mirror of
https://github.com/holub/mame
synced 2025-05-21 05:08:54 +03:00
1081 lines
37 KiB
C
1081 lines
37 KiB
C
/*********************************************************************
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uigfx.c
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Internal graphics viewer.
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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*********************************************************************/
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#include "ui.h"
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#include "uiinput.h"
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#include "render.h"
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#include "rendfont.h"
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#include "rendutil.h"
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#include "uigfx.h"
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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typedef struct _ui_gfx_state ui_gfx_state;
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struct _ui_gfx_state
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{
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UINT8 mode; /* which mode are we in? */
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/* intermediate bitmaps */
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UINT8 bitmap_dirty; /* is the bitmap dirty? */
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bitmap_t * bitmap; /* bitmap for drawing gfx and tilemaps */
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render_texture *texture; /* texture for rendering the above bitmap */
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/* palette-specific data */
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struct
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{
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int which; /* which subset (palette or colortable)? */
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int offset; /* current offset of top,left item */
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int count; /* number of items per row */
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} palette;
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/* graphics-viewer-specific data */
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struct
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{
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int set; /* which set is visible */
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int offset[MAX_GFX_ELEMENTS]; /* current offset of top,left item */
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int color[MAX_GFX_ELEMENTS]; /* current color selected */
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int count[MAX_GFX_ELEMENTS]; /* number of items per row */
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UINT8 rotate[MAX_GFX_ELEMENTS]; /* current rotation (orientation) value */
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} gfxset;
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/* tilemap-viewer-specific data */
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struct
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{
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int which; /* which tilemap are we viewing? */
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int xoffs; /* current X offset */
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int yoffs; /* current Y offset */
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int zoom; /* zoom factor */
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UINT8 rotate; /* current rotation (orientation) value */
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} tilemap;
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};
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/***************************************************************************
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GLOBAL VARIABLES
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***************************************************************************/
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static ui_gfx_state ui_gfx;
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/***************************************************************************
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FUNCTION PROTOTYPES
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***************************************************************************/
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static void ui_gfx_exit(running_machine *machine);
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/* palette handling */
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static void palette_handle_keys(running_machine *machine, ui_gfx_state *state);
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static void palette_handler(running_machine *machine, ui_gfx_state *state);
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/* graphics set handling */
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static void gfxset_handle_keys(running_machine *machine, ui_gfx_state *state, int xcells, int ycells);
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static void gfxset_draw_item(running_machine *machine, const gfx_element *gfx, int index, bitmap_t *bitmap, int dstx, int dsty, int color, int rotate);
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static void gfxset_update_bitmap(running_machine *machine, ui_gfx_state *state, int xcells, int ycells, gfx_element *gfx);
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static void gfxset_handler(running_machine *machine, ui_gfx_state *state);
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/* tilemap handling */
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static void tilemap_handle_keys(running_machine *machine, ui_gfx_state *state, int viswidth, int visheight);
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static void tilemap_update_bitmap(running_machine *machine, ui_gfx_state *state, int width, int height);
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static void tilemap_handler(running_machine *machine, ui_gfx_state *state);
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/***************************************************************************
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CORE IMPLEMENTATION
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***************************************************************************/
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/*-------------------------------------------------
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ui_gfx_init - initialize the menu system
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-------------------------------------------------*/
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void ui_gfx_init(running_machine *machine)
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{
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ui_gfx_state *state = &ui_gfx;
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int gfx;
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/* make sure we clean up after ourselves */
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add_exit_callback(machine, ui_gfx_exit);
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/* initialize our global state */
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memset(state, 0, sizeof(*state));
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/* set up the palette state */
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state->palette.count = 16;
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/* set up the graphics state */
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for (gfx = 0; gfx < MAX_GFX_ELEMENTS; gfx++)
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{
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state->gfxset.rotate[gfx] = machine->gamedrv->flags & ORIENTATION_MASK;
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state->gfxset.count[gfx] = 16;
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}
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/* set up the tilemap state */
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state->tilemap.rotate = machine->gamedrv->flags & ORIENTATION_MASK;
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}
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/*-------------------------------------------------
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ui_gfx_exit - clean up after ourselves
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-------------------------------------------------*/
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static void ui_gfx_exit(running_machine *machine)
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{
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/* free the texture */
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if (ui_gfx.texture != NULL)
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render_texture_free(ui_gfx.texture);
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ui_gfx.texture = NULL;
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/* free the bitmap */
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if (ui_gfx.bitmap != NULL)
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bitmap_free(ui_gfx.bitmap);
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ui_gfx.bitmap = NULL;
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}
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/*-------------------------------------------------
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ui_gfx_ui_handler - primary UI handler
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-------------------------------------------------*/
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UINT32 ui_gfx_ui_handler(running_machine *machine, UINT32 uistate)
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{
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ui_gfx_state *state = &ui_gfx;
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/* if we have nothing, implicitly cancel */
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if (machine->config->total_colors == 0 && machine->colortable == NULL && machine->gfx[0] == NULL && tilemap_count(machine) == 0)
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goto cancel;
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/* if we're not paused, mark the bitmap dirty */
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if (!mame_is_paused(machine))
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state->bitmap_dirty = TRUE;
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/* switch off the state to display something */
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again:
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switch (state->mode)
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{
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case 0:
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/* if we have a palette, display it */
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if (machine->config->total_colors > 0)
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{
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palette_handler(machine, state);
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break;
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}
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/* fall through...*/
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state->mode++;
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case 1:
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/* if we have graphics sets, display them */
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if (machine->gfx[0] != NULL)
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{
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gfxset_handler(machine, state);
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break;
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}
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/* fall through...*/
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state->mode++;
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case 2:
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/* if we have tilemaps, display them */
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if (tilemap_count(machine) > 0)
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{
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tilemap_handler(machine, state);
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break;
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}
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state->mode = 0;
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goto again;
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}
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/* handle keys */
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if (ui_input_pressed(machine, IPT_UI_SELECT))
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{
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state->mode = (state->mode + 1) % 3;
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state->bitmap_dirty = TRUE;
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}
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if (ui_input_pressed(machine, IPT_UI_PAUSE))
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mame_pause(machine, !mame_is_paused(machine));
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if (ui_input_pressed(machine, IPT_UI_CANCEL) || ui_input_pressed(machine, IPT_UI_SHOW_GFX))
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goto cancel;
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return uistate;
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cancel:
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if (!uistate)
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mame_pause(machine, FALSE);
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state->bitmap_dirty = TRUE;
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return UI_HANDLER_CANCEL;
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}
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/***************************************************************************
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PALETTE VIEWER
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***************************************************************************/
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/*-------------------------------------------------
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palette_handler - handler for the palette
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viewer
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-------------------------------------------------*/
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static void palette_handler(running_machine *machine, ui_gfx_state *state)
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{
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int total = state->palette.which ? colortable_palette_get_size(machine->colortable) : machine->config->total_colors;
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const char *title = state->palette.which ? "COLORTABLE" : "PALETTE";
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const rgb_t *raw_color = palette_entry_list_raw(machine->palette);
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render_font *ui_font = ui_get_font();
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float cellwidth, cellheight;
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float chwidth, chheight;
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float titlewidth;
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float x0, y0;
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render_bounds cellboxbounds;
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render_bounds boxbounds;
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int x, y, skip;
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/* add a half character padding for the box */
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chheight = ui_get_line_height();
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chwidth = render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), '0');
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boxbounds.x0 = 0.0f + 0.5f * chwidth;
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boxbounds.x1 = 1.0f - 0.5f * chwidth;
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boxbounds.y0 = 0.0f + 0.5f * chheight;
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boxbounds.y1 = 1.0f - 0.5f * chheight;
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/* the character cell box bounds starts a half character in from the box */
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cellboxbounds = boxbounds;
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cellboxbounds.x0 += 0.5f * chwidth;
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cellboxbounds.x1 -= 0.5f * chwidth;
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cellboxbounds.y0 += 0.5f * chheight;
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cellboxbounds.y1 -= 0.5f * chheight;
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/* add space on the left for 5 characters of text, plus a half character of padding */
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cellboxbounds.x0 += 5.5f * chwidth;
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/* add space on the top for a title, a half line of padding, a header, and another half line */
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cellboxbounds.y0 += 3.0f * chheight;
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/* figure out the title and expand the outer box to fit */
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titlewidth = render_font_get_string_width(ui_font, chheight, render_get_ui_aspect(), title);
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x0 = 0.0f;
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if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
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x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));
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/* go ahead and draw the outer box now */
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ui_draw_outlined_box(boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);
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/* draw the title */
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x0 = 0.5f - 0.5f * titlewidth;
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y0 = boxbounds.y0 + 0.5f * chheight;
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for (x = 0; title[x] != 0; x++)
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{
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render_ui_add_char(x0, y0, chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, title[x]);
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x0 += render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), title[x]);
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}
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/* compute the cell size */
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cellwidth = (cellboxbounds.x1 - cellboxbounds.x0) / (float)state->palette.count;
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cellheight = (cellboxbounds.y1 - cellboxbounds.y0) / (float)state->palette.count;
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/* draw the top column headers */
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skip = (int)(chwidth / cellwidth);
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for (x = 0; x < state->palette.count; x += 1 + skip)
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{
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x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
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y0 = boxbounds.y0 + 2.0f * chheight;
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render_ui_add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, "0123456789ABCDEF"[x & 0xf]);
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/* if we're skipping, draw a point between the character and the box to indicate which */
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/* one it's referring to */
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if (skip != 0)
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render_ui_add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + cellboxbounds.y0), UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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}
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/* draw the side column headers */
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skip = (int)(chheight / cellheight);
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for (y = 0; y < state->palette.count; y += 1 + skip)
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/* only display if there is data to show */
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if (state->palette.offset + y * state->palette.count < total)
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{
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char buffer[10];
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/* if we're skipping, draw a point between the character and the box to indicate which */
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/* one it's referring to */
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x0 = boxbounds.x0 + 5.5f * chwidth;
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y0 = boxbounds.y0 + 3.5f * chheight + (float)y * cellheight;
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if (skip != 0)
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render_ui_add_point(0.5f * (x0 + cellboxbounds.x0), y0 + 0.5f * cellheight, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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/* draw the row header */
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sprintf(buffer, "%5X", state->palette.offset + y * state->palette.count);
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for (x = 4; x >= 0; x--)
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{
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x0 -= render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), buffer[x]);
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render_ui_add_char(x0, y0 + 0.5f * (cellheight - chheight), chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, buffer[x]);
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}
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}
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/* now add the rectangles for the colors */
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for (y = 0; y < state->palette.count; y++)
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for (x = 0; x < state->palette.count; x++)
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{
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int index = state->palette.offset + y * state->palette.count + x;
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if (index < total)
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{
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pen_t pen = state->palette.which ? colortable_palette_get_color(machine->colortable, index) : raw_color[index];
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render_ui_add_rect(cellboxbounds.x0 + x * cellwidth, cellboxbounds.y0 + y * cellheight,
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cellboxbounds.x0 + (x + 1) * cellwidth, cellboxbounds.y0 + (y + 1) * cellheight,
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0xff000000 | pen, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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}
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}
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/* handle keys */
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palette_handle_keys(machine, state);
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}
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/*-------------------------------------------------
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palette_handler - handle key inputs for the
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palette viewer
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-------------------------------------------------*/
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static void palette_handle_keys(running_machine *machine, ui_gfx_state *state)
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{
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int rowcount, screencount;
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int total;
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/* handle zoom (minus,plus) */
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if (ui_input_pressed(machine, IPT_UI_ZOOM_OUT))
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state->palette.count /= 2;
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if (ui_input_pressed(machine, IPT_UI_ZOOM_IN))
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state->palette.count *= 2;
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/* clamp within range */
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if (state->palette.count <= 4)
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state->palette.count = 4;
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if (state->palette.count > 64)
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state->palette.count = 64;
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/* handle colormap selection (open bracket,close bracket) */
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if (ui_input_pressed(machine, IPT_UI_PREV_GROUP))
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state->palette.which--;
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if (ui_input_pressed(machine, IPT_UI_NEXT_GROUP))
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state->palette.which++;
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/* clamp within range */
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if (state->palette.which < 0)
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state->palette.which = 1;
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if (state->palette.which > (int)(machine->colortable != NULL))
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state->palette.which = (int)(machine->colortable != NULL);
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/* cache some info in locals */
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total = state->palette.which ? colortable_palette_get_size(machine->colortable) : machine->config->total_colors;
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/* determine number of entries per row and total */
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rowcount = state->palette.count;
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screencount = rowcount * rowcount;
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/* handle keyboard navigation */
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if (ui_input_pressed_repeat(machine, IPT_UI_UP, 4))
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state->palette.offset -= rowcount;
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if (ui_input_pressed_repeat(machine, IPT_UI_DOWN, 4))
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state->palette.offset += rowcount;
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if (ui_input_pressed_repeat(machine, IPT_UI_PAGE_UP, 6))
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state->palette.offset -= screencount;
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if (ui_input_pressed_repeat(machine, IPT_UI_PAGE_DOWN, 6))
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state->palette.offset += screencount;
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if (ui_input_pressed_repeat(machine, IPT_UI_HOME, 4))
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state->palette.offset = 0;
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if (ui_input_pressed_repeat(machine, IPT_UI_END, 4))
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state->palette.offset = total;
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/* clamp within range */
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if (state->palette.offset + screencount > ((total + rowcount - 1) / rowcount) * rowcount)
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state->palette.offset = ((total + rowcount - 1) / rowcount) * rowcount - screencount;
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if (state->palette.offset < 0)
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state->palette.offset = 0;
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}
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/***************************************************************************
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GRAPHICS VIEWER
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***************************************************************************/
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/*-------------------------------------------------
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gfxset_handler - handler for the graphics
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viewer
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-------------------------------------------------*/
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static void gfxset_handler(running_machine *machine, ui_gfx_state *state)
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{
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render_font *ui_font = ui_get_font();
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int set = state->gfxset.set;
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gfx_element *gfx = machine->gfx[set];
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float fullwidth, fullheight;
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float cellwidth, cellheight;
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float chwidth, chheight;
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float titlewidth;
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//float cellaspect;
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float x0, y0;
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render_bounds cellboxbounds;
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render_bounds boxbounds;
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int cellboxwidth, cellboxheight;
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int targwidth, targheight;
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int cellxpix, cellypix;
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int xcells, ycells;
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int pixelscale = 0;
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int x, y, skip;
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char title[100];
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/* get the bounds of our target */
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render_target_get_bounds(render_get_ui_target(), &targwidth, &targheight, NULL);
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/* add a half character padding for the box */
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chheight = ui_get_line_height();
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chwidth = render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), '0');
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boxbounds.x0 = 0.0f + 0.5f * chwidth;
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boxbounds.x1 = 1.0f - 0.5f * chwidth;
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boxbounds.y0 = 0.0f + 0.5f * chheight;
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boxbounds.y1 = 1.0f - 0.5f * chheight;
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/* the character cell box bounds starts a half character in from the box */
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cellboxbounds = boxbounds;
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cellboxbounds.x0 += 0.5f * chwidth;
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cellboxbounds.x1 -= 0.5f * chwidth;
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cellboxbounds.y0 += 0.5f * chheight;
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cellboxbounds.y1 -= 0.5f * chheight;
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/* add space on the left for 5 characters of text, plus a half character of padding */
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cellboxbounds.x0 += 5.5f * chwidth;
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/* add space on the top for a title, a half line of padding, a header, and another half line */
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cellboxbounds.y0 += 3.0f * chheight;
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/* convert back to pixels */
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cellboxwidth = (cellboxbounds.x1 - cellboxbounds.x0) * (float)targwidth;
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cellboxheight = (cellboxbounds.y1 - cellboxbounds.y0) * (float)targheight;
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/* compute the number of source pixels in a cell */
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cellxpix = 1 + ((state->gfxset.rotate[state->gfxset.set] & ORIENTATION_SWAP_XY) ? gfx->height : gfx->width);
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cellypix = 1 + ((state->gfxset.rotate[state->gfxset.set] & ORIENTATION_SWAP_XY) ? gfx->width : gfx->height);
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/* compute the largest pixel scale factor that still fits */
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xcells = state->gfxset.count[set];
|
|
while (xcells > 1)
|
|
{
|
|
pixelscale = (cellboxwidth / xcells) / cellxpix;
|
|
if (pixelscale != 0)
|
|
break;
|
|
xcells--;
|
|
}
|
|
|
|
/* worst case, we need a pixel scale of 1 */
|
|
pixelscale = MAX(1, pixelscale);
|
|
|
|
/* in the Y direction, we just display as many as we can */
|
|
ycells = cellboxheight / (pixelscale * cellypix);
|
|
|
|
/* now determine the actual cellbox size */
|
|
cellboxwidth = MIN(cellboxwidth, xcells * pixelscale * cellxpix);
|
|
cellboxheight = MIN(cellboxheight, ycells * pixelscale * cellypix);
|
|
|
|
/* compute the size of a single cell at this pixel scale factor, as well as the aspect ratio */
|
|
cellwidth = (cellboxwidth / (float)xcells) / (float)targwidth;
|
|
cellheight = (cellboxheight / (float)ycells) / (float)targheight;
|
|
//cellaspect = cellwidth / cellheight;
|
|
|
|
/* working from the new width/height, recompute the boxbounds */
|
|
fullwidth = (float)cellboxwidth / (float)targwidth + 6.5f * chwidth;
|
|
fullheight = (float)cellboxheight / (float)targheight + 4.0f * chheight;
|
|
|
|
/* recompute boxbounds from this */
|
|
boxbounds.x0 = (1.0f - fullwidth) * 0.5f;
|
|
boxbounds.x1 = boxbounds.x0 + fullwidth;
|
|
boxbounds.y0 = (1.0f - fullheight) * 0.5f;
|
|
boxbounds.y1 = boxbounds.y0 + fullheight;
|
|
|
|
/* figure out the title and expand the outer box to fit */
|
|
for (x = 0; x < MAX_GFX_ELEMENTS && machine->gfx[x] != NULL; x++) ;
|
|
sprintf(title, "GFX %d/%d %dx%d COLOR %X", state->gfxset.set, x - 1, gfx->width, gfx->height, state->gfxset.color[set]);
|
|
titlewidth = render_font_get_string_width(ui_font, chheight, render_get_ui_aspect(), title);
|
|
x0 = 0.0f;
|
|
if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
|
|
x0 = boxbounds.x0 - (0.5f - 0.5f * (titlewidth + chwidth));
|
|
|
|
/* go ahead and draw the outer box now */
|
|
ui_draw_outlined_box(boxbounds.x0 - x0, boxbounds.y0, boxbounds.x1 + x0, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);
|
|
|
|
/* draw the title */
|
|
x0 = 0.5f - 0.5f * titlewidth;
|
|
y0 = boxbounds.y0 + 0.5f * chheight;
|
|
for (x = 0; title[x] != 0; x++)
|
|
{
|
|
render_ui_add_char(x0, y0, chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, title[x]);
|
|
x0 += render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), title[x]);
|
|
}
|
|
|
|
/* draw the top column headers */
|
|
skip = (int)(chwidth / cellwidth);
|
|
for (x = 0; x < xcells; x += 1 + skip)
|
|
{
|
|
x0 = boxbounds.x0 + 6.0f * chwidth + (float)x * cellwidth;
|
|
y0 = boxbounds.y0 + 2.0f * chheight;
|
|
render_ui_add_char(x0 + 0.5f * (cellwidth - chwidth), y0, chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, "0123456789ABCDEF"[x & 0xf]);
|
|
|
|
/* if we're skipping, draw a point between the character and the box to indicate which */
|
|
/* one it's referring to */
|
|
if (skip != 0)
|
|
render_ui_add_point(x0 + 0.5f * cellwidth, 0.5f * (y0 + chheight + boxbounds.y0 + 3.5f * chheight), UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
|
|
}
|
|
|
|
/* draw the side column headers */
|
|
skip = (int)(chheight / cellheight);
|
|
for (y = 0; y < ycells; y += 1 + skip)
|
|
|
|
/* only display if there is data to show */
|
|
if (state->gfxset.offset[set] + y * xcells < gfx->total_elements)
|
|
{
|
|
char buffer[10];
|
|
|
|
/* if we're skipping, draw a point between the character and the box to indicate which */
|
|
/* one it's referring to */
|
|
x0 = boxbounds.x0 + 5.5f * chwidth;
|
|
y0 = boxbounds.y0 + 3.5f * chheight + (float)y * cellheight;
|
|
if (skip != 0)
|
|
render_ui_add_point(0.5f * (x0 + boxbounds.x0 + 6.0f * chwidth), y0 + 0.5f * cellheight, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
|
|
|
|
/* draw the row header */
|
|
sprintf(buffer, "%5X", state->gfxset.offset[set] + y * xcells);
|
|
for (x = 4; x >= 0; x--)
|
|
{
|
|
x0 -= render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), buffer[x]);
|
|
render_ui_add_char(x0, y0 + 0.5f * (cellheight - chheight), chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, buffer[x]);
|
|
}
|
|
}
|
|
|
|
/* update the bitmap */
|
|
gfxset_update_bitmap(machine, state, xcells, ycells, gfx);
|
|
|
|
/* add the final quad */
|
|
render_ui_add_quad(boxbounds.x0 + 6.0f * chwidth, boxbounds.y0 + 3.5f * chheight,
|
|
boxbounds.x0 + 6.0f * chwidth + (float)cellboxwidth / (float)targwidth,
|
|
boxbounds.y0 + 3.5f * chheight + (float)cellboxheight / (float)targheight,
|
|
ARGB_WHITE, state->texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
|
|
|
|
/* handle keyboard navigation before drawing */
|
|
gfxset_handle_keys(machine, state, xcells, ycells);
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfxset_handle_keys - handle keys for the
|
|
graphics viewer
|
|
-------------------------------------------------*/
|
|
|
|
static void gfxset_handle_keys(running_machine *machine, ui_gfx_state *state, int xcells, int ycells)
|
|
{
|
|
ui_gfx_state oldstate = *state;
|
|
gfx_element *gfx;
|
|
int temp, set;
|
|
|
|
/* handle gfxset selection (open bracket,close bracket) */
|
|
if (ui_input_pressed(machine, IPT_UI_PREV_GROUP))
|
|
{
|
|
for (temp = state->gfxset.set - 1; temp >= 0; temp--)
|
|
if (machine->gfx[temp] != NULL)
|
|
break;
|
|
if (temp >= 0)
|
|
state->gfxset.set = temp;
|
|
}
|
|
if (ui_input_pressed(machine, IPT_UI_NEXT_GROUP))
|
|
{
|
|
for (temp = state->gfxset.set + 1; temp < MAX_GFX_ELEMENTS; temp++)
|
|
if (machine->gfx[temp] != NULL)
|
|
break;
|
|
if (temp < MAX_GFX_ELEMENTS)
|
|
state->gfxset.set = temp;
|
|
}
|
|
|
|
/* cache some info in locals */
|
|
set = state->gfxset.set;
|
|
gfx = machine->gfx[set];
|
|
|
|
/* handle cells per line (minus,plus) */
|
|
if (ui_input_pressed(machine, IPT_UI_ZOOM_OUT))
|
|
state->gfxset.count[set] = xcells - 1;
|
|
if (ui_input_pressed(machine, IPT_UI_ZOOM_IN))
|
|
state->gfxset.count[set] = xcells + 1;
|
|
|
|
/* clamp within range */
|
|
if (state->gfxset.count[set] < 2)
|
|
state->gfxset.count[set] = 2;
|
|
if (state->gfxset.count[set] > 32)
|
|
state->gfxset.count[set] = 32;
|
|
|
|
/* handle rotation (R) */
|
|
if (ui_input_pressed(machine, IPT_UI_ROTATE))
|
|
state->gfxset.rotate[set] = orientation_add(ROT90, state->gfxset.rotate[set]);
|
|
|
|
/* handle navigation within the cells (up,down,pgup,pgdown) */
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_UP, 4))
|
|
state->gfxset.offset[set] -= xcells;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_DOWN, 4))
|
|
state->gfxset.offset[set] += xcells;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_PAGE_UP, 6))
|
|
state->gfxset.offset[set] -= xcells * ycells;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_PAGE_DOWN, 6))
|
|
state->gfxset.offset[set] += xcells * ycells;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_HOME, 4))
|
|
state->gfxset.offset[set] = 0;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_END, 4))
|
|
state->gfxset.offset[set] = gfx->total_elements;
|
|
|
|
/* clamp within range */
|
|
if (state->gfxset.offset[set] + xcells * ycells > ((gfx->total_elements + xcells - 1) / xcells) * xcells)
|
|
state->gfxset.offset[set] = ((gfx->total_elements + xcells - 1) / xcells) * xcells - xcells * ycells;
|
|
if (state->gfxset.offset[set] < 0)
|
|
state->gfxset.offset[set] = 0;
|
|
|
|
/* handle color selection (left,right) */
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_LEFT, 4))
|
|
state->gfxset.color[set] -= 1;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_RIGHT, 4))
|
|
state->gfxset.color[set] += 1;
|
|
|
|
/* clamp within range */
|
|
if (state->gfxset.color[set] >= (int)gfx->total_colors)
|
|
state->gfxset.color[set] = gfx->total_colors - 1;
|
|
if (state->gfxset.color[set] < 0)
|
|
state->gfxset.color[set] = 0;
|
|
|
|
/* if something changed, we need to force an update to the bitmap */
|
|
if (state->gfxset.set != oldstate.gfxset.set ||
|
|
state->gfxset.offset[set] != oldstate.gfxset.offset[set] ||
|
|
state->gfxset.rotate[set] != oldstate.gfxset.rotate[set] ||
|
|
state->gfxset.color[set] != oldstate.gfxset.color[set] ||
|
|
state->gfxset.count[set] != oldstate.gfxset.count[set])
|
|
{
|
|
state->bitmap_dirty = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfxset_update_bitmap - redraw the current
|
|
graphics view bitmap
|
|
-------------------------------------------------*/
|
|
|
|
static void gfxset_update_bitmap(running_machine *machine, ui_gfx_state *state, int xcells, int ycells, gfx_element *gfx)
|
|
{
|
|
int set = state->gfxset.set;
|
|
int cellxpix, cellypix;
|
|
int x, y;
|
|
|
|
/* compute the number of source pixels in a cell */
|
|
cellxpix = 1 + ((state->gfxset.rotate[set] & ORIENTATION_SWAP_XY) ? gfx->height : gfx->width);
|
|
cellypix = 1 + ((state->gfxset.rotate[set] & ORIENTATION_SWAP_XY) ? gfx->width : gfx->height);
|
|
|
|
/* realloc the bitmap if it is too small */
|
|
if (state->bitmap == NULL || state->texture == NULL || state->bitmap->bpp != 32 || state->bitmap->width != cellxpix * xcells || state->bitmap->height != cellypix * ycells)
|
|
{
|
|
/* free the old stuff */
|
|
if (state->texture != NULL)
|
|
render_texture_free(state->texture);
|
|
if (state->bitmap != NULL)
|
|
bitmap_free(state->bitmap);
|
|
|
|
/* allocate new stuff */
|
|
state->bitmap = bitmap_alloc(cellxpix * xcells, cellypix * ycells, BITMAP_FORMAT_ARGB32);
|
|
state->texture = render_texture_alloc(NULL, NULL);
|
|
render_texture_set_bitmap(state->texture, state->bitmap, NULL, TEXFORMAT_ARGB32, NULL);
|
|
|
|
/* force a redraw */
|
|
state->bitmap_dirty = TRUE;
|
|
}
|
|
|
|
/* handle the redraw */
|
|
if (state->bitmap_dirty)
|
|
{
|
|
/* loop over rows */
|
|
for (y = 0; y < ycells; y++)
|
|
{
|
|
rectangle cellbounds;
|
|
|
|
/* make a rect that covers this row */
|
|
cellbounds.min_x = 0;
|
|
cellbounds.max_x = state->bitmap->width - 1;
|
|
cellbounds.min_y = y * cellypix;
|
|
cellbounds.max_y = (y + 1) * cellypix - 1;
|
|
|
|
/* only display if there is data to show */
|
|
if (state->gfxset.offset[set] + y * xcells < gfx->total_elements)
|
|
{
|
|
/* draw the individual cells */
|
|
for (x = 0; x < xcells; x++)
|
|
{
|
|
int index = state->gfxset.offset[set] + y * xcells + x;
|
|
|
|
/* update the bounds for this cell */
|
|
cellbounds.min_x = x * cellxpix;
|
|
cellbounds.max_x = (x + 1) * cellxpix - 1;
|
|
|
|
/* only render if there is data */
|
|
if (index < gfx->total_elements)
|
|
gfxset_draw_item(machine, gfx, index, state->bitmap, cellbounds.min_x, cellbounds.min_y, state->gfxset.color[set], state->gfxset.rotate[set]);
|
|
|
|
/* otherwise, fill with transparency */
|
|
else
|
|
bitmap_fill(state->bitmap, &cellbounds, 0);
|
|
}
|
|
}
|
|
|
|
/* otherwise, fill with transparency */
|
|
else
|
|
bitmap_fill(state->bitmap, &cellbounds, 0);
|
|
}
|
|
|
|
/* reset the texture to force an update */
|
|
render_texture_set_bitmap(state->texture, state->bitmap, NULL, TEXFORMAT_ARGB32, NULL);
|
|
state->bitmap_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfxset_draw_item - draw a single item into
|
|
the view
|
|
-------------------------------------------------*/
|
|
|
|
static void gfxset_draw_item(running_machine *machine, const gfx_element *gfx, int index, bitmap_t *bitmap, int dstx, int dsty, int color, int rotate)
|
|
{
|
|
static const pen_t default_palette[] =
|
|
{
|
|
MAKE_RGB(0,0,0), MAKE_RGB(0,0,255), MAKE_RGB(0,255,0), MAKE_RGB(0,255,255),
|
|
MAKE_RGB(255,0,0), MAKE_RGB(255,0,255), MAKE_RGB(255,255,0), MAKE_RGB(255,255,255)
|
|
};
|
|
int width = (rotate & ORIENTATION_SWAP_XY) ? gfx->height : gfx->width;
|
|
int height = (rotate & ORIENTATION_SWAP_XY) ? gfx->width : gfx->height;
|
|
const rgb_t *palette = (machine->config->total_colors != 0) ? palette_entry_list_raw(machine->palette) : NULL;
|
|
UINT32 rowpixels = bitmap->rowpixels;
|
|
UINT32 palette_mask = ~0;
|
|
int x, y;
|
|
|
|
if (palette != NULL)
|
|
palette += gfx->color_base + color * gfx->color_granularity;
|
|
else
|
|
{
|
|
palette = default_palette;
|
|
palette_mask = 7;
|
|
}
|
|
|
|
/* loop over rows in the cell */
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
UINT32 *dest = (UINT32 *)bitmap->base + (dsty + y) * rowpixels + dstx;
|
|
const UINT8 *src = gfx_element_get_data(gfx, index);
|
|
|
|
/* loop over columns in the cell */
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
int effx = x, effy = y;
|
|
rgb_t pixel;
|
|
const UINT8 *s;
|
|
|
|
/* compute effective x,y values after rotation */
|
|
if (!(rotate & ORIENTATION_SWAP_XY))
|
|
{
|
|
if (rotate & ORIENTATION_FLIP_X)
|
|
effx = gfx->width - 1 - effx;
|
|
if (rotate & ORIENTATION_FLIP_Y)
|
|
effy = gfx->height - 1 - effy;
|
|
}
|
|
else
|
|
{
|
|
int temp;
|
|
if (rotate & ORIENTATION_FLIP_X)
|
|
effx = gfx->height - 1 - effx;
|
|
if (rotate & ORIENTATION_FLIP_Y)
|
|
effy = gfx->width - 1 - effy;
|
|
temp = effx; effx = effy; effy = temp;
|
|
}
|
|
|
|
/* get a pointer to the start of this source row */
|
|
s = src + effy * gfx->line_modulo;
|
|
|
|
/* extract the pixel */
|
|
if (gfx->flags & GFX_ELEMENT_PACKED)
|
|
pixel = (s[effx/2] >> ((effx & 1) * 4)) & 0xf;
|
|
else
|
|
pixel = s[effx];
|
|
*dest++ = 0xff000000 | palette[pixel & palette_mask];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/***************************************************************************
|
|
TILEMAP VIEWER
|
|
***************************************************************************/
|
|
|
|
/*-------------------------------------------------
|
|
tilemap_handler - handler for the tilemap
|
|
viewer
|
|
-------------------------------------------------*/
|
|
|
|
static void tilemap_handler(running_machine *machine, ui_gfx_state *state)
|
|
{
|
|
render_font *ui_font = ui_get_font();
|
|
float chwidth, chheight;
|
|
render_bounds mapboxbounds;
|
|
render_bounds boxbounds;
|
|
int targwidth, targheight;
|
|
float titlewidth;
|
|
float x0, y0;
|
|
int mapboxwidth, mapboxheight;
|
|
int maxxscale, maxyscale;
|
|
UINT32 mapwidth, mapheight;
|
|
int x, pixelscale;
|
|
char title[100];
|
|
|
|
/* get the bounds of our target */
|
|
render_target_get_bounds(render_get_ui_target(), &targwidth, &targheight, NULL);
|
|
|
|
/* get the size of the tilemap itself */
|
|
tilemap_size_by_index(machine, state->tilemap.which, &mapwidth, &mapheight);
|
|
if (state->tilemap.rotate & ORIENTATION_SWAP_XY)
|
|
{ UINT32 temp = mapwidth; mapwidth = mapheight; mapheight = temp; }
|
|
|
|
/* add a half character padding for the box */
|
|
chheight = ui_get_line_height();
|
|
chwidth = render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), '0');
|
|
boxbounds.x0 = 0.0f + 0.5f * chwidth;
|
|
boxbounds.x1 = 1.0f - 0.5f * chwidth;
|
|
boxbounds.y0 = 0.0f + 0.5f * chheight;
|
|
boxbounds.y1 = 1.0f - 0.5f * chheight;
|
|
|
|
/* the tilemap box bounds starts a half character in from the box */
|
|
mapboxbounds = boxbounds;
|
|
mapboxbounds.x0 += 0.5f * chwidth;
|
|
mapboxbounds.x1 -= 0.5f * chwidth;
|
|
mapboxbounds.y0 += 0.5f * chheight;
|
|
mapboxbounds.y1 -= 0.5f * chheight;
|
|
|
|
/* add space on the top for a title and a half line of padding */
|
|
mapboxbounds.y0 += 1.5f * chheight;
|
|
|
|
/* convert back to pixels */
|
|
mapboxwidth = (mapboxbounds.x1 - mapboxbounds.x0) * (float)targwidth;
|
|
mapboxheight = (mapboxbounds.y1 - mapboxbounds.y0) * (float)targheight;
|
|
|
|
/* determine the maximum integral scaling factor */
|
|
pixelscale = state->tilemap.zoom;
|
|
if (pixelscale == 0)
|
|
{
|
|
for (maxxscale = 1; mapwidth * (maxxscale + 1) < mapboxwidth; maxxscale++) ;
|
|
for (maxyscale = 1; mapheight * (maxyscale + 1) < mapboxheight; maxyscale++) ;
|
|
pixelscale = MIN(maxxscale, maxyscale);
|
|
}
|
|
|
|
/* recompute the final box size */
|
|
mapboxwidth = MIN(mapboxwidth, mapwidth * pixelscale);
|
|
mapboxheight = MIN(mapboxheight, mapheight * pixelscale);
|
|
|
|
/* recompute the bounds, centered within the existing bounds */
|
|
mapboxbounds.x0 += 0.5f * ((mapboxbounds.x1 - mapboxbounds.x0) - (float)mapboxwidth / (float)targwidth);
|
|
mapboxbounds.x1 = mapboxbounds.x0 + (float)mapboxwidth / (float)targwidth;
|
|
mapboxbounds.y0 += 0.5f * ((mapboxbounds.y1 - mapboxbounds.y0) - (float)mapboxheight / (float)targheight);
|
|
mapboxbounds.y1 = mapboxbounds.y0 + (float)mapboxheight / (float)targheight;
|
|
|
|
/* now recompute the outer box against this new info */
|
|
boxbounds.x0 = mapboxbounds.x0 - 0.5f * chwidth;
|
|
boxbounds.x1 = mapboxbounds.x1 + 0.5f * chwidth;
|
|
boxbounds.y0 = mapboxbounds.y0 - 2.0f * chheight;
|
|
boxbounds.y1 = mapboxbounds.y1 + 0.5f * chheight;
|
|
|
|
/* figure out the title and expand the outer box to fit */
|
|
sprintf(title, "TMAP %d/%d %dx%d OFFS %d,%d", state->tilemap.which, tilemap_count(machine) - 1, mapwidth, mapheight, state->tilemap.xoffs, state->tilemap.yoffs);
|
|
titlewidth = render_font_get_string_width(ui_font, chheight, render_get_ui_aspect(), title);
|
|
if (boxbounds.x1 - boxbounds.x0 < titlewidth + chwidth)
|
|
{
|
|
boxbounds.x0 = 0.5f - 0.5f * (titlewidth + chwidth);
|
|
boxbounds.x1 = boxbounds.x0 + titlewidth + chwidth;
|
|
}
|
|
|
|
/* go ahead and draw the outer box now */
|
|
ui_draw_outlined_box(boxbounds.x0, boxbounds.y0, boxbounds.x1, boxbounds.y1, UI_GFXVIEWER_BG_COLOR);
|
|
|
|
/* draw the title */
|
|
x0 = 0.5f - 0.5f * titlewidth;
|
|
y0 = boxbounds.y0 + 0.5f * chheight;
|
|
for (x = 0; title[x] != 0; x++)
|
|
{
|
|
render_ui_add_char(x0, y0, chheight, render_get_ui_aspect(), ARGB_WHITE, ui_font, title[x]);
|
|
x0 += render_font_get_char_width(ui_font, chheight, render_get_ui_aspect(), title[x]);
|
|
}
|
|
|
|
/* update the bitmap */
|
|
tilemap_update_bitmap(machine, state, mapboxwidth / pixelscale, mapboxheight / pixelscale);
|
|
|
|
/* add the final quad */
|
|
render_ui_add_quad(mapboxbounds.x0, mapboxbounds.y0,
|
|
mapboxbounds.x1, mapboxbounds.y1,
|
|
ARGB_WHITE, state->texture,
|
|
PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(state->tilemap.rotate));
|
|
|
|
/* handle keyboard input */
|
|
tilemap_handle_keys(machine, state, mapboxwidth, mapboxheight);
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
tilemap_handle_keys - handle keys for the
|
|
tilemap view
|
|
-------------------------------------------------*/
|
|
|
|
static void tilemap_handle_keys(running_machine *machine, ui_gfx_state *state, int viswidth, int visheight)
|
|
{
|
|
ui_gfx_state oldstate = *state;
|
|
UINT32 mapwidth, mapheight;
|
|
int step;
|
|
|
|
/* handle tilemap selection (open bracket,close bracket) */
|
|
if (ui_input_pressed(machine, IPT_UI_PREV_GROUP))
|
|
state->tilemap.which--;
|
|
if (ui_input_pressed(machine, IPT_UI_NEXT_GROUP))
|
|
state->tilemap.which++;
|
|
|
|
/* clamp within range */
|
|
if (state->tilemap.which < 0)
|
|
state->tilemap.which = 0;
|
|
if (state->tilemap.which >= tilemap_count(machine))
|
|
state->tilemap.which = tilemap_count(machine) - 1;
|
|
|
|
/* cache some info in locals */
|
|
tilemap_size_by_index(machine, state->tilemap.which, &mapwidth, &mapheight);
|
|
|
|
/* handle zoom (minus,plus) */
|
|
if (ui_input_pressed(machine, IPT_UI_ZOOM_OUT))
|
|
state->tilemap.zoom--;
|
|
if (ui_input_pressed(machine, IPT_UI_ZOOM_IN))
|
|
state->tilemap.zoom++;
|
|
|
|
/* clamp within range */
|
|
if (state->tilemap.zoom < 0)
|
|
state->tilemap.zoom = 0;
|
|
if (state->tilemap.zoom > 8)
|
|
state->tilemap.zoom = 8;
|
|
if (state->tilemap.zoom != oldstate.tilemap.zoom)
|
|
{
|
|
if (state->tilemap.zoom != 0)
|
|
popmessage("Zoom = %d", state->tilemap.zoom);
|
|
else
|
|
popmessage("Zoom Auto");
|
|
}
|
|
|
|
/* handle rotation (R) */
|
|
if (ui_input_pressed(machine, IPT_UI_ROTATE))
|
|
state->tilemap.rotate = orientation_add(ROT90, state->tilemap.rotate);
|
|
|
|
/* handle navigation (up,down,left,right) */
|
|
step = 8;
|
|
if (input_code_pressed(machine, KEYCODE_LSHIFT)) step = 1;
|
|
if (input_code_pressed(machine, KEYCODE_LCONTROL)) step = 64;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_UP, 4))
|
|
state->tilemap.yoffs -= step;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_DOWN, 4))
|
|
state->tilemap.yoffs += step;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_LEFT, 6))
|
|
state->tilemap.xoffs -= step;
|
|
if (ui_input_pressed_repeat(machine, IPT_UI_RIGHT, 6))
|
|
state->tilemap.xoffs += step;
|
|
|
|
/* clamp within range */
|
|
while (state->tilemap.xoffs < 0)
|
|
state->tilemap.xoffs += mapwidth;
|
|
while (state->tilemap.xoffs >= mapwidth)
|
|
state->tilemap.xoffs -= mapwidth;
|
|
while (state->tilemap.yoffs < 0)
|
|
state->tilemap.yoffs += mapheight;
|
|
while (state->tilemap.yoffs >= mapheight)
|
|
state->tilemap.yoffs -= mapheight;
|
|
|
|
/* if something changed, we need to force an update to the bitmap */
|
|
if (state->tilemap.which != oldstate.tilemap.which ||
|
|
state->tilemap.xoffs != oldstate.tilemap.xoffs ||
|
|
state->tilemap.yoffs != oldstate.tilemap.yoffs ||
|
|
state->tilemap.rotate != oldstate.tilemap.rotate)
|
|
{
|
|
state->bitmap_dirty = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
tilemap_update_bitmap - update the bitmap
|
|
for the tilemap view
|
|
-------------------------------------------------*/
|
|
|
|
static void tilemap_update_bitmap(running_machine *machine, ui_gfx_state *state, int width, int height)
|
|
{
|
|
bitmap_format screen_format = video_screen_get_format(machine->primary_screen);
|
|
palette_t *palette = NULL;
|
|
int screen_texformat;
|
|
|
|
/* convert the screen format to a texture format */
|
|
switch (screen_format)
|
|
{
|
|
case BITMAP_FORMAT_INDEXED16: screen_texformat = TEXFORMAT_PALETTE16; palette = machine->palette; break;
|
|
case BITMAP_FORMAT_RGB15: screen_texformat = TEXFORMAT_RGB15; palette = NULL; break;
|
|
case BITMAP_FORMAT_RGB32: screen_texformat = TEXFORMAT_RGB32; palette = NULL; break;
|
|
default: fatalerror("Invalid bitmap format!"); break;
|
|
}
|
|
|
|
/* swap the coordinates back if they were talking about a rotated surface */
|
|
if (state->tilemap.rotate & ORIENTATION_SWAP_XY)
|
|
{ UINT32 temp = width; width = height; height = temp; }
|
|
|
|
/* realloc the bitmap if it is too small */
|
|
if (state->bitmap == NULL || state->texture == NULL || state->bitmap->format != screen_format || state->bitmap->width != width || state->bitmap->height != height)
|
|
{
|
|
/* free the old stuff */
|
|
if (state->texture != NULL)
|
|
render_texture_free(state->texture);
|
|
if (state->bitmap != NULL)
|
|
bitmap_free(state->bitmap);
|
|
|
|
/* allocate new stuff */
|
|
state->bitmap = bitmap_alloc(width, height, screen_format);
|
|
state->texture = render_texture_alloc(NULL, NULL);
|
|
render_texture_set_bitmap(state->texture, state->bitmap, NULL, screen_texformat, palette);
|
|
|
|
/* force a redraw */
|
|
state->bitmap_dirty = TRUE;
|
|
}
|
|
|
|
/* handle the redraw */
|
|
if (state->bitmap_dirty)
|
|
{
|
|
tilemap_draw_by_index(machine, state->bitmap, state->tilemap.which, state->tilemap.xoffs, state->tilemap.yoffs);
|
|
|
|
/* reset the texture to force an update */
|
|
render_texture_set_bitmap(state->texture, state->bitmap, NULL, screen_texformat, palette);
|
|
state->bitmap_dirty = FALSE;
|
|
}
|
|
}
|