Go to file
wilbertpol 3c3db3c89d
msx1_cart.xml: Added 81 items (80 working). (#11085)
New working software list items
-------------------------------
Warroid (Japan, alt) [file-hunter]
Water Driver (Spain, alt) [file-hunter]
Senjou no Ookami (Japan, alt) [file-hunter]
Word Processor (United Kingdom) [file-hunter]
Yellow Submarine (Japan, Jast) [file-hunter]
Yie Ar Kung-Fu II - The Emperor Yie-Gah (Korea) [file-hunter]
Youkai Tantei Chimachima (Japan, alt) [file-hunter]
Yogoetamjeong (Korea) [file-hunter]
Youkai Yashiki (Japan, alt) [file-hunter]
Young Artist (Arab, v1.18) [file-hunter]
Chou Senshi Zaider - Battle of Peguss (Korea) [file hunter]
Zanac A.I. - 2nd Version (Japan, alt 2) [file-hunter]
Zenji (Japan, alt 1) [file-hunter]
Zexas Limited (Japan, alt 3) [file-hunter]
Westen House (English, v1.3.1) [santiontanon]
Westen House (Spanish, v1.3.1) [santiontanon]
Westen House (Portuguese, v1.3.1) [santiontanon]
Westen House (English, v1.3) [santiontanon]
Westen House (Spanish, v1.3) [santiontanon]
Westen House (English, v1.2) [santiontanon]
Where Is It? The Quest for the 10th Island [MSXDev]
Where Is It? The Quest for the 10th Island (proto) [JMeric]
Wing Warriors (Reprosoft) [file-hunter]
Wing Warriors (MSXDev) [MSXDev]
Witch Day (English, v1.2) [MSXDev]
Dia de Brujas (Spanish, v1.2) [MSXDev]
Witch Day (English, v1.0) [fiile-hunter]
Dia de Brujas (Spanish, v1.0) [file-hunter]
Witches [cobinee]
Word Invaders [MSXDev]
Wörd! (English, v1.1) [MSXDev]
Wörd! (Spanish, v1.1) [MSXDev]
Wörd! (Dutch, v1.1) [MSXDev]
Wörd! (Swedish, v1.1) [MSXDev]
Wörd! (English, v1.0) [file-hunter]
Wörd! (Spanish, v1.0) [file-hunter]
Wörd! (Dutch, v1.0) [file-hunter]
Wörd! (Swedish, v1.0) [file-hunter]
X0rz (v3) [MSXDev]
X0rz (v1) [MSXDev]
XOR 2021 [MSXDev]
XRacing (v1.0.5) [santiontanon]
XRacing (v1.0.4) [santiontanon]
XRacing (v1.0.3) [file-hunter]
XRacing (v1.0.2) [santiontanon]
XRacing (v1.0.1) [santiontanon]
XRacing (v1.0) [santiontanon]
XSpelunker (v1.4.3) [santiontanon]
XSpelunker (alt) [file-hunter]
XSpelunker (v1.4.2) [MSXDev]
XSpelunker (v1.4.1) [santiontanon]
XSpelunker (v1.4) [santiontanon]
XSpelunker (v1.3) [santiontanon]
XSpelunker (v1.2) [santiontanon]
XSpelunker (v1.1) [santiontanon]
XSpelunker (v1.0) [santiontanon]
Yab Yum (Netherlands, alt) [file-hunter]
Yab Yum (Netherlands, alt 2) [file-hunter]
Yahtzee [MSXDev]
Yazzie [RetroSouls]
Yazzie (alt, older?) [file-hunter]
Yazzie Remastered [MSXDev]
Z (English) [cobinee]
Z (Korean) [file-hunter]
Z2  (Japan) [cobinee]
z80Rogue [file-hunter]
ZERO and the Castle of Infinite Sadness (Matra) [file-hunter]
ZERO and the Castle of Infinite Sadness (MSXDev) [file-hunter]
ZERO and the Castle of Infinite Sadness (MSXDev, with bug) [file-hunter]
Zombie Calavera Prologue [file-hunter]
Zombie Incident (v1.2) [MSXDev]
Zombie Incident (v1.1) [file-hunter]
Zombie Incident (v1.0) [file-hunter]
Zombie Near (v1.1) [MSXDev]
Zombie Near (v1.0) [file-hunter]
Zone TNT [MSXDev]
Wild Cat (Japan, cas2crt conversion) [file-hunter]
Xadrez (Brazil, cas2crt conversion) [file-hunter]
XVM (Japan, flop2crt conversion) [file-hunter]
Zeta 2000 (Japan, cas2crt conversion) [file-hunter]


New NOT_WORKING software list additions
------------------------------------------
X & Y (Arab) [file-hunter]
2023-04-13 05:17:37 +10:00
.github Miscellaneous fixes and refactoring: 2023-01-28 08:16:53 +11:00
3rdparty PortAudio: sync to upstream GitHub revision 0e9b386a1053261340bc8bb32335484ef77b258b [R. Belmont, PortAudio team] 2023-04-01 19:03:31 -04:00
android-project Bump version to 0.253 2023-03-30 01:05:56 +11:00
artwork Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
attic multfish.cpp: Added documented game dumps from file outside of SRC tree (attic/multfish.ref) 2022-08-10 20:20:56 -04:00
benchmarks
bgfx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
ctrlr Input refactoring: 2023-02-18 06:18:45 +11:00
docs clifront.cpp: Changed -listbios to work more like -listslots, showing all BIOS options in a system. 2023-04-10 06:34:35 +10:00
doxygen
hash msx1_cart.xml: Added 81 items (80 working). (#11085) 2023-04-13 05:17:37 +10:00
hlsl Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
ini
keymaps housekeeping: Use proper SPDX ID for CC0 license. 2022-12-23 02:49:34 +11:00
language language/Czech: removed some obsolete outdated translations. 2023-03-26 05:52:48 +11:00
plugins -Improved some Lua APIs: 2023-04-07 06:20:40 +10:00
projects
regtests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
roms
samples
scripts Add device emulation of Dallas DS2430A 1-Wire EEPROM 2023-04-11 21:29:29 -04:00
src free220: Add devices, basic rendering 2023-04-12 17:48:25 +02:00
tests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
web Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
.editorconfig
.gitattributes
.gitignore
.travis.yml Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
CONTRIBUTING.md docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
COPYING Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
dist.mak
makefile Bump version to 0.253 2023-03-30 01:05:56 +11:00
README.md Miscellaneous cleanup: 2023-03-21 16:54:48 +11:00
uismall.bdf

MAME

Join the chat at https://gitter.im/mamedev/mame

Continuous integration build status:

OS/Compiler Status
Linux/clang and GCC CI (Linux)
Windows/MinGW GCC and clang CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation
BGFX Shaders Rebuild BGFX shaders

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.