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Zoë Blade 44322992e5 Fix various typos
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commit 040fd169bfd6845b33d3f86fd66afb4a632605c6
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:24:30 2014 +0000

    Fix more typos in comments

commit 6121ae593008a574735427e047fdb7a16f4fa47f
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:20:37 2014 +0000

    Fix more typos

    Not all are in comments this time, but the vast majority are, and
    the rest are in printed text.  None are variable or constant names.

commit 84bc72573009bb46f5601f7257a7f7538f25cfc2
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:01:46 2014 +0000

    Fix some typos
2014-11-30 22:29:32 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs and what a fine horse it was 2014-10-26 02:00:27 +02:00
hash Fix various typos 2014-11-30 22:29:32 +00:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src Fix various typos 2014-11-30 22:29:32 +00:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore ignore inp directory (nw) 2014-10-29 18:21:49 +00:00
makefile Build fixes for Emscripten (nw) 2014-11-05 23:12:54 -08:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?