mame/src/osd/sdl/draw13.c
2014-09-01 22:38:35 +00:00

1199 lines
35 KiB
C

//============================================================
//
// draw13.c - SDL 2.0 drawing implementation
//
// Copyright (c) 1996-2014, Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
// SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================
// standard C headers
#include <math.h>
#include <stdio.h>
// MAME headers
#include "emu.h"
#include "options.h"
// standard SDL headers
#include "sdlinc.h"
// OSD headers
#include "osdsdl.h"
#include "window.h"
//============================================================
// DEBUGGING
//============================================================
//============================================================
// CONSTANTS
//============================================================
#define STAT_PIXEL_THRESHOLD (150*150)
enum
{
TEXTURE_TYPE_NONE,
TEXTURE_TYPE_PLAIN,
TEXTURE_TYPE_SURFACE
};
//============================================================
// MACROS
//============================================================
#define IS_OPAQUE(a) (a >= 1.0f)
#define IS_TRANSPARENT(a) (a < 0.0001f)
#define MAX4(a, b, c, d) MAX(a, MAX(b, MAX(c, d)))
#define MIN4(a, b, c, d) MIN(a, MIN(b, MIN(c, d)))
//============================================================
// TYPES
//============================================================
struct quad_setup_data
{
INT32 dudx, dvdx, dudy, dvdy;
INT32 startu, startv;
INT32 rotwidth, rotheight;
};
struct texture_info;
typedef void (*texture_copy_func)(texture_info *texture, const render_texinfo *texsource);
struct copy_info {
int src_fmt;
Uint32 dst_fmt;
int dst_bpp;
int rotate;
texture_copy_func func;
Uint32 bm_mask;
const char *srcname;
const char *dstname;
/* Statistics */
UINT64 pixel_count;
INT64 time;
int samples;
int perf;
/* list */
copy_info *next;
};
/* texture_info holds information about a texture */
struct texture_info
{
texture_info * next; // next texture in the list
HashT hash; // hash value for the texture (must be >= pointer size)
UINT32 flags; // rendering flags
render_texinfo texinfo; // copy of the texture info
int rawwidth, rawheight;// raw width/height of the texture
int format; // texture format
void *pixels; // pixels for the texture
int pitch;
int pixels_own; // do we own / allocated it ?
SDL_Texture *texture_id;
copy_info *copyinfo;
Uint32 sdl_access;
SDL_BlendMode sdl_blendmode;
quad_setup_data setup;
int is_rotated;
osd_ticks_t last_access;
};
/* sdl_info is the information about SDL for the current screen */
struct sdl_info
{
INT32 blittimer;
UINT32 extra_flags;
SDL_Renderer *sdl_renderer;
texture_info * texlist; // list of active textures
INT32 texture_max_width; // texture maximum width
INT32 texture_max_height; // texture maximum height
float last_hofs;
float last_vofs;
// resize information
UINT8 resize_pending;
UINT32 resize_width;
UINT32 resize_height;
// Stats
INT64 last_blit_time;
INT64 last_blit_pixels;
};
//============================================================
// PROTOTYPES
//============================================================
// core functions
static void drawsdl2_exit(void);
static void drawsdl2_attach(sdl_draw_info *info, sdl_window_info *window);
static int drawsdl2_window_create(sdl_window_info *window, int width, int height);
static void drawsdl2_window_resize(sdl_window_info *window, int width, int height);
static void drawsdl2_window_destroy(sdl_window_info *window);
static int drawsdl2_window_draw(sdl_window_info *window, UINT32 dc, int update);
static render_primitive_list &drawsdl2_window_get_primitives(sdl_window_info *window);
static void drawsdl2_destroy_all_textures(sdl_window_info *window);
static void drawsdl2_window_clear(sdl_window_info *window);
static int drawsdl2_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt);
static void drawsdl2_destroy_texture(sdl_info *sdl, texture_info *texture);
//============================================================
// Textures
//============================================================
static void texture_set_data(sdl_info *sdl, texture_info *texture, const render_texinfo *texsource, UINT32 flags);
static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, quad_setup_data *setup, UINT32 flags);
static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup);
static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim);
//============================================================
// TEXCOPY FUNCS
//============================================================
#include "blit13.h"
//============================================================
// STATIC VARIABLES
//============================================================
#define SDL_TEXFORMAT_LAST SDL_TEXFORMAT_PALETTE16A
#define BM_ALL (-1)
//( SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD)
#define texcopy_NULL NULL
#define ENTRY(a,b,c,d,f) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, BM_ALL, #a, #b, 0, 0, 0, 0}
#define ENTRY_BM(a,b,c,d,f,bm) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, bm, #a, #b, 0, 0, 0, 0}
#define ENTRY_LR(a,b,c,d,f) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, BM_ALL, #a, #b, 0, 0, 0, -1}
static copy_info blit_info_default[] =
{
/* no rotation */
ENTRY(ARGB32, ARGB8888, 4, 0, NULL),
ENTRY_LR(ARGB32, RGB888, 4, 0, argb32_rgb32),
/* Entry for primarily for directfb */
ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_ADD),
ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_MOD),
ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_NONE),
ENTRY(RGB32, ARGB8888, 4, 0, rgb32_argb32),
ENTRY(RGB32, RGB888, 4, 0, NULL),
ENTRY(RGB32_PALETTED, ARGB8888, 4, 0, rgb32pal_argb32),
ENTRY(RGB32_PALETTED, RGB888, 4, 0, rgb32pal_argb32),
ENTRY(YUY16, UYVY, 2, 0, NULL /* yuv16_uyvy*/),
ENTRY(YUY16, YUY2, 2, 0, yuv16_yuy2),
ENTRY(YUY16, YVYU, 2, 0, yuv16_yvyu),
ENTRY(YUY16, ARGB8888, 4, 0, yuv16_argb32),
ENTRY(YUY16, RGB888, 4, 0, yuv16pal_argb32),
ENTRY(YUY16_PALETTED, UYVY, 2, 0, yuv16pal_uyvy),
ENTRY(YUY16_PALETTED, YUY2, 2, 0, yuv16pal_yuy2),
ENTRY(YUY16_PALETTED, YVYU, 2, 0, yuv16pal_yvyu),
ENTRY(YUY16_PALETTED, ARGB8888, 4, 0, yuv16pal_argb32),
ENTRY(YUY16_PALETTED, RGB888, 4, 0, yuv16pal_argb32),
ENTRY(PALETTE16, ARGB8888, 4, 0, pal16_argb32),
ENTRY(PALETTE16, RGB888, 4, 0, pal16_argb32),
ENTRY(RGB15, RGB555, 2, 0, NULL /* rgb15_argb1555 */),
ENTRY(RGB15, ARGB1555, 2, 0, rgb15_argb1555),
ENTRY(RGB15, ARGB8888, 4, 0, rgb15_argb32),
ENTRY(RGB15, RGB888, 4, 0, rgb15_argb32),
ENTRY(RGB15_PALETTED, ARGB8888, 4, 0, rgb15pal_argb32),
ENTRY(RGB15_PALETTED, RGB888, 4, 0, rgb15pal_argb32),
ENTRY(PALETTE16A, ARGB8888, 4, 0, pal16a_argb32),
ENTRY(PALETTE16A, RGB888, 4, 0, pal16a_rgb32),
/* rotation */
ENTRY(ARGB32, ARGB8888, 4, 1, rot_argb32_argb32),
ENTRY_LR(ARGB32, RGB888, 4, 1, rot_argb32_rgb32),
/* Entry for primarily for directfb */
ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_ADD),
ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_MOD),
ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_NONE),
ENTRY(RGB32, ARGB8888, 4, 1, rot_rgb32_argb32),
ENTRY(RGB32, RGB888, 4, 1, rot_argb32_argb32),
ENTRY(RGB32_PALETTED, ARGB8888, 4, 1, rot_rgb32pal_argb32),
ENTRY(RGB32_PALETTED, RGB888, 4, 1, rot_rgb32pal_argb32),
ENTRY(YUY16, ARGB8888, 4, 1, rot_yuv16_argb32),
ENTRY(YUY16, RGB888, 4, 1, rot_yuv16_argb32),
ENTRY(YUY16_PALETTED, ARGB8888, 4, 1, rot_yuv16pal_argb32),
ENTRY(YUY16_PALETTED, RGB888, 4, 1, rot_yuv16pal_argb32),
ENTRY(PALETTE16, ARGB8888, 4, 1, rot_pal16_argb32),
ENTRY(PALETTE16, RGB888, 4, 1, rot_pal16_argb32),
ENTRY(RGB15, RGB555, 2, 1, rot_rgb15_argb1555),
ENTRY(RGB15, ARGB1555, 2, 1, rot_rgb15_argb1555),
ENTRY(RGB15, ARGB8888, 4, 1, rot_rgb15_argb32),
ENTRY(RGB15, RGB888, 4, 1, rot_rgb15_argb32),
ENTRY(RGB15_PALETTED, ARGB8888, 4, 1, rot_rgb15pal_argb32),
ENTRY(RGB15_PALETTED, RGB888, 4, 1, rot_rgb15pal_argb32),
ENTRY(PALETTE16A, ARGB8888, 4, 1, rot_pal16a_argb32),
ENTRY(PALETTE16A, RGB888, 4, 1, rot_pal16a_rgb32),
{ -1 },
};
static copy_info blit_info_16bpp[] =
{
/* no rotation */
ENTRY(PALETTE16, RGB555, 2, 0, pal16_argb1555),
ENTRY(PALETTE16, ARGB1555, 2, 0, pal16_argb1555),
ENTRY(RGB15_PALETTED, RGB555, 2, 0, rgb15pal_argb1555),
ENTRY(RGB15_PALETTED, ARGB1555, 2, 0, rgb15pal_argb1555),
/* rotation */
ENTRY(PALETTE16, RGB555, 2, 1, rot_pal16_argb1555),
ENTRY(PALETTE16, ARGB1555, 2, 1, rot_pal16_argb1555),
ENTRY(RGB15_PALETTED, RGB555, 2, 1, rot_rgb15pal_argb1555),
ENTRY(RGB15_PALETTED, ARGB1555, 2, 1, rot_rgb15pal_argb1555),
{ -1 },
};
static copy_info *blit_info[SDL_TEXFORMAT_LAST+1];
static struct
{
Uint32 format;
int status;
} fmt_support[30] = { { 0, 0 } };
//============================================================
// INLINES
//============================================================
INLINE float round_nearest(float f)
{
return floor(f + 0.5f);
}
INLINE HashT texture_compute_hash(const render_texinfo *texture, UINT32 flags)
{
return (HashT)texture->base ^ (flags & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK));
}
INLINE SDL_BlendMode map_blendmode(int blendmode)
{
switch (blendmode)
{
case BLENDMODE_NONE:
return SDL_BLENDMODE_NONE;
case BLENDMODE_ALPHA:
return SDL_BLENDMODE_BLEND;
case BLENDMODE_RGB_MULTIPLY:
return SDL_BLENDMODE_MOD;
case BLENDMODE_ADD:
return SDL_BLENDMODE_ADD;
default:
osd_printf_warning("Unknown Blendmode %d", blendmode);
}
return SDL_BLENDMODE_NONE;
}
INLINE void set_coloralphamode(SDL_Texture *texture_id, const render_color *color)
{
UINT32 sr = (UINT32)(255.0f * color->r);
UINT32 sg = (UINT32)(255.0f * color->g);
UINT32 sb = (UINT32)(255.0f * color->b);
UINT32 sa = (UINT32)(255.0f * color->a);
if (color->r >= 1.0f && color->g >= 1.0f && color->b >= 1.0f && IS_OPAQUE(color->a))
{
SDL_SetTextureColorMod(texture_id, 0xFF, 0xFF, 0xFF);
SDL_SetTextureAlphaMod(texture_id, 0xFF);
}
/* coloring-only case */
else if (IS_OPAQUE(color->a))
{
SDL_SetTextureColorMod(texture_id, sr, sg, sb);
SDL_SetTextureAlphaMod(texture_id, 0xFF);
}
/* alpha and/or coloring case */
else if (!IS_TRANSPARENT(color->a))
{
SDL_SetTextureColorMod(texture_id, sr, sg, sb);
SDL_SetTextureAlphaMod(texture_id, sa);
}
else
{
SDL_SetTextureColorMod(texture_id, 0xFF, 0xFF, 0xFF);
SDL_SetTextureAlphaMod(texture_id, 0x00);
}
}
INLINE void render_quad(sdl_info *sdl, texture_info *texture, render_primitive *prim, int x, int y)
{
SDL_Texture *texture_id;
SDL_Rect target_rect;
target_rect.x = x;
target_rect.y = y;
target_rect.w = round_nearest(prim->bounds.x1 - prim->bounds.x0);
target_rect.h = round_nearest(prim->bounds.y1 - prim->bounds.y0);
if (texture)
{
texture_id = texture->texture_id;
texture->copyinfo->time -= osd_ticks();
#if 0
if ((PRIMFLAG_GET_SCREENTEX(prim->flags)) && video_config.filter)
{
SDL_SetTextureScaleMode(texture->texture_id, DRAW2_SCALEMODE_BEST);
}
else
{
SDL_SetTextureScaleMode(texture->texture_id, DRAW2_SCALEMODE_NEAREST);
}
#endif
SDL_SetTextureBlendMode(texture_id, texture->sdl_blendmode);
set_coloralphamode(texture_id, &prim->color);
SDL_RenderCopy(sdl->sdl_renderer, texture_id, NULL, &target_rect);
texture->copyinfo->time += osd_ticks();
texture->copyinfo->pixel_count += MAX(STAT_PIXEL_THRESHOLD , (texture->rawwidth * texture->rawheight));
if (sdl->last_blit_pixels)
{
texture->copyinfo->time += (sdl->last_blit_time * (INT64) (texture->rawwidth * texture->rawheight)) / (INT64) sdl->last_blit_pixels;
}
texture->copyinfo->samples++;
texture->copyinfo->perf = ( texture->copyinfo->pixel_count * (osd_ticks_per_second()/1000)) / texture->copyinfo->time;
}
else
{
UINT32 sr = (UINT32)(255.0f * prim->color.r);
UINT32 sg = (UINT32)(255.0f * prim->color.g);
UINT32 sb = (UINT32)(255.0f * prim->color.b);
UINT32 sa = (UINT32)(255.0f * prim->color.a);
SDL_SetRenderDrawBlendMode(sdl->sdl_renderer, map_blendmode(PRIMFLAG_GET_BLENDMODE(prim->flags)));
SDL_SetRenderDrawColor(sdl->sdl_renderer, sr, sg, sb, sa);
SDL_RenderFillRect(sdl->sdl_renderer, &target_rect);
}
}
#if 0
static int RendererSupportsFormat(Uint32 format, Uint32 access, const char *sformat)
{
struct SDL_RendererInfo render_info;
int i;
SDL_GetRendererInfo(&render_info);
for (i=0; i < render_info.num_texture_formats; i++)
{
if (format == render_info.texture_formats[i])
return 1;
}
osd_printf_verbose("Pixelformat <%s> not supported\n", sformat);
return 0;
}
#else
static int RendererSupportsFormat(SDL_Renderer *renderer, Uint32 format, Uint32 access, const char *sformat)
{
int i;
SDL_Texture *texid;
for (i=0; fmt_support[i].format != 0; i++)
{
if (format == fmt_support[i].format)
{
return fmt_support[i].status;
}
}
/* not tested yet */
fmt_support[i].format = format;
fmt_support[i + 1].format = 0;
texid = SDL_CreateTexture(renderer, format, access, 16, 16);
if (texid)
{
fmt_support[i].status = 1;
SDL_DestroyTexture(texid);
return 1;
}
osd_printf_verbose("Pixelformat <%s> error %s \n", sformat, SDL_GetError());
osd_printf_verbose("Pixelformat <%s> not supported\n", sformat);
fmt_support[i].status = 0;
return 0;
}
#endif
//============================================================
// drawsdl2_init
//============================================================
static void add_list(copy_info **head, copy_info *element, Uint32 bm)
{
copy_info *newci = (copy_info *) osd_malloc(sizeof(copy_info));
*newci = *element;
newci->bm_mask = bm;
newci->next = *head;
*head = newci;
}
static void expand_copy_info(copy_info *list)
{
copy_info *bi;
for (bi = list; bi->src_fmt != -1; bi++)
{
if (bi->bm_mask == BM_ALL)
{
add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_NONE);
add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_ADD);
add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_MOD);
add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_BLEND);
}
else
add_list(&blit_info[bi->src_fmt], bi, bi->bm_mask);
}
}
int drawsdl2_init(running_machine &machine, sdl_draw_info *callbacks)
{
const char *stemp;
// fill in the callbacks
callbacks->exit = drawsdl2_exit;
callbacks->attach = drawsdl2_attach;
osd_printf_verbose("Using SDL native texturing driver (SDL 2.0+)\n");
expand_copy_info(blit_info_default);
//FIXME: -opengl16 should be -opengl -prefer16bpp
//if (video_config.prefer16bpp_tex)
expand_copy_info(blit_info_16bpp);
// Load the GL library now - else MT will fail
stemp = downcast<sdl_options &>(machine.options()).gl_lib();
if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) == 0)
stemp = NULL;
// No fatalerror here since not all video drivers support GL !
if (SDL_GL_LoadLibrary(stemp) != 0) // Load library (default for e==NULL
osd_printf_verbose("Warning: Unable to load opengl library: %s\n", stemp ? stemp : "<default>");
else
osd_printf_verbose("Loaded opengl shared library: %s\n", stemp ? stemp : "<default>");
return 0;
}
//============================================================
// drawsdl2_exit
//============================================================
static void drawsdl2_exit(void)
{
int i;
copy_info *bi, *freeme;
for (i = 0; i <= SDL_TEXFORMAT_LAST; i++)
for (bi = blit_info[i]; bi != NULL; )
{
if (bi->pixel_count)
osd_printf_verbose("%s -> %s %s blendmode 0x%02x, %d samples: %d KPixel/sec\n", bi->srcname, bi->dstname,
bi->rotate ? "rot" : "norot", bi->bm_mask, bi->samples,
(int) bi->perf);
freeme = bi;
bi = bi->next;
osd_free(freeme);
}
}
//============================================================
// drawsdl2_attach
//============================================================
static void drawsdl2_attach(sdl_draw_info *info, sdl_window_info *window)
{
// fill in the callbacks
window->create = drawsdl2_window_create;
window->resize = drawsdl2_window_resize;
window->get_primitives = drawsdl2_window_get_primitives;
window->draw = drawsdl2_window_draw;
window->destroy = drawsdl2_window_destroy;
window->destroy_all_textures = drawsdl2_destroy_all_textures;
window->clear = drawsdl2_window_clear;
window->xy_to_render_target = drawsdl2_xy_to_render_target;
}
//============================================================
// drawsdl2_window_create
//============================================================
static int drawsdl2_window_create(sdl_window_info *window, int width, int height)
{
// allocate memory for our structures
sdl_info *sdl = (sdl_info *) osd_malloc(sizeof(*sdl));
osd_printf_verbose("Enter drawsdl2_window_create\n");
memset(sdl, 0, sizeof(*sdl));
window->dxdata = sdl;
sdl->extra_flags = (window->fullscreen ?
SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE);
// create the SDL window
window->sdl_window = SDL_CreateWindow(window->title, SDL_WINDOWPOS_UNDEFINED_DISPLAY(window->monitor->handle), SDL_WINDOWPOS_UNDEFINED,
width, height, sdl->extra_flags);
if (window->fullscreen && video_config.switchres)
{
SDL_DisplayMode mode;
SDL_GetCurrentDisplayMode(window->monitor->handle, &mode);
mode.w = width;
mode.h = height;
if (window->refresh)
mode.refresh_rate = window->refresh;
if (window->depth)
{
switch (window->depth)
{
case 15:
mode.format = SDL_PIXELFORMAT_RGB555;
break;
case 16:
mode.format = SDL_PIXELFORMAT_RGB565;
break;
case 24:
mode.format = SDL_PIXELFORMAT_RGB24;
break;
case 32:
mode.format = SDL_PIXELFORMAT_RGB888;
break;
default:
osd_printf_warning("Ignoring depth %d\n", window->depth);
}
}
SDL_SetWindowDisplayMode(window->sdl_window, &mode); // Try to set mode
}
else
SDL_SetWindowDisplayMode(window->sdl_window, NULL); // Use desktop
// create renderer
if (video_config.waitvsync)
sdl->sdl_renderer = SDL_CreateRenderer(window->sdl_window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
else
sdl->sdl_renderer = SDL_CreateRenderer(window->sdl_window, -1, SDL_RENDERER_ACCELERATED);
if (!sdl->sdl_renderer)
{
fatalerror("Error on creating renderer: %s\n", SDL_GetError());
}
//SDL_SelectRenderer(window->sdl_window);
SDL_ShowWindow(window->sdl_window);
//SDL_SetWindowFullscreen(window->window_id, window->fullscreen);
SDL_RaiseWindow(window->sdl_window);
SDL_GetWindowSize(window->sdl_window, &window->width, &window->height);
sdl->blittimer = 3;
// in case any textures try to come up before these are validated,
// OpenGL guarantees all implementations can handle something this size.
sdl->texture_max_width = 64;
sdl->texture_max_height = 64;
SDL_RenderPresent(sdl->sdl_renderer);
osd_printf_verbose("Leave drawsdl2_window_create\n");
return 0;
}
//============================================================
// drawsdl2_window_resize
//============================================================
static void drawsdl2_window_resize(sdl_window_info *window, int width, int height)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
sdl->resize_pending = 1;
sdl->resize_height = height;
sdl->resize_width = width;
window->width = width;
window->height = height;
sdl->blittimer = 3;
}
//============================================================
// drawsdl_xy_to_render_target
//============================================================
static int drawsdl2_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
*xt = x - sdl->last_hofs;
*yt = y - sdl->last_vofs;
if (*xt<0 || *xt >= window->blitwidth)
return 0;
if (*yt<0 || *yt >= window->blitheight)
return 0;
return 1;
}
//============================================================
// drawsdl2_window_get_primitives
//============================================================
static render_primitive_list &drawsdl2_window_get_primitives(sdl_window_info *window)
{
if ((!window->fullscreen) || (video_config.switchres))
{
sdlwindow_blit_surface_size(window, window->width, window->height);
}
else
{
sdlwindow_blit_surface_size(window, window->monitor->center_width, window->monitor->center_height);
}
window->target->set_bounds(window->blitwidth, window->blitheight, sdlvideo_monitor_get_aspect(window->monitor));
return window->target->get_primitives();
}
//============================================================
// drawsdl2_window_draw
//============================================================
static int drawsdl2_window_draw(sdl_window_info *window, UINT32 dc, int update)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
render_primitive *prim;
texture_info *texture=NULL;
float vofs, hofs;
int blit_pixels = 0;
if (video_config.novideo)
{
return 0;
}
if (sdl->resize_pending)
{
SDL_SetWindowSize(window->sdl_window, sdl->resize_width, sdl->resize_height);
SDL_GetWindowSize(window->sdl_window, &window->width, &window->height);
sdl->resize_pending = 0;
SDL_RenderSetViewport(sdl->sdl_renderer, NULL);
}
//SDL_SelectRenderer(window->sdl_window);
if (sdl->blittimer > 0)
{
/* SDL Underlays need alpha = 0 ! */
SDL_SetRenderDrawBlendMode(sdl->sdl_renderer, SDL_BLENDMODE_NONE);
//SDL_SetRenderDrawColor(0,0,0,255);
SDL_SetRenderDrawColor(sdl->sdl_renderer, 0,0,0,0);
SDL_RenderFillRect(sdl->sdl_renderer, NULL);
sdl->blittimer--;
}
// compute centering parameters
vofs = hofs = 0.0f;
if (video_config.centerv || video_config.centerh)
{
int ch, cw;
if ((window->fullscreen) && (!video_config.switchres))
{
ch = window->monitor->center_height;
cw = window->monitor->center_width;
}
else
{
ch = window->height;
cw = window->width;
}
if (video_config.centerv)
{
vofs = (ch - window->blitheight) / 2.0f;
}
if (video_config.centerh)
{
hofs = (cw - window->blitwidth) / 2.0f;
}
}
sdl->last_hofs = hofs;
sdl->last_vofs = vofs;
window->primlist->acquire_lock();
// now draw
for (prim = window->primlist->first(); prim != NULL; prim = prim->next())
{
Uint8 sr, sg, sb, sa;
switch (prim->type)
{
case render_primitive::LINE:
sr = (int)(255.0f * prim->color.r);
sg = (int)(255.0f * prim->color.g);
sb = (int)(255.0f * prim->color.b);
sa = (int)(255.0f * prim->color.a);
SDL_SetRenderDrawBlendMode(sdl->sdl_renderer, map_blendmode(PRIMFLAG_GET_BLENDMODE(prim->flags)));
SDL_SetRenderDrawColor(sdl->sdl_renderer, sr, sg, sb, sa);
SDL_RenderDrawLine(sdl->sdl_renderer, prim->bounds.x0 + hofs, prim->bounds.y0 + vofs,
prim->bounds.x1 + hofs, prim->bounds.y1 + vofs);
break;
case render_primitive::QUAD:
texture = texture_update(window, prim);
if (texture)
blit_pixels += (texture->rawheight * texture->rawwidth);
render_quad(sdl, texture, prim,
round_nearest(hofs + prim->bounds.x0),
round_nearest(vofs + prim->bounds.y0));
break;
default:
throw emu_fatalerror("Unexpected render_primitive type\n");
}
}
window->primlist->release_lock();
sdl->last_blit_pixels = blit_pixels;
sdl->last_blit_time = -osd_ticks();
SDL_RenderPresent(sdl->sdl_renderer);
sdl->last_blit_time += osd_ticks();
return 0;
}
//============================================================
// drawsdl2_window_clear
//============================================================
static void drawsdl2_window_clear(sdl_window_info *window)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
sdl->blittimer = 2;
}
//============================================================
// drawsdl2_window_destroy
//============================================================
static void drawsdl2_window_destroy(sdl_window_info *window)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
// skip if nothing
if (sdl == NULL)
return;
// free the memory in the window
drawsdl2_destroy_all_textures(window);
SDL_DestroyWindow(window->sdl_window);
osd_free(sdl);
window->dxdata = NULL;
}
//============================================================
// texture handling
//============================================================
//============================================================
// texture_compute_size and type
//============================================================
static copy_info *texture_compute_size_type(SDL_Renderer *renderer, const render_texinfo *texsource, texture_info *texture, UINT32 flags)
{
copy_info *bi;
copy_info *result = NULL;
int maxperf = 0;
//int bm = PRIMFLAG_GET_BLENDMODE(flags);
for (bi = blit_info[texture->format]; bi != NULL; bi = bi->next)
{
if ((texture->is_rotated == bi->rotate)
&& (texture->sdl_blendmode == bi->bm_mask))
{
if (RendererSupportsFormat(renderer, bi->dst_fmt, texture->sdl_access, bi->dstname))
{
if (bi->perf == 0)
return bi;
else if (bi->perf > (maxperf * 102) / 100)
{
result = bi;
maxperf = bi->perf;
}
}
}
}
if (result)
return result;
/* try last resort handlers */
for (bi = blit_info[texture->format]; bi != NULL; bi = bi->next)
{
if ((texture->is_rotated == bi->rotate)
&& (texture->sdl_blendmode == bi->bm_mask))
if (RendererSupportsFormat(renderer, bi->dst_fmt, texture->sdl_access, bi->dstname))
return bi;
}
//FIXME: crash implement a -do nothing handler */
return NULL;
}
//============================================================
// texture_create
//============================================================
static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, quad_setup_data *setup, UINT32 flags)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
texture_info *texture;
// allocate a new texture
texture = (texture_info *) osd_malloc(sizeof(*texture));
memset(texture, 0, sizeof(*texture));
// fill in the core data
texture->hash = texture_compute_hash(texsource, flags);
texture->flags = flags;
texture->texinfo = *texsource;
texture->texinfo.seqid = -1; // force set data
texture->is_rotated = FALSE;
texture->setup = *setup;
texture->sdl_blendmode = map_blendmode(PRIMFLAG_GET_BLENDMODE(flags));
switch (PRIMFLAG_GET_TEXFORMAT(flags))
{
case TEXFORMAT_ARGB32:
texture->format = SDL_TEXFORMAT_ARGB32;
break;
case TEXFORMAT_RGB32:
texture->format = texsource->palette ? SDL_TEXFORMAT_RGB32_PALETTED : SDL_TEXFORMAT_RGB32;
break;
case TEXFORMAT_PALETTE16:
texture->format = SDL_TEXFORMAT_PALETTE16;
break;
case TEXFORMAT_PALETTEA16:
texture->format = SDL_TEXFORMAT_PALETTE16A;
break;
case TEXFORMAT_YUY16:
texture->format = texsource->palette ? SDL_TEXFORMAT_YUY16_PALETTED : SDL_TEXFORMAT_YUY16;
break;
default:
osd_printf_error("Unknown textureformat %d\n", PRIMFLAG_GET_TEXFORMAT(flags));
}
texture->rawwidth = texsource->width;
texture->rawheight = texsource->height;
if (setup->rotwidth != texture->rawwidth || setup->rotheight != texture->rawheight
|| setup->dudx < 0 )
texture->is_rotated = TRUE;
else
texture->is_rotated = FALSE;
//texture->sdl_access = SDL_TEXTUREACCESS_STATIC;
texture->sdl_access = SDL_TEXTUREACCESS_STREAMING;
// Watch out for 0x0 textures ...
if (!texture->setup.rotwidth || !texture->setup.rotheight)
osd_printf_warning("Trying to create texture with zero dim\n");
// compute the size
texture->copyinfo = texture_compute_size_type(sdl->sdl_renderer, texsource, texture, flags);
texture->texture_id = SDL_CreateTexture(sdl->sdl_renderer, texture->copyinfo->dst_fmt, texture->sdl_access,
texture->setup.rotwidth, texture->setup.rotheight);
if (!texture->texture_id)
osd_printf_error("Error creating texture: %d x %d, pixelformat %s error: %s\n", texture->setup.rotwidth, texture->setup.rotheight,
texture->copyinfo->dstname, SDL_GetError());
if ( (texture->copyinfo->func != NULL) && (texture->sdl_access == SDL_TEXTUREACCESS_STATIC))
{
texture->pixels = osd_malloc_array(texture->setup.rotwidth * texture->setup.rotheight * texture->copyinfo->dst_bpp);
texture->pixels_own=TRUE;
}
/* add us to the texture list */
texture->next = sdl->texlist;
sdl->texlist = texture;
texture->last_access = osd_ticks();
return texture;
}
//============================================================
// texture_set_data
//============================================================
static void texture_set_data(sdl_info *sdl, texture_info *texture, const render_texinfo *texsource, UINT32 flags)
{
texture->copyinfo->time -= osd_ticks();
if (texture->sdl_access == SDL_TEXTUREACCESS_STATIC)
{
if ( texture->copyinfo->func )
{
texture->pitch = texture->setup.rotwidth * texture->copyinfo->dst_bpp;
texture->copyinfo->func(texture, texsource);
}
else
{
texture->pixels = texsource->base;
texture->pitch = texture->texinfo.rowpixels * texture->copyinfo->dst_bpp;
}
SDL_UpdateTexture(texture->texture_id, NULL, texture->pixels, texture->pitch);
}
else
{
SDL_LockTexture(texture->texture_id, NULL, (void **) &texture->pixels, &texture->pitch);
if ( texture->copyinfo->func )
texture->copyinfo->func(texture, texsource);
else
{
UINT8 *src = (UINT8 *) texsource->base;
UINT8 *dst = (UINT8 *) texture->pixels;
int spitch = texsource->rowpixels * texture->copyinfo->dst_bpp;
int num = texsource->width * texture->copyinfo->dst_bpp;
int h = texsource->height;
while (h--) {
memcpy(dst, src, num);
src += spitch;
dst += texture->pitch;
}
}
SDL_UnlockTexture(texture->texture_id);
}
texture->copyinfo->time += osd_ticks();
}
//============================================================
// compute rotation setup
//============================================================
static void compute_setup(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup, int flags)
{
const render_quad_texuv *texcoords = &prim->texcoords;
int texwidth = prim->texture.width;
int texheight = prim->texture.height;
float fdudx, fdvdx, fdudy, fdvdy;
float width, height;
float fscale;
/* determine U/V deltas */
if ((PRIMFLAG_GET_SCREENTEX(flags)))
fscale = (float) video_config.prescale;
else
fscale = 1.0f;
fdudx = (texcoords->tr.u - texcoords->tl.u) / fscale; // a a11
fdvdx = (texcoords->tr.v - texcoords->tl.v) / fscale; // c a21
fdudy = (texcoords->bl.u - texcoords->tl.u) / fscale; // b a12
fdvdy = (texcoords->bl.v - texcoords->tl.v) / fscale; // d a22
/* compute start and delta U,V coordinates now */
setup->dudx = round_nearest(65536.0f * fdudx);
setup->dvdx = round_nearest(65536.0f * fdvdx);
setup->dudy = round_nearest(65536.0f * fdudy);
setup->dvdy = round_nearest(65536.0f * fdvdy);
setup->startu = round_nearest(65536.0f * (float) texwidth * texcoords->tl.u);
setup->startv = round_nearest(65536.0f * (float) texheight * texcoords->tl.v);
/* clamp to integers */
width = fabs((fdudx * (float) (texwidth) + fdvdx * (float) (texheight)) * fscale * fscale);
height = fabs((fdudy * (float)(texwidth) + fdvdy * (float) (texheight)) * fscale * fscale);
setup->rotwidth = width;
setup->rotheight = height;
setup->startu += (setup->dudx + setup->dudy) / 2;
setup->startv += (setup->dvdx + setup->dvdy) / 2;
}
//============================================================
// texture_find
//============================================================
static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup)
{
HashT texhash = texture_compute_hash(&prim->texture, prim->flags);
texture_info *texture;
osd_ticks_t now = osd_ticks();
// find a match
for (texture = sdl->texlist; texture != NULL; )
if (texture->hash == texhash &&
texture->texinfo.base == prim->texture.base &&
texture->texinfo.width == prim->texture.width &&
texture->texinfo.height == prim->texture.height &&
texture->texinfo.rowpixels == prim->texture.rowpixels &&
texture->setup.dudx == setup->dudx &&
texture->setup.dvdx == setup->dvdx &&
texture->setup.dudy == setup->dudy &&
texture->setup.dvdy == setup->dvdy &&
((texture->flags ^ prim->flags) & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK)) == 0)
{
/* would we choose another blitter ? */
if ((texture->copyinfo->samples & 0x1f) == 0x1f)
{
if (texture->copyinfo != texture_compute_size_type(sdl->sdl_renderer, &texture->texinfo, texture, prim->flags))
return NULL;
#if 0
else
{
/* reset stats */
texture->copyinfo->samples = 0;
texture->copyinfo->time = 0;
texture->copyinfo->pixel_count = 0;
}
#endif
}
texture->last_access = now;
return texture;
}
else
{
/* free resources not needed any longer? */
texture_info *expire = texture;
texture = texture->next;
if (now - expire->last_access > osd_ticks_per_second())
drawsdl2_destroy_texture(sdl, expire);
}
// nothing found
return NULL;
}
//============================================================
// texture_update
//============================================================
static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
quad_setup_data setup;
texture_info *texture;
compute_setup(sdl, prim, &setup, prim->flags);
texture = texture_find(sdl, prim, &setup);
// if we didn't find one, create a new texture
if (texture == NULL && prim->texture.base != NULL)
{
texture = texture_create(window, &prim->texture, &setup, prim->flags);
}
if (texture != NULL)
{
if (prim->texture.base != NULL && texture->texinfo.seqid != prim->texture.seqid)
{
texture->texinfo.seqid = prim->texture.seqid;
// if we found it, but with a different seqid, copy the data
texture_set_data(sdl, texture, &prim->texture, prim->flags);
}
}
return texture;
}
static void drawsdl2_destroy_texture(sdl_info *sdl, texture_info *texture)
{
texture_info *p;
SDL_DestroyTexture(texture->texture_id);
if ( texture->pixels_own )
{
osd_free(texture->pixels);
texture->pixels=NULL;
texture->pixels_own=FALSE;
}
for (p=sdl->texlist; p != NULL; p = p->next)
if (p->next == texture)
break;
if (p == NULL)
sdl->texlist = NULL;
else
p->next = texture->next;
osd_free(texture);
}
static void drawsdl2_destroy_all_textures(sdl_window_info *window)
{
sdl_info *sdl = (sdl_info *) window->dxdata;
texture_info *next_texture=NULL, *texture = NULL;
int lock=FALSE;
if (sdl == NULL)
return;
if(window->primlist)
{
lock=TRUE;
window->primlist->acquire_lock();
}
texture = sdl->texlist;
while (texture)
{
next_texture = texture->next;
drawsdl2_destroy_texture(sdl, texture);
texture = next_texture;
}
if (lock)
window->primlist->release_lock();
}