mirror of
https://github.com/holub/mame
synced 2025-05-31 10:01:51 +03:00
1364 lines
38 KiB
C++
1364 lines
38 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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// FPU math lib
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#ifndef BX_FPU_MATH_H_HEADER_GUARD
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#define BX_FPU_MATH_H_HEADER_GUARD
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#include "bx.h"
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#include <math.h>
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#include <string.h>
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namespace bx
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{
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static const float pi = 3.14159265358979323846f;
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static const float invPi = 1.0f/3.14159265358979323846f;
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static const float piHalf = 1.57079632679489661923f;
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static const float sqrt2 = 1.41421356237309504880f;
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struct Handness
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{
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enum Enum
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{
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Left,
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Right,
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};
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};
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struct NearFar
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{
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enum Enum
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{
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Default,
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Reverse,
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};
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};
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inline float toRad(float _deg)
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{
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return _deg * pi / 180.0f;
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}
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inline float toDeg(float _rad)
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{
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return _rad * 180.0f / pi;
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}
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inline float ffloor(float _f)
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{
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return floorf(_f);
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}
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inline float fceil(float _f)
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{
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return ceilf(_f);
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}
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inline float fround(float _f)
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{
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return ffloor(_f + 0.5f);
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}
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inline float fmin(float _a, float _b)
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{
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return _a < _b ? _a : _b;
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}
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inline float fmax(float _a, float _b)
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{
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return _a > _b ? _a : _b;
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}
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inline float fmin3(float _a, float _b, float _c)
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{
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return fmin(_a, fmin(_b, _c) );
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}
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inline float fmax3(float _a, float _b, float _c)
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{
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return fmax(_a, fmax(_b, _c) );
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}
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inline float fclamp(float _a, float _min, float _max)
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{
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return fmin(fmax(_a, _min), _max);
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}
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inline float fsaturate(float _a)
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{
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return fclamp(_a, 0.0f, 1.0f);
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}
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inline float flerp(float _a, float _b, float _t)
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{
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return _a + (_b - _a) * _t;
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}
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inline float fsign(float _a)
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{
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return _a < 0.0f ? -1.0f : 1.0f;
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}
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inline float fstep(float _edge, float _a)
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{
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return _a < _edge ? 0.0f : 1.0f;
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}
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inline float fpulse(float _a, float _start, float _end)
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{
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return fstep(_a, _start) - fstep(_a, _end);
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}
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inline float fabsolute(float _a)
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{
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return fabsf(_a);
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}
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inline float fsq(float _a)
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{
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return _a * _a;
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}
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inline float fsin(float _a)
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{
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return sinf(_a);
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}
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inline float fcos(float _a)
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{
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return cosf(_a);
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}
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inline float fpow(float _a, float _b)
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{
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return powf(_a, _b);
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}
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inline float fexp2(float _a)
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{
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return fpow(2.0f, _a);
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}
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inline float flog(float _a)
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{
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return logf(_a);
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}
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inline float flog2(float _a)
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{
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return flog(_a) * 1.442695041f;
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}
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inline float fsqrt(float _a)
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{
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return sqrtf(_a);
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}
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inline float frsqrt(float _a)
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{
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return 1.0f/fsqrt(_a);
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}
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inline float ffract(float _a)
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{
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return _a - floorf(_a);
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}
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inline float fmod(float _a, float _b)
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{
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return fmodf(_a, _b);
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}
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inline bool fequal(float _a, float _b, float _epsilon)
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{
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// http://realtimecollisiondetection.net/blog/?p=89
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const float lhs = fabsolute(_a - _b);
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const float rhs = _epsilon * fmax3(1.0f, fabsolute(_a), fabsolute(_b) );
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return lhs <= rhs;
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}
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inline bool fequal(const float* __restrict _a, const float* __restrict _b, uint32_t _num, float _epsilon)
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{
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bool equal = fequal(_a[0], _b[0], _epsilon);
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for (uint32_t ii = 1; equal && ii < _num; ++ii)
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{
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equal = fequal(_a[ii], _b[ii], _epsilon);
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}
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return equal;
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}
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inline float fwrap(float _a, float _wrap)
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{
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const float mod = fmod(_a, _wrap);
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const float result = mod < 0.0f ? _wrap + mod : mod;
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return result;
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}
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// References:
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// - Bias And Gain Are Your Friend
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// http://blog.demofox.org/2012/09/24/bias-and-gain-are-your-friend/
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// - http://demofox.org/biasgain.html
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inline float fbias(float _time, float _bias)
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{
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return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
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}
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inline float fgain(float _time, float _gain)
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{
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if (_time < 0.5f)
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{
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return fbias(_time * 2.0f, _gain) * 0.5f;
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}
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return fbias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
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}
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inline void vec3Move(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = _a[0];
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_result[1] = _a[1];
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_result[2] = _a[2];
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}
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inline void vec3Abs(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = fabsolute(_a[0]);
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_result[1] = fabsolute(_a[1]);
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_result[2] = fabsolute(_a[2]);
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}
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inline void vec3Neg(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = -_a[0];
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_result[1] = -_a[1];
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_result[2] = -_a[2];
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}
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inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] + _b[0];
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_result[1] = _a[1] + _b[1];
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_result[2] = _a[2] + _b[2];
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}
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inline void vec3Add(float* __restrict _result, const float* __restrict _a, float _b)
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{
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_result[0] = _a[0] + _b;
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_result[1] = _a[1] + _b;
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_result[2] = _a[2] + _b;
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}
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inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] - _b[0];
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_result[1] = _a[1] - _b[1];
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_result[2] = _a[2] - _b[2];
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}
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inline void vec3Sub(float* __restrict _result, const float* __restrict _a, float _b)
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{
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_result[0] = _a[0] - _b;
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_result[1] = _a[1] - _b;
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_result[2] = _a[2] - _b;
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}
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inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] * _b[0];
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_result[1] = _a[1] * _b[1];
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_result[2] = _a[2] * _b[2];
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}
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inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
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{
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_result[0] = _a[0] * _b;
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_result[1] = _a[1] * _b;
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_result[2] = _a[2] * _b;
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}
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inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
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{
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return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
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}
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inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[1]*_b[2] - _a[2]*_b[1];
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_result[1] = _a[2]*_b[0] - _a[0]*_b[2];
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_result[2] = _a[0]*_b[1] - _a[1]*_b[0];
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}
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inline float vec3Length(const float* _a)
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{
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return fsqrt(vec3Dot(_a, _a) );
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}
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inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, float _t)
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{
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_result[0] = flerp(_a[0], _b[0], _t);
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_result[1] = flerp(_a[1], _b[1], _t);
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_result[2] = flerp(_a[2], _b[2], _t);
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}
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inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, const float* __restrict _c)
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{
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_result[0] = flerp(_a[0], _b[0], _c[0]);
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_result[1] = flerp(_a[1], _b[1], _c[1]);
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_result[2] = flerp(_a[2], _b[2], _c[2]);
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}
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inline float vec3Norm(float* __restrict _result, const float* __restrict _a)
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{
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const float len = vec3Length(_a);
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const float invLen = 1.0f/len;
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_result[0] = _a[0] * invLen;
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_result[1] = _a[1] * invLen;
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_result[2] = _a[2] * invLen;
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return len;
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}
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inline void vec3Min(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = fmin(_a[0], _b[0]);
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_result[1] = fmin(_a[1], _b[1]);
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_result[2] = fmin(_a[2], _b[2]);
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}
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inline void vec3Max(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = fmax(_a[0], _b[0]);
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_result[1] = fmax(_a[1], _b[1]);
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_result[2] = fmax(_a[2], _b[2]);
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}
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inline void vec3Rcp(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = 1.0f / _a[0];
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_result[1] = 1.0f / _a[1];
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_result[2] = 1.0f / _a[2];
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}
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inline void quatIdentity(float* _result)
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{
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_result[0] = 0.0f;
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_result[1] = 0.0f;
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_result[2] = 0.0f;
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_result[3] = 1.0f;
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}
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inline void quatMove(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = _a[0];
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_result[1] = _a[1];
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_result[2] = _a[2];
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_result[3] = _a[3];
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}
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inline void quatMulXYZ(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
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{
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const float ax = _qa[0];
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const float ay = _qa[1];
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const float az = _qa[2];
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const float aw = _qa[3];
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const float bx = _qb[0];
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const float by = _qb[1];
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const float bz = _qb[2];
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const float bw = _qb[3];
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_result[0] = aw * bx + ax * bw + ay * bz - az * by;
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_result[1] = aw * by - ax * bz + ay * bw + az * bx;
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_result[2] = aw * bz + ax * by - ay * bx + az * bw;
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}
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inline void quatMul(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
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{
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const float ax = _qa[0];
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const float ay = _qa[1];
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const float az = _qa[2];
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const float aw = _qa[3];
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const float bx = _qb[0];
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const float by = _qb[1];
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const float bz = _qb[2];
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const float bw = _qb[3];
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_result[0] = aw * bx + ax * bw + ay * bz - az * by;
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_result[1] = aw * by - ax * bz + ay * bw + az * bx;
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_result[2] = aw * bz + ax * by - ay * bx + az * bw;
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_result[3] = aw * bw - ax * bx - ay * by - az * bz;
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}
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inline void quatInvert(float* __restrict _result, const float* __restrict _quat)
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{
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_result[0] = -_quat[0];
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_result[1] = -_quat[1];
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_result[2] = -_quat[2];
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_result[3] = _quat[3];
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}
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inline float quatDot(const float* __restrict _a, const float* __restrict _b)
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{
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return _a[0]*_b[0]
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+ _a[1]*_b[1]
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+ _a[2]*_b[2]
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+ _a[3]*_b[3]
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;
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}
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inline void quatNorm(float* __restrict _result, const float* __restrict _quat)
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{
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const float norm = quatDot(_quat, _quat);
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if (0.0f < norm)
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{
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const float invNorm = 1.0f / fsqrt(norm);
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_result[0] = _quat[0] * invNorm;
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_result[1] = _quat[1] * invNorm;
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_result[2] = _quat[2] * invNorm;
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_result[3] = _quat[3] * invNorm;
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}
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else
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{
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quatIdentity(_result);
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}
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}
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inline void quatToEuler(float* __restrict _result, const float* __restrict _quat)
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{
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const float x = _quat[0];
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const float y = _quat[1];
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const float z = _quat[2];
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const float w = _quat[3];
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const float yy = y * y;
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const float zz = z * z;
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const float xx = x * x;
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_result[0] = atan2f(2.0f * (x * w - y * z), 1.0f - 2.0f * (xx + zz) );
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_result[1] = atan2f(2.0f * (y * w + x * z), 1.0f - 2.0f * (yy + zz) );
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_result[2] = asinf (2.0f * (x * y + z * w) );
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}
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inline void quatRotateAxis(float* __restrict _result, const float* _axis, float _angle)
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{
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const float ha = _angle * 0.5f;
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const float ca = fcos(ha);
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const float sa = fsin(ha);
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_result[0] = _axis[0] * sa;
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_result[1] = _axis[1] * sa;
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_result[2] = _axis[2] * sa;
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_result[3] = ca;
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}
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inline void quatRotateX(float* _result, float _ax)
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{
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const float hx = _ax * 0.5f;
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const float cx = fcos(hx);
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const float sx = fsin(hx);
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_result[0] = sx;
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_result[1] = 0.0f;
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_result[2] = 0.0f;
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_result[3] = cx;
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}
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inline void quatRotateY(float* _result, float _ay)
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{
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const float hy = _ay * 0.5f;
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const float cy = fcos(hy);
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const float sy = fsin(hy);
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_result[0] = 0.0f;
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_result[1] = sy;
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_result[2] = 0.0f;
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_result[3] = cy;
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}
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inline void quatRotateZ(float* _result, float _az)
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{
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const float hz = _az * 0.5f;
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const float cz = fcos(hz);
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const float sz = fsin(hz);
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_result[0] = 0.0f;
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_result[1] = 0.0f;
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_result[2] = sz;
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_result[3] = cz;
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}
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inline void vec3MulQuat(float* __restrict _result, const float* __restrict _vec, const float* __restrict _quat)
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{
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float tmp0[4];
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quatInvert(tmp0, _quat);
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float qv[4];
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qv[0] = _vec[0];
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qv[1] = _vec[1];
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qv[2] = _vec[2];
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qv[3] = 0.0f;
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float tmp1[4];
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quatMul(tmp1, tmp0, qv);
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quatMulXYZ(_result, tmp1, _quat);
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}
|
|
|
|
inline void mtxIdentity(float* _result)
|
|
{
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxTranslate(float* _result, float _tx, float _ty, float _tz)
|
|
{
|
|
mtxIdentity(_result);
|
|
_result[12] = _tx;
|
|
_result[13] = _ty;
|
|
_result[14] = _tz;
|
|
}
|
|
|
|
inline void mtxScale(float* _result, float _sx, float _sy, float _sz)
|
|
{
|
|
memset(_result, 0, sizeof(float) * 16);
|
|
_result[0] = _sx;
|
|
_result[5] = _sy;
|
|
_result[10] = _sz;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxQuat(float* __restrict _result, const float* __restrict _quat)
|
|
{
|
|
const float x = _quat[0];
|
|
const float y = _quat[1];
|
|
const float z = _quat[2];
|
|
const float w = _quat[3];
|
|
|
|
const float x2 = x + x;
|
|
const float y2 = y + y;
|
|
const float z2 = z + z;
|
|
const float x2x = x2 * x;
|
|
const float x2y = x2 * y;
|
|
const float x2z = x2 * z;
|
|
const float x2w = x2 * w;
|
|
const float y2y = y2 * y;
|
|
const float y2z = y2 * z;
|
|
const float y2w = y2 * w;
|
|
const float z2z = z2 * z;
|
|
const float z2w = z2 * w;
|
|
|
|
_result[ 0] = 1.0f - (y2y + z2z);
|
|
_result[ 1] = x2y - z2w;
|
|
_result[ 2] = x2z + y2w;
|
|
_result[ 3] = 0.0f;
|
|
|
|
_result[ 4] = x2y + z2w;
|
|
_result[ 5] = 1.0f - (x2x + z2z);
|
|
_result[ 6] = y2z - x2w;
|
|
_result[ 7] = 0.0f;
|
|
|
|
_result[ 8] = x2z - y2w;
|
|
_result[ 9] = y2z + x2w;
|
|
_result[10] = 1.0f - (x2x + y2y);
|
|
_result[11] = 0.0f;
|
|
|
|
_result[12] = 0.0f;
|
|
_result[13] = 0.0f;
|
|
_result[14] = 0.0f;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxQuatTranslation(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
|
|
{
|
|
mtxQuat(_result, _quat);
|
|
_result[12] = -(_result[0]*_translation[0] + _result[4]*_translation[1] + _result[ 8]*_translation[2]);
|
|
_result[13] = -(_result[1]*_translation[0] + _result[5]*_translation[1] + _result[ 9]*_translation[2]);
|
|
_result[14] = -(_result[2]*_translation[0] + _result[6]*_translation[1] + _result[10]*_translation[2]);
|
|
}
|
|
|
|
inline void mtxQuatTranslationHMD(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
|
|
{
|
|
float quat[4];
|
|
quat[0] = -_quat[0];
|
|
quat[1] = -_quat[1];
|
|
quat[2] = _quat[2];
|
|
quat[3] = _quat[3];
|
|
mtxQuatTranslation(_result, quat, _translation);
|
|
}
|
|
|
|
inline void mtxLookAt_Impl(float* __restrict _result, const float* __restrict _eye, const float* __restrict _view, const float* __restrict _up = NULL)
|
|
{
|
|
float up[3] = { 0.0f, 1.0f, 0.0f };
|
|
if (NULL != _up)
|
|
{
|
|
up[0] = _up[0];
|
|
up[1] = _up[1];
|
|
up[2] = _up[2];
|
|
}
|
|
|
|
float tmp[4];
|
|
vec3Cross(tmp, up, _view);
|
|
|
|
float right[4];
|
|
vec3Norm(right, tmp);
|
|
|
|
vec3Cross(up, _view, right);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = right[0];
|
|
_result[ 1] = up[0];
|
|
_result[ 2] = _view[0];
|
|
|
|
_result[ 4] = right[1];
|
|
_result[ 5] = up[1];
|
|
_result[ 6] = _view[1];
|
|
|
|
_result[ 8] = right[2];
|
|
_result[ 9] = up[2];
|
|
_result[10] = _view[2];
|
|
|
|
_result[12] = -vec3Dot(right, _eye);
|
|
_result[13] = -vec3Dot(up, _eye);
|
|
_result[14] = -vec3Dot(_view, _eye);
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
|
|
{
|
|
float tmp[4];
|
|
vec3Sub(tmp, _at, _eye);
|
|
|
|
float view[4];
|
|
vec3Norm(view, tmp);
|
|
|
|
mtxLookAt_Impl(_result, _eye, view, _up);
|
|
}
|
|
|
|
inline void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
|
|
{
|
|
float tmp[4];
|
|
vec3Sub(tmp, _eye, _at);
|
|
|
|
float view[4];
|
|
vec3Norm(view, tmp);
|
|
|
|
mtxLookAt_Impl(_result, _eye, view, _up);
|
|
}
|
|
|
|
inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
|
|
{
|
|
mtxLookAtLh(_result, _eye, _at, _up);
|
|
}
|
|
|
|
template <Handness::Enum HandnessT>
|
|
inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
const float diff = _far-_near;
|
|
const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
|
|
const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = _width;
|
|
_result[ 5] = _height;
|
|
_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
|
|
_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
|
|
_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
|
|
_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
|
|
_result[14] = -bb;
|
|
}
|
|
|
|
template <Handness::Enum HandnessT>
|
|
inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
const float invDiffRl = 1.0f/(_rt - _lt);
|
|
const float invDiffUd = 1.0f/(_ut - _dt);
|
|
const float width = 2.0f*_near * invDiffRl;
|
|
const float height = 2.0f*_near * invDiffUd;
|
|
const float xx = (_rt + _lt) * invDiffRl;
|
|
const float yy = (_ut + _dt) * invDiffUd;
|
|
mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
|
|
}
|
|
|
|
template <Handness::Enum HandnessT>
|
|
inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
|
|
}
|
|
|
|
template <Handness::Enum HandnessT>
|
|
inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
|
|
const float width = height * 1.0f/_aspect;
|
|
mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
|
|
{
|
|
mtxProj_impl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);
|
|
}
|
|
|
|
template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
|
|
inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc = false)
|
|
{
|
|
float aa;
|
|
float bb;
|
|
if (BX_ENABLED(NearFar::Reverse == NearFarT) )
|
|
{
|
|
aa = _oglNdc ? -1.0f : 0.0f;
|
|
bb = _oglNdc ? -2.0f*_near : -_near;
|
|
}
|
|
else
|
|
{
|
|
aa = 1.0f;
|
|
bb = _oglNdc ? 2.0f*_near : _near;
|
|
}
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = _width;
|
|
_result[ 5] = _height;
|
|
_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
|
|
_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
|
|
_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
|
|
_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
|
|
_result[14] = -bb;
|
|
}
|
|
|
|
template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
|
|
inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
const float invDiffRl = 1.0f/(_rt - _lt);
|
|
const float invDiffUd = 1.0f/(_ut - _dt);
|
|
const float width = 2.0f*_near * invDiffRl;
|
|
const float height = 2.0f*_near * invDiffUd;
|
|
const float xx = (_rt + _lt) * invDiffRl;
|
|
const float yy = (_ut + _dt) * invDiffUd;
|
|
mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
|
|
}
|
|
|
|
template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
|
|
inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
|
|
}
|
|
|
|
template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
|
|
inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
|
|
const float width = height * 1.0f/_aspect;
|
|
mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);
|
|
}
|
|
|
|
inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
|
|
{
|
|
mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
|
|
}
|
|
|
|
template <Handness::Enum HandnessT>
|
|
inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
|
|
{
|
|
const float aa = 2.0f/(_right - _left);
|
|
const float bb = 2.0f/(_top - _bottom);
|
|
const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
|
|
const float dd = (_left + _right)/(_left - _right);
|
|
const float ee = (_top + _bottom)/(_bottom - _top);
|
|
const float ff = _oglNdc ? (_near + _far)/(_near - _far) : _near/(_near - _far);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = aa;
|
|
_result[ 5] = bb;
|
|
_result[10] = (Handness::Right == HandnessT) ? -cc : cc;
|
|
_result[12] = dd + _offset;
|
|
_result[13] = ee;
|
|
_result[14] = ff;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
|
|
{
|
|
mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
|
|
}
|
|
|
|
inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
|
|
{
|
|
mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
|
|
}
|
|
|
|
inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
|
|
{
|
|
mtxOrtho_impl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
|
|
}
|
|
|
|
inline void mtxRotateX(float* _result, float _ax)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = 1.0f;
|
|
_result[ 5] = cx;
|
|
_result[ 6] = -sx;
|
|
_result[ 9] = sx;
|
|
_result[10] = cx;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxRotateY(float* _result, float _ay)
|
|
{
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy;
|
|
_result[ 2] = sy;
|
|
_result[ 5] = 1.0f;
|
|
_result[ 8] = -sy;
|
|
_result[10] = cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxRotateZ(float* _result, float _az)
|
|
{
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cz;
|
|
_result[ 1] = -sz;
|
|
_result[ 4] = sz;
|
|
_result[ 5] = cz;
|
|
_result[10] = 1.0f;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxRotateXY(float* _result, float _ax, float _ay)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy;
|
|
_result[ 2] = sy;
|
|
_result[ 4] = sx*sy;
|
|
_result[ 5] = cx;
|
|
_result[ 6] = -sx*cy;
|
|
_result[ 8] = -cx*sy;
|
|
_result[ 9] = sx;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy*cz;
|
|
_result[ 1] = -cy*sz;
|
|
_result[ 2] = sy;
|
|
_result[ 4] = cz*sx*sy + cx*sz;
|
|
_result[ 5] = cx*cz - sx*sy*sz;
|
|
_result[ 6] = -cy*sx;
|
|
_result[ 8] = -cx*cz*sy + sx*sz;
|
|
_result[ 9] = cz*sx + cx*sy*sz;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memset(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy*cz;
|
|
_result[ 1] = cz*sx*sy-cx*sz;
|
|
_result[ 2] = cx*cz*sy+sx*sz;
|
|
_result[ 4] = cy*sz;
|
|
_result[ 5] = cx*cz + sx*sy*sz;
|
|
_result[ 6] = -cz*sx + cx*sy*sz;
|
|
_result[ 8] = -sy;
|
|
_result[ 9] = cy*sx;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
};
|
|
|
|
inline void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
const float sxsz = sx*sz;
|
|
const float cycz = cy*cz;
|
|
|
|
_result[ 0] = _sx * (cycz - sxsz*sy);
|
|
_result[ 1] = _sx * -cx*sz;
|
|
_result[ 2] = _sx * (cz*sy + cy*sxsz);
|
|
_result[ 3] = 0.0f;
|
|
|
|
_result[ 4] = _sy * (cz*sx*sy + cy*sz);
|
|
_result[ 5] = _sy * cx*cz;
|
|
_result[ 6] = _sy * (sy*sz -cycz*sx);
|
|
_result[ 7] = 0.0f;
|
|
|
|
_result[ 8] = _sz * -cx*sy;
|
|
_result[ 9] = _sz * sx;
|
|
_result[10] = _sz * cx*cy;
|
|
_result[11] = 0.0f;
|
|
|
|
_result[12] = _tx;
|
|
_result[13] = _ty;
|
|
_result[14] = _tz;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
|
|
{
|
|
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
|
|
_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
|
|
_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
|
|
}
|
|
|
|
inline void vec3MulMtxH(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
|
|
{
|
|
float xx = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
|
|
float yy = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
|
|
float zz = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
|
|
float ww = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _mat[15];
|
|
float invW = fsign(ww)/ww;
|
|
_result[0] = xx*invW;
|
|
_result[1] = yy*invW;
|
|
_result[2] = zz*invW;
|
|
}
|
|
|
|
inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
|
|
{
|
|
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
|
|
_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
|
|
_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
|
|
_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
|
|
}
|
|
|
|
inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
|
|
{
|
|
vec4MulMtx(&_result[ 0], &_a[ 0], _b);
|
|
vec4MulMtx(&_result[ 4], &_a[ 4], _b);
|
|
vec4MulMtx(&_result[ 8], &_a[ 8], _b);
|
|
vec4MulMtx(&_result[12], &_a[12], _b);
|
|
}
|
|
|
|
inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
|
|
{
|
|
_result[ 0] = _a[ 0];
|
|
_result[ 4] = _a[ 1];
|
|
_result[ 8] = _a[ 2];
|
|
_result[12] = _a[ 3];
|
|
_result[ 1] = _a[ 4];
|
|
_result[ 5] = _a[ 5];
|
|
_result[ 9] = _a[ 6];
|
|
_result[13] = _a[ 7];
|
|
_result[ 2] = _a[ 8];
|
|
_result[ 6] = _a[ 9];
|
|
_result[10] = _a[10];
|
|
_result[14] = _a[11];
|
|
_result[ 3] = _a[12];
|
|
_result[ 7] = _a[13];
|
|
_result[11] = _a[14];
|
|
_result[15] = _a[15];
|
|
}
|
|
|
|
inline void mtx3Inverse(float* __restrict _result, const float* __restrict _a)
|
|
{
|
|
float xx = _a[0];
|
|
float xy = _a[1];
|
|
float xz = _a[2];
|
|
float yx = _a[3];
|
|
float yy = _a[4];
|
|
float yz = _a[5];
|
|
float zx = _a[6];
|
|
float zy = _a[7];
|
|
float zz = _a[8];
|
|
|
|
float det = 0.0f;
|
|
det += xx * (yy*zz - yz*zy);
|
|
det -= xy * (yx*zz - yz*zx);
|
|
det += xz * (yx*zy - yy*zx);
|
|
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[0] = +(yy*zz - yz*zy) * invDet;
|
|
_result[1] = -(xy*zz - xz*zy) * invDet;
|
|
_result[2] = +(xy*yz - xz*yy) * invDet;
|
|
|
|
_result[3] = -(yx*zz - yz*zx) * invDet;
|
|
_result[4] = +(xx*zz - xz*zx) * invDet;
|
|
_result[5] = -(xx*yz - xz*yx) * invDet;
|
|
|
|
_result[6] = +(yx*zy - yy*zx) * invDet;
|
|
_result[7] = -(xx*zy - xy*zx) * invDet;
|
|
_result[8] = +(xx*yy - xy*yx) * invDet;
|
|
}
|
|
|
|
inline void mtxInverse(float* __restrict _result, const float* __restrict _a)
|
|
{
|
|
float xx = _a[ 0];
|
|
float xy = _a[ 1];
|
|
float xz = _a[ 2];
|
|
float xw = _a[ 3];
|
|
float yx = _a[ 4];
|
|
float yy = _a[ 5];
|
|
float yz = _a[ 6];
|
|
float yw = _a[ 7];
|
|
float zx = _a[ 8];
|
|
float zy = _a[ 9];
|
|
float zz = _a[10];
|
|
float zw = _a[11];
|
|
float wx = _a[12];
|
|
float wy = _a[13];
|
|
float wz = _a[14];
|
|
float ww = _a[15];
|
|
|
|
float det = 0.0f;
|
|
det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
|
|
det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
|
|
det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
|
|
det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
|
|
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
|
|
_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
|
|
_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
|
|
_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
|
|
|
|
_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
|
|
_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
|
|
_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
|
|
_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
|
|
|
|
_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
|
|
_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
|
|
_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
|
|
_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
|
|
|
|
_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
|
|
_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
|
|
_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
|
|
_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
|
|
}
|
|
|
|
/// Convert LH to RH projection matrix and vice versa.
|
|
inline void mtxProjFlipHandedness(float* __restrict _dst, const float* __restrict _src)
|
|
{
|
|
_dst[ 0] = -_src[ 0];
|
|
_dst[ 1] = -_src[ 1];
|
|
_dst[ 2] = -_src[ 2];
|
|
_dst[ 3] = -_src[ 3];
|
|
_dst[ 4] = _src[ 4];
|
|
_dst[ 5] = _src[ 5];
|
|
_dst[ 6] = _src[ 6];
|
|
_dst[ 7] = _src[ 7];
|
|
_dst[ 8] = -_src[ 8];
|
|
_dst[ 9] = -_src[ 9];
|
|
_dst[10] = -_src[10];
|
|
_dst[11] = -_src[11];
|
|
_dst[12] = _src[12];
|
|
_dst[13] = _src[13];
|
|
_dst[14] = _src[14];
|
|
_dst[15] = _src[15];
|
|
}
|
|
|
|
/// Convert LH to RH view matrix and vice versa.
|
|
inline void mtxViewFlipHandedness(float* __restrict _dst, const float* __restrict _src)
|
|
{
|
|
_dst[ 0] = -_src[ 0];
|
|
_dst[ 1] = _src[ 1];
|
|
_dst[ 2] = -_src[ 2];
|
|
_dst[ 3] = _src[ 3];
|
|
_dst[ 4] = -_src[ 4];
|
|
_dst[ 5] = _src[ 5];
|
|
_dst[ 6] = -_src[ 6];
|
|
_dst[ 7] = _src[ 7];
|
|
_dst[ 8] = -_src[ 8];
|
|
_dst[ 9] = _src[ 9];
|
|
_dst[10] = -_src[10];
|
|
_dst[11] = _src[11];
|
|
_dst[12] = -_src[12];
|
|
_dst[13] = _src[13];
|
|
_dst[14] = -_src[14];
|
|
_dst[15] = _src[15];
|
|
}
|
|
|
|
inline void calcNormal(float _result[3], float _va[3], float _vb[3], float _vc[3])
|
|
{
|
|
float ba[3];
|
|
vec3Sub(ba, _vb, _va);
|
|
|
|
float ca[3];
|
|
vec3Sub(ca, _vc, _va);
|
|
|
|
float baxca[3];
|
|
vec3Cross(baxca, ba, ca);
|
|
|
|
vec3Norm(_result, baxca);
|
|
}
|
|
|
|
inline void calcPlane(float _result[4], float _va[3], float _vb[3], float _vc[3])
|
|
{
|
|
float normal[3];
|
|
calcNormal(normal, _va, _vb, _vc);
|
|
|
|
_result[0] = normal[0];
|
|
_result[1] = normal[1];
|
|
_result[2] = normal[2];
|
|
_result[3] = -vec3Dot(normal, _va);
|
|
}
|
|
|
|
inline void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints)
|
|
{
|
|
float sumX = 0.0f;
|
|
float sumY = 0.0f;
|
|
float sumXX = 0.0f;
|
|
float sumXY = 0.0f;
|
|
|
|
const uint8_t* ptr = (const uint8_t*)_points;
|
|
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
|
|
{
|
|
const float* point = (const float*)ptr;
|
|
float xx = point[0];
|
|
float yy = point[1];
|
|
sumX += xx;
|
|
sumY += yy;
|
|
sumXX += xx*xx;
|
|
sumXY += xx*yy;
|
|
}
|
|
|
|
// [ sum(x^2) sum(x) ] [ A ] = [ sum(x*y) ]
|
|
// [ sum(x) numPoints ] [ B ] [ sum(y) ]
|
|
|
|
float det = (sumXX*_numPoints - sumX*sumX);
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;
|
|
_result[1] = (sumXX * sumY - sumX * sumXY) * invDet;
|
|
}
|
|
|
|
inline void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints)
|
|
{
|
|
float sumX = 0.0f;
|
|
float sumY = 0.0f;
|
|
float sumZ = 0.0f;
|
|
float sumXX = 0.0f;
|
|
float sumXY = 0.0f;
|
|
float sumXZ = 0.0f;
|
|
float sumYY = 0.0f;
|
|
float sumYZ = 0.0f;
|
|
|
|
const uint8_t* ptr = (const uint8_t*)_points;
|
|
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
|
|
{
|
|
const float* point = (const float*)ptr;
|
|
float xx = point[0];
|
|
float yy = point[1];
|
|
float zz = point[2];
|
|
|
|
sumX += xx;
|
|
sumY += yy;
|
|
sumZ += zz;
|
|
sumXX += xx*xx;
|
|
sumXY += xx*yy;
|
|
sumXZ += xx*zz;
|
|
sumYY += yy*yy;
|
|
sumYZ += yy*zz;
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}
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// [ sum(x^2) sum(x*y) sum(x) ] [ A ] [ sum(x*z) ]
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// [ sum(x*y) sum(y^2) sum(y) ] [ B ] = [ sum(y*z) ]
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// [ sum(x) sum(y) numPoints ] [ C ] [ sum(z) ]
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|
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float mtx[9] =
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{
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sumXX, sumXY, sumX,
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sumXY, sumYY, sumY,
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sumX, sumY, float(_numPoints),
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};
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float invMtx[9];
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mtx3Inverse(invMtx, mtx);
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_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;
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_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;
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_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;
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}
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inline void rgbToHsv(float _hsv[3], const float _rgb[3])
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{
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const float rr = _rgb[0];
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const float gg = _rgb[1];
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const float bb = _rgb[2];
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const float s0 = fstep(bb, gg);
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const float px = flerp(bb, gg, s0);
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const float py = flerp(gg, bb, s0);
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const float pz = flerp(-1.0f, 0.0f, s0);
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const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
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const float s1 = fstep(px, rr);
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const float qx = flerp(px, rr, s1);
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const float qy = py;
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const float qz = flerp(pw, pz, s1);
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const float qw = flerp(rr, px, s1);
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|
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const float dd = qx - fmin(qw, qy);
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const float ee = 1.0e-10f;
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|
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_hsv[0] = fabsolute(qz + (qw - qy) / (6.0f * dd + ee) );
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_hsv[1] = dd / (qx + ee);
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_hsv[2] = qx;
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}
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|
|
|
inline void hsvToRgb(float _rgb[3], const float _hsv[3])
|
|
{
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|
const float hh = _hsv[0];
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|
const float ss = _hsv[1];
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const float vv = _hsv[2];
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|
|
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const float px = fabsolute(ffract(hh + 1.0f ) * 6.0f - 3.0f);
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const float py = fabsolute(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
|
|
const float pz = fabsolute(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
|
|
|
|
_rgb[0] = vv * flerp(1.0f, fsaturate(px - 1.0f), ss);
|
|
_rgb[1] = vv * flerp(1.0f, fsaturate(py - 1.0f), ss);
|
|
_rgb[2] = vv * flerp(1.0f, fsaturate(pz - 1.0f), ss);
|
|
}
|
|
|
|
} // namespace bx
|
|
|
|
#endif // BX_FPU_MATH_H_HEADER_GUARD
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