mame/ini/vector.ini
ImJezze 477d2abd43 HLSL presets
- added general presets for raster and vector screens
- added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
2016-03-05 10:20:01 +01:00

75 lines
1.9 KiB
INI

#
# CORE VECTOR OPTIONS
#
antialias 1
beam_width_min 0.50
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
#
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 0
shadow_mask_alpha 0.5
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
scanline_size 0.0
scanline_height 0.0
scanline_bright_scale 0.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.1
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.5,0.5,0.5
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 1.50
bloom_overdrive 1.50,1.50,1.50
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.24
bloom_lvl5_weight 0.32
bloom_lvl6_weight 0.48
bloom_lvl7_weight 0.32
bloom_lvl8_weight 0.24
bloom_lvl9_weight 0.16
bloom_lvl10_weight 0.08