mame/hlsl
Ryan Holtz e028e20476 - "And he did give them CRT bloom, and it scorched their eyes so; and they wept
openly, for there was nothing left to see with" [MooglyGuy]
  * Enabled vector bloom and associated .ini controls
  * Added raster bloom and associated .ini controls, each bloom "level" is the
    linear weight of successively half-sized render targets
  * Removed D3D8 mode
  * Mass renaming in D3D renderer to use namespaces, initial planning step to
    HAL-based renderer implementation on Windows (i.e., GL on Windows)
  * Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
  * Added batching of vectors for possible speed increase
  * Minor cleanup of shader state setting
2013-05-19 16:21:26 +00:00
..
bloom.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
color.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
deconverge.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
downsample.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
focus.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
phosphor.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
pincushion.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
post.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
prescale.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
primary.fx d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] 2013-01-21 02:40:48 +00:00
vector.fx d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] 2013-01-21 02:40:48 +00:00
yiq_decode.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
yiq_encode.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00