mame/hlsl
ImJezze 37f6ff0b65 Refactoring and Fixes
- removed position offset in post.fx
- fixed texture offset caused by 0th level of bloom.fx
- fixed texture offset caused by focus.fx
- changed Passthrough parameter in phosphor.fx to boolean
- simplified defocus pass function and calling it twice
- removed CU_PHOSPHOR_IGNORE (Passthrough) uniform, which was only used
in phosphor pass function and is now directly set
- added CU_TARGET_DIMS (TargetDims) uniform based on the current render
target
- fixed missing Prescal parameter in downsample pass function
- some code cleanup
2015-08-02 17:31:54 +02:00
..
bloom.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
color.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
deconverge.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
downsample.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
focus.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
phosphor.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
pincushion.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
post.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
prescale.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
primary.fx Refactoring and Fixes 2015-08-02 17:31:54 +02:00
vector.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
yiq_decode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
yiq_encode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00