mirror of
https://github.com/holub/mame
synced 2025-05-24 06:30:04 +03:00

Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
31 lines
762 B
C
31 lines
762 B
C
/***************************************************************************
|
|
|
|
uigfx.h
|
|
|
|
Internal graphics viewer.
|
|
|
|
Copyright Nicola Salmoria and the MAME Team.
|
|
Visit http://mamedev.org for licensing and usage restrictions.
|
|
|
|
***************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#ifndef __UIGFX_H__
|
|
#define __UIGFX_H__
|
|
|
|
|
|
|
|
/***************************************************************************
|
|
FUNCTION PROTOTYPES
|
|
***************************************************************************/
|
|
|
|
/* initialization */
|
|
void ui_gfx_init(running_machine &machine);
|
|
|
|
/* master handler */
|
|
UINT32 ui_gfx_ui_handler(running_machine &machine, render_container *container, UINT32 state);
|
|
|
|
|
|
#endif /* __UIGFX_H__ */
|