mame/3rdparty/SDL2
Miodrag Milanović a45221458d Android compile fix (#4395)
* Fix compile for Android, set API to 24

* Update Android Studio project to API 24

* Fixed project file to latest Android Studio

* fix build with gradle alone
2018-12-11 19:38:27 -05:00
..
acinclude
android-project Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
build-scripts
cmake
debian
docs Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
include
src Android compile fix (#4395) 2018-12-11 19:38:27 -05:00
test
VisualC
VisualC-WinRT Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
Xcode Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
Xcode-iOS
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt
configure Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
configure.in
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)