mirror of
https://github.com/holub/mame
synced 2025-05-06 14:25:54 +03:00

* Cleaned up some more of the Lua inteface. Mostly replacing methods with properties, some consistency fixes, a few renames, some more exposed functionality, and a couple of properties that have no business being set from scripts made read-only. * Moved a lot more Lua documentation out of source comments into the documentation, and expanded on it in the process. * Got more UI code out of the input manager. * Changed input sequence poller to a polymorphic class where you specify your intention upfront. * Changed the cheat plugin to use UI Clear to clear hotkey assignments and leave them unchanged if the user starts assignment but doesn't press any switches. * Ported AJR's fix for over-eager double-click recognition from SDL to Windows OSD. -goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types and key assignments.
1774 lines
64 KiB
ReStructuredText
1774 lines
64 KiB
ReStructuredText
.. _luareference:
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MAME Lua Class Reference
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========================
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.. contents::
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:local:
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:depth: 2
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.. _luareference-intro:
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Introduction
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------------
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Various aspects of MAME can be controlled using Lua scripting. Many key classes
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are exposed as Lua objects.
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.. _luareference-intro-containers:
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Containers
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~~~~~~~~~~
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Many properties yield container wrappers. Container wrappers are cheap to
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create, and provide an interface that is similar to a read-only table. The
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complexity of operations may vary. Container wrappers usually provide most of
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these operations:
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#c
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Get the number of items in the container.
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c[k]
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Returns the item corresponding to the key ``k``, or ``nil`` if the key is
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not present.
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pairs(c)
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Iterate container by key and value. The key is what you would pass to the
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index operator or the ``get`` method to get the value.
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ipairs(c)
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Iterate container by index and value. The index is what you would pass to
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the ``at`` method to get the value (this may be the same as the key for some
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containers).
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c:empty()
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Returns a Boolean indicating whether there are no items in the container.
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c:get(k)
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Returns the item corresponding to the key ``k``, or ``nil`` if the key is
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not present. Usually equivalent to the index operator.
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c:at(i)
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Returns the value at the 1-based index ``i``, or ``nil`` if it is out of
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range.
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c:find(v)
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Returns the key for item ``v``, or ``nil`` if it is not in the collection.
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The key is what you would pass to the index operator to get the value.
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c:find(v)
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Returns the key for item ``v``, or ``nil`` if it is not in the container.
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The key is what you would pass to the index operator to get the value.
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c:index_of(v)
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Returns the 1-based index for item ``v``, or ``nil`` if it is not in the
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container. The index is what you would pass to the ``at`` method to get the
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value.
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.. _luareference-mem:
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Memory system
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-------------
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MAME’s Lua interface exposes various memory system objects, including address
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spaces, memory shares, memory banks, and memory regions. Scripts can read from
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and write to the emulated memory system.
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.. _luareference-mem-manager:
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Memory manager
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~~~~~~~~~~~~~~
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Wraps MAME’s ``memory_manager`` class, which allows the memory shares, banks and
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regions in a system to be enumerated.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine():memory()
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Gets the global memory manager instance for the emulated system.
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Properties
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^^^^^^^^^^
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memory.shares[]
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The :ref:`memory shares <luareference-mem-share>` in the system, indexed by
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absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity; all
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other supported operations have O(1) complexity.
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memory.banks[]
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The :ref:`memory banks <luareference-mem-bank>` in the system, indexed by
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absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity; all
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other supported operations have O(1) complexity.
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memory.regions[]
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The :ref:`memory regions <luareference-mem-region>` in the system, indexed
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by absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity;
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all other supported operations have O(1) complexity.
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.. _luareference-mem-space:
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Address space
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~~~~~~~~~~~~~
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Wraps MAME’s ``address_space`` class, which represent’s an address space
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belonging to a device.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine().devices[tag].spaces[name]
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Gets the address space with the specified name for a given device. Note
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that names are specific to the device type.
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Methods
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^^^^^^^
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space:read_i{8,16,32,64}(addr)
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Reads a signed integer value of the size in bits from the specified address.
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space:read_u{8,16,32,64}(addr)
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Reads an unsigned integer value of the size in bits from the specified
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address.
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space:write_i{8,16,32,64}(addr, val)
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Writes a signed integer value of the size in bits to the specified address.
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space:write_u{8,16,32,64}(addr, val)
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Writes an unsigned integer value of the size in bits to the specified
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address.
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space:readv_i{8,16,32,64}(addr)
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Reads a signed integer value of the size in bits from the specified virtual
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address. The address is translated with the debug read intent. Returns
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zero if address translation fails.
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space:readv_u{8,16,32,64}(addr)
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Reads an unsigned integer value of the size in bits from the specified
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virtual address. The address is translated with the debug read intent.
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Returns zero if address translation fails.
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space:writev_i{8,16,32,64}(addr, val)
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Writes a signed integer value of the size in bits to the specified virtual
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address. The address is translated with the debug write intent. Does not
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write if address translation fails.
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space:writev_u{8,16,32,64}(addr, val)
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Writes an unsigned integer value of the size in bits to the specified
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virtual address. The address is translated with the debug write intent.
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Does not write if address translation fails.
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space:read_direct_i{8,16,32,64}(addr)
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Reads a signed integer value of the size in bits from the specified address
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one byte at a time by obtaining a read pointer for each byte address. If
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a read pointer cannot be obtained for a byte address, the corresponding
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result byte will be zero.
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space:read_direct_u{8,16,32,64}(addr)
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Reads an unsigned integer value of the size in bits from the specified
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address one byte at a time by obtaining a read pointer for each byte
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address. If a read pointer cannot be obtained for a byte address, the
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corresponding result byte will be zero.
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space:write_direct_i{8,16,32,64}(addr, val)
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Writes a signed integer value of the size in bits to the specified address
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one byte at a time by obtaining a write pointer for each byte address. If
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a write pointer cannot be obtained for a byte address, the corresponding
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byte will not be written.
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space:write_direct_u{8,16,32,64}(addr, val)
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Writes an unsigned integer value of the size in bits to the specified
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address one byte at a time by obtaining a write pointer for each byte
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address. If a write pointer cannot be obtained for a byte address, the
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corresponding byte will not be written.
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space:read_range(start, end, width, [step])
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Reads a range of addresses as a binary string. The end address must be
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greater than or equal to the start address. The width must be 8, 16, 30 or
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64. If the step is provided, it must be a positive number of elements.
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Properties
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^^^^^^^^^^
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space.name (read-only)
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The display name for the address space.
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space.shift (read-only)
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The address address granularity for the address space specified as the shift
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required to translate a byte address to a native address. Positive values
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shift towards the most significant bit (left) and negative values shift
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towards the least significant bit (right).
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space.index (read-only)
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The zero-based space index. Some space indices have special meanings for
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the debugger.
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space.address_mask (read-only)
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The address mask for the space.
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space.data_width (read-only)
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The data width for the space in bits.
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space.endianness (read-only)
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The Endianness of the space (``"big"`` or ``"little"``).
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space.map (read-only)
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The configured :ref:`address map <luareference-mem-map>` for the space or
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``nil``.
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.. _luareference-mem-map:
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Address map
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~~~~~~~~~~~
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Wraps MAME’s ``address_map`` class, used to configure handlers for an address
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space.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine().devices[tag].spaces[name].map
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Gets the configured address map for an address space, or ``nil`` if no map
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is configured.
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Properties
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^^^^^^^^^^
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map.spacenum (read-only)
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The address space number of the address space the map is associated with
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map.device (read-only)
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The device that owns the address space the map is associated with.
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map.unmap_value (read-only)
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The constant value to return from unmapped reads.
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map.global_mask (read-only)
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Global mask to be applied to all addresses when accessing the space.
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map.entries[] (read-only)
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The configured :ref:`entries <luareference-mem-mapentry>` in the address
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map. Uses 1-based integer indices. The index operator and the ``at``
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method have O(n) complexity.
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.. _luareference-mem-mapentry:
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Address map entry
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~~~~~~~~~~~~~~~~~
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Wraps MAME’s ``address_map_entry`` class, representing an entry in a configured
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address map.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine().devices[tag].spaces[name].map.entries[index]
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Gets an entry from the configured map for an address space.
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Properties
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^^^^^^^^^^
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entry.address_start (read-only)
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Start address of the entry’s range.
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entry.address_end (read-only)
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End address of the entry’s range (inclusive).
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entry.address_mirror (read-only)
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Address mirror bits.
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entry.address_end (read-only)
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Address mask bits. Only valid for handlers.
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entry.mask (read-only)
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Lane mask, indicating which data lines on the bus are connected to the
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handler.
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entry.cswidth (read-only)
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The trigger width for a handler that isn’t connected to all the data lines.
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entry.read (read-only)
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:ref:`Additional data <luareference-memory-handlerdata>` for the read
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handler.
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entry.write (read-only)
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:ref:`Additional data <luareference-memory-handlerdata>` for the write
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handler.
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entry.share (read-only)
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Memory share tag for making RAM entries accessible or ``nil``.
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entry.address_end (read-only)
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Explicit memory region tag for ROM entries, or ``nil``.
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entry.region_offset (read-only)
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Starting offset in memory region for ROM entries.
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.. _luareference-memory-handlerdata:
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Address map handler data
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~~~~~~~~~~~~~~~~~~~~~~~~
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Wraps MAME’s ``map_handler_data`` class, which provides configuration data to
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handlers in address maps.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine().devices[tag].spaces[name].map.entries[index].read
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Gets the read handler data for an address map entry.
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manager:machine().devices[tag].spaces[name].map.entries[index].write
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Gets the write handler data for an address map entry.
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Properties
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^^^^^^^^^^
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data.handlertype (read-only)
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Handler type. Will be one of ``"none"``, ``"ram"``, ``"rom"``, ``"nop"``,
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``"unmap"``, ``"delegate"``, ``"port"``, ``"bank"``, ``"submap"``, or
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``"unknown"``. Note that multiple handler type values can yield
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``"delegate"`` or ``"unknown"``.
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data.bits (read-only)
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Data width for the handler in bits.
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data.name (read-only)
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Display name for the handler, or ``nil``.
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data.tag (read-only)
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Tag for I/O ports and memory banks, or ``nil``.
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.. _luareference-mem-share:
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Memory share
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~~~~~~~~~~~~
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Wraps MAME’s ``memory_share`` class, representing a named allocated memory zone.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine():memory().shares[tag]
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Gets a memory share by absolute tag, or ``nil`` if no such memory share
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exists.
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manager:machine().devices[tag]:memshare(tag)
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Gets a memory share by tag relative to a device, or ``nil`` if no such
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memory share exists.
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Methods
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^^^^^^^
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share:read_i{8,16,32,64}(offs)
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Reads a signed integer value of the size in bits from the specified offset
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in the memory share.
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share:read_u{8,16,32,64}(offs)
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Reads an unsigned integer value of the size in bits from the specified
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offset in the memory share.
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share:write_i{8,16,32,64}(offs, val)
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Writes a signed integer value of the size in bits to the specified offset in
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the memory share.
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share:write_u{8,16,32,64}(offs, val)
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Writes an unsigned integer value of the size in bits to the specified offset
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in the memory share.
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Properties
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^^^^^^^^^^
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share.tag (read-only)
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The absolute tag of the memory share.
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share.size (read-only)
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The size of the memory share in bytes.
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share.length (read-only)
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The length of the memory share in native width elements.
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share.endianness (read-only)
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The Endianness of the memory share (``"big"`` or ``"little"``).
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share.bitwidth (read-only)
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The native element width of the memory share in bits.
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share.bytewidth (read-only)
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The native element width of the memory share in bytes.
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.. _luareference-mem-bank:
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Memory bank
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~~~~~~~~~~~
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Wraps MAME’s ``memory_bank`` class, representing a named memory zone
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indirection.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine():memory().banks[tag]
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Gets a memory region by absolute tag, or ``nil`` if no such memory bank
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exists.
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manager:machine().devices[tag]:membank(tag)
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Gets a memory region by tag relative to a device, or ``nil`` if no such
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memory bank exists.
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Properties
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^^^^^^^^^^
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bank.tag (read-only)
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The absolute tag of the memory bank.
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bank.entry (read/write)
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The currently selected zero-based entry number.
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.. _luareference-mem-region:
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Memory region
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~~~~~~~~~~~~~
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Wraps MAME’s ``memory_region`` class, representing a memory region used to store
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read-only data like ROMs or the result of fixed decryptions.
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Instantiation
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^^^^^^^^^^^^^
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manager:machine():memory().regions[tag]
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Gets a memory region by absolute tag, or ``nil`` if no such memory region
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exists.
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manager:machine().devices[tag]:memregion(tag)
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Gets a memory region by tag relative to a device, or ``nil`` if no such
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memory region exists.
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Methods
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^^^^^^^
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region:read_i{8,16,32,64}(offs)
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Reads a signed integer value of the size in bits from the specified offset
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in the memory region.
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region:read_u{8,16,32,64}(offs)
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Reads an unsigned integer value of the size in bits from the specified
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offset in the memory region.
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region:write_i{8,16,32,64}(offs, val)
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Writes a signed integer value of the size in bits to the specified offset in
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the memory region.
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region:write_u{8,16,32,64}(offs, val)
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Writes an unsigned integer value of the size in bits to the specified offset
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in the memory region.
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Properties
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^^^^^^^^^^
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region.tag (read-only)
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The absolute tag of the memory region.
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region.size (read-only)
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The size of the memory region in bytes.
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region.length (read-only)
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The length of the memory region in native width elements.
|
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region.endianness (read-only)
|
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The Endianness of the memory region (``"big"`` or ``"little"``).
|
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region.bitwidth (read-only)
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The native element width of the memory region in bits.
|
||
region.bytewidth (read-only)
|
||
The native element width of the memory region in bytes.
|
||
|
||
|
||
.. _luareference-input:
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|
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Input system
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------------
|
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Allows scripts to get input from the user, and access I/O ports in the emulated
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system.
|
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.. _luareference-input-ioportman:
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I/O port manager
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~~~~~~~~~~~~~~~~
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Wraps MAME’s ``ioport_manager`` class, which provides access to emulated I/O
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ports and handles input configuration.
|
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|
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Instantiation
|
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^^^^^^^^^^^^^
|
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|
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manager:machine():ioport()
|
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Gets the global I/O port manager instance for the emulated machine.
|
||
|
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Methods
|
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^^^^^^^
|
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|
||
ioport:count_players()
|
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Returns the number of player controllers in the system.
|
||
ioport:type_group(type, player)
|
||
Returns the I/O port group for the specified I/O port type and player
|
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number. The I/O port type is an enumerated value. The player number is a
|
||
zero-based index. Returns an integer giving the grouping for the input.
|
||
|
||
This should be called with values obtained from I/O port fields to provide
|
||
canonical grouping in an input configuration UI.
|
||
ioport:type_seq(type, player, seqtype)
|
||
Get the configured input sequence for the specified input type, player and
|
||
sequence type. The sequence type must be ``"standard"``, ``"increment"``
|
||
or ``"decrement"``. This provides access to general input configuration.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
ioport.ports[]
|
||
Gets the emulated :ref:`I/O ports <luareference-input-ioport>` in the
|
||
system. Keys are absolute tags. The ``at`` and ``index_of`` methods have
|
||
O(n) complexity; all other supported operations have O(1) complexity.
|
||
ioport.natkeyboard
|
||
Gets the :ref:`natural keyboard manager <luareference-input-natkbd>`, used
|
||
for controlling keyboard and keypad input to the emulated system.
|
||
|
||
.. _luareference-input-natkbd:
|
||
|
||
Natural keyboard manager
|
||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``natural_keyboard`` class, which manages emulated keyboard and
|
||
keypad inputs.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():ioport().natkeyboard
|
||
Gets the global natural keyboard manager instance for the emulated machine.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
natkeyboard:post(text)
|
||
Post literal text to the emulated machine. The machine must have keyboard
|
||
inputs with character bindings, and the correct keyboard input device must
|
||
be enabled.
|
||
natkeyboard:post_coded(text)
|
||
Post text to the emulated machine. Brace-enclosed codes are interpreted in
|
||
the text. The machine must have keyboard inputs with character bindings,
|
||
and the correct keyboard input device must be enabled.
|
||
|
||
The recognised codes are ``{BACKSPACE}``, ``{BS}``, ``{BKSP}``, ``{DEL}``,
|
||
``{DELETE}``, ``{END}``, ``{ENTER}``, ``{ESC}``, ``{HOME}``, ``{INS}``,
|
||
``{INSERT}``, ``{PGDN}``, ``{PGUP}``, ``{SPACE}``, ``{TAB}``, ``{F1}``,
|
||
``{F2}``, ``{F3}``, ``{F4}``, ``{F5}``, ``{F6}``, ``{F7}``, ``{F8}``,
|
||
``{F9}``, ``{F10}``, ``{F11}``, ``{F12}``, and ``{QUOTE}``.
|
||
natkeyboard:paste()
|
||
Post the contents of the host clipboard to the emulated machine. The
|
||
machine must have keyboard inputs with character bindings, and the correct
|
||
keyboard input device must be enabled.
|
||
natkeyboard:dump()
|
||
Returns a string with a human-readable description of the keyboard and
|
||
keypad input devices in the system, whether they are enabled, and their
|
||
character bindings.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
natkeyboard.empty (read-only)
|
||
A Boolean indicating whether the natural keyboard manager’s input buffer is
|
||
empty.
|
||
natkeyboard.full (read-only)
|
||
A Boolean indicating whether the natural keyboard manager’s input buffer is
|
||
full.
|
||
natkeyboard.can_post (read-only)
|
||
A Boolean indicating whether the emulated system supports posting character
|
||
data via the natural keyboard manager.
|
||
natkeyboard.is_posting (read-only)
|
||
A Boolean indicating whether posted character data is currently being
|
||
delivered to the emulated system.
|
||
natkeyboard.in_use (read/write)
|
||
A Boolean indicating whether “natural keyboard” mode is enabled. When
|
||
“natural keyboard” mode is enabled, the natural keyboard manager translates
|
||
host character input to emulated system keystrokes.
|
||
natkeyboard.keyboards[]
|
||
Gets the :ref:`keyboard/keypad input devices <luareference-input-kbddev>` in
|
||
the emulated system, indexed by absolute device tag. Index get has O(n)
|
||
complexity; all other supported operations have O(1) complexity.
|
||
|
||
.. _luareference-input-kbddev:
|
||
|
||
Keyboard input device
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Represents a keyboard or keypad input device managed by the
|
||
:ref:`natural keyboard manager <luareference-input-natkbd>`.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():ioport().natkeyboard.keyboards[tag]
|
||
Gets the keyboard input device with the specified tag, or ``nil`` if the tag
|
||
does not correspond to a keyboard input device.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
keyboard.device (read-only)
|
||
The underlying device.
|
||
keyboard.tag (read-only)
|
||
The absolute tag of the underlying device.
|
||
keyboard.basetag (read-only)
|
||
The last component of the tag of the underlying device, or ``"root"`` for
|
||
the root machine device.
|
||
keyboard.name (read-only)
|
||
The human-readable description of the underlying device type.
|
||
keyboard.shortname (read-only)
|
||
The identifier for the underlying device type.
|
||
keyboard.is_keypad (read-only)
|
||
A Boolean indicating whether the underlying device has keypad inputs but no
|
||
keyboard inputs. This is used when determining which keyboard input devices
|
||
should be enabled by default.
|
||
keyboard.enabled (read/write)
|
||
A Boolean indicating whether the device’s keyboard and/or keypad inputs are
|
||
enabled.
|
||
|
||
.. _luareference-input-ioport:
|
||
|
||
I/O port
|
||
~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_port`` class, representing an emulated I/O port.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():ioport().ports[tag]
|
||
Gets an emulated I/O port by absolute tag, or ``nil`` if the tag does not
|
||
correspond to an I/O port.
|
||
manager:machine().devices[devtag]:ioport(porttag)
|
||
Gets an emulated I/O port by tag relative to a device, or ``nil`` if no such
|
||
I/O port exists.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
port:read()
|
||
Read the current input value. Returns a 32-bit integer.
|
||
port:write(value, mask)
|
||
Write to the I/O port output fields that are set in the specified mask. The
|
||
value and mask must be 32-bit integers. Note that this does not set values
|
||
for input fields.
|
||
port:field(mask)
|
||
Get the first :ref:`I/O port field <luareference-input-field>` corresponding
|
||
to the bits that are set in the specified mask, or ``nil`` if there is no
|
||
corresponding field.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
port.device (read-only)
|
||
The device that owns the I/O port.
|
||
port.tag (read-only)
|
||
The absolute tag of the I/O port
|
||
port.active (read-only)
|
||
A mask indicating which bits of the I/O port correspond to active fields
|
||
(i.e. not unused or unassigned bits).
|
||
port.live (read-only)
|
||
The live state of the I/O port.
|
||
port.fields[] (read-only)
|
||
Gets a table of :ref:`fields <luareference-input-field>` indexed by name.
|
||
|
||
.. _luareference-input-field:
|
||
|
||
I/O port field
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_field`` class, representing a field within an I/O port.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():ioport().ports[tag]:field[mask]
|
||
Gets a field for the given port by bit mask.
|
||
manager:machine():ioport().ports[tag].fields[name]
|
||
Gets a field for the given port by display name.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
field:set_value(value)
|
||
Set the value of the I/O port field. For digital fields, the value is
|
||
compared to zero to determine whether the field should be active; for
|
||
analog fields, the value must be right-aligned and in the correct range.
|
||
field:set_input_seq(seqtype, seq)
|
||
Set the input sequence for the specified sequence type. This is used to
|
||
configure per-machine input settings. The sequence type must be
|
||
``"standard"``, ``"increment"`` or ``"decrement"``.
|
||
field:input_seq(seq_type)
|
||
Get the configured input sequence for the specified sequence type. This
|
||
gets per-machine input settings. The sequence type must be ``"standard"``,
|
||
``"increment"`` or ``"decrement"``.
|
||
field:set_default_input_seq(seq_type, seq)
|
||
Set the default input sequence for the specified sequence type. This is
|
||
used to configure general input settings. The sequence type must be
|
||
``"standard"``, ``"increment"`` or ``"decrement"``.
|
||
field:default_input_seq(seq_type)
|
||
Gets the default input sequence for the specified sequence type. This is
|
||
gets general input settings. The sequence type must be ``"standard"``,
|
||
``"increment"`` or ``"decrement"``.
|
||
field:keyboard_codes(shift)
|
||
Gets a table of characters corresponding to the field for the specified
|
||
shift state. The shift state is a bit mask of active shift keys.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
field.device (read-only)
|
||
The device that owns the port that the field belongs to.
|
||
field.port (read-only)
|
||
The :ref:`I/O port <luareference-input-ioport>` that the field belongs to.
|
||
field.live (read-only)
|
||
The :ref:`live state <luareference-input-fieldlive>` of the field.
|
||
field.type (read-only)
|
||
The input type of the field. This is an enumerated value.
|
||
field.name (read-only)
|
||
The display name for the field.
|
||
field.default_name (read-only)
|
||
The name for the field from the emulated system’s configuration (cannot be
|
||
overridden by scripts or plugins).
|
||
field.player (read-only)
|
||
Zero-based player number for the field.
|
||
field.mask (read-only)
|
||
Bits in the I/O port corresponding to this field.
|
||
field.defvalue (read-only)
|
||
The field’s default value
|
||
field.sensitivity (read-only)
|
||
The sensitivity or gain for analog fields
|
||
field.way (read-only)
|
||
The number of directions allowed by the restrictor plate/gate for a digital
|
||
joystick, or zero (0) for other inputs.
|
||
field.type_class (read-only)
|
||
The type class for the input field – one of ``"keyboard"``,
|
||
``"controller"``, ``"config"``, ``"dipswitch"`` or ``"misc"``.
|
||
field.is_analog (read-only)
|
||
A Boolean indicating whether the field is an analog axis or positional
|
||
control.
|
||
field.is_digital_joystick (read-only)
|
||
A Boolean indicating whether the field corresponds to a digital joystick
|
||
switch.
|
||
field.enabled (read-only)
|
||
A Boolean indicating whether the field is enabled.
|
||
field.optional (read-only)
|
||
A Boolean indicating whether the field is optional and not required to use
|
||
the emulated system.
|
||
field.cocktail (read-only)
|
||
A Boolean indicating whether the field is only used when the system is
|
||
configured for a cocktail table cabinet.
|
||
field.toggle (read-only)
|
||
A Boolean indicating whether the field corresponds to a hardware toggle
|
||
switch or push-on, push-off button.
|
||
field.rotated (read-only)
|
||
A Boolean indicating whether the field corresponds to a control that is
|
||
rotated relative its standard orientation.
|
||
field.analog_reverse (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog control that
|
||
increases in the opposite direction to the convention (e.g. larger values
|
||
when a pedal is released or a joystick is moved to the left).
|
||
field.analog_reset (read-only)
|
||
A Boolean indicating whether the field corresponds to an incremental
|
||
position input (e.g. a dial or trackball axis) that should be reset to zero
|
||
for every video frame.
|
||
field.analog_wraps (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog input that
|
||
wraps from one end of its range to the other (e.g. an incremental position
|
||
input like a dial or trackball axis).
|
||
field.analog_invert (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog input that
|
||
has its value ones-complemented.
|
||
field.impulse (read-only)
|
||
A Boolean indicating whether the field corresponds to a digital input that
|
||
activates for a fixed amount of time.
|
||
field.crosshair_scale (read-only)
|
||
The scale factor for translating the field’s range to crosshair position. A
|
||
value of one (1) translates the field’s full range to the full width or
|
||
height the screen.
|
||
field.crosshair_offset (read-only)
|
||
The offset for translating the field’s range to crosshair position.
|
||
field.user_value (read/write)
|
||
The value for DIP switch or configuration settings.
|
||
field.settings[] (read-only)
|
||
Gets a table of the currently enabled settings for a DIP switch or
|
||
configuration field, indexed by value.
|
||
|
||
.. _luareference-input-fieldlive:
|
||
|
||
Live I/O port field state
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_field_live`` class, representing the live state of an I/O
|
||
port field.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():ioport().ports[tag]:field(mask).live
|
||
Gets the live state for an I/O port field.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
live.name
|
||
Display name for the field.
|
||
|
||
.. _luareference-input-inputman:
|
||
|
||
Input manager
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_manager`` class, which reads host input devices and checks
|
||
whether configured inputs are active.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input()
|
||
Gets the global input manager instance for the emulated system.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
input:code_value(code)
|
||
Gets the current value for the host input corresponding to the specified
|
||
code. Returns a signed integer value, where zero is the neutral position.
|
||
input:code_pressed(code)
|
||
Returns a Boolean indicating whether the host input corresponding to the
|
||
specified code has a non-zero value (i.e. it is not in the neutral
|
||
position).
|
||
input:code_pressed_once(code)
|
||
Returns a Boolean indicating whether the host input corresponding to the
|
||
specified code has moved away from the neutral position since the last time
|
||
it was checked using this function. The input manager can track a limited
|
||
number of inputs this way.
|
||
input:code_name(code)
|
||
Get display name for an input code.
|
||
input:code_to_token(code)
|
||
Get token string for an input code. This should be used when saving
|
||
configuration.
|
||
input:code_from_token(token)
|
||
Convert a token string to an input code. Returns the invalid input code if
|
||
the token is not valid or belongs to an input device that is not present.
|
||
input:seq_pressed(seq)
|
||
Returns a Boolen indicating whether the supplied input sequence is currently
|
||
pressed.
|
||
input:seq_clean(seq)
|
||
Remove invalid elements from the supplied input sequence. Returns the new,
|
||
cleaned input sequence.
|
||
input:seq_name(seq)
|
||
Get display text for an inptu sequence.
|
||
input:seq_to_tokens(seq)
|
||
Convert an input sequence to a token string. This should be used when
|
||
saving configuration.
|
||
input:seq_from_tokens(tokens)
|
||
Convert a token string to an input sequence. This should be used when
|
||
loading configuration.
|
||
input:axis_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining an analog host input code.
|
||
input:switch_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining a host switch input code.
|
||
input:keyboard_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining a host switch input code that only considers keyboard input
|
||
devices.
|
||
input:axis_sequence_poller()
|
||
Returns an :ref:`input sequence poller <luareference-input-seqpoll>` for
|
||
obtaining an input sequence for configuring an analog input.
|
||
input:axis_sequence_poller()
|
||
Returns an :ref:`input sequence poller <luareference-input-seqpoll>` for
|
||
obtaining an input sequence for configuring a digital input.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
input.device_classes[] (read-only)
|
||
Gets a table of host
|
||
:ref:`input device classes <luareference-input-devclass>` indexed by name.
|
||
|
||
.. _luareference-input-codepoll:
|
||
|
||
Input code poller
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_code_poller`` class, used to poll for host inputs being
|
||
activated.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input():axis_code_poller()
|
||
Returns an input code poller that polls for analog inputs being activated.
|
||
manager:machine():input():switch_code_poller()
|
||
Returns an input code poller that polls for host switch inputs being
|
||
activated.
|
||
manager:machine():input():keyboard_code_poller()
|
||
Returns an input code poller that polls for host switch inputs being
|
||
activated, only considering keyboard input devices.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
poller:reset()
|
||
Resets the polling logic. Active switch inputs are cleared and initial
|
||
analog input positions are set.
|
||
poller:poll()
|
||
Returns an input code corresponding to the first relevant host input that
|
||
has been activated since the last time the method was called. Returns the
|
||
invalid input code if no relevant input has been activated.
|
||
|
||
.. _luareference-input-seqpoll:
|
||
|
||
Input sequence poller
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_sequence_poller`` poller class, which allows users to
|
||
assign host input combinations to emulated inputs and other actions.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input():axis_sequence_poller()
|
||
Returns an input sequence poller for assigning host inputs to an analog
|
||
input.
|
||
manager:machine():input():switch_sequence_poller()
|
||
Returns an input sequence poller for assigning host inputs to a switch
|
||
input.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
poller:start([seq])
|
||
Start polling. If a sequence is supplied, it is used as a starting
|
||
sequence: for analog inputs, the user can cycle between the full range, and
|
||
the positive and negative portions of an axis; for switch inputs, an “or”
|
||
code is appended and the user can add an alternate host input combination.
|
||
poller:poll()
|
||
Polls for for user input and updates the sequence if appropriate. Returns a
|
||
Boolean indicating whether sequence input is complete. If this method
|
||
returns false, you should continue polling.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
poller.sequence (read-only)
|
||
The current input sequence. This is updated while polling. It is possible
|
||
for the sequence to become invalid.
|
||
poller.valid (read-only)
|
||
A Boolean indicating whether the current input sequence is valid.
|
||
poller.modified (read-only)
|
||
A Boolean indicating whether the sequence was changed by any user input
|
||
since starting polling.
|
||
|
||
.. _luareference-input-devclass:
|
||
|
||
Host input device class
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_class`` class, representing a category of host input
|
||
devices (e.g. keyboards or joysticks).
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input().device_classes[name]
|
||
Gets an input device class by name.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
devclass.name (read-only)
|
||
The device class name.
|
||
devclass.enabled (read-only)
|
||
A Boolean indicating whether the device class is enabled.
|
||
devclass.multi (read-only)
|
||
A Boolean indicating whether the device class supports multiple devices, or
|
||
inputs from all devices in the class are combined and treated as a single
|
||
device.
|
||
devclass.devices[] (read-only)
|
||
Gets a table of :ref:`host input devices <luareference-input-inputdev>` in
|
||
the class. Keys are one-based indices.
|
||
|
||
.. _luareference-input-inputdev:
|
||
|
||
Host input device
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_device`` class, representing a host input device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input().device_classes[name].devices[index]
|
||
Gets a specific host input device.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
inputdev.name (read-only)
|
||
Display name for the device. This is not guaranteed to be unique.
|
||
inputdev.id (read-only)
|
||
Unique identifier string for the device. This may not be human-readable.
|
||
inputdev.devindex (read-only)
|
||
Device index within the device class. This is not necessarily the same as
|
||
the index in the ``devices`` property of the device class – the ``devindex``
|
||
indices may not be contiguous.
|
||
inputdev.items (read-only)
|
||
Gets a table of :ref:`input items <luareference-input-inputitem>`, indexed
|
||
by item ID. The item ID is an enumerated value.
|
||
|
||
.. _luareference-input-inputitem:
|
||
|
||
Host input device item
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_device_item`` class, representing a single host input (e.g.
|
||
a key, button, or axis).
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():input().device_classes[name].devices[index].items[id]
|
||
Gets an individual host input item. The item ID is an enumerated value.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
item.name (read-only)
|
||
The display name of the input item. Note that this is just the name of the
|
||
item itself, and does not include the device name. The full display name
|
||
for the item can be obtained by calling the ``code_name`` method on the
|
||
:ref:`input manager <luareference-input-inputman>` with the item’s code.
|
||
item.code (read-only)
|
||
The input item’s identification code. This is used by several
|
||
:ref:`input manager <luareference-input-inputman>` methods.
|
||
item.token (read-only)
|
||
The input item’s token string. Note that this is a token fragment for the
|
||
item itself, and does not include the device portion. The full token for
|
||
the item can be obtained by calling the ``code_to_token`` method on the
|
||
:ref:`input manager <luareference-input-inputman>` with the item’s code.
|
||
item.current (read-only)
|
||
The item’s current value. This is a signed integer where zero is the
|
||
neutral position.
|
||
|
||
.. _luareference-input-uiinput:
|
||
|
||
UI input manager
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ui_input_manager`` class, which is used for high-level input.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():uiinput()
|
||
Gets the global UI input manager instance for the machine.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
uiinput:find_mouse()
|
||
Returns host system mouse pointer X position, Y position, button state, and
|
||
the :ref:`render target <luareference-render-target>` it falls in. The
|
||
position is in host pixels, where zero is at the top/left. The button state
|
||
is a Boolean indicating whether the primary mouse button is pressed.
|
||
|
||
If the mouse pointer is not over one of MAME’s windows, this may return the
|
||
position and render target from when the mouse pointer was most recently
|
||
over one of MAME’s windows. The render target may be ``nil`` if the mouse
|
||
pointer is not over one of MAME’s windows.
|
||
uiinput:pressed(type)
|
||
Returns a Boolean indicating whether the specified UI input has been
|
||
pressed. The input type is an enumerated value.
|
||
uiinput:pressed_repeat(type, speed)
|
||
Returns a Boolean indicating whether the specified UI input has been
|
||
pressed or auto-repeat has been triggered at the specified speed. The input
|
||
type is an enumerated value; the speed is an interval in sixtieths of a
|
||
second.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
uiinput.presses_enabled (read/write)
|
||
Whether the UI input manager will check for UI inputs frame updates.
|
||
|
||
|
||
.. _luareference-render:
|
||
|
||
Render system
|
||
-------------
|
||
|
||
The render system is responsible for drawing what you see in MAME’s windows,
|
||
including emulated screens, artwork, and UI elements.
|
||
|
||
.. _luareference-render-bounds:
|
||
|
||
Render bounds
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_bounds`` class, which represents a rectangle using
|
||
floating-point coordinates.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.render_bounds()
|
||
Creates a render bounds object representing a unit square, with top left
|
||
corner at (0, 0) and bottom right corner at (1, 1). Note that render
|
||
target coordinates don’t necessarily have equal X and Y scales, so this may
|
||
not represent a square in the final output.
|
||
emu.render_bounds(left, top, right, bottom)
|
||
Creates a render bounds object representing a rectangle with top left
|
||
corner at (x0, y0) and bottom right corner at (x1, y1).
|
||
|
||
The arguments must all be floating-point numbers.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
bounds:includes(x, y)
|
||
Returns a Boolean indicating whether the specified point falls within the
|
||
rectangle. The rectangle must be normalised for this to work (right greater
|
||
than left and bottom greater than top).
|
||
|
||
The arguments must both be floating-point numbers.
|
||
bounds:set_xy(left, top, right, bottom)
|
||
Set the rectangle’s position and size in terms of the positions of the
|
||
edges.
|
||
|
||
The arguments must all be floating-point numbers.
|
||
bounds:set_wh(left, top, width, height)
|
||
Set the rectangle’s position and size in terms of the top top left corner
|
||
position, and the width and height.
|
||
|
||
The arguments must all be floating-point numbers.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
bounds.x0 (read/write)
|
||
The leftmost coordinate in the rectangle (i.e. the X coordinate of the left
|
||
edge or the top left corner).
|
||
bounds.x1 (read/write)
|
||
The rightmost coordinate in the rectangle (i.e. the X coordinate of the
|
||
right edge or the bottom right corner).
|
||
bounds.y0 (read/write)
|
||
The topmost coordinate in the rectangle (i.e. the Y coordinate of the top
|
||
edge or the top left corner).
|
||
bounds.y1 (read/write)
|
||
The bottommost coordinate in the rectangle (i.e. the Y coordinate of the
|
||
bottom edge or the bottom right corner).
|
||
bounds.width (read/write)
|
||
The width of the rectangle. Setting this property changes the position of
|
||
the rightmost edge.
|
||
bounds.height (read/write)
|
||
The height of the rectangle. Setting this property changes the position of
|
||
the bottommost edge.
|
||
bounds.aspect (read-only)
|
||
The width-to-height aspect ratio of the rectangle. Note that this is often
|
||
in render target coordinates which don’t necessarily have equal X and Y
|
||
scales. A rectangle representing a square in the final output doesn’t
|
||
necessarily have an aspect ratio of 1.
|
||
|
||
.. _luareference-render-color:
|
||
|
||
Render colour
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_color`` class, which represents an ARGB (alpha, red,
|
||
green, blue) format colour. Channels are floating-point values ranging from
|
||
zero (0, transparent alpha or colour off) to one (1, opaque or full colour
|
||
intensity). Colour channel values are not pre-multiplied by the alpha channel
|
||
value.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.render_color()
|
||
Creates a render colour object representing opaque white (all channels set
|
||
to 1). This is the identity value – ARGB multiplication by this value will
|
||
not change a colour.
|
||
emu.render_color(a, r, g, b)
|
||
Creates a render colour object with the specified alpha, red, green and
|
||
blue channel values.
|
||
|
||
The arguments must all be floating-point numbers in the range from zero (0)
|
||
to one (1), inclusive.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
color:set(a, r, g, b)
|
||
Sets the colour object’s alpha, red, green and blue channel values.
|
||
|
||
The arguments must all be floating-point numbers in the range from zero (0)
|
||
to one (1), inclusive.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
color.a (read/write)
|
||
Alpha value, in the range of zero (0, transparent) to one (1, opaque).
|
||
color.r (read/write)
|
||
Red channel value, in the range of zero (0, off) to one (1, full intensity).
|
||
color.g (read/write)
|
||
Green channel value, in the range of zero (0, off) to one (1, full
|
||
intensity).
|
||
color.b (read/write)
|
||
Blue channel value, in the range of zero (0, off) to one (1, full
|
||
intensity).
|
||
|
||
.. _luareference-render-manager:
|
||
|
||
Render manager
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_manager`` class, responsible for managing render targets
|
||
and textures.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():render()
|
||
Gets the global render manager instance for the emulation session.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
render.max_update_rate (read-only)
|
||
The maximum update rate in Hertz. This is a floating-point number.
|
||
render.ui_target (read-only)
|
||
The :ref:`render target <luareference-render-target>` used to draw the user
|
||
interface (including menus, sliders and pop-up messages). This is usually
|
||
the first host window or screen.
|
||
render.ui_container (read-only)
|
||
The :ref:`render container <luareference-render-container>` used for drawing
|
||
the user interface.
|
||
render.targets[] (read-only)
|
||
The list of render targets, including output windows and screens, as well as
|
||
hidden render targets used for things like rendering screenshots. Uses
|
||
1-based integer indices. The index operator and the ``at`` method have O(n)
|
||
complexity.
|
||
|
||
.. _luareference-render-target:
|
||
|
||
Render target
|
||
~~~~~~~~~~~~~
|
||
|
||
Wrap’s MAME’s ``render_target`` class, which represents a video output channel.
|
||
This could be a host window or screen, or a hidden target used for rendering
|
||
screenshots.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():render().targets[index]
|
||
Get a render target by index.
|
||
manager:machine():render():ui_target()
|
||
Get the render target used to display the user interface (including menus,
|
||
sliders and pop-up messages). This is usually the first host window or
|
||
screen.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
target.index (read-only)
|
||
The 1-based index of the render target. This has O(n) complexity.
|
||
target.width (read-only)
|
||
The width of the render target in output pixels. This is an integer.
|
||
target.height (read-only)
|
||
The height of the render target in output pixels. This is an integer.
|
||
target.pixel_aspect (read-only)
|
||
The width-to-height aspect ratio of the render target’s pixels. This is a
|
||
floating-point number.
|
||
target.hidden (read-only)
|
||
A Boolean indicating whether this is an internal render target that is not
|
||
displayed to the user directly (e.g. the render target used to draw
|
||
screenshots).
|
||
target.is_ui_target (read-only)
|
||
A Boolean indicating whether this is the render target used to display the
|
||
user interface.
|
||
target.max_update_rate (read/write)
|
||
The maximum update rate for the render target in Hertz.
|
||
target.orientation (read/write)
|
||
The target orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
target.view_names[]
|
||
The names of the available views for this render target. Uses 1-based
|
||
integer indices. The ``find`` and ``index_of`` methods have O(n)
|
||
complexity; all other supported operations have O(1) complexity.
|
||
target.current_view (read-only)
|
||
The currently selected view for the render target. This is a
|
||
:ref:`layout view <luareference-render-layview>` object.
|
||
target.view_index (read/write)
|
||
The 1-based index of the selected view for this render target.
|
||
target.visibility_mask (read-only)
|
||
An integer bit mask indicating which item collections are currently visible
|
||
for the current view.
|
||
target.screen_overlay (read/write)
|
||
A Boolean indicating whether screen overlays are enabled.
|
||
target.zoom_to_screen (read/write)
|
||
A Boolean indicating whether the render target is configured to scale so
|
||
that the emulated screen(s) fill as much of the output window/screen as
|
||
possible.
|
||
|
||
.. _luareference-render-container:
|
||
|
||
Render container
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_container`` class.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():render().ui_container
|
||
Gets the render container used to draw the user interface, including menus,
|
||
sliders and pop-up messages.
|
||
manager:machine().screens[tag].container
|
||
Gets the render container used to draw a given screen.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
container.user_settings (read/write)
|
||
The container’s :ref:`user settings <luareference-render-contsettings>`.
|
||
This can be used to control a number of image adjustments.
|
||
container.orientation (read/write)
|
||
The container orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
container.xscale (read/write)
|
||
The container’s X scale factor. This is a floating-point number.
|
||
container.yscale (read/write)
|
||
The container’s Y scale factor. This is a floating-point number.
|
||
container.xoffset (read/write)
|
||
The container’s X offset. This is a floating-point number where one (1)
|
||
corresponds to the X size of the container.
|
||
container.yoffset (read/write)
|
||
The container’s Y offset. This is a floating-point number where one (1)
|
||
corresponds to the Y size of the container.
|
||
container.is_empty (read-only)
|
||
A Boolean indicating whether the container has no items.
|
||
|
||
.. _luareference-render-contsettings:
|
||
|
||
Container user settings
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_container::user_settings`` class, representing image
|
||
adjustments applied to a
|
||
:ref:`render container <luareference-render-container>`.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine().screens[tag].container
|
||
Gets the current container user settings for a given screen.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
settings.orientation (read/write)
|
||
The container orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
settings.brightness (read/write)
|
||
The brightness adjustment applied to the container. This is a
|
||
floating-point number.
|
||
settings.contrast (read/write)
|
||
The contrast adjustment applied to the container. This is a floating-point
|
||
number.
|
||
settings.gamma (read/write)
|
||
The gamma adjustment applied to the container. This is a floating-point
|
||
number.
|
||
settings.xscale (read/write)
|
||
The container’s X scale factor. This is a floating-point number.
|
||
settings.yscale (read/write)
|
||
The container’s Y scale factor. This is a floating-point number.
|
||
settings.xoffset (read/write)
|
||
The container’s X offset. This is a floating-point number where one (1)
|
||
represents the X size of the container.
|
||
settings.yoffset (read/write)
|
||
The container’s Y offset. This is a floating-point number where one (1)
|
||
represents the Y size of the container.
|
||
|
||
.. _luareference-render-layfile:
|
||
|
||
Layout file
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_file`` class, representing the views loaded from a layout
|
||
file for use by a render target.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
A layout file object is supplied to its layout script in the ``file`` variable.
|
||
Layout file objects are not instantiated directly from Lua scripts.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
layout:set_resolve_tags_callback(cb)
|
||
Set a function to perform additional tasks after the emulated machine has
|
||
finished starting, tags in the layout views have been resolved, and the
|
||
default view item handlers have been set up. The function must accept no
|
||
arguments.
|
||
|
||
Call with ``nil`` to remove the callback.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
layout.device (read-only)
|
||
The device that caused the layout file to be loaded. Usually the root
|
||
machine device for external layouts.
|
||
layout.views[] (read-only)
|
||
The :ref:`views <luareference-render-layview>` created from the layout file.
|
||
Views are indexed by unqualified name (i.e. the value of the ``name``
|
||
attribute). Views are ordered how they appear in the layout file when
|
||
iterating or using the ``at`` method. The index get, ``at`` and
|
||
``index_of`` methods have O(n) complexity.
|
||
|
||
Note that not all views in the XML file may be created. For example views
|
||
that reference screens provided by slot card devices will not be created if
|
||
said slot card devices are not present in the system.
|
||
|
||
.. _luareference-render-layview:
|
||
|
||
Layout view
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_view`` class, representing a view that can be displayed in
|
||
a render target. Views are created from XML layout files, which may be loaded
|
||
from external artwork, internal to MAME, or automatically generated based on the
|
||
screens in the emulated system.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
Layout scripts generally
|
||
|
||
manager:machine():render().targets[index].current_view
|
||
Gets the currently selected view for a given render target.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
view:has_screen(screen)
|
||
Returns a Boolean indicating whether the screen is present in the view.
|
||
This is true for screens that are present but not visible because the user
|
||
has hidden the item collection they belong to.
|
||
view:set_prepare_items_callback(cb)
|
||
Set a function to perform additional tasks before the view items are added
|
||
to the render target in preparation for drawing a video frame. The function
|
||
must accept no arguments. Call with ``nil`` to remove the callback.
|
||
view:set_preload_callback(cb)
|
||
Set a function to perform additional tasks after preloading visible view
|
||
items. The function must accept no arguments. Call with ``nil`` to remove
|
||
the callback.
|
||
|
||
This function may be called when the user selects a view or makes an item
|
||
collection visible. It may be called multiple times for a view, so avoid
|
||
repeating expensive tasks.
|
||
view:set_recomputed_callback(cb)
|
||
Set a function to perform additional tasks after the view’s dimensions are
|
||
recomputed. The function must accept no arguments. Call with ``nil`` to
|
||
remove the callback.
|
||
|
||
View coordinates are recomputed in various events, including the window
|
||
being resized, entering or leaving full-screen mode, and changing the zoom
|
||
to screen area setting.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
view.items[] (read-only)
|
||
The screen and layout element :ref:`items <luareference-render-layitem>` in
|
||
the view. This container does not support iteration by key using ``pairs``;
|
||
only iteration by index using ``ipairs`` is supported. The key is the value
|
||
of the ``id`` attribute if present. Only items with ``id`` attributes can
|
||
be looked up by key. The index get method has O(1) complexity, and the
|
||
``at`` and ``index_of`` methods have O(n) complexity.
|
||
view.name (read-only)
|
||
The display name for the view. This may be qualified to indicate the device
|
||
that caused the layout file to be loaded when it isn’t the root machine
|
||
device.
|
||
view.unqualified_name (read-only)
|
||
The unqualified name of the view, exactly as it appears in the ``name``
|
||
attribute in the XML layout file.
|
||
view.visible_screen_count (read-only)
|
||
The number of screens items currently enabled in the view.
|
||
view.effective_aspect (read-only)
|
||
The effective width-to-height aspect ratio of the view in its current
|
||
configuration.
|
||
view.bounds (read-only)
|
||
A :ref:`render bounds <luareference-render-bounds>` object representing the
|
||
effective bounds of the view in its current configuration. The coordinates
|
||
are in view units, which are arbitrary but assumed to have square aspect
|
||
ratio.
|
||
view.has_art
|
||
A Boolean indicating whether the view has any non-screen items, including
|
||
items that are not visible because the user has hidden the item collection
|
||
that they belong to.
|
||
|
||
.. _luareference-render-layitem:
|
||
|
||
Layout view item
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_view::item`` class, representing an item in a view. An
|
||
item is drawn as a rectangular textured surface. The texture is supplied by an
|
||
emulated screen or a layout element.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
layout.views[name].items[id]
|
||
Get a view item by ID. The item must have an ``id`` attribute in the XML
|
||
layout file to be looked up by ID.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
item:set_state(state)
|
||
Set the value used as the element state and animation state in the absence
|
||
of bindings. The argument must be an integer.
|
||
item.set_element_state_callback(cb)
|
||
Set a function to call to obtain the element state for the item. The
|
||
function must accept no arguments and return an integer. Call with ``nil``
|
||
to restore the default element state callback (based on bindings in the XML
|
||
layout file).
|
||
|
||
Note that the function must not access the item’s ``element_state``
|
||
property, as this will result in infinite recursion.
|
||
|
||
This callback will not be used to obtain the animation state for the item,
|
||
even if the item lacks explicit animation state bindings in the XML layout
|
||
file.
|
||
item.set_animation_state_callback(cb)
|
||
Set a function to call to obtain the animation state for the item. The
|
||
function must accept no arguments and return an integer. Call with ``nil``
|
||
to restore the default animation state callback (based on bindings in the
|
||
XML layout file).
|
||
|
||
Note that the function must not access the item’s ``animation_state``
|
||
property, as this will result in infinite recursion.
|
||
item.set_bounds_callback(cb)
|
||
Set a function to call to obtain the bounds for the item. The function must
|
||
accept no arguments and return a
|
||
:ref:`render bounds <luareference-render-bounds>` object in render target
|
||
coordinates. Call with ``nil`` to restore the default bounds callback
|
||
(based on the item’s animation state and ``bounds`` child elements in the
|
||
XML layout file).
|
||
|
||
Note that the function must not access the item’s ``bounds`` property, as
|
||
this will result in infinite recursion.
|
||
item.set_color_callback(cb)
|
||
Set a function to call to obtain the multiplier colour for the item. The
|
||
function must accept no arguments and return a
|
||
:ref:`render colour <luareference-render-color>` object. Call with ``nil``
|
||
to restore the default colour callback (based on the item’s animation state
|
||
and ``color`` child elements in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``color`` property, as
|
||
this will result in infinite recursion.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
item.id (read-only)
|
||
Get the optional item identifier. This is the value of the ``id`` attribute
|
||
in the XML layout file if present, or ``nil``.
|
||
item.bounds_animated (read-only)
|
||
A Boolean indicating whether the item’s bounds depend on its animation
|
||
state.
|
||
item.color_animated (read-only)
|
||
A Boolean indicating whether the item’s colour depends on its animation
|
||
state.
|
||
item.bounds (read-only)
|
||
The item’s bounds for the current state. This is a
|
||
:ref:`render bounds <luareference-render-bounds>` object in render target
|
||
coordinates.
|
||
item.color (read-only)
|
||
The item’s colour for the current state. The colour of the screen or
|
||
element texture is multiplied by this colour. This is a
|
||
:ref:`render colour <luareference-render-color>` object.
|
||
item.blend_mode (read-only)
|
||
Get the item’s blend mode. This is an integer value, where 0 means no
|
||
blending, 1 means alpha blending, 2 means RGB multiplication, 3 means
|
||
additive blending, and -1 allows the items within a container to specify
|
||
their own blending modes.
|
||
item.orientation (read-only)
|
||
Get the item orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
item.element_state (read-only)
|
||
Get the current element state. This will call the element state callback
|
||
function to handle bindings.
|
||
item.animation_state (read-only)
|
||
Get the current animation state. This will call the animation state
|
||
callback function to handle bindings.
|
||
|
||
|
||
.. _luareference-debug:
|
||
|
||
Debugger
|
||
--------
|
||
|
||
Some of MAME’s core debugging features can be controlled from Lua script. The
|
||
debugger must be enabled to use the debugging features (usually by passing
|
||
``-debug`` on the command line).
|
||
|
||
.. _luareference-debug-manager:
|
||
|
||
Debugger manager
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debugger_manager`` class, providing the main interface to control
|
||
the debugger.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine():debugger()
|
||
Returns the global debugger manager instance, or ``nil`` if the debugger is
|
||
not enabled.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
debugger:command(str)
|
||
Execute a debugger console command. The argument is the command string.
|
||
The output is sent to both the debugger console and the Lua console.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
debugger.consolelog[] (read-only)
|
||
The lines in the console log (output from debugger commands). This
|
||
container only supports index and length operations.
|
||
debugger.errorlog[] (read-only)
|
||
The lines in the error log (``logerror`` output). This container only
|
||
supports index and length operations.
|
||
debugger.visible_cpu (read/write)
|
||
The CPU device with debugger focus. Changes become visible in the debugger
|
||
console after the next step. Setting to a device that is not a CPU has no
|
||
effect.
|
||
debugger.execution_state (read/write)
|
||
Either ``"run"`` if the emulated system is running, or ``"stop"`` if it is
|
||
stopped in the debugger.
|
||
|
||
.. _luareference-debug-devdebug:
|
||
|
||
Device debugger interface
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_debug`` class, providing the debugger interface to an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine().devices[tag]:debug()
|
||
Returns the debugger interface for an emulated CPU device, or ``nil`` if the
|
||
device is not a CPU.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
debug:step([cnt])
|
||
Step by the specified number of instructions. If the instruction count is
|
||
not provided, it defaults to a single instruction.
|
||
debug:go()
|
||
Run the emulated CPU.
|
||
debug:bpset(addr, [cond], [act])
|
||
Set a breakpoint at the specified address, with an optional condition and
|
||
action. If the action is not specified, it defaults to just breaking into
|
||
the debugger. Returns the breakpoint number for the new breakpoint.
|
||
|
||
If specified, the condition must be a debugger expression that will be
|
||
evaluated each time the breakpoint is hit. Execution will only be stopped
|
||
if the expression evaluates to a non-zero value. If the condition is not
|
||
specified, it defaults to always active.
|
||
debug:bpenable([bp])
|
||
Enable the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bpdisable([bp])
|
||
Disable the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bpclear([bp])
|
||
Clear the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bplist()
|
||
Returns a table of breakpoints for the device. The keys are the breakpoint
|
||
numbers, and the values are
|
||
:ref:`breakpoint objects <luareference-debug-breakpoint>`.
|
||
debug:wpset(space, type, addr, len, [cond], [act])
|
||
Set a watchpoint over the specified address range, with an optional
|
||
condition and action. The type must be ``"r"``, ``"w"`` or ``"rw"`` for a
|
||
read, write or read/write breakpoint. If the action is not specified, it
|
||
defaults to just breaking into the debugger. Returns the watchpoint number
|
||
for the new watchpoint.
|
||
|
||
If specified, the condition must be a debugger expression that will be
|
||
evaluated each time the breakpoint is hit. Execution will only be stopped
|
||
if the expression evaluates to a non-zero value. For all watchpoints, a
|
||
``wpaddr`` variable is set to the address that triggered the watchpoint.
|
||
When a watchpoint is triggered by a write, a ``wpdata`` variable is set to
|
||
the data being written. If the condition is not specified, it defaults to
|
||
always active.
|
||
debug:wpenable([wp])
|
||
Enable the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wpdisable([wp])
|
||
Disable the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wpclear([wp])
|
||
Clear the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wplist(space)
|
||
Returns a table of watchpoints for the specified address space of the
|
||
device. The keys are the watchpoint numbers, and the values are
|
||
:ref:`watchpoint objects <luareference-debug-watchpoint>`.
|
||
|
||
.. _luareference-debug-breakpoint:
|
||
|
||
Breakpoint
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debug_breakpoint`` class, representing a breakpoint for an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine().devices[tag]:debug():bplist()[bp]
|
||
Gets the specified breakpoint for an emulated CPU device, or ``nil`` if no
|
||
breakpoint corresponds to the specified index.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
breakpoint.index (read-only)
|
||
The breakpoint’s index. The can be used to enable, disable or clear the
|
||
breakpoint via the
|
||
:ref:`CPU debugger interface <luareference-debug-devdebug>`.
|
||
breakpoint.enabled (read-only)
|
||
A Boolean indicating whether the breakpoint is currently enabled.
|
||
breakpoint.address (read-only)
|
||
The breakpoint’s address.
|
||
breakpoint.condition (read-only)
|
||
A debugger expression evaluated each time the breakpoint is hit. The action
|
||
will only be triggered if this expression evaluates to a non-zero value. An
|
||
empty string if no condition was specified.
|
||
breakpoint.action (read-only)
|
||
An action the debugger will run when the breakpoint is hit and the condition
|
||
evaluates to a non-zero value. An empty string if no action was specified.
|
||
|
||
.. _luareference-debug-watchpoint:
|
||
|
||
Watchpoint
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debug_watchpoint`` class, representing a watchpoint for an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager:machine().devices[tag]:debug():wplist(space)[wp]
|
||
Gets the specified watchpoint for an address space of an emulated CPU
|
||
device, or ``nil`` if no watchpoint in the address space corresponds to the
|
||
specified index.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
watchpoint.index (read-only)
|
||
The watchpoint’s index. The can be used to enable, disable or clear the
|
||
watchpoint via the
|
||
:ref:`CPU debugger interface <luareference-debug-devdebug>`.
|
||
watchpoint.enabled (read-only)
|
||
A Boolean indicating whether the watchpoint is currently enabled.
|
||
watchpoint.type (read-only)
|
||
Either ``"r"``, ``"w"`` or ``"rw"`` for a read, write or read/write
|
||
watchpoint.
|
||
watchpoint.address (read-only)
|
||
The starting address of the watchpoint’s address range.
|
||
watchpoint.length (read-only)
|
||
The length of the watchpoint’s address range.
|
||
watchpoint.condition (read-only)
|
||
A debugger expression evaluated each time the watchpoint is hit. The action
|
||
will only be triggered if this expression evaluates to a non-zero value. An
|
||
empty string if no condition was specified.
|
||
watchpoint.action (read-only)
|
||
An action the debugger will run when the watchpoint is hit and the condition
|
||
evaluates to a non-zero value. An empty string if no action was specified.
|