mame/src/osd/modules/render/drawgdi.h
2016-02-24 07:46:57 +01:00

58 lines
1.3 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// drawgdi.h - Win32 GDI drawing
//
//============================================================
#pragma once
#ifndef __DRAWGDI__
#define __DRAWGDI__
// standard windows headers
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// MAME headers
#include "emu.h"
// MAMEOS headers
#include "window.h"
//============================================================
// TYPE DEFINITIONS
//============================================================
class renderer_gdi : public osd_renderer
{
public:
renderer_gdi(osd_window *window)
: osd_renderer(window, FLAG_NONE)
, m_bmdata(nullptr)
, m_bmsize(0)
{
}
virtual ~renderer_gdi();
static bool init(running_machine &machine) { return false; }
static void exit() { }
virtual int create() override;
virtual render_primitive_list *get_primitives() override;
virtual int draw(const int update) override;
virtual void save() override {};
virtual void record() override {};
virtual void toggle_fsfx() override {};
private:
/* gdi_info is the information for the current screen */
BITMAPINFO m_bminfo;
UINT8 * m_bmdata;
size_t m_bmsize;
};
#endif // __DRAWGDI__