DIPSETTING( 0x60, "Manual - User Choice 2" )
/* direct payout without play Super Game */
PORT_DIPNAME( 0x80, 0x80, "Direct Payout (tickets)" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( jolyjokra )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Remote")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Halten (Hold) 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Loeschen (Cancel) / Kassieren (Take)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Geben (Start) / Gamble (Play)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Halten (Hold) 5 / Half Gamble")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Buchhalt (Service1)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Einstellen (Service2)")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Halten (Hold) 4 / Hoch (High)")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Halten (Hold) 2 / Tief (Low)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Halten (Hold) 3")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hoppersch") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Abschreib (Payout)")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "State" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "Keyboard Test" )
PORT_DIPSETTING( 0x01, "Play" )
PORT_DIPNAME( 0x02, 0x00, "Remote" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, "10 Points/Pulse" )
PORT_DIPSETTING( 0x02, "100 Points/Pulse" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x04, "10 Points/Coin" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "5 Points/Coin" )
PORT_DIPSETTING( 0x08, "10 Points/Coin" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, "disabled" )
PORT_DIPSETTING( 0x10, "enabled" )
PORT_DIPNAME( 0x20, 0x00, "Joker" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, "With Joker" ) /* also enable Five of a Kind */
PORT_DIPSETTING( 0x20, "Without Joker" )
PORT_DIPNAME( 0x40, 0x40, "Hold" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, "Auto Hold" )
PORT_DIPSETTING( 0x40, "No Auto Hold" )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
INPUT_PORTS_END
static INPUT_PORTS_START( saloon )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-1") PORT_CODE(KEYCODE_1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-2") PORT_CODE(KEYCODE_2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-3") PORT_CODE(KEYCODE_3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-4") PORT_CODE(KEYCODE_4)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-5") PORT_CODE(KEYCODE_5)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-6") PORT_CODE(KEYCODE_6)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-7") PORT_CODE(KEYCODE_7)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-8") PORT_CODE(KEYCODE_8)
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-1") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-2") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-3") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-4") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-5") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-6") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-7") PORT_CODE(KEYCODE_U)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-8") PORT_CODE(KEYCODE_I)
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-1") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-2") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-3") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-4") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-5") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-6") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-7") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-8") PORT_CODE(KEYCODE_K)
PORT_START("DSW")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-1") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-2") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-3") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-4") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-5") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-6") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-7") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("3-8") PORT_CODE(KEYCODE_L)
PORT_START("SW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( funquiz )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-1") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) // start?
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) // start?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) // start?
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START4 ) // start or clear?
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-6") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-7") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY // joystick right, enter & exit bookkeeping???
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY // joystick left
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY // joystick up
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY // joystick down
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-4") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-5") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // coin 2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-7") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-8") PORT_CODE(KEYCODE_U)
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // coin 1
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-2") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-3") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-4") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-5") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-6") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-7") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-8") PORT_CODE(KEYCODE_J)
PORT_START("DSW")
/*
1 | Buchhaltung / Bookkeeping.
2 | Nicht verwendet / Not used.
3 | Ohne Zahlen (Wien) / No numbers (Vienna).
4 | Nicht verwendet / Not used.
5 | Nicht verwendet / Not used.
6 | Richtige Antwort wird angezeigt / Right answer is shown.
7 | Frage wird bei Einsatz angezeigt / Question is shown when bet is made.
8 | Spiel mit Einsatzwahl / Game with betting.
*/
PORT_DIPNAME( 0x01, 0x00, "Game with betting" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Show question in bet stage" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Right answer is shown" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "No numbers (Vienna)" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Bookkeeping" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*************************
* Graphics Layouts *
*************************/
static const gfx_layout charlayout =
{
4,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(0,2), RGN_FRAC(0,2) + 4, RGN_FRAC(1,2), RGN_FRAC(1,2) + 4 },
{ 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*4*2
};
/******************************
* Graphics Decode Information *
******************************/
static GFXDECODE_START( funworld )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16 )
GFXDECODE_END
/***********************
* PIA Interfaces *
***********************/
static const pia6821_interface pia0_intf =
/*
TAB light green board
---------------------
PIA 0 PIA 1
.--------u--------. .--------u--------.
|01 VSS CA1 40|- GND |01 VSS CA1 40|- GND
|02 PA0 CA2 39|- N/C |02 PA0 CA2 39|- RESET circuitery
|03 PA1 /IRQA 38|- N/C |03 PA1 /IRQA 38|- 04 CPU (65C02)
|04 PA2 /IRQB 37|- N/C |04 PA2 /IRQB 37|- N/C
|05 PA3 /RS0 36|- 10 ROM(PRG) |05 PA3 /RS0 36|- 10 ROM(PRG)
|06 PA4 /RS1 35|- 09 ROM(PRG) |06 PA4 /RS1 35|- 23 AY(SOUND)
|07 PA5 /RESET 34|- 09 GAL/PAL |07 PA5 /RESET 34|- 37 AY(SOUND)
|08 PA6 D0 33| |08 PA6 D0 33|
|09 PA7 D1 32| |09 PA7 D1 32|
|10 PB0 D2 31| |10 PB0 D2 31|
|11 PB1 D3 30| |11 PB1 D3 30|
|12 PB2 D4 29| |12 PB2 D4 29|
|13 PB3 D5 28| |13 PB3 D5 28|
|14 PB4 D6 27| |14 PB4 D6 27|
|15 PB5 D7 26| |15 PB5 D7 26|
|16 PB6 E 25| |16 PB6 E 25|
|17 PB7 CS1 24| |17 PB7 CS1 24|
GND -|18 CB1 /CS2 23| N/C -|18 CB1 /CS2 23|
GND -|19 CB2 CS0 22| N/C -|19 CB2 CS0 22|
|20 VCC R/W 21| |20 VCC R/W 21|
'-----------------' '-----------------'
*/
{
DEVCB_INPUT_PORT("IN0"), /* port A in */
DEVCB_INPUT_PORT("IN1"), /* port B in */
DEVCB_NULL, /* line CA1 in */
DEVCB_NULL, /* line CB1 in */
DEVCB_NULL, /* line CA2 in */
DEVCB_NULL, /* line CB2 in */
DEVCB_NULL, /* port A out */
DEVCB_NULL, /* port B out */
DEVCB_NULL, /* line CA2 out */
DEVCB_NULL, /* port CB2 out */
DEVCB_NULL, /* IRQA */
DEVCB_NULL /* IRQB */
};
static const pia6821_interface pia1_intf =
{
DEVCB_INPUT_PORT("IN2"), /* port A in */
DEVCB_INPUT_PORT("DSW"), /* port B in */
DEVCB_NULL, /* line CA1 in */
DEVCB_NULL, /* line CB1 in */
DEVCB_NULL, /* line CA2 in */
DEVCB_NULL, /* line CB2 in */
DEVCB_NULL, /* port A out */
DEVCB_NULL, /* port B out */
DEVCB_HANDLER(pia1_ca2_w), /* line CA2 out */
DEVCB_NULL, /* port CB2 out */
DEVCB_NULL, /* IRQA */
DEVCB_NULL /* IRQB */
};
/* these ports are set to output anyway, but this quietens the log */
static READ8_DEVICE_HANDLER( funquiz_ay8910_a_r )
{
return 0x00;
}
static READ8_DEVICE_HANDLER( funquiz_ay8910_b_r )
{
return 0x00;
}
/************************
* Sound Interface *
************************/
static const ay8910_interface ay8910_intf =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL, /* portA in */
DEVCB_NULL, /* portB in */
DEVCB_HANDLER(funworld_lamp_a_w), /* portA out */
DEVCB_HANDLER(funworld_lamp_b_w) /* portB out */
};
static const ay8910_interface funquiz_ay8910_intf =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_HANDLER(funquiz_ay8910_a_r), /* portA in */
DEVCB_HANDLER(funquiz_ay8910_b_r), /* portB in */
DEVCB_HANDLER(funworld_lamp_a_w), /* portA out */
DEVCB_HANDLER(funworld_lamp_b_w) /* portB out */
};
/************************
* CRTC Interface *
************************/
static const mc6845_interface mc6845_intf =
{
"screen", /* screen we are acting on */
4, /* number of pixels per video memory address */
NULL, /* before pixel update callback */
NULL, /* row update callback */
NULL, /* after pixel update callback */
DEVCB_NULL, /* callback for display state changes */
DEVCB_NULL, /* callback for cursor state changes */
DEVCB_NULL, /* HSYNC callback */
DEVCB_NULL, /* VSYNC callback */
NULL /* update address callback */
};
/**************************
* Machine Drivers *
**************************/
static MACHINE_DRIVER_START( funworld )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M65SC02, MASTER_CLOCK/8) /* 2MHz */
MDRV_CPU_PROGRAM_MAP(funworld_map)
MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse)
MDRV_NVRAM_HANDLER(generic_0fill)
MDRV_PIA6821_ADD("pia0", pia0_intf)
MDRV_PIA6821_ADD("pia1", pia1_intf)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE((124+1)*4, (30+1)*8) /* Taken from MC6845 init, registers 00 & 04. Normally programmed with (value-1) */
MDRV_SCREEN_VISIBLE_AREA(0*4, 96*4-1, 0*8, 29*8-1) /* Taken from MC6845 init, registers 01 & 06 */
MDRV_GFXDECODE(funworld)
MDRV_PALETTE_LENGTH(0x200)
MDRV_PALETTE_INIT(funworld)
MDRV_VIDEO_START(funworld)
MDRV_VIDEO_UPDATE(funworld)
MDRV_MC6845_ADD("crtc", MC6845, MASTER_CLOCK/8, mc6845_intf) /* 2MHz, veryfied on jollycrd & royalcrd */
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay8910", AY8910, MASTER_CLOCK/8) /* 2MHz */
MDRV_SOUND_CONFIG(ay8910_intf)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.5) /* analyzed to avoid clips */
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( funquiz )
MDRV_IMPORT_FROM(funworld)
MDRV_CPU_REPLACE("maincpu", M65C02, MASTER_CLOCK/8) /* 2MHz */
MDRV_CPU_PROGRAM_MAP(funquiz_map)
MDRV_SOUND_REPLACE("ay8910", AY8910, MASTER_CLOCK/8) /* 2MHz */
MDRV_SOUND_CONFIG(funquiz_ay8910_intf)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.5)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( magicrd2 )
MDRV_IMPORT_FROM(funworld)
MDRV_CPU_REPLACE("maincpu", M65C02, MASTER_CLOCK/8) /* 2MHz */
MDRV_CPU_PROGRAM_MAP(magicrd2_map)
MDRV_GFXDECODE(funworld)
MDRV_VIDEO_START(magicrd2)
MDRV_SOUND_REPLACE("ay8910", AY8910, MASTER_CLOCK/8) /* 2MHz */
MDRV_SOUND_CONFIG(ay8910_intf)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.5) /* analyzed to avoid clips */
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( royalcrd )
MDRV_IMPORT_FROM(funworld)
MDRV_CPU_REPLACE("maincpu", M65C02, MASTER_CLOCK/8) /* (G65SC02P in pro version) 2MHz */
MDRV_CPU_PROGRAM_MAP(magicrd2_map)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( cuoreuno )
MDRV_IMPORT_FROM(funworld)
MDRV_CPU_REPLACE("maincpu", M65C02, MASTER_CLOCK/8) /* 2MHz */
MDRV_CPU_PROGRAM_MAP(cuoreuno_map)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( saloon )
MDRV_IMPORT_FROM(funworld)
MDRV_CPU_REPLACE("maincpu", M65C02, MASTER_CLOCK/8) /* 2MHz */
MDRV_CPU_PROGRAM_MAP(saloon_map)
MACHINE_DRIVER_END
/*************************
* Rom Load *
*************************/
/*
Jolly Card, TAB Austria
-----------------------
Pinouts:
X1-01 GND X1-A GND
X1-02 GND X1-B GND
X1-03 GND X1-C GND
X1-04 +5V X1-D +5V
X1-05 +12V X1-E +12V
X1-06 NC X1-F NC
X1-07 NC X1-G NC
X1-08 NC X1-H NC
X1-09 NC X1-I Coin 1
X1-10 Coin 2 X1-J Pay Out SW
X1-11 Hold 3 X1-K NC
X1-12 NC X1-L GND
X1-13 Hold 4 X1-M Remote
X1-14 Bookkeeping SW X1-N GND
X1-15 Hold 2 X1-O Cancel
X1-16 Hold 1 X1-P Hold 5
X1-17 Start X1-Q
X1-18 Hopper Out X1-R
X1-19 Red X1-S Green
X1-20 Blue X1-T Sync
X1-21 GND X1-U Speaker GND
X1-22 Speaker + X1-V Management SW
X2-01 GND X2-A GND
X2-02 NC X2-B NC
X2-03 Start X2-C NC
X2-04 NC X2-D NC
X2-05 NC X2-E NC
X2-06 Lamp Start X2-F Lamp Hold 1+3
X2-07 Lamp Hold 2 X2-G Lamp Hold 4
X2-08 Lamp Hold 5 X2-H Lamp Cancel
X2-09 NC X2-I NC
X2-10 Counter In X2-J Counter Out
X2-11 Hopper Count X2-K Hopper Drive
X2-12 Counter Remote X2-L
X2-13 X2-M
X2-14 X2-N
X2-15 NC X2-O
X2-16 X2-P
X2-17 X2-Q Coin Counter
X2-18 X2-R
---------------------------------------------------
DIP Switches:
ON OFF
1 Hopper Manual Payout SW :Payout
2 Auto Hold No Auto Hold :Hold
3 Joker Without Joker :Joker
4 Dattl Insert TAB Insert :Inserts
5 5 Points/Coin 10 Points/Coin :Coin 1
6 5 Points/Coin 10 Points/Coin :Coin 2
7 10 Points/Pulse 100 Points/Pulse :Remote
8 Play Keyboard Test :Mode
---------------------------------------------------
*/
ROM_START( jollycrd )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jolycard.run", 0x8000, 0x8000, CRC(f531dd10) SHA1(969191fbfeff4349afef619d9241ef5186e6d57f) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jolycard.ch2", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jolycard.ch1", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jollycrd_nvram.bin", 0x0000, 0x0800, CRC(8f0a86c9) SHA1(467bd4f601ac6aa818c036f1269c2d43d27854f6) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( jolyc3x3 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jc3x3.bin", 0x8000, 0x8000, CRC(71e304ad) SHA1(238b792d841432582c94b21a674d46a95e8f3826) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jolycard.ch2", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jolycard.ch1", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyc3x3_nvram.bin", 0x0000, 0x0800, CRC(727c70cf) SHA1(3639b0891514064e21ebdb280791cc9c8f5ba481) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Jolly Card Professional 2.0
Special version with maximum bet up to 98 credits.
This game has an annoying password system through a DOS program.
*/
ROM_START( jolyc980 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "j980.bin", 0x8000, 0x8000, CRC(48249fff) SHA1(390cd0eb3399446a66363dc6760458170e1970fd) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jolycard.ch2", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jolycard.ch1", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
/* Load a default eeprom, otherwise an annoying password system should be inserted with
inputs correlated to a code that pops up on the screen.
This code should be inserted into a PC-DOS program, that program is nowhere to be found right now.
*/
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyc980_nvram.bin", 0x0000, 0x0800, CRC(c917f071) SHA1(fdcd974d3acd4acf2e0ff5fca820cfc65fe18867) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( jolycdev ) /* Jolly Card (lipa) from Evona */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "lipa.bin", 0x8000, 0x8000, CRC(62657c98) SHA1(237466dde26540c119c631c75f51c87ea59d1a91) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jollyb.bin", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jollya.bin", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolycdev_nvram.bin", 0x0000, 0x0800, CRC(ae2c2fb8) SHA1(912d673ea8e26ff62520a7b86e702e5260cff4c0) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8uni.bin", 0x0000, 0x0117, CRC(b81d7e0a) SHA1(7fef0b2bcea931a830d38ae0f1102434cf281d2d) )
ROM_END
/*
Jolly Card (other)
------------------
- 1x G65SC02P (CPU)
- 1x MC68B45P (CRTC)
- 1x AY3-8910 (sound)
- 2x MC6821P (PIAs)
RAM: - 1x NVram DS1220Y (instead of 6116)
- 1x KM6264AL-10
- 1x Crystal : 16.000 MHz
*/
ROM_START( jolyccra ) /* Jolly Card (croatian, set 1) */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jollyc.bin", 0x8000, 0x8000, CRC(8926d99d) SHA1(dd5d1ac03d30d823dfcfe1349328ecb7afbc37fa) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jollyb.bin", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jollya.bin", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyccra_nvram.bin", 0x0000, 0x0800, CRC(478ab0a9) SHA1(8c5160d2ac8d4a9db0ae1e478d3bb1513a04544f) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( jolyccrb ) /* Jolly Card (croatian, set 2) */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jollypkr.003", 0x8000, 0x8000, CRC(ea7340b4) SHA1(7dd468f28a488a4781521809d06db1d7917048ad) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jolycard.ch2", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jolycard.ch1", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyccrb_nvram.bin", 0x0000, 0x0800, CRC(c1d49c88) SHA1(27ffdedfc7f09ff11c3b2537db3681473b776074) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Jolly Card (italian, blue Tab board, encrypted)
-----------------------------------------------
- 1x HY6264LP
- 1x MC6845P
- 1x HM6116LP
- 1x G65SC02 (main)
- 1x AY-3-8910 (sound)
- 1x MC6821P
- 1x oscillator 16.000 MHz
- ROMs 2x TMS27c256 (1,2)
1x M5M27256 (jn)
- 1x prom N82S147
- 1x GAL16V8B
- 2x HY18CV85 (electrically-erasable PLD)
- 1x 8 DIP switches
- 1x 22x2 edge connector
- 1x 18x2 edge connector
- 1x trimmer (volume)(missing)
*/
ROM_START( jolycdit ) /* blue TAB PCB, encrypted graphics */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jn.bin", 0x8000, 0x8000, CRC(6ae00ed0) SHA1(5921c2882aeb5eadd0e04a477fa505ad35e9d98c) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.bin", 0x0000, 0x8000, CRC(46805150) SHA1(63687ac44f6ace6d8924b2629536bcc7d3979ed2) )
ROM_LOAD( "1.bin", 0x8000, 0x8000, CRC(43bcb2df) SHA1(5022bc3a0b852a7cd433e25c3c90a720e6328261) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolycdit_nvram.bin", 0x0000, 0x0800, CRC(c55c6706) SHA1(a38ae926f057fb47e48ca841b2d097fc4fd06416) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8b.bin", 0x0000, 0x0117, CRC(3ad712b1) SHA1(54214841fb178e4b59bf6051522718f7667bad28) )
ROM_END
/*
Jolly Card (italian encrypted bootleg)
--------------------------------------
- 1x UM6845P
- 1x R65C02P3 (main CPU)
- 1x AY-3-8910 (sound)
- 2x MC68B21P
- 1x oscillator 16.000 MHz
- ROMs 3x 27256.
- 1x PROM M1-7649-5 (not dumped)
- 2x PLD HY18CV8S (not dumped)
- 1x PAL16L8ACN (not dumped)
- 1x 22x2 edge connector
- 1x 18x2 edge connector
- 1x trimmer (volume)
- 1x 8x2 DIP switches.
jolycdit vs jolycdib:
1.BIN 1.BIN IDENTICAL
2.BIN 2.bin IDENTICAL
jn.BIN 3.BIN 97.726440%
jolycdib program seems to be the original for blue TAB PCB.
jolycdit has some code patches and redirected parts to suspicious offsets (as d500, d000, etc)
*/
ROM_START( jolycdib ) /* bootleg PCB, encrypted graphics */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "3.bin", 0x8000, 0x8000, CRC(c76fdc79) SHA1(fc75c274d64fa9c99a546d424f38e79f1acf2576) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.bin", 0x0000, 0x8000, CRC(46805150) SHA1(63687ac44f6ace6d8924b2629536bcc7d3979ed2) )
ROM_LOAD( "1.bin", 0x8000, 0x8000, CRC(43bcb2df) SHA1(5022bc3a0b852a7cd433e25c3c90a720e6328261) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolycdib_nvram.bin", 0x0000, 0x0800, CRC(038a71fe) SHA1(99d3befbee8f9f86ce7f074de7f16fb25053c077) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8b.bin", 0x0000, 0x0117, CRC(3ad712b1) SHA1(54214841fb178e4b59bf6051522718f7667bad28) )
ROM_END
ROM_START( sjcd2kx3 ) /* Super Joly 2000 3x */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sj3.bin", 0x8000, 0x8000, CRC(c530b518) SHA1(36934d8e1e2cb2f71eb44a05b86ec970c9f398cd) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "sj2.bin", 0x0000, 0x8000, CRC(d7253325) SHA1(ad40e662519da9b11f77690b7d41c5007f74e280) )
ROM_LOAD( "sj1.bin", 0x8000, 0x8000, CRC(82741749) SHA1(d0bf3073dff9ba1c4913fd754f965951e9cb5b03) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "sjcd2kx3_nvram.bin", 0x0000, 0x0800, CRC(1141368b) SHA1(b4af2d59b5e8115440e1219a621cfd2fb8c2c978) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8uni.bin", 0x0000, 0x0117, CRC(b81d7e0a) SHA1(7fef0b2bcea931a830d38ae0f1102434cf281d2d) )
ROM_END
ROM_START( jolycdab )
ROM_REGION( 0x10000, "maincpu", 0 ) /* program is testing/writting RAM in offset $8800-$BFFF (ROM)...?? */
ROM_LOAD( "ig1poker.run", 0x8000, 0x8000, CRC(c96e6542) SHA1(ed6c0cf9fe8597dba9149b2225320d8d9c39219a) )
// ROM_RELOAD( 0x4000, 0x4000 )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jn1poker.ch2", 0x0000, 0x8000, CRC(8d78e43d) SHA1(15c60f8e0cd88518b0dc72b92aff6d8d4b2149cf) )
ROM_LOAD( "jn1poker.ch1", 0x8000, 0x8000, CRC(d0a87f58) SHA1(6b7925557c4e40a1ebe52ecd14391cdd5e00b59a) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Big Deal (hungarian)
------------------
- 1x MC6845P
- 1x YM2149F
- 2x MC6821P
- 1x Crystal 16.000 MHz
*/
ROM_START( bigdeal )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "poker4.001", 0x8000, 0x8000, CRC(bb0198c1) SHA1(6e7d42beb5723a4368ae3788f83b448f86e5653d) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "poker4.003", 0x0000, 0x8000, CRC(8c33a15f) SHA1(a1c8451c99a23eeffaedb21d1a1b69f54629f8ab) )
ROM_LOAD( "poker4.002", 0x8000, 0x8000, CRC(5f4e12d8) SHA1(014b2364879faaf4922cdb82ee07692389f20c2d) )
ROM_REGION( 0x0200, "proms", 0 ) /* using jollycrd palette till a correct dump appear */
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, BAD_DUMP CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( bigdealb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "poker8.003", 0x8000, 0x8000, CRC(09c93745) SHA1(a64e96ef3489bc37c2c642f49e62cfef371de6f1) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "poker4.003", 0x0000, 0x8000, CRC(8c33a15f) SHA1(a1c8451c99a23eeffaedb21d1a1b69f54629f8ab) )
ROM_LOAD( "poker4.002", 0x8000, 0x8000, CRC(5f4e12d8) SHA1(014b2364879faaf4922cdb82ee07692389f20c2d) )
ROM_REGION( 0x0200, "proms", 0 ) /* using jollycrd palette till a correct dump appear */
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, BAD_DUMP CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Jolly Card (austrian, Funworld, bootleg)
----------------------------------------
- 1x G65SC02P (CPU)
- 1x MC68B45P (CRTC)
- 1x AY3-8910 (sound)
- 2x MC6821P (PIAs)
RAM: - 1x 6116
- 1x KM6264AL-10
- 1x Crystal : 16.000 MHz
This set behaves like Big Deal & Bonus Card.
*/
ROM_START( jolycdat ) /* there are unused pieces of code that compare or jumps within $4000-$5000 range */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "bonucard.cpu", 0x8000, 0x4000, CRC(da342100) SHA1(451fa6074aad19e9efd148c3d18115a20a3d344a) )
ROM_CONTINUE( 0xc000, 0x4000 )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "jolycard.ch2", 0x0000, 0x8000, CRC(c512b103) SHA1(1f4e78e97855afaf0332fb75e1b5571aafd01c29) )
ROM_LOAD( "jolycard.ch1", 0x8000, 0x8000, CRC(0f24f39d) SHA1(ac1f6a8a4a2a37cbc0d45c15187b33c25371bffb) )
ROM_REGION( 0x0200, "proms", 0 ) /* using jollycrd palette till a correct dump appear */
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, BAD_DUMP CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Cuore Uno (italian)
-----------------------------------
- CPU 1x G65SC02P
- 1x MC68B45P (CRT controller)
- 2x MC68B21CP (Peripheral Interface Adapter)
- 1x unknown (95101) DIP40 mil600
- 1x oscillator 16.000000 MHz
- ROMs 1x TMS27C512
2x TMS27C256
- 1x PROM AM27S29
- 2x PALCE20V8H
- 1x PALCE16V8H (soldered)
- Note 1x JAMMA edge connector (keep -5 disconnected)
- 1x trimmer (volume)
- 1x 8 DIP switches
- 1x battery
*/
ROM_START( cuoreuno )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "cuore1a.u2", 0x8000, 0x8000, CRC(6e112184) SHA1(283ac534fc1cb33d11bbdf3447630333f2fc957f) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "cuore1b.u21", 0x0000, 0x8000, CRC(14eca2b8) SHA1(35cba415800c6cd3e6ed9946057f33510ad2bfc9) )
ROM_LOAD( "cuore1c.u22", 0x8000, 0x8000, CRC(253fac84) SHA1(1ad104ab8e8d73df6397a840a4b26565b245d7a3) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "cuoreuno_nvram.bin", 0x0000, 0x0800, CRC(b5a1bf25) SHA1(c2996a28c080debf10ab7a7dc47c305aed172a83) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29_cu.bin", 0x0000, 0x0200, CRC(7ea61749) SHA1(3167acd79f9bda2078c2af3e049ad6abf160aeae) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_cu.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_cu.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_cu.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
/*
Elephant Family (italian, old)
-----------------------------
- CPU 1x R65C02P2
- 1x MC68B45P (CRT controller)
- 2x EF6821P (Peripheral Interface Adapter)
- 1x unknown (95101) DIP40 mil600
- 1x oscillator 16.000 MHz
- ROMs 2x M27C256
1x TMS27C256
- 1x PROM AM27S29
- 2x PALCE20V8H (read protected)
- 1x PALCE16V8H (read protected)
- Note 1x JAMMA edge connector (keep -5 disconnected)
- 1x trimmer (volume)
- 1x 8 DIP switches
- 1x battery
u2.bin 1ST AND 2ND HALF IDENTICAL
u20.bin 1ST AND 2ND HALF IDENTICAL
u21.bin 1ST AND 2ND HALF IDENTICAL
*/
ROM_START( elephfam )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "eleph_a.u2", 0x8000, 0x8000, CRC(8392b842) SHA1(74c850c734ca8174167b2f826b9b1ac902669392) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "eleph_b.u21", 0x0000, 0x8000, CRC(e3612670) SHA1(beb65f7d2bd6d7bc68cfd876af51910cf6417bd0) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "eleph_c.u22", 0x8000, 0x8000, CRC(4b909bf3) SHA1(a822b12126bc58af6d3f999ab2117370015a039b) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "elephfam_nvram.bin", 0x0000, 0x0800, CRC(fb9b1100) SHA1(cf15ce55042f1c4399fec480c2f862622905a8b5) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29_ef.u25", 0x0000, 0x0200, CRC(bca8b82a) SHA1(4aa19f5ecd9953bf8792dceb075a746f77c01cfc) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_ef.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_ef.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_ef.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( elephfmb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "now.u2", 0x8000, 0x8000, CRC(7b537ce6) SHA1(b221d08c53b9e14178335632420e78070b9cfb27) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "elephb.u21", 0x0000, 0x8000, CRC(3c60549c) SHA1(c839b3ea415a877e5eac04e0522c342cce8d6e64) )
ROM_LOAD( "elephc.u20", 0x8000, 0x8000, CRC(448ba955) SHA1(2785cbc8cd42a7dda85bd8b81d5fbec01a1ba0bd) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "elephfmb_nvram.bin", 0x0000, 0x0800, CRC(13a0cfea) SHA1(9c8ce509ef1076e88ea853347b64c5591bc2e18c) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29_ef.u25", 0x0000, 0x0200, CRC(bca8b82a) SHA1(4aa19f5ecd9953bf8792dceb075a746f77c01cfc) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_ef.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_ef.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_ef.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
/*
Pool 10 (italian)
-----------------
- 1x R65C02P2 (main)
- 1x YM2149F (sound)
- 1x HD46505 (CRT controller)
- 2x EF6821P (Peripheral Interface Adapter)
- 1x oscillator 16.000000 MHz
- 2x M27256 (pool,1)
- 1x D27256 (2)
- 1x PROM N82S147AN
- 2x GAL20V8B (read protected)
- 1x PALCE16V8H (read protected)
- 1x JAMMA edge connector
- 1x trimmer (volume)
- 1x 8 DIP switches
- 1x battery
Connector, DIPs and instructions,
copied from an original sheet...
Components | | solder
---------------------|--|-----------------
gnd |01| gnd
gnd |02| gnd
+5 |03| +5
+5 |04| +5
|06|
+12 |07| +5
|08| contatore out
motor hopper |09| contatore in
audio |10| audio
sw hopper |11| gnd
rosso |12| verde
blu |13| sync
gnd |14| statistic
manegement |15|
coin 1 |16| coin 2
sw ticket |17| motor ticket
hold 3 |18| lamp hold 3
hold 4 |19| lamp hold 4
hold 2 |20| lamp hold 2
hold 1 |21| lamp hold 1
hold 5 |22| lamp hold 5
start |23| lamp hold start
cancel |24| lamp hold cancel
nc |25| +5 lamp
ric. ticket + hopper |26| +12 lamp
gnd |27| gnd
gnd |28| gnd
DIPS
1 2 3 4 5 6 7 8
on
off
ticket + hopper on on
hopper on off
ticket off on
no ticket - no hopper off off
1 coin 1 credit off off
1 coin 5 credits off on
1 coin 10 credits on off
1 coin 50 credits on on
five of kind yes off
five of kind no on
royal flush yes off
royal flush no on
in test on
in game off
Instructions:
STATISTICS = show in and out credits
MANEGEMENT = It's the general statistic. It shows in and out credits.
To cancel statistics press CANCEL for 5 seconds.
To change max and min value for play connect to GND the manegement pin,
at the same time press toghether HOLD 2 + HOLD 4 for some seconds.
The following menu will show up:
HOLD 1 = modify max value for play 1 to 10.
HOLD 2 = modify min value foe play 1 to 5.
Press start to exit from programming mode.
To unlock PCB from a possible lock:
connect GND to pins component15 and solder14 for 5 seconds
NB. Use lamps by 12V 0,15W
Memory version: V16
*/
ROM_START( pool10 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "pool10.u2", 0x8000, 0x8000, CRC(4e928756) SHA1(d9ac3d41ea32e060a7e269502b7f22333c5e6c61) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.u21", 0x0000, 0x8000, CRC(99c8c074) SHA1(f8082b08e895cbcd028a2b7cd961a7a2c8b2762c) )
ROM_LOAD( "1.u20", 0x8000, 0x8000, CRC(9abedd0c) SHA1(f184a82e8ec2387069d631bcb77e890acd44b3f5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "pool10_nvram.bin", 0x0000, 0x0800, CRC(2f2fab43) SHA1(f815b70c171bad99fa6a60c256e4fdc85dd6b290) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "gal20v8b_p10.u22", 0x0200, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_LOAD( "gal20v8b_p10.u23", 0x0400, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_END
/*
- pool10b -
u2.bin 1ST AND 2ND HALF IDENTICAL
u20.bin 1ST AND 2ND HALF IDENTICAL
u21.bin 1ST AND 2ND HALF IDENTICAL
*/
ROM_START( pool10b ) /* this set should be the parent */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "u2.bin", 0x8000, 0x8000, CRC(64fee38e) SHA1(8a624a0b6eb4a3ba09e5b396dc5a01994dfdf294) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
/* GFX ROMs are the same of pool10, but double sized with identical halves. */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "u21.bin", 0x0000, 0x8000, CRC(581c4878) SHA1(5ae61af090feea1745e22f46b33b2c01e6013fbe) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "u20.bin", 0x8000, 0x8000, CRC(3bdf1106) SHA1(fa21cbd49bb27ea4a784cf4e4b3fbd52650a285b) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "pool10b_nvram.bin", 0x0000, 0x0800, CRC(d9f35299) SHA1(2c3608bc9c322a9cc86f74d8fa2f660804a8cf3c) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10b.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_p10b.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_p10b.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( pool10c )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "a.u2", 0x8000, 0x8000, CRC(ac157b17) SHA1(f2b7eb940273bc404d3e0d8dd0f00ca757cebf69) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "b.u21", 0x0000, 0x8000, CRC(99c8c074) SHA1(f8082b08e895cbcd028a2b7cd961a7a2c8b2762c) )
ROM_LOAD( "c.u20", 0x8000, 0x8000, CRC(9abedd0c) SHA1(f184a82e8ec2387069d631bcb77e890acd44b3f5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "pool10c_nvram.bin", 0x0000, 0x0800, CRC(396aefed) SHA1(066b87ff054dfb37f733a812ad0dc1b1bd2478e6) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "gal20v8b_p10.u22", 0x0200, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_LOAD( "gal20v8b_p10.u23", 0x0400, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_END
/*
- pool10d -
3.50.u2 1ST AND 2ND HALF IDENTICAL
*/
ROM_START( pool10d )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "3.50.u2", 0x8000, 0x8000, CRC(4c68e1f4) SHA1(bbab63a18e0c041ce519daa32e12dd1b6a672dce) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.u21", 0x0000, 0x8000, CRC(99c8c074) SHA1(f8082b08e895cbcd028a2b7cd961a7a2c8b2762c) )
ROM_LOAD( "1.u20", 0x8000, 0x8000, CRC(9abedd0c) SHA1(f184a82e8ec2387069d631bcb77e890acd44b3f5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "pool10d_nvram.bin", 0x0000, 0x0800, CRC(6b5984a0) SHA1(156a94e74e33b1a15222cffff9b62e65f6f5f2f5) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "gal20v8b_p10.u22", 0x0200, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_LOAD( "gal20v8b_p10.u23", 0x0400, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_END
/*
Tortuga Family (italian) & Pot Game (italian)
---------------------------------------------
- 1x G65SC02P2 (main)
- 1x 95101 (sound)
- 1x MC68B45P (CRT controller)
- 2x MC68B21CP (Peripheral Interface Adapter)
- 1x oscillator 16.000000 MHz
- 3x TMS27C256
- 1x PROM AM27S29PC
- 2x PALCE20V8H (read protected)
- 1x PALCE16V8H (read protected)
- 1x JAMMA edge connector
- 1x trimmer (volume)
- 1x 8 DIP switches
- 1x battery
*/
ROM_START( tortufam )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tortu.a.u2", 0x8000, 0x8000, CRC(6e112184) SHA1(283ac534fc1cb33d11bbdf3447630333f2fc957f) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "tortu.b.u21", 0x0000, 0x8000, CRC(e7b18584) SHA1(fa1c367469d4ced5d7c83c15a25ec5fd6afcca10) )
ROM_LOAD( "tortu.c.u20", 0x8000, 0x8000, CRC(3cda6f73) SHA1(b4f3d2d3c652ebf6973358ae33b7808de5939acd) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "tortufam_nvram.bin", 0x0000, 0x0800, CRC(e5a08b1b) SHA1(6575ed3ec66ef0e42129225fe1679519e5e1c946) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29pc_tf.u25", 0x0000, 0x0200, CRC(c6d433fb) SHA1(065de832bbe8765eb0aacc2029e587a4f5362f8a) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce20v8h_tf.u5", 0x0000, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_tf.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_tf.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( potgame )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "now.u2", 0x8000, 0x8000, CRC(7b537ce6) SHA1(b221d08c53b9e14178335632420e78070b9cfb27) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "potg.b.u21", 0x0000, 0x8000, CRC(32fc1d4f) SHA1(cc533a44498338bc0cbb7c7b9c42559ce7ff1337) )
ROM_LOAD( "potg.c.u20", 0x8000, 0x8000, CRC(0331eb42) SHA1(a8e838d644fc6d93a9632070b305e44e4242ce94) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "potgame_nvram.bin", 0x0000, 0x0800, CRC(2b07fb37) SHA1(9cbd3d8fb076d683a7853b3dd8a39a27f1c8872b) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29_pot.u25", 0x0000, 0x0200, CRC(a221f151) SHA1(270c57c9b7de912b136686bc6720eb8f12dbb805) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_pot.u5", 0x0000, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_pot.u22", 0x0200, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "palce20v8h_pot.u23", 0x0400, 0x0157, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( bottle10 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "boat_3.bin", 0x8000, 0x8000, CRC(e2db8334) SHA1(22ac4ce361a93b7e6d491e260635755dd562b294) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "boat_2.bin", 0x0000, 0x8000, CRC(a6b36c3f) SHA1(90b12d9552ad5dbf11a30fc7451da1f3e6763cc3) )
ROM_LOAD( "boat_1.bin", 0x8000, 0x8000, CRC(61fd8c19) SHA1(eb8fd8bd7de38a6c8a435e9e36daf699162138a5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "bottle10_nvram.bin", 0x0000, 0x0800, CRC(82927c53) SHA1(8cde91588cb53fefc84f0b14fc5c0b26a3a445eb) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "gal20v8b_p10.u22", 0x0200, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_LOAD( "gal20v8b_p10.u23", 0x0400, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_END
ROM_START( bottl10b )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "3.u2", 0x8000, 0x8000, CRC(e2db8334) SHA1(22ac4ce361a93b7e6d491e260635755dd562b294) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.u21", 0x0000, 0x8000, CRC(9395c15b) SHA1(e4caefc6f55b07f5c4370a3b8652fa93e08987ce) )
ROM_LOAD( "1.u20", 0x8000, 0x8000, CRC(61fd8c19) SHA1(eb8fd8bd7de38a6c8a435e9e36daf699162138a5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "bottl10b_nvram.bin", 0x0000, 0x0800, CRC(59976182) SHA1(f8d26169e86444607bc5a6649f41e7f5c05ddbb4) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147an_p10.u25", 0x0000, 0x0200, CRC(1de03d14) SHA1(d8eda20865c1d885a428931f4380032e103b252c) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h_p10.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "gal20v8b_p10.u22", 0x0200, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_LOAD( "gal20v8b_p10.u23", 0x0400, 0x0157, NO_DUMP ) /* GAL is read protected */
ROM_END
/*
Royal Card (set 1)
------------------
- 1x HM6264LP
- 1x HD4650SP
- 1x HM6116LP
- 1x R65C02P2 (main)
- 1x WB5300 (labeled YM8910)(sound)
- 1x EF6821P
- 1x oscillator 16.000 MHz
- 1x D27256 (1)
- 1x S27C256 (2)
- 1x TMS27C256 (r2)
- 2x PEEL18CV8 (1 protected)
- 1x PALCE16V8H (protected)
- 1x PROM N82S147AN
- 1x 8 DIP Switches
- 1x 22x2 edge connector
- 1x 18x2 edge connector
- 1x trimmer (volume)
*/
ROM_START( royalcrd )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "r2.bin", 0x8000, 0x8000, CRC(25dfe0dc) SHA1(1a857a910d0c34b6b5bfc2b6ea2e08ed8ed0cae0) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2.bin", 0x0000, 0x8000, CRC(85e77661) SHA1(7d7a765c1bfcfeb9eb91d2519b22d734f20eab24) )
ROM_LOAD( "1.bin", 0x8000, 0x8000, CRC(41f7a0b3) SHA1(9aff2b8832d2a4f868daa9849a0bfe5e44f88fc0) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "royalcrd_nvram.bin", 0x0000, 0x0800, CRC(335bfa5a) SHA1(7e9cbb502f450c515ea03ffcf4b7fbae60af4e73) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147.bin", 0x0000, 0x0200, CRC(8bc86f48) SHA1(4c677ab9314a1f571e35104b22659e6811aeb194) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8h-4.bin", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "1-peel18cv8.bin", 0x0200, 0x0155, NO_DUMP ) /* PEEL is read protected */
ROM_LOAD( "2-peel18cv8.bin", 0x0400, 0x0155, CRC(8fdafd55) SHA1(fbb187ba682111648ea1586f400990cb81a3077a) )
ROM_END
/*
Royal Card (set 2)
------------------
- CPU 1x R65C02P2 (main)
- 1x MC68B45P (CRT controller)
- 2x MC68B21CP (Peripheral Interface Adapter)
- 1x oscillator 16.000 MHz
- 3x ROMs TMS 27C512
- 1x PALCE16V8H
- 1x prom AM27S29APC
- 1x 28x2 connector (maybe NOT jamma)
- 1x 10x2 connector
- 1x 3 legs connector (solder side)
- 1x 8 DIP Switches
- 1x trimmer (volume)
*/
ROM_START( royalcdb ) /* both halves have different programs. we're using the 2nd one */
ROM_REGION( 0x10000, "maincpu", 0 ) /* 1st half prg is testing RAM in offset $8600-$BF00...?? */
ROM_LOAD( "rc.bin", 0x0000, 0x10000, CRC(8a9a6dd6) SHA1(04c3f9f17d5404ac1414c51ef8f930df54530e72) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2a.bin", 0x0000, 0x8000, CRC(3af71cf8) SHA1(3a0ce0d0abebf386573c5936545dada1d3558e55) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "1a.bin", 0x8000, 0x8000, CRC(8a66f22c) SHA1(67d6e8f8f5a0fd979dc498ba2cc67cf707ccdf95) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "royalcdb_nvram.bin", 0x0000, 0x0800, CRC(3b03440f) SHA1(49e51b8c9e1404d39c479a2d0619aab43f1a6529) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147.bin", 0x0000, 0x0200, CRC(8bc86f48) SHA1(4c677ab9314a1f571e35104b22659e6811aeb194) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "palce16v8h-4.bin", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_END
/*
Royal Card (set 3, encrypted)
-----------------------------
- Custom/encrypted CPU (epoxy block labelled "EVONA EX9511" -> www.evona.sk )
inserted into socked with "6502" mark.
- 1x YM2149
- 1x HD6845 (CRT controller)
- 1x MC68A21P (PIA)
- 1x 40 pin IC with surface scratched (PIA)
- 1x 8 DIP Switches
- Sanyo LC3517B SRAM (videoram ?)
- 6264 battery backed SRAM (battery is dead)
- 1x PALCE16V8
- 1x GAL16V8B
- 1x PEEL18CV8P x2
- 1x 82S147 PROM (near Yamaha and unknown 40pin) - "82s147.bin"
- 1x 27256 close to CPU module - "1.bin"
- 2x 27256 - gfx - "2.bin", "3.bin"
*/
ROM_START( royalcdc ) /* encrypted program rom */
ROM_REGION( 0x10000*2, "maincpu", 0 ) // *2 for decrypted opcodes (see init)
ROM_LOAD( "rc_1.bin", 0x8000, 0x8000, CRC(8cdcc978) SHA1(489b58760a7c8646399c8cdfb86ec4341823e7dd) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "rc_3.bin", 0x0000, 0x8000, CRC(8612c6ed) SHA1(3306a252af479e0510f136020086015b60dce879) )
ROM_LOAD( "rc_2.bin", 0x8000, 0x8000, CRC(7f934488) SHA1(c537a09ef7e88a81ee9c2e1d971b3caf9d3dba0e) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(44dbf086) SHA1(43a2d615c00605db75a4fd4d57d9e056c0356f10) )
ROM_REGION( 0x0600, "plds", 0 )
ROM_LOAD( "palce16v8.bin", 0x0000, 0x0117, NO_DUMP ) /* not present in the set */
ROM_LOAD( "1-peel18cv8p.bin", 0x0200, 0x0155, NO_DUMP ) /* not present in the set */
ROM_LOAD( "2-peel18cv8p.bin", 0x0400, 0x0155, NO_DUMP ) /* not present in the set */
ROM_END
ROM_START( royalcdp )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "u16_m27c256b.bin", 0x8000, 0x8000, CRC(162996ff) SHA1(122c13ee9842e692d31490f216eb972df2321b7f) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "u11_tms27c256.bin",0x0000, 0x8000, CRC(d6834c3a) SHA1(4b071b9826c086439b9763393b23c671261b3788) )
ROM_LOAD( "u4_nmc27c256.bin", 0x8000, 0x8000, CRC(41f7a0b3) SHA1(9aff2b8832d2a4f868daa9849a0bfe5e44f88fc0) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147a.bin", 0x0000, 0x0200, CRC(8bc86f48) SHA1(4c677ab9314a1f571e35104b22659e6811aeb194) )
ROM_REGION( 0x0200, "plds", 0 ) /* correct PAL dump */
ROM_LOAD( "palce16v8h_1.bin", 0x0000, 0x0117, CRC(c89d2f52) SHA1(f9d52d9c42ef95b7b85bbf6d09888ebdeac11fd3) )
ROM_END
ROM_START( lluck3x3 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "l3x3.bin", 0x8000, 0x8000, CRC(dbdb07ff) SHA1(6be43aa0b2c10d83373f20f477606cb031bc6dd9) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "l2.bin", 0x0000, 0x8000, CRC(8ca90a8f) SHA1(bc3db3f8c097f89eff488e3aca39bf24ff2b5cff) )
ROM_LOAD( "l1.bin", 0x8000, 0x8000, CRC(beadc35c) SHA1(8a6a5954a827def8c4c3b904d8ee58a4bde53d85) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "lluck3x3_nvram.bin", 0x0000, 0x0800, CRC(2fe79cff) SHA1(7839c04336b7702c7bdcd2b6917a353f4376f824) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147.bin", 0x0000, 0x0200, CRC(8bc86f48) SHA1(4c677ab9314a1f571e35104b22659e6811aeb194) )
ROM_END
ROM_START( lluck4x1 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "rk4x1.bin", 0x8000, 0x8000, CRC(37f8a355) SHA1(a6eb4c53464e373bdecbbaaf146f5f7cf66b4bcd) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "l2.bin", 0x0000, 0x8000, CRC(8ca90a8f) SHA1(bc3db3f8c097f89eff488e3aca39bf24ff2b5cff) )
ROM_LOAD( "l1.bin", 0x8000, 0x8000, CRC(beadc35c) SHA1(8a6a5954a827def8c4c3b904d8ee58a4bde53d85) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "lluck4x1_nvram.bin", 0x0000, 0x0800, CRC(05d2d7b8) SHA1(1188b2b4835cadd95b1e9160c2948a2e3457afd2) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "n82s147.bin", 0x0000, 0x0200, CRC(8bc86f48) SHA1(4c677ab9314a1f571e35104b22659e6811aeb194) )
ROM_END
/*
Magic Card II (bulgarian)
---------------------------------
- 1x Special CPU with CM602 (??) on it
- 1x MC6845P
- 1x YM2149F
- 2x MC6821P
- 1x Crystal 16.000 MHz
- 2x HY18CV85 (electrically-erasable PLD)
Some versions have Mexican Rockwell R65c02.
The game doesn't work with a regular 65c02 CPU.
There are different programs that carry the same
graphics set for green TAB / Impera boards.
TAB blue boards can run the same programs, but needs
the encrypted graphics set.
*/
ROM_START( magicrd2 ) /* Impera */
ROM_REGION( 0x10000, "maincpu", 0 ) /* magicard.004 has extra code, and 2 different NVRAM contents harcoded */
ROM_LOAD( "magicard.004", 0x0000, 0x8000, CRC(f6e948b8) SHA1(7d5983015a508ab135ccbf69b7f3c526c229e3ef) )
ROM_LOAD( "magicard.01", 0x8000, 0x8000, CRC(c94767d4) SHA1(171ac946bdf2575f9e4a31e534a8e641597af519) ) /* 1st and 2nd half identical */
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "mc2gr2.bin", 0x0000, 0x8000, CRC(733da697) SHA1(45122c64d5a371ec91cecc67b7faf179078e714d) )
ROM_LOAD( "mc2gr1.bin", 0x8000, 0x8000, CRC(2406b8d2) SHA1(e9d7a25562fd5adee351d7ef6ba02fff6aab021a) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "magicrd2_nvram.bin", 0x0000, 0x0800, CRC(343b3162) SHA1(1524959dbbc0c6d7c5c3a4a6b20976382cfbe88f) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "mc2-82s147.bin", 0x0000, 0x0200, CRC(aa91cc35) SHA1(79f9a755441500e618c4183f524f969fffd44100) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8uni.bin", 0x0000, 0x0117, CRC(b81d7e0a) SHA1(7fef0b2bcea931a830d38ae0f1102434cf281d2d) )
ROM_END
ROM_START( magicd2a ) /* for green TAB or Impera boards */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mc2prgv1.bin", 0x8000, 0x8000, CRC(7f759b70) SHA1(23a1a6e8eda57c4a90c51a970302f9a7bf590083) )
// ROM_LOAD( "mc2prgv2.bin", 0x8000, 0x8000, CRC(b0ed6b40) SHA1(7167e67608f1b0b1cd956c838dacc1310861cb4a) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "mc2gr2.bin", 0x0000, 0x8000, CRC(733da697) SHA1(45122c64d5a371ec91cecc67b7faf179078e714d) )
ROM_LOAD( "mc2gr1.bin", 0x8000, 0x8000, CRC(2406b8d2) SHA1(e9d7a25562fd5adee351d7ef6ba02fff6aab021a) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "mc2-82s147.bin", 0x0000, 0x0200, CRC(aa91cc35) SHA1(79f9a755441500e618c4183f524f969fffd44100) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8uni.bin", 0x0000, 0x0117, CRC(b81d7e0a) SHA1(7fef0b2bcea931a830d38ae0f1102434cf281d2d) )
ROM_END
ROM_START( magicd2b ) /* for blue TAB board (encrypted)*/
ROM_REGION( 0x10000, "maincpu", 0 )
// ROM_LOAD( "mc2prgv1.bin", 0x8000, 0x8000, CRC(7f759b70) SHA1(23a1a6e8eda57c4a90c51a970302f9a7bf590083) )
ROM_LOAD( "mc2prgv2.bin", 0x8000, 0x8000, CRC(b0ed6b40) SHA1(7167e67608f1b0b1cd956c838dacc1310861cb4a) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "mc2gr1b.bin", 0x0000, 0x8000, CRC(ce2629a7) SHA1(84767ed5da8dcee44a210255537e10372bcc264b) )
ROM_LOAD( "mc2gr2b.bin", 0x8000, 0x8000, CRC(d2bf8bde) SHA1(975b8f43a0396c09e357b96d5ae7381b12152b9e) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "mc2-82s147.bin", 0x0000, 0x0200, CRC(aa91cc35) SHA1(79f9a755441500e618c4183f524f969fffd44100) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "gal16v8uni.bin", 0x0000, 0x0117, CRC(b81d7e0a) SHA1(7fef0b2bcea931a830d38ae0f1102434cf281d2d) )
ROM_END
ROM_START( vegasslw )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "vslow.bin", 0x8000, 0x8000, CRC(9cb7861a) SHA1(f934eacd5b3573a6bbeaa827f521b4a498e5bcdf) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "v2.bin", 0x0000, 0x8000, CRC(af7ab460) SHA1(01ea400424152c09c10eb83a1bd569019969ccb7) )
ROM_LOAD( "v1.bin", 0x8000, 0x8000, CRC(23e0d1c6) SHA1(98967b14d3264c444a1dfbd15c57cde70f41f09d) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "vegasslw_nvram.bin", 0x0000, 0x0800, CRC(59b84075) SHA1(964531320d29adc42c3d8f0a28df395354a51d9b) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( vegasfst )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "vfast.bin", 0x8000, 0x8000, CRC(87dfb28d) SHA1(9a06e695e59722b6c97e5a9fd2c8b238661e5a4a) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "v2.bin", 0x0000, 0x8000, CRC(af7ab460) SHA1(01ea400424152c09c10eb83a1bd569019969ccb7) )
ROM_LOAD( "v1.bin", 0x8000, 0x8000, CRC(23e0d1c6) SHA1(98967b14d3264c444a1dfbd15c57cde70f41f09d) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "vegasfst_nvram.bin", 0x0000, 0x0800, CRC(627d13d7) SHA1(03ac605c589c645b672c57b0695dcb90240068e1) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
ROM_START( vegasfte ) /* Royal Vegas Joker Card (fast deal, english gfx) */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ch3.bin", 0x8000, 0x8000, CRC(87dfb28d) SHA1(9a06e695e59722b6c97e5a9fd2c8b238661e5a4a) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "ch2.bin", 0x0000, 0x8000, CRC(af7ab460) SHA1(01ea400424152c09c10eb83a1bd569019969ccb7) )
ROM_LOAD( "ch1.bin", 0x8000, 0x8000, CRC(0a3679c0) SHA1(ce8a067e1a2eccf9fabb16733ef3a14e0e8129e5) ) /* X & Y in txt layer */
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "vegasfte_nvram.bin", 0x0000, 0x0800, CRC(c09e49a2) SHA1(e95f444f1bfda0a2f2af6045f6079e16f13d244d) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/*
Impera - Jolly Joker
PCB Layout:
_____________________________________________________________________________________________
| __________ |
| | MOP1603 | |
| _________ __ |__________| |
| ________________________ | A | | | _______ __ __ |___
| | | |_________| | | | | | | | | ___|
| | | |A | | | |D | |K | ___|
| | MC6845P | _________ | | | | | | | | ___|
| | | | A | | | |AY38910| | | | | ___|
| |________________________| |_________| |__| | A/P | |__| |__| ___|
| __ |9120CCA| ___|
| _________________ | | | | _______ ___|
| _____________ | | | | | | | K | ___|
| | T74LS245B1 | | KM6264BL_10 | |A | | | |_______| ___|
| |_____________| | | | | | | ___|
| | 206Y KOREA | | | | | _______ ___ ___|
| |_________________| |__| | | | | | |8 |
| | | | | |DIP| |
| _____________ _____________ |_______| | | | 1 | |
| | SN74LS374N | | SN74LS374N | |MC68B21| | | |___
| |_____________| |_____________| ________________________ | P| | | ___|
| | R65C02P2 | | | |___|1 ___|
| __________________ _________ | 11450_12 | |0K2P | ___|
| |CH1 | |74LS194AN| | 9209 | |LLEG912| __ ___|
| | | |_________| |________________________| | 6| | | ___|
| | M27C512 | | | | | ___|
| | | ___ __________________ | | |J | ___|
| |__________________| _________ | | |JOKER RUN | | | | | ___|
| |74LS194AN| | | | | | | | | ___|
| __________________ |_________| | | | M27C512 | | | |__| ___|
| |CH2 | | B | | | |_______| ___|
| | | _________ | | |__________________| ___|
| | M27C512 | |74LS194AN| | | _______ __ ___|
| | | |_________| | | | | | | ___|
| |__________________| | | _______________ | | | | ___|
| |___| | | | | |J | ___|
| _________ ________ _________ | HYUNDAI | |MC68B21| | | ___|
| |T54LS174M| |DL002D | |74LS194AN| _______ | HY6116ALP_10 | | P| | | ___|
| |_________| |________| |_________| | C | | | | | |__| ___|
| |_______| |_______________| |0K2P | ___|
| __ __ __ _________ |LLEG912| __ ___|
| | | | | | | |XTAL | _______ | 6| | | ___|
| | | | | | | | | | D | | | | | ___|
| |I | |H | |G | | 16 Mhz | |_______| | | |J | ___|
| | | | | | | |_________| | | | | ___|
| | | | | | | _________ ____ | | | | ___|
| |__| | | | | | E | | F | | | |__| ___|
| |__| |__| |_________| |____| |_______| ___|
| |
|_____________________________________________________________________________________________|
A = PC74HCT157P
B = AMPAL16L8DC
C = HD74LS189P
D = T54LS14M2
E = T74LS393B1
F = TL7705ACP
G = SN74LS374N
H = AM27S29PC
I = PC74HCT174P
J = 4116R_001
K = ULN2003A
DIP1:
___________________
| ON |
| _______________ |
| |#|#|#|#|#|#|#|#| |
| | | | | | | | | | |
| |_______________| |
| 1 2 3 4 5 6 7 8 |
|___________________|
*/
ROM_START( jolyjokr ) /* Jolly Joker (98bet, set 1) */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "impera3orig.bin", 0x8000, 0x8000, CRC(ceb3a0d5) SHA1(25efae9f225abddfa663e6abcc91801996e5b0ea) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "impera2.bin", 0x0000, 0x8000, CRC(f0fa5941) SHA1(1fcade31ed6893ffcfd4efe97dfaaa31d24283ec) )
ROM_LOAD( "impera1.bin", 0x8000, 0x8000, CRC(c3ab44dd) SHA1(e46c0fd94da561f57033647f1703fa135777ece5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyjokr_nvram.bin", 0x0000, 0x0800, CRC(f33e66ed) SHA1(7a4b9a1b2f976d5d26f54915a213d5ac5eca0a42) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29.bin", 0x0000, 0x0200, CRC(0b671bba) SHA1(92d512e02b50f98b7bc5a60deee4fee722656c4f) )
ROM_END
ROM_START( jolyjokra ) /* Jolly Joker (98bet, set 2) */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "impera50.bin", 0x8000, 0x8000, CRC(7effc044) SHA1(961438e7fb8222296fb959b510cdf646e4ac3226) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "impera2.bin", 0x0000, 0x8000, CRC(f0fa5941) SHA1(1fcade31ed6893ffcfd4efe97dfaaa31d24283ec) )
ROM_LOAD( "impera1.bin", 0x8000, 0x8000, CRC(c3ab44dd) SHA1(e46c0fd94da561f57033647f1703fa135777ece5) )
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyjokra_nvram.bin", 0x0000, 0x0800, CRC(ed43693c) SHA1(d4aa4e539ab12c97bc9b9b1077997195a11d782b) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29.bin", 0x0000, 0x0200, CRC(0b671bba) SHA1(92d512e02b50f98b7bc5a60deee4fee722656c4f) )
ROM_END
/*
Jolly Joker (40bet, croatian hack)
am27s29_ic40.bin 1ST AND 2ND HALF IDENTICAL
ic25.bin 1ST AND 2ND HALF IDENTICAL
ic26.bin 1ST AND 2ND HALF IDENTICAL
These graphics ROMs have enough data to fix the bitrotten graphics from the other Jolly Joker sets.
impera1.bin ---> bits 7 & 6
impera2.bin ---> bits 7 & 0
Two slightly different programs. One in each half.
Both have Min Bet (5), Max Bet (40).
Surely selectable through a PLD.
*/
ROM_START( jolyjokrb )
ROM_REGION( 0x10000, "maincpu", 0 ) /* Two slightly different programs. Using the 1st one...*/
ROM_LOAD( "unbekannt.bin", 0x8000, 0x8000, CRC(327fa3d7) SHA1(2435aada2377b2f8f01d059a7aba9bc7a8993537) ) /* 1st prg */
ROM_IGNORE( 0x8000 ) /* Using the 1st program. Discarding 2nd half */
// ROM_LOAD( "unbekannt.bin", 0x0000, 0x10000, CRC(327fa3d7) SHA1(2435aada2377b2f8f01d059a7aba9bc7a8993537) ) /* 2nd prg */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "ic26.bin", 0x0000, 0x8000, CRC(3e45dfc6) SHA1(8fd0b0cc00cdd96244ae7e7a91f6613b1c144ee0) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "ic25.bin", 0x8000, 0x8000, CRC(1bd067af) SHA1(9436fe085ba63c00a12ea80903470a84535e3dc1) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "jolyjokrb_nvram.bin", 0x0000, 0x0800, CRC(17007bb5) SHA1(72e08096293ce4fbde205a63b5ecd9641dbee017) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29_ic40.bin", 0x0000, 0x0200, CRC(0b671bba) SHA1(92d512e02b50f98b7bc5a60deee4fee722656c4f) )
ROM_END
/*
Title: MULTI WIN
Company: FUN WORLD
Version: 0167
Date: 1992-11-11
Unknown or encrypted CPU.
*/
ROM_START( multiwin )
ROM_REGION( 0x10000*2, "maincpu", 0 ) // *2 for decrypted opcodes (see init)
ROM_LOAD( "multiwin3.bin", 0x8000, 0x8000, CRC(995ca34d) SHA1(4d6ec10810ece493447a01af149ad8387d5f3c2f) ) /* just the 2nd half */
ROM_LOAD( "multiwin4.bin", 0x4000, 0x8000, CRC(f062125c) SHA1(93c9aa518810798f3449a28e851eb6433ba7bbf8) ) /* just the 2nd half */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "multiwin1.bin", 0x0000, 0x8000, CRC(97589aa6) SHA1(2486116637bd906cb3b32acd86fc861c48a0475e) )
ROM_LOAD( "multiwin2.bin", 0x8000, 0x8000, CRC(580b3239) SHA1(362aa85c57ad0bce1d7d15a93b9998daba4d306a) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "multi_prom.bin", 0x0000, 0x0200, BAD_DUMP CRC(e59fc06e) SHA1(88a3bb89f020fe2b20f768ca010a082e0b974831) ) /* using the joker card one */
ROM_END
/* (Multi) Joker Card from Vesely Svet (Sprightly World). Czech poker game.
Program roms seems encrypted. Seems to be a Big Deal clone, running in
Funworld Multi Win hardware.
1x Custom Funworld CPU, based on 6502 family. Silkscreened "Fun World Elektronik".
1x Maxim MAX690CPA - Microprocessor Supervisory IC (DIP 8).
2x MC68B21P PIAs.
1x GM68B45S CRT Controller.
1x AY-3-8910.
1x TDA2003 Audio amplifier.
4x ROM 27C256.
1x RAM GM76C28A.
1x RAM KM6264BL.
1x PROM N82S147AN.
1x PAL 16L8ACN
1x 8 DIP switches bank.
1x Push button (SW2). (reset?)
1x Variable Resistor (VR1).
1x 16 MHz. Crystal.
1x CR2025 (3V) battery.
1x 2x17 pin male connector.
1x 2x22 Edge connector.
1x 2x8 Edge connector.
------------------------------------------------------------------------
IC41.bin seems from another game. You can see the following strings:
AMATIC TRADING GMBH AUSTRIA
JEDE UNERLAUBTEVERAENDERUNG
BZWKOPIE WIRD DENZORN DER
GOETTERAUF SICH ZIEHEN
VERSION A267BC 200/300 KARTE
1993-11-29
------------------------------------------------------------------------
ic41.bin 1ST AND 2ND HALF IDENTICAL
ic37.bin 1ST AND 2ND HALF IDENTICAL
ic10.bin BADADDR xxxxxx-xxxxxxxx
*/
ROM_START( jokercrd )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ic41.bin", 0x8000, 0x4000, CRC(d36188b3) SHA1(3fb848fabbbde9fbb70875b3dfef62bfb3a8cbcb) )
ROM_IGNORE( 0x4000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "ic37.bin", 0xc000, 0x4000, CRC(8e0d70c4) SHA1(018f92631acbe98e5826a41698f0e07b4b46cd71) )
ROM_IGNORE( 0x4000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "vesely_zg_1.ic10", 0x0000, 0x8000, CRC(2bbd27ad) SHA1(37d37899398d95beac5f3cbffc4277c97aca1a23) )
ROM_LOAD( "vesely_zg_2.ic11", 0x8000, 0x8000, CRC(21d05a57) SHA1(156c18ec31b08e4c4af6f73b49cb5d5c68d1670f) ) /* bad dump, or sprite plane bug? */
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "ic13.bin", 0x0000, 0x0200, CRC(e59fc06e) SHA1(88a3bb89f020fe2b20f768ca010a082e0b974831) )
ROM_END
/*
Mongolfier New
--------------
- 1x G65SC02P2 (main)
- 1x KC89C72 (sound)
- 1x TDA2003 (sound)
- 1x MC68B45P (CRT controller)
- 2x EF6821P (Peripheral Interface Adapter)
- 1x TSC87C52-16CB (PLCC44)(Programmable 8bit Microcontroller, now dumped)
- 1x M48Z08-100PC1 (Zero Power RAM - Lithium Battery)
- 1x oscillator 16.0000 MHz
- 3x M27C512
- 1x PROM AM27S29PC
- 1x PALCE16V8H (read protected)
- 1x JAMMA edge connector
- 1x trimmer (volume)
- 2x 8 DIP switches
- 1x 4 DIP switches
- 1x green led
*/
ROM_START( mongolnw )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "prgteov.2.3m.u16", 0x8000, 0x8000, CRC(996b851a) SHA1(ef4e3d036ca10b33c83749024d04c4d4c09feeb7) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "cpu1", 0 ) /* TSC87C52-16CB MCU Code */
ROM_LOAD( "tsc87c52-mf.u40", 0x0000, 0x02000 , CRC(ae22e778) SHA1(0897e05967d68d7f23489e98717663e3a3176070) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "mong.rc.b2.u3", 0x0000, 0x8000, CRC(5e019b73) SHA1(63a544dccb9589e5a6b938e604c09d4d8fc060fc) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "mong.rc.c1.u2", 0x8000, 0x8000, CRC(e3fc24c4) SHA1(ea4e67ace63b55a76365f7e11a67c7d420a52dd7) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29pc_mf.u24", 0x0000, 0x0200, CRC(da9181af) SHA1(1b30d992f3b2a4b3bd81e3f99632311988e2e8d1) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "palce16v8h_mf.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_END
/*
Soccer New (italian)
--------------------
- 1x G65SC02P2 (main)
- 1x KC89C72 (sound)
- 1x TDA2003 (sound)
- 1x MC68B45P (CRT controller)
- 1x EF68B21P (Peripheral Interface Adapter)
- 1x EF6821P (Peripheral Interface Adapter)
- 1x TSC87C52-16CB (PLCC44)(Programmable 8bit Microcontroller, now dumped)
- 1x M48Z08-100PC1 (Zero Power RAM - Lithium Battery)
- 1x oscillator 16.0000MHz
- 3x M27C512
- 1x PROM AM27S29PC
- 1x PALCE16V8H (read protected)
- 1x JAMMA edge connector
- 1x trimmer (volume)
- 2x 8 DIP switches
- 1x 4 DIP switches
- 1x green led
am27s29pc_sn.u24 1ST AND 2ND HALF IDENTICAL
prgteo2gv2.3.u16 1ST AND 2ND HALF IDENTICAL
soccer1.u2 1ST AND 2ND HALF IDENTICAL
soccer2.u3 1ST AND 2ND HALF IDENTICAL
tsc87c52-sn.u40 1xxxxxxxxxxxx = 0xFF
*/
ROM_START( soccernw )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "prgteo2gv2.3.u16", 0x8000, 0x8000, CRC(c61d1937) SHA1(c516f13a108da60b7ccee338b63a025009ef9099) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x10000, "cpu1", 0 ) /* TSC87C52-16CB MCU Code */
ROM_LOAD( "tsc87c52-sn.u40", 0x0000, 0x02000 , CRC(af0bd35b) SHA1(c6613a7bcdec2fd6060d6dcf639654568de87e75) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "soccer2.u3", 0x0000, 0x8000, CRC(db09b5bb) SHA1(a12bf2938f5482ea5ebc0db6fd6594e1beb97017) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_LOAD( "soccer1.u2", 0x8000, 0x8000, CRC(564cc467) SHA1(8f90c4bacd97484623666b25dae77e628908e243) )
ROM_IGNORE( 0x8000 ) /* Identical halves. Discarding 2nd half */
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "am27s29pc_sn.u24", 0x0000, 0x0200, CRC(d02894fc) SHA1(adcdc912cc0b7a7f67b122fa94fca921c957b282) )
ROM_REGION( 0x0200, "plds", 0 )
ROM_LOAD( "palce16v8h_sn.u5", 0x0000, 0x0117, NO_DUMP ) /* PAL is read protected */
ROM_END
/*
Saloon (France, encrypted)
--------------------------
- 1x 65SC02 (main)
- 1x 8948? (sound)
- 1x MC6845P (CRT controller)
- 1x oscillator 16.000000 MHz
- 2x M27C512
- 1x M27C256B
- 1x PROM N82S147N
- 1x GAL16V8-25LNC (read protected)
- 1x GAL18CV8-25 (read protected)
- 1x HY6264ALP-12
- 1x UM6116K-3L
- 1x JAMMA edge connector
- 1x trimmer (volume?)
- 1x LM380N (amplifier)
- 1x ULN2803A (8 Darlington arrays)
- 1x battery
- 1x test button
- 1x indicator LED
- NO DIP switches
Board has printed "LEOPARDO 5"
*/
ROM_START( saloon )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1s.bin", 0x8000, 0x8000, CRC(66938330) SHA1(09118d607eff7121472db7d2cc24079e063dc7cf) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_LOAD( "2s.bin", 0x0000, 0x8000, CRC(39a792d5) SHA1(45c956a4a33587238a24eed602039115db1bb4b6) )
ROM_LOAD( "3s.bin", 0x8000, 0x8000, CRC(babc0964) SHA1(f084465cc34ea7ac19091d3e75ef7d55c48273ae) )
/* looks strange */
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147_saloon.bin", 0x0000, 0x0200, CRC(f424ccc1) SHA1(6df1215f58cca786e9f0ea4bf35407cf7fe21d83) )
ROM_END
/**** Fun World Quiz ****
Fun World Quiz
<20>hlinger Ges.m.b.H.
Horizontal Display
Currents
+5V 2A
+12V 0.5A
-5V -
4 way joystick.
1 action button.
Pinouts
--------------+--+--+--------------
GND |A |01| GND
GND |B |02| GND
GND |C |03| GND
+5V |D |04| +5V
+12V |E |05| +12V
|F |06|
|H |07|
... |J |08| ... Empty (*)
Credits |K |09| ...
... |L |10| ...
... |M |11| 1P Start
... |N |12| 2P Start
1P Action 1 |P |13| 1P Action 2
2P Action 1 |R |14| 2P Action 2
1P Left |S |15| 1P Right
1P Down |T |16| 1P Up
2P Left |U |17| 2P Right
2P Down |V |18| 2P Up
Video Green |W |19| Video Red
Video Sync |X |20| Video Blue
Speaker |Y |21| Video GND
... |Z |22| Speaker
Some pinout letters are missing.
This was a decision made by engineers
to avoid mix-ups.
(*) Normally used in System Austria pinout.
DIP Switches (simple on/off)
--+-----------------------------------------------------------------------
1 | Buchhaltung / Bookkeeping.
2 | Nicht verwendet / Not used.
3 | Ohne Zahlen (Wien) / No numbers (Vienna).
4 | Nicht verwendet / Not used.
5 | Nicht verwendet / Not used.
6 | Richtige Antwort wird angezeigt / Right answer is shown.
7 | Frage wird bei Einsatz angezeigt / Question is shown when bet is made.
8 | Spiel mit Einsatzwahl / Game with betting.
--+-----------------------------------------------------------------------
*/
ROM_START( funquiz ) /* Fun World Quiz */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "kqu_6.bin", 0xc000, 0x4000, CRC(50f0e586) SHA1(85ce5b95283113e2ac94fd882c57ce1b26135ed0) )
ROM_REGION( 0x10000, "gfx1", 0 )
ROM_FILL( 0x0000, 0x4000, 0xff)
ROM_LOAD( "q_3.bin", 0x4000, 0x4000, CRC(0dafa07a) SHA1(5d6fa842c617f92fad14a597396249d5a4d28c9a) )
ROM_FILL( 0x8000, 0x4000, 0xff)
// ROM_LOAD( "q_2_nec.bin", 0xc000, 0x4000, BAD_DUMP CRC(8e3bfcc7) SHA1(81b35e786fab088a439a4423becf08a78a0b2df0) )
ROM_REGION( 0x10000, "badgfx", 0 ) /* just a temporal container */
ROM_LOAD( "q_2_nec.bin", 0xc000, 0x4000, BAD_DUMP CRC(8e3bfcc7) SHA1(81b35e786fab088a439a4423becf08a78a0b2df0) )
/* One unpopulated questions socket... Maybe sport_1 is missing */
ROM_REGION( 0x100000, "questions", ROMREGION_ERASEFF )
/* 01 - Allgemein */
ROM_LOAD( "allg_1.bin", 0x00000, 0x8000, CRC(1351cf56) SHA1(50e89c3e6d256bcf7f1d3c0dbef935e4e8561096) )
ROM_LOAD( "allg_2.bin", 0x08000, 0x8000, CRC(021492a4) SHA1(b59e1303f17c9e5af05a808118ae729205690bb2) )
ROM_LOAD( "allg_3.bin", 0x10000, 0x8000, CRC(de8e055f) SHA1(593fce143ee5994087bbac8b51ac7e2d02e8701c) )
ROM_LOAD( "allg_4.bin", 0x18000, 0x8000, CRC(5c87177a) SHA1(a8a8318165008cb3295e25d4b4d38146f44a32fc) ) // this one has the category in the rom in ALL caps, is it official?
ROM_LOAD( "allg_5.bin", 0x20000, 0x8000, CRC(83056686) SHA1(00f14ded371751d54a391bf583d940b32ddeae58) )
/* 02 - Geschichte */
ROM_LOAD( "gesch_1.bin", 0x28000, 0x8000, CRC(6f785938) SHA1(1e3df7c262d8cb7d7981c9d424d4c1361fe55b50) )
ROM_LOAD( "gesch_2.bin", 0x30000, 0x8000, CRC(3363c0ba) SHA1(f1a2a86e6abc73dd9312fa744b6929fae138e219) )
/* 03 - Geographie */
ROM_LOAD( "geo_1.bin", 0x38000, 0x8000, CRC(504da831) SHA1(4bef7bed4d300400c094cb30e9af55d3c6f47c29) )
ROM_LOAD( "geo_2.bin", 0x40000, 0x8000, CRC(7c563119) SHA1(9f3ae3ba3e4f60d9ea4b5c95aa5aaada8bb446a3) )
/* 04 - Technik */
ROM_LOAD( "tech_1.bin", 0x48000, 0x8000, CRC(cf5b9edc) SHA1(f1085c9915d21c4da581d06c9568d2bb47d467ed) )
/* 05 - Sport */
ROM_LOAD( "sport_2.bin", 0x50000, 0x8000, CRC(7accde63) SHA1(75ec3a02368d3a07d48ef9a9ff4ca7f8cf7798e2) )
/* 07 - Pop */
ROM_LOAD( "pop_1.bin", 0x58000, 0x8000, CRC(5c74781e) SHA1(0a50a706fd397bb220e31f1a7adaa4204b242888) )
ROM_LOAD( "pop_2.bin", 0x60000, 0x8000, CRC(10103648) SHA1(6fdc1aa4dcc8919e46def1c19adc2b9686c0f72d) )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, BAD_DUMP CRC(5ebc5659) SHA1(8d59011a181399682ab6e8ed14f83101e9bfa0c6) )
ROM_END
/**************************
* Driver Initialization *
**************************/
static DRIVER_INIT( tabblue )
{
/****************************************************************************************************
+-------------------------+
| Blue TAB PCB Decryption |
+-------------------------+
It perform by byte nibble a boolean XOR against the same value shifted to the right, then shift
the result to the left carring the less significant bit and losing the most significant one.
Encrypted nibble: 0 1 2 3 4 5 6 7 8 9 A B C D E F
Bits: 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
-------------------------------------------------------------------------------------------------
Bits: 0000 0011 0110 0101 1100 1111 1010 1001 1000 1011 1110 1101 0100 0111 0010 0001
Decrypted nibble: 0 3 6 5 C F A 9 8 B E D 4 7 2 1
*****************************************************************************************************/
int x, na, nb, nad, nbd;
UINT8 *src = memory_region( machine, "gfx1" );
for (x=0x0000; x < 0x10000; x++)
{
na = src[x] & 0xf0; /* nibble A */
nb = src[x] << 4; /* nibble B */
nad = (na ^ (na >> 1)) << 1; /* nibble A decrypted */
nbd = ((nb ^ (nb >> 1)) >> 3) & 0x0f; /* nibble B decrypted */
src[x] = nad + nbd; /* decrypted byte */
}
}
static DRIVER_INIT( magicd2a )
/*****************************************************************
For a serie of Mexican Rockwell's 65c02
seems that opcode 0x91 is STA ($zp) instead of STA ($zp),y
...or is patched with the correct opcode (0x92) by PLDs...
In offset $C1C4, the code is trying to initialize both PIAs
putting value 0x34 in $0800-$0803 & $0A00-$0A03.
The code use STA ($zp),y (opcode 0x91). As soon as register 'y'
increments, almost all writes goes out of range.
******************************************************************/
{
UINT8 *ROM = memory_region(machine, "maincpu");
ROM[0xc1c6] = 0x92;
}
static DRIVER_INIT( magicd2b )
/*** same as blue TAB PCB, with the magicd2a patch ***/
{
int x, na, nb, nad, nbd;
UINT8 *src = memory_region( machine, "gfx1" );
UINT8 *ROM = memory_region(machine, "maincpu");
for (x=0x0000; x < 0x10000; x++)
{
na = src[x] & 0xf0; /* nibble A */
nb = src[x] << 4; /* nibble B */
nad = (na ^ (na >> 1)) << 1; /* nibble A decrypted */
nbd = ((nb ^ (nb >> 1)) >> 3) & 0x0f; /* nibble B decrypted */
src[x] = nad + nbd; /* decrypted byte */
}
ROM[0xc1c6] = 0x92;
}
static DRIVER_INIT( soccernw )
{
/* temporary patch to avoid hardware errors for debug purposes */
UINT8 *ROM = memory_region(machine, "maincpu");
ROM[0x80b2] = 0xa9;
ROM[0x80b3] = 0x00;
// DEBUG
// run to $810a
// ROM[0xa33a] = 0xea;
// ROM[0xa33b] = 0xea;
// ROM[0xa33c] = 0xea;
}
static DRIVER_INIT( saloon )
/*************************************************
LEOPARDO 5 Hardware
-------------------
Special thanks to Andreas Naive, that
figured out the address encryption.
Program:
Low 8 bits of address are scrambled.
Also the values have bits 0 & 2 bitswapped.
GFX:
Low 11 bits of address are scrambled.
Color:
Still trying....
*************************************************/
{
UINT8 *rom = memory_region(machine, "maincpu");
int size = memory_region_length(machine, "maincpu");
int start = 0x8000;
UINT8 *gfxrom = memory_region(machine, "gfx1");
int sizeg = memory_region_length(machine, "gfx1");
int startg = 0;
UINT8 *prom = memory_region(machine, "proms");
int sizep = memory_region_length(machine, "proms");
int startp = 0;
UINT8 *buffer;
int i, a;
/*****************************
* Program ROM decryption *
*****************************/
/* data lines swap: 76543210 -> 76543012 */
for (i = start; i < size; i++)
{
rom[i] = BITSWAP8(rom[i], 7, 6, 5, 4, 3, 0, 1, 2);
}
buffer = auto_alloc_array(machine, UINT8, size);
memcpy(buffer, rom, size);
/* address lines swap: fedcba9876543210 -> fedcba9820134567 */
for (i = start; i < size; i++)
{
a = ((i & 0xff00) | BITSWAP8(i & 0xff, 2, 0, 1, 3, 4, 5, 6, 7));
rom[a] = buffer[i];
}
auto_free(machine, buffer);
/******************************
* Graphics ROM decryption *
******************************/
buffer = auto_alloc_array(machine, UINT8, sizeg);
memcpy(buffer, gfxrom, sizeg);
/* address lines swap: fedcba9876543210 -> fedcb67584a39012 */
for (i = startg; i < sizeg; i++)
{
a = BITSWAP16(i, 15, 14, 13, 12, 11, 6, 7, 5, 8, 4, 10, 3, 9, 0, 1, 2);
gfxrom[a] = buffer[i];
}
auto_free(machine, buffer);
/****************************
* Color PROM decryption *
****************************/
/* data lines swap: 76543210 -> 23546710 */
for (i = startp; i < sizep; i++)
{
prom[i] = BITSWAP8(prom[i], 2, 3, 5, 4, 6, 7, 1, 0);
}
buffer = auto_alloc_array(machine, UINT8, sizep);
memcpy(buffer, prom, sizep);
/* address lines swap: fedcba9876543210 -> fedcba9487652013 */
for (i = startp; i < sizep; i++)
{
a = BITSWAP16(i, 15, 14, 13, 12, 11, 10, 9, 4, 8, 7, 6, 5, 2, 0, 1, 3);
prom[a] = buffer[i];
}
auto_free(machine, buffer);
}
static DRIVER_INIT( multiwin )
/*****************************************************
This only decrypt the text strings.
Need more work to get the opcodes properly decrypted
******************************************************/
{
UINT8 *ROM = memory_region(machine, "maincpu");
const address_space *space = cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM);
int x;
for (x=0x8000; x < 0x10000; x++)
{
ROM[x] = ROM[x] ^ 0x91;
UINT8 code;
ROM[x] = BITSWAP8(ROM[x],5,6,7,2,3,0,1,4);
code = ROM[x];
/* decrypt code here */
ROM[x+0x10000] = code;
}
memory_set_decrypted_region(space, 0x8000, 0xffff, memory_region(machine, "maincpu") + 0x18000);
}
static DRIVER_INIT( royalcdc )
{
/*****************************************************
This only decrypt the text strings.
The opcode encryption seems to be conditional, and
bits of the XOR (and bitswap?) can be turned on and
off, possibly depending on the address
******************************************************/
UINT8 *ROM = memory_region(machine, "maincpu");
const address_space *space = cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM);
int x;
for (x=0x8000; x < 0x10000; x++)
{
ROM[x] = ROM[x] ^ 0x22;
UINT8 code;
// this seems correct for the data, plaintext decrypts fine
ROM[x] = BITSWAP8(ROM[x],2,6,7,4,3,1,5,0);
// the code uses different encryption, there are conflicts here
// so it's probably address based
code = ROM[x];
if (code==0x12) code = 0x10; // ^0x02
else if (code==0x1a) code = 0x18; // ^0x02
else if (code==0x20) code = 0xa2; // ^0x82
else if (code==0x26) code = 0xa2; // ^0x84
else if (code==0x39) code = 0xbd; // ^0x84
else if (code==0x5a) code = 0x58; // ^0x02
else if (code==0x5c) code = 0xd8; // ^0x84
else if (code==0x84) code = 0xa2; // ^0x26
else if (code==0x8f) code = 0xa9; // ^0x26
else if (code==0xaf) code = 0xa9; // ^0x06
else if (code==0xa2) code = 0x80; // ^0x22
else if (code==0xa3) code = 0x85; // ^0x26
else if (code==0xa8) code = 0x8e; // ^0x26
else if (code==0xa9) code = 0x8d; // ^0x24
else if (code==0xbb) code = 0xbd; // ^0x06
else if (code==0xc8) code = 0xca; // ^0x02
else if (code==0xc6) code = 0xe0; // ^0x26
else if (code==0xce) code = 0xe8; // ^0x26
else if (code==0xf4) code = 0xd0; // ^0x24
ROM[x+0x10000] = code;
}
memory_set_decrypted_region(space, 0x6000, 0xffff, memory_region(machine, "maincpu") + 0x16000);
}
/*************************
* Game Drivers *
*************************/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1985, jollycrd, 0, funworld, funworld, 0, ROT0, "TAB-Austria", "Jolly Card (austrian)", 0, layout_jollycrd )
GAMEL( 1985, jolyc3x3, jollycrd, funworld, funworld, 0, ROT0, "TAB-Austria", "Jolly Card (3x3 deal)", 0, layout_jollycrd )
GAMEL( 2000, jolyc980, jollycrd, cuoreuno, jolyc980, 0, ROT0, "Spale-Soft", "Jolly Card Professional 2.0", 0, layout_jollycrd )
GAMEL( 1998, jolycdev, jollycrd, funworld, funworld, 0, ROT0, "TAB/Evona", "Jolly Card (Evona Electronic)", 0, layout_jollycrd )
GAMEL( 1985, jolyccra, jollycrd, cuoreuno, jolycdcr, 0, ROT0, "TAB-Austria", "Jolly Card (croatian, set 1)", 0, layout_jollycrd )
GAMEL( 1993, jolyccrb, jollycrd, cuoreuno, jolycdcr, 0, ROT0, "Soft Design", "Jolly Card (croatian, set 2)", 0, layout_jollycrd )
GAMEL( 199?, jolycdit, jollycrd, cuoreuno, jolycdit, tabblue, ROT0, "bootleg", "Jolly Card (italian, blue TAB board, encrypted)", 0, layout_royalcrd )
GAMEL( 1990, jolycdib, jollycrd, cuoreuno, jolycdib, tabblue, ROT0, "bootleg", "Jolly Card (italian, encrypted bootleg)", 0, layout_jollycrd ) /* not a real TAB blue PCB */
GAMEL( 1985, sjcd2kx3, jollycrd, funworld, funworld, 0, ROT0, "M.P.", "Super Joly 2000 - 3x", 0, layout_jollycrd )
GAME( 1986, jolycdab, jollycrd, funworld, funworld, 0, ROT0, "Inter Games", "Jolly Card (austrian, Funworld, bootleg)", GAME_NOT_WORKING )
GAMEL( 1986, bigdeal, 0, funworld, bigdeal, 0, ROT0, "Funworld", "Big Deal (hungarian, set 1)", GAME_IMPERFECT_COLORS, layout_bigdeal )
GAMEL( 1986, bigdealb, bigdeal, funworld, bigdeal, 0, ROT0, "Funworld", "Big Deal (hungarian, set 2)", GAME_IMPERFECT_COLORS, layout_bigdeal )
GAMEL( 1986, jolycdat, bigdeal, funworld, bigdeal, 0, ROT0, "Funworld", "Jolly Card (austrian, Funworld)", GAME_IMPERFECT_COLORS, layout_bigdeal )
GAMEL( 1996, cuoreuno, 0, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Cuore 1 (italian)", 0, layout_jollycrd )
GAMEL( 1997, elephfam, 0, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Elephant Family (italian, new)", 0, layout_jollycrd )
GAMEL( 1996, elephfmb, elephfam, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Elephant Family (italian, old)", 0, layout_jollycrd )
GAMEL( 1996, pool10, 0, cuoreuno, pool10, 0, ROT0, "C.M.C.", "Pool 10 (italian, set 1)", 0, layout_jollycrd )
GAMEL( 1996, pool10b, pool10, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Pool 10 (italian, set 2)", 0, layout_jollycrd )
GAMEL( 1996, pool10c, pool10, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Pool 10 (italian, set 3)", 0, layout_jollycrd )
GAMEL( 1997, pool10d, pool10, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Pool 10 (italian, set 4)", 0, layout_jollycrd )
GAMEL( 1997, tortufam, 0, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Tortuga Family (italian)", 0, layout_jollycrd )
GAMEL( 1996, potgame, 0, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Pot Game (italian)", 0, layout_jollycrd )
GAMEL( 1996, bottle10, 0, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Bottle 10 (italian, set 1)", 0, layout_jollycrd )
GAMEL( 1996, bottl10b, bottle10, cuoreuno, cuoreuno, 0, ROT0, "C.M.C.", "Bottle 10 (italian, set 2)", 0, layout_jollycrd )
GAMEL( 1991, royalcrd, 0, royalcrd, royalcrd, 0, ROT0, "TAB-Austria", "Royal Card (austrian, set 1)", 0, layout_royalcrd )
GAMEL( 1991, royalcdb, royalcrd, royalcrd, royalcrd, 0, ROT0, "TAB-Austria", "Royal Card (austrian, set 2)", 0, layout_jollycrd )
GAME( 1991, royalcdc, royalcrd, royalcrd, royalcrd, royalcdc, ROT0, "Evona Electronic","Royal Card (slovak, encrypted)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 1993, royalcdp, royalcrd, cuoreuno, royalcrd, 0, ROT0, "Digital Dreams", "Royal Card v2.0 Professional", GAME_NOT_WORKING )
GAMEL( 1991, lluck3x3, royalcrd, cuoreuno, royalcrd, 0, ROT0, "TAB-Austria", "Lucky Lady (3x3 deal)", 0, layout_jollycrd )
GAMEL( 1991, lluck4x1, royalcrd, royalcrd, royalcrd, 0, ROT0, "TAB-Austria", "Lucky Lady (4x1 aces)", 0, layout_jollycrd )
GAMEL( 1996, magicrd2, 0, magicrd2, magicrd2, 0, ROT0, "Impera", "Magic Card II (bulgarian)", GAME_IMPERFECT_SOUND, layout_jollycrd )
GAME( 1996, magicd2a, magicrd2, magicrd2, magicrd2, magicd2a, ROT0, "Impera", "Magic Card II (green TAB or Impera board)", GAME_NOT_WORKING )
GAME( 1996, magicd2b, magicrd2, magicrd2, magicrd2, magicd2b, ROT0, "Impera", "Magic Card II (blue TAB board, encrypted)", GAME_NOT_WORKING )
GAMEL( 1993, vegasslw, 0, funworld, funworld, 0, ROT0, "Funworld", "Royal Vegas Joker Card (slow deal)", 0, layout_jollycrd )
GAMEL( 1993, vegasfst, vegasslw, funworld, funworld, 0, ROT0, "Soft Design", "Royal Vegas Joker Card (fast deal)", 0, layout_jollycrd )
GAMEL( 1993, vegasfte, vegasslw, funworld, funworld, 0, ROT0, "Soft Design", "Royal Vegas Joker Card (fast deal, english gfx)", GAME_NOT_WORKING, layout_jollycrd )
GAMEL( 198?, jolyjokr, 0, funworld, funworld, 0, ROT0, "Impera", "Jolly Joker (98bet, set 1)", 0, layout_jollycrd )
GAMEL( 198?, jolyjokra, jolyjokr, funworld, jolyjokra, 0, ROT0, "Impera", "Jolly Joker (98bet, set 2)", 0, layout_jollycrd )
GAMEL( 198?, jolyjokrb, jolyjokr, funworld, funworld, 0, ROT0, "Impera", "Jolly Joker (40bet, croatian hack)", 0, layout_jollycrd )
GAME( 1992, multiwin, 0, funworld, funworld, multiwin, ROT0, "Funworld", "Multi Win (Ver.0167, encrypted)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 1993, jokercrd, 0, funworld, funworld, 0, ROT0, "Vesely Svet", "Joker Card (Ver.A267BC, encrypted)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 199?, mongolnw, 0, royalcrd, royalcrd, 0, ROT0, "bootleg", "Mongolfier New (italian)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 199?, soccernw, 0, royalcrd, royalcrd, soccernw, ROT0, "bootleg", "Soccer New (italian)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 198?, saloon, 0, saloon, saloon, saloon, ROT0, "<unknown>", "Saloon (french, encrypted)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 198?, funquiz, 0, funquiz, funquiz, 0, ROT0, "Funworld", "Fun World Quiz (austrian)", GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS )