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Aaron Giles 3d10a89945 Fix tilemap viewer. Tilemaps now use the bitmap's raw palette instead
of machine->pens to lookup RGB32 values if the palette is present (it
is on all screen bitmaps). Today these are identical, but it's part of
a long-term effort to move away from a global palette and allowing
each bitmap or screen to have their own if that is preferred.
2012-02-04 19:24:25 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Refactored the hlsl.txt documentation file to match current MAME commands (nw) 2011-11-13 03:54:52 +00:00
hash Various changes for Neo-Geo driver [Johnboy]: 2011-12-24 19:09:32 +00:00
hlsl HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
src Fix tilemap viewer. Tilemaps now use the bitmap's raw palette instead 2012-02-04 19:24:25 +00:00
.gitattributes First pass of cleaning up LDPLAYER to allow for building (nw) 2012-02-02 15:14:43 +00:00
makefile Add -Woverloaded-virtual to catch mismatched overloaded 2012-01-25 05:11:03 +00:00