mame/docs/source/luascript/ref-core.rst

633 lines
23 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.. _luascript-ref-core:
Lua Core Classes
================
Many of MAMEs core classes used to implement an emulation session are available
to Lua scripts.
.. contents::
:local:
:depth: 1
.. _luascript-ref-notifiersub:
Notifier subscription
---------------------
Wraps MAMEs ``util::notifier_subscription`` class, which manages a subscription
to a broadcast notification.
Methods
~~~~~~~
subscription:unsubscribe()
Unsubscribes from notifications. The subscription will become inactive and
no future notifications will be received.
Properties
~~~~~~~~~~
subscription.is_active (read-only)
A Boolean indicating whether the subscription is active. A subscription
becomes inactive after explicitly unsubscribing or if the underlying
notifier is destroyed.
.. _luascript-ref-attotime:
Attotime
--------
Wraps MAMEs ``attotime`` class, which represents a high-precision time
interval. Attotime values support addition and subtraction with other attotime
values, and multiplication and division by integers.
Instantiation
~~~~~~~~~~~~~
emu.attotime()
Creates an attotime value representing zero (i.e. no elapsed time).
emu.attotime(seconds, attoseconds)
Creates an attotime with the specified whole and fractional parts.
emu.attotime(attotime)
Creates a copy of an existing attotime value.
emu.attotime.from_double(seconds)
Creates an attotime value representing the specified number of seconds.
emu.attotime.from_ticks(periods, frequency)
Creates an attotime representing the specified number of periods of the
specified frequency in Hertz.
emu.attotime.from_seconds(seconds)
Creates an attotime value representing the specified whole number of
seconds.
emu.attotime.from_msec(milliseconds)
Creates an attotime value representing the specified whole number of
milliseconds.
emu.attotime.from_usec(microseconds)
Creates an attotime value representing the specified whole number of
microseconds.
emu.attotime.from_nsec(nanoseconds)
Creates an attotime value representing the specified whole number of
nanoseconds.
Methods
~~~~~~~
t:as_double()
Returns the time interval in seconds as a floating-point value.
t:as_hz()
Interprets the interval as a period and returns the corresponding frequency
in Hertz as a floating-point value. Returns zero if ``t.is_never`` is true.
The interval must not be zero.
t:as_khz()
Interprets the interval as a period and returns the corresponding frequency
kilohertz as a floating-point value. Returns zero if ``t.is_never`` is
true. The interval must not be zero.
t:as_mhz()
Interprets the interval as a period and returns the corresponding frequency
megahertz as a floating-point value. Returns zero if ``t.is_never`` is
true. The interval must not be zero.
t:as_ticks(frequency)
Returns the interval as a whole number of periods at the specified
frequency. The frequency is specified in Hertz.
Properties
~~~~~~~~~~
t.is_zero (read-only)
A Boolean indicating whether the value represents no elapsed time.
t.is_never (read-only)
A Boolean indicating whether the value is greater than the maximum number of
whole seconds that can be represented (treated as an unreachable time in the
future or overflow).
t.attoseconds (read-only)
The fraction seconds portion of the interval in attoseconds.
t.seconds (read-only)
The number of whole seconds in the interval.
t.msec (read-only)
The number of whole milliseconds in the fractional seconds portion of the
interval.
t.usec (read-only)
The number of whole microseconds in the fractional seconds portion of the
interval.
t.nsec (read-only)
The number of whole nanoseconds in the fractional seconds portion of the
interval.
.. _luascript-ref-mameman:
MAME machine manager
--------------------
Wraps MAMEs ``mame_machine_manager`` class, which holds the running machine, UI
manager, and other global components.
Instantiation
~~~~~~~~~~~~~
manager
The MAME machine manager is available as a global variable in the Lua
environment.
Properties
~~~~~~~~~~
manager.machine (read-only)
The :ref:`running machine <luascript-ref-machine>` for the current emulation
session.
manager.ui (read-only)
The :ref:`UI manager <luascript-ref-uiman>` for the current session.
manager.options (read-only)
The :ref:`emulation options <luascript-ref-emuopts>` for the current
session.
manager.plugins[] (read-only)
Gets information about the :ref:`Lua plugins <luascript-ref-plugin>` that
are present, indexed by name. The index get, ``at`` and ``index_of``
methods have O(n) complexity.
.. _luascript-ref-machine:
Running machine
---------------
Wraps MAMEs ``running_machine`` class, which represents an emulation session.
It provides access to the other core objects that implement an emulation session
as well as the emulated device tree.
Instantiation
~~~~~~~~~~~~~
manager.machine
Gets the running machine instance for the current emulation session.
Methods
~~~~~~~
machine:exit()
Schedules an exit from the current emulation session. This will either
return to the system selection menu or exit the application, depending on
how it was started. This method returns immediately, before the scheduled
exit takes place.
machine:hard_reset()
Schedules a hard reset. This is implemented by tearing down the emulation
session and starting another emulation session for the same system. This
method returns immediately, before the scheduled reset takes place.
machine:soft_reset()
Schedules a soft reset. This is implemented by calling the reset method of
the root device, which is propagated down the device tree. This method
returns immediately, before the scheduled reset takes place.
machine:save(filename)
Schedules saving machine state to the specified file. If the file name is a
relative path, it is considered to be relative to the first configured save
state directory. This method returns immediately, before the machine state
is saved. If this method is called when a save or load operation is already
pending, the previously pending operation will be cancelled.
machine:load(filename)
Schedules loading machine state from the specified file. If the file name
is a relative path, the configured save state directories will be searched.
This method returns immediately, before the machine state is saved. If this
method is called when a save or load operation is already pending, the
previously pending operation will be cancelled.
machine:popmessage([msg])
Displays a pop-up message to the user. If the message is not provided, the
currently displayed pop-up message (if any) will be hidden.
machine:logerror(msg)
Writes the message to the machine error log. This may be displayed in a
debugger window, written to a file, or written to the standard error output.
Properties
~~~~~~~~~~
machine.time (read-only)
The elapsed emulated time for the current session as an
:ref:`attotime <luascript-ref-attotime>`.
machine.system (read-only)
The :ref:`driver metadata <luascript-ref-driver>` for the current
system.
machine.parameters (read-only)
The :ref:`parameters manager <luascript-ref-paramman>` for the current
emulation session.
machine.video (read-only)
The :ref:`video manager <luascript-ref-videoman>` for the current emulation
session.
machine.sound (read-only)
The :ref:`sound manager <luascript-ref-soundman>` for the current emulation
session.
machine.output (read-only)
The :ref:`output manager <luascript-ref-outputman>` for the current
emulation session.
machine.memory (read-only)
The :ref:`emulated memory manager <luascript-ref-memman>` for the current
session.
machine.ioport (read-only)
The :ref:`I/O port manager <luascript-ref-ioportman>` for the current
emulation session.
machine.input (read-only)
The :ref:`input manager <luascript-ref-inputman>` for the current emulation
session.
machine.natkeyboard (read-only)
Gets the :ref:`natural keyboard manager <luascript-ref-natkbdman>`, used for
controlling keyboard and keypad input to the emulated system.
machine.uiinput (read-only)
The :ref:`UI input manager <luascript-ref-uiinputman>` for the current
emulation session.
machine.render (read-only)
The :ref:`render manager <luascript-ref-renderman>` for the current
emulation session.
machine.debugger (read-only)
The :ref:`debugger manager <luascript-ref-debugman>` for the current
emulation session, or ``nil`` if the debugger is not enabled.
machine.options (read-only)
The user-specified :ref:`options <luascript-ref-emuopts>` for the current
emulation session.
machine.samplerate (read-only)
The output audio sample rate in Hertz.
machine.paused (read-only)
A Boolean indicating whether emulation is not currently running, usually
because the session has been paused or the emulated system has not completed
starting.
machine.exit_pending (read-only)
A Boolean indicating whether the emulation session is scheduled to exit.
machine.hard_reset_pending (read-only)
A Boolean indicating whether a hard reset of the emulated system is pending.
machine.devices (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`devices <luascript-ref-device>` in the emulated system.
machine.palettes (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`palette devices <luascript-ref-dipalette>` in the emulated system.
machine.screens (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`screen devices <luascript-ref-screendev>` in the emulated system.
machine.cassettes (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`cassette image devices <luascript-ref-cassdev>` in the emulated
system.
machine.images (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`media image devices <luascript-ref-diimage>` in the emulated system.
machine.slots (read-only)
A :ref:`device enumerator <luascript-ref-devenum>` that yields all
:ref:`slot devices <luascript-ref-dislot>` in the emulated system.
.. _luascript-ref-videoman:
Video manager
-------------
Wraps MAMEs ``video_manager`` class, which is responsible for coordinating
emulated video drawing, speed throttling, and reading host inputs.
Instantiation
~~~~~~~~~~~~~
manager.machine.video
Gets the video manager for the current emulation session.
Methods
~~~~~~~
video:frame_update()
Updates emulated screens, reads host inputs, and updates video output.
video:snapshot()
Saves snapshot files according to the current configuration. If MAME is
configured to take native emulated screen snapshots, one snapshot will be
saved for each emulated screen that is visible in a host window/screen with
the current view configuration. If MAME is not configured to use take
native emulated screen snapshots or if the system has no emulated screens, a
single snapshot will be saved using the currently selected snapshot view.
video:begin_recording([filename], [format])
Stops any video recordings currently in progress and starts recording either
the visible emulated screens or the current snapshot view, depending on
whether MAME is configured to take native emulated screen snapshots.
If the file name is not supplied, the configured snapshot file name is used.
If the file name is a relative path, it is interpreted relative to the first
configured snapshot directory. If the format is supplied, it must be
``"avi"`` or ``"mng"``. If the format is not supplied, it defaults to AVI.
video:end_recording()
Stops any video recordings that are in progress.
video:snapshot_size()
Returns the width and height in pixels of snapshots created with the current
snapshot target configuration and emulated screen state. This may be
configured explicitly by the user, or calculated based on the selected
snapshot view and the resolution of any visible emulated screens.
video:snapshot_pixels()
Returns the pixels of a snapshot created using the current snapshot target
configuration as 32-bit integers packed into a binary string in host Endian
order. Pixels are organised in row-major order, from left to right then top
to bottom. Pixel values are colours in RGB format packed into 32-bit
integers.
Properties
~~~~~~~~~~
video.speed_factor (read-only)
Configured emulation speed adjustment in per mille (i.e. the ratio to normal
speed multiplied by 1,000).
video.throttled (read/write)
A Boolean indicating whether MAME should wait before video updates to avoid
running faster than the target speed.
video.throttle_rate (read/write)
The target emulation speed as a ratio of full speed adjusted by the speed
factor (i.e. 1 is normal speed adjusted by the speed factor, larger numbers
are faster, and smaller numbers are slower).
video.frameskip (read/write)
The number of emulated video frames to skip drawing out of every twelve, or
-1 to automatically adjust the number of frames to skip to maintain the
target emulation speed.
video.speed_percent (read-only)
The current emulated speed as a percentage of the full speed adjusted by the
speed factor.
video.effective_frameskip (read-only)
The number of emulated frames that are skipped out of every twelve.
video.skip_this_frame (read-only)
A Boolean indicating whether the video manager will skip drawing emulated
screens for the current frame.
video.snap_native (read-only)
A Boolean indicating whether the video manager will take native emulated
screen snapshots. In addition to the relevant configuration setting, the
emulated system must have at least one emulated screen.
video.is_recording (read-only)
A Boolean indicating whether any video recordings are currently in progress.
video.snapshot_target (read-only)
The :ref:`render target <luascript-ref-rendertarget>` used to produce
snapshots and video recordings.
.. _luascript-ref-soundman:
Sound manager
-------------
Wraps MAMEs ``sound_manager`` class, which manages the emulated sound stream
graph and coordinates sound output.
Instantiation
~~~~~~~~~~~~~
manager.machine.sound
Gets the sound manager for the current emulation session.
Methods
~~~~~~~
sound:start_recording([filename])
Starts recording to a WAV file. Has no effect if currently recording. If
the file name is not supplied, uses the configured WAV file name (from
command line or INI file), or has no effect if no WAV file name is
configured. Returns ``true`` if recording started, or ``false`` if
recording is already in progress, opening the output file failed, or no file
name was supplied or configured.
sound:stop_recording()
Stops recording and closes the file if currently recording to a WAV file.
sound:get_samples()
Returns the current contents of the output sample buffer as a binary string.
Samples are 16-bit integers in host byte order. Samples for left and right
stereo channels are interleaved.
Properties
~~~~~~~~~~
sound.muted (read-only)
A Boolean indicating whether sound output is muted for any reason.
sound.ui_mute (read/write)
A Boolean indicating whether sound output is muted at the request of the
user.
sound.debugger_mute (read/write)
A Boolean indicating whether sound output is muted at the request of the
debugger.
sound.system_mute (read/write)
A Boolean indicating whether sound output is muted at the request of the
emulated system.
sound.attenuation (read/write)
The output volume attenuation in decibels. Should generally be a negative
integer or zero.
sound.recording (read-only)
A Boolean indicating whether sound output is currently being recorded to a
WAV file.
.. _luascript-ref-outputman:
Output manager
--------------
Wraps MAMEs ``output_manager`` class, providing access to system outputs that
can be used for interactive artwork or consumed by external programs.
Instantiation
~~~~~~~~~~~~~
manager.machine.output
Gets the output manager for the current emulation session.
Methods
~~~~~~~
output:set_value(name, val)
Sets the specified output value. The value must be an integer. The output
will be created if it does not already exist.
output:set_indexed_value(prefix, index, val)
Appends the index (formatted as a decimal integer) to the prefix and sets
the value of the corresponding output. The value must be an integer. The
output will be created if it does not already exist.
output:get_value(name)
Returns the value of the specified output, or zero if it doesnt exist.
output:get_indexed_value(prefix, index)
Appends the index (formatted as a decimal integer) to the prefix and returns
the value of the corresponding output, or zero if it doesnt exist.
output:name_to_id(name)
Gets the per-session unique integer ID for the specified output, or zero if
it doesnt exist.
output:id_to_name(id)
Gets the name for the output with the specified per-session unique ID, or
``nil`` if it doesnt exist. This method has O(n) complexity, so avoid
calling it when performance is important.
.. _luascript-ref-paramman:
Parameters manager
------------------
Wraps MAMEs ``parameters_manager`` class, which provides a simple key-value
store for metadata from system ROM definitions.
Instantiation
~~~~~~~~~~~~~
manager.machine.parameters
Gets the parameters manager for the current emulation session.
Methods
~~~~~~~
parameters:lookup(tag)
Gets the value for the specified parameter if it is set, or an empty string
if it is not set.
parameters:add(tag, value)
Sets the specified parameter if it is not set. Has no effect if the
specified parameter is already set.
.. _luascript-ref-uiman:
UI manager
----------
Wraps MAMEs ``mame_ui_manager`` class, which handles menus and other user
interface functionality.
Instantiation
~~~~~~~~~~~~~
manager.ui
Gets the UI manager for the current session.
Methods
~~~~~~~
ui:get_char_width(ch)
Gets the width of a Unicode character as a proportion of the width of the UI
container in the current font at the configured UI line height.
ui:get_string_width(str)
Gets the width of a string as a proportion of the width of the UI container
in the current font at the configured UI line height.
ui:set_aggressive_input_focus(enable)
On some platforms, this controls whether MAME should accept input focus in
more situations than when its windows have UI focus.
ui:get_general_input_setting(type, [player])
Gets a description of the configured
:ref:`input sequence <luascript-ref-inputseq>` for the specified input type
and player suitable for using in prompts. The input type is an enumerated
value. The player number is a zero-based index. If the player number is
not supplied, it is assumed to be zero.
Properties
~~~~~~~~~~
ui.options (read-only)
The UI :ref:`options <luascript-ref-coreopts>` for the current session.
ui.line_height (read-only)
The configured UI text line height as a proportion of the height of the UI
container.
ui.menu_active (read-only)
A Boolean indicating whether an interactive UI element is currently active.
Examples include menus and slider controls.
ui.ui_active (read/write)
A Boolean indicating whether UI control inputs are currently enabled.
ui.single_step (read/write)
A Boolean controlling whether the emulated system should be automatically
paused when the next frame is drawn. This property is automatically reset
when the automatic pause happens.
ui.show_fps (read/write)
A Boolean controlling whether the current emulation speed and frame skipping
settings should be displayed.
ui.show_profiler (read/write)
A Boolean controlling whether profiling statistics should be displayed.
.. _luascript-ref-driver:
System driver metadata
----------------------
Provides some metadata for an emulated system.
Instantiation
~~~~~~~~~~~~~
emu.driver_find(name)
Gets the driver metadata for the system with the specified short name, or
``nil`` if no such system exists.
manager.machine.system
Gets the driver metadata for the current system.
Properties
~~~~~~~~~~
driver.name (read-only)
The short name of the system, as used on the command line, in configuration
files, and when searching for resources.
driver.description (read-only)
The full display name for the system.
driver.year (read-only)
The release year for the system. May contain question marks if not known
definitively.
driver.manufacturer (read-only)
The manufacturer, developer or distributor of the system.
driver.parent (read-only)
The short name of parent system for organisation purposes, or ``"0"`` if the
system has no parent.
driver.compatible_with (read-only)
The short name of a system that this system is compatible with software for,
or ``nil`` if the system is not listed as compatible with another system.
driver.source_file (read-only)
The source file where this system driver is defined. The path format
depends on the toolchain the emulator was built with.
driver.rotation (read-only)
A string indicating the rotation applied to all screens in the system after
the screen orientation specified in the machine configuration is applied.
Will be one of ``"rot0"``, ``"rot90"``, ``"rot180"`` or ``"rot270"``.
driver.not_working (read-only)
A Boolean indicating whether the system is marked as not working.
driver.supports_save (read-only)
A Boolean indicating whether the system supports save states.
driver.no_cocktail (read-only)
A Boolean indicating whether screen flipping in cocktail mode is
unsupported.
driver.is_bios_root (read-only)
A Boolean indicating whether this system represents a system that runs
software from removable media without media present.
driver.requires_artwork (read-only)
A Boolean indicating whether the system requires external artwork to be
usable.
driver.unofficial (read-only)
A Boolean indicating whether this is an unofficial but common user
modification to a system.
driver.no_sound_hw (read-only)
A Boolean indicating whether the system has no sound output hardware.
driver.mechanical (read-only)
A Boolean indicating whether the system depends on mechanical features that
cannot be properly simulated.
driver.is_incomplete (read-only)
A Boolean indicating whether the system is a prototype with incomplete
functionality.
.. _luascript-ref-plugin:
Lua plugin
----------
Provides a description of an available Lua plugin.
Instantiation
~~~~~~~~~~~~~
manager.plugins[name]
Gets the description of the Lua plugin with the specified name, or ``nil``
if no such plugin is available
Properties
~~~~~~~~~~
plugin.name (read-only)
The short name of the plugin, used in configuration and when accessing the
plugin programmatically.
plugin.description (read-only)
The display name for the plugin.
plugin.type (read-only)
The plugin type. May be ``"plugin"`` for user-loadable plugins, or
``"library"`` for libraries providing common functionality to multiple
plugins.
plugin.directory (read-only)
The path to the directory containing the plugins files.
plugin.start (read-only)
A Boolean indicating whether the plugin enabled.