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![]() ================================================================ My guess is that the tilemaps of this HW doesn't wrap-around at all, the rowscrolled tiles are supposed to go outside of the screen, but the limited area of the tilemaps (512x512) makes them to write inside of the screen again. I've seen that the Punch-Out driver has tilemap_draw_roz hooked up for remove the wrap-around, but isn't better to tie the wrap-around to a enable/disable flag? |
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build | ||
emu | ||
ldplayer | ||
lib | ||
mame | ||
osd | ||
tools | ||
version.c |