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This isn’t supposed to be too prescriptive. The C++ stuff just codifies some things we’ve managed to mostly agree on for public interfaces. The stuff for titles/descriptions is also just codifying existing rules so there’s something to point people towards. This will need to be refined as we go forward.
1053 lines
54 KiB
ReStructuredText
1053 lines
54 KiB
ReStructuredText
MAME Layout Files
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=================
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.. contents:: :local:
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.. _layout-intro:
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Introduction
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------------
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Layout files are used to tell MAME what to display when running an emulated
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system, and how to arrange it. MAME can render emulated screens, images, text,
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shapes, and specialised objects for common output devices. Elements can be
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static, or dynamically update to reflect the state of inputs and outputs.
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Layouts may be automatically generated based on the number/type of emulated
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screens, built and linked into the MAME binary, or provided externally. MAME
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layout files are an XML application, using the ``.lay`` filename extension.
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.. _layout-concepts:
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Core concepts
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-------------
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.. _layout-concepts-numbers:
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Numbers
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~~~~~~~
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There are two kinds of numbers in MAME layouts: integers and floating-point
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numbers.
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Integers may be supplied in decimal or hexadecimal notation. A decimal integer
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consists of an optional # (hash) prefix, an optional +/- (plus or minus) sign
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character, and a sequence of digits 0-9. A hexadecimal number consists of one
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of the prefixes $ (dollar sign) or 0x (zero ex) followed by a sequence of
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hexadecimal digits 0-9 and A-F. Hexadecimal numbers are case-insensitive for
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both the prefix and digits.
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Floating-point numbers may be supplied in decimal fixed-point or scientific
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notation. Note that integer prefixes and hexadecimal values are *not*
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accepted where a floating-point number is expected.
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For a few attributes, both integers and floating-point numbers are allowed. In
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these cases, the presence of a # (hash), $ (dollar sign) or 0x (zero ex) prefix
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causes the value to be interpreted as an integer. If no recognised integer
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prefix is found and the value contains a decimal point or the letter E
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(uppercase or lowercase) introducing an exponent, it is interpreted as a
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floating-point number. If no integer prefix, decimal point or letter E is
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found, the number will be interpreted as an integer.
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Numbers are parsed using the "C" locale for portability.
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.. _layout-concepts-coordinates:
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Coordinates
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~~~~~~~~~~~
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Layout coordinates are internally represented as IEEE754 32-bit binary
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floating-point numbers (also known as “single precision”). Coordinates increase
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in the rightward and downward directions. The origin (0,0) has no particular
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significance, and you may freely use negative coordinates in layouts.
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Coordinates are supplied as floating-point numbers.
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MAME assumes that view coordinates have the same aspect ratio as pixel on the
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output device (host screen or window). Assuming square pixels and no rotation,
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this means equal distances in X and Y axes correspond to equal horizontal and
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vertical distances in the rendered output.
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Views, groups and elements all have their own internal coordinate systems. When
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an element or group is referenced from a view or another group, its coordinates
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are scaled as necessary to fit the specified bounds.
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Objects are positioned and sized using ``bounds`` elements. A bounds element
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may specify the position of the top left corner and the size using ``x``, ``y``,
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``width`` and ``height`` attributes, or it may specify the coordinates of the
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edges with the ``left``, ``top``, ``right`` and ``bottom`` attributes. These
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two ``bounds`` elements are equivalent::
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<bounds x="455" y="120" width="11" height="7" />
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<bounds left="455" top="120" right="466" bottom="127" />
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Either the ``x`` or ``left`` attribute must be present to distinguish between
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the two schemes. The ``width`` and ``height`` or ``right`` and ``bottom``
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default to 1.0 if not supplied. It is an error if ``width`` or ``height`` are
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negative, if ``right`` is less than ``left``, or if ``bottom`` is less than
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``top``.
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.. _layout-concepts-colours:
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Colours
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~~~~~~~
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Colours are specified in RGBA space. MAME is not aware of colour profiles and
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gamuts, so colours will typically be interpreted as sRGB with your system’s
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target gamma (usually 2.2). Channel values are specified as floating-point
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numbers. Red, green and blue channel values range from 0.0 (off) to 1.0 (full
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intensity). Alpha ranges from 0.0 (fully transparent) to 1.0 (opaque). Colour
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channel values are not pre-multiplied by the alpha value.
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Component and view item colour is specified using ``color`` elements.
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Meaningful attributes are ``red``, ``green``, ``blue`` and ``alpha``. This
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example ``color`` element specifies all channel values::
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<color red="0.85" green="0.4" blue="0.3" alpha="1.0" />
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Any omitted channel attributes default to 1.0 (full intensity or opaque). It
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is an error if any channel value falls outside the range of 0.0 to 1.0
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(inclusive).
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.. _layout-concepts-params:
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Parameters
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~~~~~~~~~~
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Parameters are named variables that can be used in most attributes. To use
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a parameter in an attribute, surround its name with tilde (~) characters. If a
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parameter is not defined, no substitution occurs. Here is an examples showing
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two instances of parameter use – the values of the ``digitno`` and ``x``
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parameters will be substituted for ``~digitno~`` and ``~x~``::
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<element name="digit~digitno~" ref="digit">
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<bounds x="~x~" y="80" width="25" height="40" />
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</element>
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A parameter name is a sequence of uppercase English letters A-Z, lowercase
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English letters a-z, decimal digits 0-9, and/or underscore (_) characters.
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Parameter names are case-sensitive. When looking for a parameter, the layout
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engine starts at the current, innermost scope and works outwards. The outermost
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scope level corresponds to the top-level ``mamelayout`` element. Each
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``repeat``, ``group`` or ``view`` element creates a new, nested scope level.
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Internally a parameter can hold a string, integer, or floating-point number, but
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this is mostly transparent. Integers are stored as 64-bit signed
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twos-complement values, and floating-point numbers are stored as IEEE754 64-bit
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binary floating-point numbers (also known as “double precision”). Integers are
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substituted in decimal notation, and floating point numbers are substituted in
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default format, which may be decimal fixed-point or scientific notation
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depending on the value). There is no way to override the default formatting of
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integer and floating-point number parameters.
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There are two kinds of parameters: *value parameters* and *generator
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parameters*. Value parameters keep their assigned value until reassigned.
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Generator parameters have a starting value and an increment and/or shift to be
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applied for each iteration.
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Value parameters are assigned using a ``param`` element with ``name`` and
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``value`` attributes. Value parameters may appear inside the top-level
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``mamelayout`` element, inside ``repeat``, and ``view`` elements, and inside
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``group`` definition elements (that is, ``group`` elements in the top-level
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``mamelayout`` element, as opposed to ``group`` reference elements inside
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``view`` elements other ``group`` definition elements). A value parameter may
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be reassigned at any point.
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Here’s an example assigning the value “4” to the value parameter “firstdigit”::
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<param name="firstdigit" value="4" />
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Generator parameters are assigned using a ``param`` element with ``name`` and
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``start`` attributes, and ``increment``, ``lshift`` and/or ``rshift``
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attributes. Generator parameters may only appear inside ``repeat`` elements
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(see :ref:`layout-parts-repeats` for details). A generator parameter must not
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be reassigned in the same scope (an identically named parameter may be defined
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in a child scope). Here are some example generator parameters::
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<param name="nybble" start="3" increment="-1" />
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<param name="switchpos" start="74" increment="156" />
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<param name="mask" start="0x0800" rshift="4" />
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* The ``nybble`` parameter generates values 3, 2, 1...
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* The ``switchpos`` parameter generates values 74, 230, 386...
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* The ``mask`` parameter generates values 2048, 128, 8...
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The ``increment`` attribute must be an integer or floating-point number to be
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added to the parameter’s value. The ``lshift`` and ``rshift`` attributes must
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be non-negative integers specifying numbers of bits to shift the parameter’s
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value to the left or right. The increment and shift are applied at the end of
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the repeating block before the next iteration starts. If both an increment and
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shift are supplied, the increment is applied before the shift.
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If the ``increment`` attribute is present and is a floating-point number, the
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parameter’s value will be interpreted as an integer or floating-point number and
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converted to a floating-point number before the increment is added. If the
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``increment`` attribute is present and is an integer, the parameter’s value will
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be interpreted as an integer or floating number before the increment is added.
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The increment will be converted to a floating-point number before the addition
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if the parameter’s value is a floating-point number.
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If the ``lshift`` and/or ``rshift`` attributes are present and not equal, the
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parameter’s value will be interpreted as an integer or floating-point number,
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converted to an integer as necessary, and shifted accordingly. Shifting to the
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left is defined as shifting towards the most significant bit. If both
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``lshift`` and ``rshift`` are supplied, they are netted off before being
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applied. This means you cannot, for example, use equal ``lshift`` and
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``rshift`` attributes to clear bits at one end of a parameter’s value after the
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first iteration.
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It is an error if a ``param`` element has neither ``value`` nor ``start``
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attributes, and it is an error if a ``param`` element has both a ``value``
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attribute and any of the ``start``, ``increment``, ``lshift``, or ``rshift``
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attributes.
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A ``param`` element defines a parameter or reassigns its value in the current,
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innermost scope. It is not possible to define or reassign parameters in a
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containing scope.
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.. _layout-concepts-predef-params:
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Pre-defined parameters
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~~~~~~~~~~~~~~~~~~~~~~
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A number of pre-defined value parameters are available providing information
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about the running machine:
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devicetag
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The full tag path of the device that caused the layout to be loaded, for
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example ``:`` for the root driver device, or ``:tty:ie15`` for a terminal
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connected to a port. This parameter is a string defined at layout (global)
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scope.
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devicebasetag
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The base tag of the device that caused the layout to be loaded, for example
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``root`` for the root driver device, or ``ie15`` for a terminal connected to
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a port. This parameter is a string defined at layout (global) scope.
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devicename
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The full name (description) of the device that caused the layout to be
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loaded, for example ``AIM-65/40`` or ``IE15 Terminal``. This parameter is a
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string defined at layout (global) scope.
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deviceshortname
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The short name of the device that caused the layout to be loaded, for
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example ``aim65_40`` or ``ie15_terminal``. This parameter is a string
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defined at layout (global) scope.
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scr0physicalxaspect
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The horizontal part of the physical aspect ratio of the first screen (if
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present). The physical aspect ratio is provided as a reduced improper
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fraction. Note that this is the horizontal component *before* rotation is
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applied. This parameter is an integer defined at layout (global) scope.
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scr0physicalyaspect
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The vertical part of the physical aspect ratio of the first screen (if
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present). The physical aspect ratio is provided as a reduced improper
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fraction. Note that this is the vertical component *before* rotation is
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applied. This parameter is an integer defined at layout (global) scope.
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scr0nativexaspect
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The horizontal part of the pixel aspect ratio of the first screen’s visible
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area (if present). The pixel aspect ratio is provided as a reduced improper
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fraction. Note that this is the horizontal component *before* rotation is
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applied. This parameter is an integer defined at layout (global) scope.
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scr0nativeyaspect
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The vertical part of the pixel aspect ratio of the first screen’s visible
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area (if present). The pixel aspect ratio is provided as a reduced improper
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fraction. Note that this is the vertical component *before* rotation is
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applied. This parameter is an integer defined at layout (global) scope.
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scr0width
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The width of the first screen’s visible area (if present) in emulated
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pixels. Note that this is the width *before* rotation is applied. This
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parameter is an integer defined at layout (global) scope.
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scr0height
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The height of the first screen’s visible area (if present) in emulated
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pixels. Note that this is the height *before* rotation is applied. This
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parameter is an integer defined at layout (global) scope.
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scr1physicalxaspect
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The horizontal part of the physical aspect ratio of the second screen (if
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present). This parameter is an integer defined at layout (global) scope.
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scr1physicalyaspect
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The vertical part of the physical aspect ratio of the second screen (if
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present). This parameter is an integer defined at layout (global) scope.
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scr1nativexaspect
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The horizontal part of the pixel aspect ratio of the second screen’s visible
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area (if present). This parameter is an integer defined at layout (global)
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scope.
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scr1nativeyaspect
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The vertical part of the pixel aspect ratio of the second screen’s visible
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area (if present). This parameter is an integer defined at layout (global)
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scope.
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scr1width
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The width of the second screen’s visible area (if present) in emulated
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pixels. This parameter is an integer defined at layout (global) scope.
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scr1height
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The height of the second screen’s visible area (if present) in emulated
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pixels. This parameter is an integer defined at layout (global) scope.
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scr\ *N*\ physicalxaspect
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The horizontal part of the physical aspect ratio of the (zero-based) *N*\ th
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screen (if present). This parameter is an integer defined at layout
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(global) scope.
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scr\ *N*\ physicalyaspect
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The vertical part of the physical aspect ratio of the (zero-based) *N*\ th
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screen (if present). This parameter is an integer defined at layout
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(global) scope.
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scr\ *N*\ nativexaspect
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The horizontal part of the pixel aspect ratio of the (zero-based) *N*\ th
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screen’s visible area (if present). This parameter is an integer defined at
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layout (global) scope.
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scr\ *N*\ nativeyaspect
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The vertical part of the pixel aspect ratio of the (zero-based) *N*\ th
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screen’s visible area (if present). This parameter is an integer defined at
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layout (global) scope.
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scr\ *N*\ width
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The width of the (zero-based) *N*\ th screen’s visible area (if present) in
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emulated pixels. This parameter is an integer defined at layout (global)
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scope.
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scr\ *N*\ height
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The height of the (zero-based) *N*\ th screen’s visible area (if present) in
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emulated pixels. This parameter is an integer defined at layout (global)
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scope.
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viewname
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The name of the current view. This parameter is a string defined at view
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scope. It is not defined outside a view.
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For screen-related parameters, screens are numbered from zero in the order they
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appear in machine configuration, and all screens are included (not just
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subdevices of the device that caused the layout to be loaded). X/width and
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Y/height refer to the horizontal and vertical dimensions of the screen *before*
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rotation is applied. Values based on the visible area are calculated at the
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end of configuration. Values are not updated and layouts are not recomputed if
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the system reconfigures the screen while running.
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.. _layout-parts:
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Parts of a layout
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-----------------
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A *view* specifies an arrangement graphical object to display. A MAME layout
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file can contain multiple views. Views are built up from *elements* and
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*screens*. To simplify complex layouts, reusable groups and repeating blocks
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are supported.
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The top-level element of a MAME layout file must be a ``mamelayout`` element
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with a ``version`` attribute. The ``version`` attribute must be an integer.
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Currently MAME only supports version 2, and will not load any other version.
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This is an example opening tag for a top-level ``mamelayout`` element::
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<mamelayout version="2">
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In general, children of the top-level ``mamelayout`` element are processed in
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reading order from top to bottom. The exception is that, for historical
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reasons, views are processed last. This means views see the final values of all
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parameters at the end of the ``mamelayout`` element, and may refer to elements
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and groups that appear after them.
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The following elements are allowed inside the top-level ``mamelayout`` element:
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param
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Defines or reassigns a value parameter. See :ref:`layout-concepts-params`
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for details.
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element
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Defines an element – one of the basic objects that can be arranged in a
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view. See :ref:`layout-parts-elements` for details.
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group
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Defines a reusable group of elements/screens that may be referenced from
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views or other groups. See :ref:`layout-parts-groups` for details.
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repeat
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A repeating group of elements – may contain ``param``, ``element``,
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``group``, and ``repeat`` elements. See :ref:`layout-parts-repeats` for
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details.
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view
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An arrangement of elements and/or screens that can be displayed on an output
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device (a host screen/window). See :ref:`layout-parts-views` for details.
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script
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Allows lua script to be supplied for enhanced interactive layouts.
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.. _layout-parts-elements:
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Elements
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~~~~~~~~
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Elements are one of the basic visual objects that may be arranged, along with
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screens, to make up a view. Elements may be built up one or more *components*,
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but an element is treated as as single surface when building the scene graph
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and rendering. An element may be used in multiple views, and may be used
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multiple times within a view.
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An element’s appearance depends on its *state*. The state is an integer which
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usually comes from an I/O port field or an emulated output (see the discussion
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of :ref:`layout-parts-views` for information on connecting an element to an I/O
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port or output). Any component of an element may be restricted to only drawing
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when the element’s state is a particular value. Some components (e.g.
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multi-segment displays and reels) use the state directly to determine their
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appearance.
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Each element has its own internal coordinate system. The bounds of the
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element’s coordinate system are computed as the union of the bounds of the
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individual components it’s composed of.
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Every element must have a ``name`` attribute specifying its name. Elements are
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referred to by name when instantiated in groups or views. It is an error for a
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layout file to contain multiple elements with identical ``name`` attributes.
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Elements may optionally supply a default state value with a ``defstate``
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attribute, to be used if not connected to an emulated output or I/O port. If
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present, the ``defstate`` attribute must be a non-negative integer.
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Child elements of the ``element`` element instantiate components, which are
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drawn in reading order from first to last (components draw on top of components
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that come before them). All components support a few common features:
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* Each component may have a ``state`` attribute. If present, the component will
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only be drawn when the element’s state matches its value (if absent, the
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component will always be drawn). If present, the ``state`` attribute must be
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a non-negative integer.
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* Each component may have a ``bounds`` child element specifying its position and
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size (see :ref:`layout-concepts-coordinates`). If no such element is present,
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the bounds default to a unit square (width and height of 1.0) with the top
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left corner at (0,0).
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* Each component may have a ``color`` child element specifying an RGBA colour
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(see :ref:`layout-concepts-colours` for details). This can be used to control
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the colour of geometric, algorithmically drawn, or textual components. It is
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ignored for ``image`` components. If no such element is present, the colour
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defaults to opaque white.
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The following components are supported:
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rect
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Draws a uniform colour rectangle filling its bounds.
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disk
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Draws a uniform colour ellipse fitted to its bounds.
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image
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Draws an image loaded from a PNG or JPEG file. The name of the file to load
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(including the file name extension) is supplied with the required ``file``
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attribute. Additionally, an optional ``alphafile`` attribute may be used to
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specify the name of a PNG file (including the file name extension) to load
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into the alpha channel of the image. The image file(s) should be placed in
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the same directory/archive as the layout file. If the ``alphafile``
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attribute refers refers to a file, it must have the same dimensions as the
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file referred to by the ``file`` attribute, and must have a bit depth no
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greater than eight bits per channel per pixel. The intensity from this
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image (brightness) is copied to the alpha channel, with full intensity (white
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in a greyscale image) corresponding to fully opaque, and black corresponding
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to fully transparent.
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text
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||
Draws text in using the UI font in the specified colour. The text to draw
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||
must be supplied using a ``string`` attribute. An ``align`` attribute may
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||
be supplied to set text alignment. If present, the ``align`` attribute must
|
||
be an integer, where 0 (zero) means centred, 1 (one) means left-aligned, and
|
||
2 (two) means right-aligned. If the ``align`` attribute is absent, the text
|
||
will be centred.
|
||
dotmatrix
|
||
Draws an eight-pixel horizontal segment of a dot matrix display, using
|
||
circular pixels in the specified colour. The bits of the element’s state
|
||
determine which pixels are lit, with the least significant bit corresponding
|
||
to the leftmost pixel. Unlit pixels are drawn at low intensity (0x20/0xff).
|
||
dotmatrix5dot
|
||
Draws a five-pixel horizontal segment of a dot matrix display, using
|
||
circular pixels in the specified colour. The bits of the element’s state
|
||
determine which pixels are lit, with the least significant bit corresponding
|
||
to the leftmost pixel. Unlit pixels are drawn at low intensity (0x20/0xff).
|
||
dotmatrixdot
|
||
Draws a single element of a dot matrix display as a circular pixels in the
|
||
specified colour. The least significant bit of the element’s state
|
||
determines whether the pixel is lit. An unlit pixel is drawn at low
|
||
intensity (0x20/0xff).
|
||
led7seg
|
||
Draws a standard seven-segment (plus decimal point) digital LED/fluorescent
|
||
display in the specified colour. The low eight bits of the element’s state
|
||
control which segments are lit. Starting from the least significant bit,
|
||
the bits correspond to the top segment, the upper right-hand segment,
|
||
continuing clockwise to the upper left segment, the middle bar, and the
|
||
decimal point. Unlit segments are drawn at low intensity (0x20/0xff).
|
||
led8seg_gts1
|
||
Draws an eight-segment digital fluorescent display of the type used in
|
||
Gottlieb System 1 pinball machines (actually a Futaba part). Compared to
|
||
standard seven-segment displays, these displays have no decimal point, the
|
||
horizontal middle bar is broken in the centre, and there is a broken
|
||
vertical middle bar controlled by the bit that would control the decimal
|
||
point in a standard seven-segment display. Unlit segments are drawn at low
|
||
intensity (0x20/0xff).
|
||
led14seg
|
||
Draws a standard fourteen-segment alphanumeric LED/fluorescent display in
|
||
the specified colour. The low fourteen bits of the element’s state control
|
||
which segments are lit. Starting from the least significant bit, the bits
|
||
correspond to the top segment, the upper right-hand segment, continuing
|
||
clockwise to the upper left segment, the left-hand and right-hand halves of
|
||
the horizontal middle bar, the upper and lower halves of the vertical middle
|
||
bar, and the diagonal bars clockwise from lower left to lower right. Unlit
|
||
segments are drawn at low intensity (0x20/0xff).
|
||
led14segsc
|
||
Draws a standard fourteen-segment alphanumeric LED/fluorescent display with
|
||
decimal point/comma in the specified colour. The low sixteen bits of the
|
||
element’s state control which segments are lit. The low fourteen bits
|
||
correspond to the same segments as in the ``led14seg`` component. Two
|
||
additional bits correspond to the decimal point and comma tail. Unlit
|
||
segments are drawn at low intensity (0x20/0xff).
|
||
led16seg
|
||
Draws a standard sixteen-segment alphanumeric LED/fluorescent display in the
|
||
specified colour. The low sixteen bits of the element’s state control which
|
||
segments are lit. Starting from the least significant bit, the bits
|
||
correspond to the left-hand half of the top bar, the right-hand half of the
|
||
top bar, continuing clockwise to the upper left segment, the left-hand and
|
||
right-hand halves of the horizontal middle bar, the upper and lower halves
|
||
of the vertical middle bar, and the diagonal bars clockwise from lower left
|
||
to lower right. Unlit segments are drawn at low intensity (0x20/0xff).
|
||
led16segsc
|
||
Draws a standard sixteen-segment alphanumeric LED/fluorescent display with
|
||
decimal point/comma in the specified colour. The low eighteen bits of the
|
||
element’s state control which segments are lit. The low sixteen bits
|
||
correspond to the same segments as in the ``led16seg`` component. Two
|
||
additional bits correspond to the decimal point and comma tail. Unlit
|
||
segments are drawn at low intensity (0x20/0xff).
|
||
simplecounter
|
||
Displays the numeric value of the element’s state using the system font in
|
||
the specified colour. The value is formatted in decimal notation. A
|
||
``digits`` attribute may be supplied to specify the minimum number of digits
|
||
to display. If present, the ``digits`` attribute must be a positive
|
||
integer; if absent, a minimum of two digits will be displayed. A
|
||
``maxstate`` attribute may be supplied to specify the maximum state value to
|
||
display. If present, the ``maxstate`` attribute must be a non-negative
|
||
number; if absent it defaults to 999. An ``align`` attribute may be supplied
|
||
to set text alignment. If present, the ``align`` attribute must be an
|
||
integer, where 0 (zero) means centred, 1 (one) means left-aligned, and 2
|
||
(two) means right-aligned; if absent, the text will be centred.
|
||
reel
|
||
Used for drawing slot machine reels. Supported attributes include
|
||
``symbollist``, ``stateoffset``, ``numsymbolsvisible``, ``reelreversed``,
|
||
and ``beltreel``.
|
||
|
||
An example element that draws a static left-aligned text string::
|
||
|
||
<element name="label_reset_cpu">
|
||
<text string="CPU" align="1"><color red="1.0" green="1.0" blue="1.0" /></text>
|
||
</element>
|
||
|
||
|
||
An example element that displays a circular LED where the intensity depends on
|
||
the state of an active-high output::
|
||
|
||
<element name="led" defstate="0">
|
||
<rect state="0"><color red="0.43" green="0.35" blue="0.39" /></rect>
|
||
<rect state="1"><color red="1.0" green="0.18" blue="0.20" /></rect>
|
||
</element>
|
||
|
||
An example element for a button that gives visual feedback when clicked::
|
||
|
||
<element name="btn_rst">
|
||
<rect state="0"><bounds x="0.0" y="0.0" width="1.0" height="1.0" /><color red="0.2" green="0.2" blue="0.2" /></rect>
|
||
<rect state="1"><bounds x="0.0" y="0.0" width="1.0" height="1.0" /><color red="0.1" green="0.1" blue="0.1" /></rect>
|
||
<rect state="0"><bounds x="0.1" y="0.1" width="0.9" height="0.9" /><color red="0.1" green="0.1" blue="0.1" /></rect>
|
||
<rect state="1"><bounds x="0.1" y="0.1" width="0.9" height="0.9" /><color red="0.2" green="0.2" blue="0.2" /></rect>
|
||
<rect><bounds x="0.1" y="0.1" width="0.8" height="0.8" /><color red="0.15" green="0.15" blue="0.15" /></rect>
|
||
<text string="RESET"><bounds x="0.1" y="0.4" width="0.8" height="0.2" /><color red="1.0" green="1.0" blue="1.0" /></text>
|
||
</element>
|
||
|
||
|
||
.. _layout-parts-views:
|
||
|
||
Views
|
||
~~~~~
|
||
|
||
A view defines an arrangement of elements and/or emulated screen images that can
|
||
be displayed in a window or on a screen. Views also connect elements to
|
||
emulated I/O ports and/or outputs. A layout file may contain multiple views.
|
||
If a view references a non-existent screen, it will be considered *unviable*.
|
||
MAME will print a warning message, skip over the unviable view, and continue to
|
||
load views from the layout file. This is particularly useful for systems where
|
||
a screen is optional, for example computer systems with front panel controls and
|
||
an optional serial terminal.
|
||
|
||
Views are identified by name in MAME’s user interface and in command-line
|
||
options. For layouts files associated with devices other than the root driver
|
||
device, view names are prefixed with the device’s tag (with the initial colon
|
||
omitted) – for example a view called “Keyboard LEDs” loaded for the device
|
||
``:tty:ie15`` will be called “tty:ie15 Keyboard LEDs” in MAME’s user interface.
|
||
Views are listed in the order they are loaded. Within a layout file, views are
|
||
loaded in the order they appear, from top to bottom.
|
||
|
||
Views are created with ``view`` elements inside the top-level ``mamelayout``
|
||
element. Each ``view`` element must have a ``name`` attribute, supplying its
|
||
human-readable name for use in the user interface and command-line options.
|
||
This is an example of a valid opening tag for a ``view`` element::
|
||
|
||
<view name="Control panel">
|
||
|
||
A view creates a nested parameter scope inside the parameter scope of the
|
||
top-level ``mamelayout`` element. For historical reasons, ``view`` elements are
|
||
processed *after* all other child elements of the top-level ``mamelayout``
|
||
element. This means a view can reference elements and groups that appear after
|
||
it in the file, and parameters from the enclosing scope will have their final
|
||
values from the end of the ``mamelayout`` element.
|
||
|
||
The following child elements are allowed inside a ``view`` element:
|
||
|
||
bounds
|
||
Sets the origin and size of the view’s internal coordinate system if
|
||
present. See :ref:`layout-concepts-coordinates` for details. If absent,
|
||
the bounds of the view are computed as the union of the bounds of all
|
||
screens and elements within the view. It only makes sense to have one
|
||
``bounds`` as a direct child of a view element. Any content outside the
|
||
view’s bounds is cropped, and the view is scaled proportionally to fit the
|
||
output window or screen.
|
||
param
|
||
Defines or reassigns a value parameter in the view’s scope. See
|
||
:ref:`layout-concepts-params` for details.
|
||
element
|
||
Adds an element to the view (see :ref:`layout-parts-elements`). The name of
|
||
the element to add is specified using the required ``ref`` attribute. It is
|
||
an error if no element with this name is defined in the layout file. May
|
||
optionally be connected to an emulated I/O port using ``inputtag`` and
|
||
``inputmask`` attributes, and/or an emulated output using a ``name``
|
||
attribute. Within a layer, elements are drawn in the order they appear in
|
||
the layout file, from front to back. See below for more details.
|
||
screen
|
||
Adds an emulated screen image to the view. The screen must be identified
|
||
using either an ``index`` attribute or a ``tag`` attribute (it is an error
|
||
for a ``screen`` element to have both ``index`` and ``tag`` attributes).
|
||
If present, the ``index`` attribute must be a non-negative integer. Screens
|
||
are numbered by the order they appear in machine configuration, starting at
|
||
zero (0). If present, the ``tag`` attribute must be the tag path to the
|
||
screen relative to the device that causes the layout to be loaded. Screens
|
||
are drawn in the order they appear in the layout file, from front to back.
|
||
group
|
||
Adds the content of the group to the view (see :ref:`layout-parts-groups`).
|
||
The name of the group to add is specified using the required ``ref``
|
||
attribute. It is an error if no group with this name is defined in the
|
||
layout file. See below for more details on positioning.
|
||
repeat
|
||
Repeats its contents the number of times specified by the required ``count``
|
||
attribute. The ``count`` attribute must be a positive integer. A
|
||
``repeat`` element in a view may contain ``element``, ``screen``, ``group``,
|
||
and further ``repeat`` elements, which function the same way they do when
|
||
placed in a view directly. See :ref:`layout-parts-repeats` for discussion
|
||
on using ``repeat`` elements.
|
||
|
||
Screens (``screen`` elements), layout elements (``element`` elements) and groups
|
||
(``group`` elements) may have their orientation altered using an ``orientation``
|
||
child element. For screens, the orientation modifiers are applied in addition
|
||
to the orientation modifiers specified on the screen device and on the machine.
|
||
The ``orientation`` element supports the following attributes, all of which are
|
||
optional:
|
||
|
||
rotate
|
||
If present, applies clockwise rotation in ninety degree implements. Must be
|
||
an integer equal to 0, 90, 180 or 270.
|
||
swapxy
|
||
Allows the screen, element or group to be mirrored along a line at
|
||
forty-five degrees to vertical from upper left to lower right. Must be
|
||
either ``yes`` or ``no`` if present. Mirroring applies logically after
|
||
rotation.
|
||
flipx
|
||
Allows the screen, element or group to be mirrored around its vertical axis,
|
||
from left to right. Must be either ``yes`` or ``no`` if present. Mirroring
|
||
applies logically after rotation.
|
||
flipy
|
||
Allows the screen, element or group to be mirrored around its horizontal
|
||
axis, from top to bottom. Must be either ``yes`` or ``no`` if present.
|
||
Mirroring applies logically after rotation.
|
||
|
||
Screens (``screen`` elements) and layout elements (``element`` elements) may
|
||
have a ``blend`` attribute to set the blending mode. Supported values are
|
||
``none`` (no blending), ``alpha`` (alpha blending), ``multiply`` (RGB
|
||
multiplication), and ``add`` (additive blending). The default for screens is to
|
||
allow the driver to specify blending per layer; the default blending mode for
|
||
layout elements is alpha blending.
|
||
|
||
Screens (``screen`` elements), layout elements (``element`` elements) and groups
|
||
(``group`` elements) may be positioned and sized using a ``bounds`` child
|
||
element (see :ref:`layout-concepts-coordinates` for details). In the absence of
|
||
a ``bounds`` child element, screens’ and layout elements’ bounds default to a
|
||
unit square (origin at 0,0 and height and width both equal to 1). In the
|
||
absence of a ``bounds`` child element, groups are expanded with no
|
||
translation/scaling (note that groups may position screens/elements outside
|
||
their bounds). This example shows a view instantiating and positioning a
|
||
screen, an individual layout element, and two element groups::
|
||
|
||
<view name="LED Displays, Terminal and Keypad">
|
||
<screen index="0"><bounds x="0" y="132" width="320" height="240" /></screen>
|
||
<element ref="beige"><bounds x="320" y="0" width="172" height="372" /></element>
|
||
<group ref="displays"><bounds x="0" y="0" width="320" height="132" /></group>
|
||
<group ref="keypad"><bounds x="336" y="16" width="140" height="260" /></group>
|
||
</view>
|
||
|
||
Screens (``screen`` elements), layout elements (``element`` elements) and groups
|
||
(``group`` elements) may have a ``color`` child element (see
|
||
:ref:`layout-concepts-colours`) specifying a modifier colour. The component
|
||
colours of the screen or layout element(s) are multiplied by this colour.
|
||
|
||
If an ``element`` element has ``inputtag`` and ``inputmask`` attributes,
|
||
clicking it is equivalent to pressing a key/button mapped to the corresponding
|
||
input(s). The ``inputtag`` specifies the tag path of an I/O port relative to
|
||
the device that caused the layout file to be loaded. The ``inputmask``
|
||
attribute must be an integer specifying the bits of the I/O port that the
|
||
element should activate. This sample shows instantiation of clickable buttons::
|
||
|
||
<element ref="btn_3" inputtag="X2" inputmask="0x10">
|
||
<bounds x="2.30" y="4.325" width="1.0" height="1.0" />
|
||
</element>
|
||
<element ref="btn_0" inputtag="X0" inputmask="0x20">
|
||
<bounds x="0.725" y="5.375" width="1.0" height="1.0" />
|
||
</element>
|
||
<element ref="btn_rst" inputtag="RESET" inputmask="0x01">
|
||
<bounds x="1.775" y="5.375" width="1.0" height="1.0" />
|
||
</element>
|
||
|
||
If an ``element`` element has a ``name`` attribute, it will take its state from
|
||
the value of the correspondingly named emulated output. Note that output names
|
||
are global, which can become an issue when a machine uses multiple instances of
|
||
the same type of device. See :ref:`layout-parts-elements` for details on how an
|
||
element’s state affects its appearance. This example shows how digital displays
|
||
may be connected to emulated outputs::
|
||
|
||
<element name="digit6" ref="digit"><bounds x="16" y="16" width="48" height="80" /></element>
|
||
<element name="digit5" ref="digit"><bounds x="64" y="16" width="48" height="80" /></element>
|
||
<element name="digit4" ref="digit"><bounds x="112" y="16" width="48" height="80" /></element>
|
||
<element name="digit3" ref="digit"><bounds x="160" y="16" width="48" height="80" /></element>
|
||
<element name="digit2" ref="digit"><bounds x="208" y="16" width="48" height="80" /></element>
|
||
<element name="digit1" ref="digit"><bounds x="256" y="16" width="48" height="80" /></element>
|
||
|
||
If an element instantiating a layout element has ``inputtag`` and ``inputmask``
|
||
attributes but lacks a ``name`` attribute, it will take its state from the value
|
||
of the corresponding I/O port, masked with the ``inputmask`` value and XORed
|
||
with the I/O port default field value. The latter is useful for inputs that are
|
||
active-low. If the result is non-zero, the state is 1, otherwise it’s 0. This
|
||
is often used to allow clickable buttons and toggle switches to provide visible
|
||
feedback. By using ``inputraw="1"``, it’s possible to obtain the raw data from
|
||
the I/O port, masked with the ``inputmask`` value and shifted to the right to
|
||
remove trailing zeroes (for example a mask of 0x05 will result in no shift, while
|
||
a mask of 0xb0 will result in the value being shifted four bits to the right).
|
||
|
||
When handling mouse input, MAME treats all layout elements as being rectangular,
|
||
and only activates the frontmost element whose area includes the location of the
|
||
mouse pointer.
|
||
|
||
|
||
.. _layout-parts-groups:
|
||
|
||
Reusable groups
|
||
~~~~~~~~~~~~~~~
|
||
|
||
Groups allow an arrangement of screens and/or layout elements to be used
|
||
multiple times in views or other groups. Groups can be beneficial even if you
|
||
only use the arrangement once, as they can be used to encapsulate part of a
|
||
complex layout. Groups are defined using ``group`` elements inside the
|
||
top-level ``mamelayout`` element, and instantiated using ``group`` elements
|
||
inside ``view`` and other ``group`` elements.
|
||
|
||
Each group definition element must have a ``name`` attribute providing a unique
|
||
identifier. It is an error if a layout file contains multiple group definitions
|
||
with identical ``name`` attributes. The value of the ``name`` attribute is used
|
||
when instantiating the group from a view or another group. This is an example
|
||
opening tag for a group definition element inside the top-level ``mamelayout``
|
||
element::
|
||
|
||
<group name="panel">
|
||
|
||
This group may then be instantiated in a view or another group element using a
|
||
group reference element, optionally supplying destination bounds, orientation,
|
||
and/or modifier colour. The ``ref`` attribute identifies the group to
|
||
instantiate – in this example, destination bounds are supplied::
|
||
|
||
<group ref="panel"><bounds x="87" y="58" width="23" height="23.5" /></group>
|
||
|
||
Group definition elements allow all the same child elements as views.
|
||
Positioning and orienting screens, layout elements and nested groups works the
|
||
same way as for views. See :ref:`layout-parts-views` for details. A group may
|
||
instantiate other groups, but recursive loops are not permitted. It is an error
|
||
if a group directly or indirectly instantiates itself.
|
||
|
||
Groups have their own internal coordinate systems. If a group definition
|
||
element has no ``bounds`` element as a direct child, its bounds are computed as
|
||
the union of the bounds of all the screens, layout elements and/or nested groups
|
||
it instantiates. A ``bounds`` child element may be used to explicitly specify
|
||
group bounds (see :ref:`layout-concepts-coordinates` for details). Note that
|
||
groups’ bounds are only used for the purpose of calculating the coordinate
|
||
transform when instantiating a group. A group may position screens and/or
|
||
elements outside its bounds, and they will not be cropped.
|
||
|
||
To demonstrate how bounds calculation works, consider this example::
|
||
|
||
<group name="autobounds">
|
||
<!-- bounds automatically calculated with origin at (5,10), width 30, and height 15 -->
|
||
<element ref="topleft"><bounds x="5" y="10" width="10" height="10" /></element>
|
||
<element ref="bottomright"><bounds x="25" y="15" width="10" height="10" /></element>
|
||
</group>
|
||
|
||
<view name="Test">
|
||
<!--
|
||
group bounds translated and scaled to fit - 2/3 scale horizontally and double vertically
|
||
element topleft positioned at (0,0) with width 6.67 and height 20
|
||
element bottomright positioned at (13.33,10) with width 6.67 and height 20
|
||
view bounds calculated with origin at (0,0), width 20, and height 30
|
||
-->
|
||
<group ref="autobounds"><bounds x="0" y="0" width="20" height="30" /></group>
|
||
</view>
|
||
|
||
This is relatively straightforward, as all elements inherently fall within the
|
||
group’s automatically computed bounds. Now consider what happens if a group
|
||
positions elements outside its explicit bounds::
|
||
|
||
<group name="periphery">
|
||
<!-- elements are above the top edge and to the right of the right edge of the bounds -->
|
||
<bounds x="10" y="10" width="20" height="25" />
|
||
<element ref="topleft"><bounds x="10" y="0" width="10" height="10" /></element>
|
||
<element ref="bottomright"><bounds x="30" y="20" width="10" height="10" /></element>
|
||
</group>
|
||
|
||
<view name="Test">
|
||
<!--
|
||
group bounds translated and scaled to fit - 3/2 scale horizontally and unity vertically
|
||
element topleft positioned at (5,-5) with width 15 and height 10
|
||
element bottomright positioned at (35,15) with width 15 and height 10
|
||
view bounds calculated with origin at (5,-5), width 45, and height 30
|
||
-->
|
||
<group ref="periphery"><bounds x="5" y="5" width="30" height="25" /></group>
|
||
</view>
|
||
|
||
The group’s elements are translated and scaled as necessary to distort the
|
||
group’s internal bounds to the destination bounds in the view. The group’s
|
||
content is not restricted to its bounds. The view considers the bounds of the
|
||
actual layout elements when computing its bounds, not the destination bounds
|
||
specified for the group.
|
||
|
||
When a group is instantiated, it creates a nested parameter scope. The logical
|
||
parent scope is the parameter scope of the view, group or repeating block where
|
||
the group is instantiated (*not* its lexical parent, the top-level
|
||
``mamelayout`` element). Any ``param`` elements inside the group definition
|
||
element set parameters in the local scope for the group instantiation. Local
|
||
parameters do not persist across multiple instantiations. See
|
||
:ref:`layout-concepts-params` for more detail on parameters. (Note that the
|
||
group’s name is not part of its content, and any parameter references in the
|
||
``name`` attribute itself will be substituted at the point where the group
|
||
definition appears in the top-level ``mamelayout`` element’s scope.)
|
||
|
||
|
||
.. _layout-parts-repeats:
|
||
|
||
Repeating blocks
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Repeating blocks provide a concise way to generate or arrange large numbers of
|
||
similar elements. Repeating blocks are generally used in conjunction with
|
||
generator parameters (see :ref:`layout-concepts-params`). Repeating blocks may
|
||
be nested for more complex arrangements.
|
||
|
||
Repeating blocks are created with ``repeat`` elements. Each ``repeat`` element
|
||
requires a ``count`` attribute specifying the number of iterations to generate.
|
||
The ``count`` attribute must be a positive integer. Repeating blocks are
|
||
allowed inside the top-level ``mamelayout`` element, inside ``group`` and
|
||
``view`` elements, and insider other ``repeat`` elements. The exact child
|
||
elements allowed inside a ``repeat`` element depend on where it appears:
|
||
|
||
* A repeating block inside the top-level ``mamelayout`` element may contain
|
||
``param``, ``element``, ``group`` (definition), and ``repeat`` elements.
|
||
* A repeating block inside a ``group`` or ``view`` element may contain
|
||
``param``, ``element`` (reference), ``screen``, ``group`` (reference), and
|
||
``repeat`` elements.
|
||
|
||
A repeating block effectively repeats its contents the number of times specified
|
||
by its ``count`` attribute. See the relevant sections for details on how the
|
||
child elements are used (:ref:`layout-parts`, :ref:`layout-parts-groups`, and
|
||
:ref:`layout-parts-views`). A repeating block creates a nested parameter scope
|
||
inside the parameter scope of its lexical (DOM) parent element.
|
||
|
||
Generating white number labels from zero to eleven named ``label_0``,
|
||
``label_1``, and so on (inside the top-level ``mamelayout`` element)::
|
||
|
||
<repeat count="12">
|
||
<param name="labelnum" start="0" increment="1" />
|
||
<element name="label_~labelnum~">
|
||
<text string="~labelnum~"><color red="1.0" green="1.0" blue="1.0" /></text>
|
||
</element>
|
||
</repeat>
|
||
|
||
A horizontal row of forty digital displays, with five units space between them,
|
||
controlled by outputs ``digit0`` to ``digit39`` (inside a ``group`` or ``view``
|
||
element)::
|
||
|
||
<repeat count="40">
|
||
<param name="i" start="0" increment="1" />
|
||
<param name="x" start="5" increment="30" />
|
||
<element name="digit~i~" ref="digit">
|
||
<bounds x="~x~" y="5" width="25" height="50" />
|
||
</element>
|
||
</repeat>
|
||
|
||
Eight five-by-seven dot matrix displays in a row, with pixels controlled by
|
||
outputs ``Dot_000`` to ``Dot_764`` (inside a ``group`` or ``view`` element)::
|
||
|
||
<repeat count="8"> <!-- 8 digits -->
|
||
<param name="digitno" start="1" increment="1" />
|
||
<param name="digitx" start="0" increment="935" /> <!-- distance between digits ((111 * 5) + 380) -->
|
||
<repeat count="7"> <!-- 7 rows in each digit -->
|
||
<param name="rowno" start="1" increment="1" />
|
||
<param name="rowy" start="0" increment="114" /> <!-- vertical distance between LEDs -->
|
||
<repeat count="5"> <!-- 5 columns in each digit -->
|
||
<param name="colno" start="1" increment="1" />
|
||
<param name="colx" start="~digitx~" increment="111" /> <!-- horizontal distance between LEDs -->
|
||
<element name="Dot_~digitno~~rowno~~colno~" ref="Pixel" state="0">
|
||
<bounds x="~colx~" y="~rowy~" width="100" height="100" /> <!-- size of each LED -->
|
||
</element>
|
||
</repeat>
|
||
</repeat>
|
||
</repeat>
|
||
|
||
Two horizontally separated, clickable, four-by-four keypads (inside a ``group``
|
||
or ``view`` element)::
|
||
|
||
<repeat count="2">
|
||
<param name="group" start="0" increment="4" />
|
||
<param name="padx" start="10" increment="530" />
|
||
<param name="mask" start="0x01" lshift="4" />
|
||
<repeat count="4">
|
||
<param name="row" start="0" increment="1" />
|
||
<param name="y" start="100" increment="110" />
|
||
<repeat count="4">
|
||
<param name="col" start="~group~" increment="1" />
|
||
<param name="btnx" start="~padx~" increment="110" />
|
||
<param name="mask" start="~mask~" lshift="1" />
|
||
<element ref="btn~row~~col~" inputtag="row~row~" inputmask="~mask~">
|
||
<bounds x="~btnx~" y="~y~" width="80" height="80" />
|
||
</element>
|
||
</repeat>
|
||
</repeat>
|
||
</repeat>
|
||
|
||
The buttons are drawn using elements ``btn00`` in the top left, ``bnt07`` in the
|
||
top right, ``btn30`` in the bottom left, and ``btn37`` in the bottom right,
|
||
counting in between. The four rows are connected to I/O ports ``row0``,
|
||
``row1``, ``row2``, and ``row3``, from top to bottom. The columns are connected
|
||
to consecutive I/O port bits, starting with the least significant bit on the
|
||
left. Note that the ``mask`` parameter in the innermost ``repeat`` element
|
||
takes its initial value from the correspondingly named parameter in the
|
||
enclosing scope, but does not modify it.
|
||
|
||
Generating a chequerboard pattern with alternating alpha values 0.4 and 0.2
|
||
(inside a ``group`` or ``view`` element)::
|
||
|
||
<repeat count="4">
|
||
<param name="pairy" start="3" increment="20" />
|
||
<param name="pairno" start="7" increment="-2" />
|
||
<repeat count="2">
|
||
<param name="rowy" start="~pairy~" increment="10" />
|
||
<param name="rowno" start="~pairno~" increment="-1" />
|
||
<param name="lalpha" start="0.4" increment="-0.2" />
|
||
<param name="ralpha" start="0.2" increment="0.2" />
|
||
<repeat count="4">
|
||
<param name="lx" start="3" increment="20" />
|
||
<param name="rx" start="13" increment="20" />
|
||
<param name="lmask" start="0x01" lshift="2" />
|
||
<param name="rmask" start="0x02" lshift="2" />
|
||
<element ref="hl" inputtag="board:IN.~rowno~" inputmask="~lmask~">
|
||
<bounds x="~lx~" y="~rowy~" width="10" height="10" />
|
||
<color alpha="~lalpha~" />
|
||
</element>
|
||
<element ref="hl" inputtag="board:IN.~rowno~" inputmask="~rmask~">
|
||
<bounds x="~rx~" y="~rowy~" width="10" height="10" />
|
||
<color alpha="~ralpha~" />
|
||
</element>
|
||
</repeat>
|
||
</repeat>
|
||
</repeat>
|
||
|
||
The outermost ``repeat`` element generates a group of two rows on each
|
||
iteration; the next ``repeat`` element generates an individual row on each
|
||
iteration; the innermost ``repeat`` element produces two horizontally adjacent
|
||
tiles on each iteration. Rows are connected to I/O ports ``board:IN.7`` at the
|
||
top to ``board.IN.0`` at the bottom.
|
||
|
||
|
||
.. _layout-errors:
|
||
|
||
Error handling
|
||
--------------
|
||
|
||
* For internal (developer-supplied) layout files, errors detected by the
|
||
``complay.py`` script result in a build failure.
|
||
* MAME will stop loading a layout file if a syntax error is encountered. No
|
||
views from the layout will be available. Examples of syntax errors include
|
||
undefined element or group references, invalid bounds, invalid colours,
|
||
recursively nested groups, and redefined generator parameters.
|
||
* When loading a layout file, if a view references a non-existent screen, MAME
|
||
will print a warning message and continue. Views referencing non-existent
|
||
screens are considered unviable and not available to the user.
|
||
|
||
|
||
.. _layout-autogen:
|
||
|
||
Automatically-generated views
|
||
-----------------------------
|
||
|
||
After loading internal (developer-supplied) and external (user-supplied)
|
||
layouts, MAME automatically generates views based on the machine configuration.
|
||
The following views will be automatically generated:
|
||
|
||
* If the system has no screens and no viable views were found in the internal
|
||
and external layouts, MAME will load a view that shows the message “No screens
|
||
attached to the system”.
|
||
* For each emulated screen, MAME will generate a view showing the screen at its
|
||
physical aspect ratio with rotation applied.
|
||
* For each emulated screen where the configured pixel aspect ratio doesn’t match
|
||
the physical aspect ratio, MAME will generate a view showing the screen at an
|
||
aspect ratio that produces square pixels, with rotation applied.
|
||
* If the system has a single emulated screen, MAME will generate a view showing
|
||
two copies of the screen image above each other with a small gap between them.
|
||
The upper copy will be rotated by 180 degrees. This view can be used in a
|
||
“cocktail table” cabinet for simultaneous two-player games, or alternating
|
||
play games that don’t automatically rotate the display for the second player.
|
||
The screen will be displayed at its physical aspect ratio, with rotation
|
||
applied.
|
||
* If the system has exactly two emulated screens, MAME will generate a view
|
||
showing the second screen above the first screen with a small gap between
|
||
them. The second screen will be rotated by 180 degrees. This view can be
|
||
used to play a dual-screen two-player game on a “cocktail table” cabinet with
|
||
a single screen. The screens will be displayed at their physical aspect
|
||
ratios, with rotation applied.
|
||
* If the system has exactly two emulated screens and no view in the internal or
|
||
external layouts shows all screens, or if the system has more than two
|
||
emulated screens, MAME will generate views with the screens arranged
|
||
horizontally from left to right and vertically from top to bottom, both with
|
||
and without small gaps between them. The screens will be displayed at
|
||
physical aspect ratio, with rotation applied.
|
||
* If the system has three or more emulated screens, MAME will generate views
|
||
tiling the screens in grid patterns, in both row-major (left-to-right then
|
||
top-to-bottom) and column-major (top-to-bottom then left-to-right) order.
|
||
Views are generated with and without gaps between the screens. The screens
|
||
will be displayed at physical aspect ratio, with rotation applied.
|
||
|
||
|
||
.. _layout-complay:
|
||
|
||
Using complay.py
|
||
----------------
|
||
|
||
The MAME source contains a Python script called ``complay.py``, found in the
|
||
``scripts/build`` subdirectory. This script is used as part of MAME’s build
|
||
process to reduce the size of data for internal layouts and convert it to a form
|
||
that can be built into the executable. However, it can also detect many common
|
||
layout file format errors, and generally provides better error messages than
|
||
MAME does when loading a layout file. Note that it doesn’t actually run the
|
||
whole layout engine, so it can’t detect errors like undefined element references
|
||
when parameters are used, or recursively nested groups. The ``complay.py``
|
||
script is compatible with both Python 2.7 and Python 3 interpreters.
|
||
|
||
The ``complay.py`` script takes three parameters – an input file name, an output
|
||
file name, and a base name for variables in the output:
|
||
|
||
**python scripts/build/complay.py** *<input>* [*<output>* [*<varname>*]]
|
||
|
||
The input file name is required. If no output file name is supplied,
|
||
``complay.py`` will parse and check the input, reporting any errors found,
|
||
without producing output. If no base variable name is provided, ``complay.py``
|
||
will generate one based on the input file name. This is not guaranteed to
|
||
produce valid identifiers. The exit status is 0 (zero) on success, 1 on an
|
||
error in the command invocation, 2 if error are found in the input file, or 3
|
||
in case of an I/O error. If an output file name is specified, the file will be
|
||
created/overwritten on success or removed on failure.
|
||
|
||
To check a layout file for common errors, run the script with the path to the
|
||
file no check and no output file name or base variable name. For example:
|
||
|
||
**python scripts/build/complay.py artwork/dino/default.lay**
|