mame/src/emu/emuopts.h
Vas Crabb 2498f2b7cf Miscellaneous fixes and refactoring:
ui/analogipt.cpp: Fixed bar graph display for fields with ranges
that wrap through zero.

emu/inputdev.cpp: Separateed analog axis deadzone and switch threshold
settings, reduced default deadzone, and fixed a potential division by
zero if the deadzone and saturation settings are equal.

emu/ioport.cpp: Fixed behaviour of absolute analog fields where range
passes through zero - it previously only worked for specific
combinations of mask, minimum and default.  Removed a workaround from
universal/getaway.cpp that is no longer necessary.

emu/input.cpp: Fixed unintuitive behaviour when an absolute field is
assigned an OR combination of a relative control folled by an absolute
control (e.g. Mouse X or Joy 1 LSX).  Also fixed reading axis input
sequences where an axis code is followed by a switch code (these can
only be produced by manually editing configuration files, not through
MAME's UI), and fixed the returned type when multiple relative axes sum
to zero.

osd/modules/input_dinput.cpp: Fixed hat switches being stuck in up
position when input is suspended in the background

taito/taitoio_yoke.cpp: Give throttle control a distinct type, and don't
auto-centre.

osd: Added option to select MIDI provider module (currently only
PortMidi and the dummy module are available).  Also put various things
in namespaces, and fixed builds including SDL sound module with native
Windows OSD.

emu/validity.cpp: Added check to catch I/O port fields using UI input
types.

emu/inpttype.ipp: Renamed inputs that were causing confusion.  "Bill"
and "Track" were causing confusion for translators and hence likely
causing confusion for many users, especially those who are not native
English speakers.  "Track" as an abbreviation for "Trackball" was
frequently being mistranslated, e.g. in the sense of a CD track
selection button or even in the sense of a railway track.  There's no
reason to abbreviate it.  "Bill" in the US English sense as a banknote
is too ambiguous and was causing confusion for translators.  It's better
to use the less ambiguous "Banknote".  Corrected Greek translations of
"Trackball".

Don't run GitHub Actions on issue template changes.
2023-01-28 08:16:53 +11:00

549 lines
24 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
emuopts.h
Options file and command line management.
***************************************************************************/
#ifndef MAME_EMU_EMUOPTS_H
#define MAME_EMU_EMUOPTS_H
#pragma once
#include "options.h"
#define OPTION_PRIORITY_CMDLINE OPTION_PRIORITY_HIGH + 1
// core options
#define OPTION_SYSTEMNAME core_options::unadorned(0)
#define OPTION_SOFTWARENAME core_options::unadorned(1)
// core configuration options
#define OPTION_READCONFIG "readconfig"
#define OPTION_WRITECONFIG "writeconfig"
// core search path options
#define OPTION_PLUGINDATAPATH "homepath"
#define OPTION_MEDIAPATH "rompath"
#define OPTION_HASHPATH "hashpath"
#define OPTION_SAMPLEPATH "samplepath"
#define OPTION_ARTPATH "artpath"
#define OPTION_CTRLRPATH "ctrlrpath"
#define OPTION_INIPATH "inipath"
#define OPTION_FONTPATH "fontpath"
#define OPTION_CHEATPATH "cheatpath"
#define OPTION_CROSSHAIRPATH "crosshairpath"
#define OPTION_PLUGINSPATH "pluginspath"
#define OPTION_LANGUAGEPATH "languagepath"
#define OPTION_SWPATH "swpath"
// core directory options
#define OPTION_CFG_DIRECTORY "cfg_directory"
#define OPTION_NVRAM_DIRECTORY "nvram_directory"
#define OPTION_INPUT_DIRECTORY "input_directory"
#define OPTION_STATE_DIRECTORY "state_directory"
#define OPTION_SNAPSHOT_DIRECTORY "snapshot_directory"
#define OPTION_DIFF_DIRECTORY "diff_directory"
#define OPTION_COMMENT_DIRECTORY "comment_directory"
#define OPTION_SHARE_DIRECTORY "share_directory"
// core state/playback options
#define OPTION_STATE "state"
#define OPTION_AUTOSAVE "autosave"
#define OPTION_REWIND "rewind"
#define OPTION_REWIND_CAPACITY "rewind_capacity"
#define OPTION_PLAYBACK "playback"
#define OPTION_RECORD "record"
#define OPTION_EXIT_AFTER_PLAYBACK "exit_after_playback"
#define OPTION_MNGWRITE "mngwrite"
#define OPTION_AVIWRITE "aviwrite"
#define OPTION_WAVWRITE "wavwrite"
#define OPTION_SNAPNAME "snapname"
#define OPTION_SNAPSIZE "snapsize"
#define OPTION_SNAPVIEW "snapview"
#define OPTION_SNAPBILINEAR "snapbilinear"
#define OPTION_STATENAME "statename"
#define OPTION_BURNIN "burnin"
// core performance options
#define OPTION_AUTOFRAMESKIP "autoframeskip"
#define OPTION_FRAMESKIP "frameskip"
#define OPTION_SECONDS_TO_RUN "seconds_to_run"
#define OPTION_THROTTLE "throttle"
#define OPTION_SLEEP "sleep"
#define OPTION_SPEED "speed"
#define OPTION_REFRESHSPEED "refreshspeed"
#define OPTION_LOWLATENCY "lowlatency"
// core render options
#define OPTION_KEEPASPECT "keepaspect"
#define OPTION_UNEVENSTRETCH "unevenstretch"
#define OPTION_UNEVENSTRETCHX "unevenstretchx"
#define OPTION_UNEVENSTRETCHY "unevenstretchy"
#define OPTION_AUTOSTRETCHXY "autostretchxy"
#define OPTION_INTOVERSCAN "intoverscan"
#define OPTION_INTSCALEX "intscalex"
#define OPTION_INTSCALEY "intscaley"
// core rotation options
#define OPTION_ROTATE "rotate"
#define OPTION_ROR "ror"
#define OPTION_ROL "rol"
#define OPTION_AUTOROR "autoror"
#define OPTION_AUTOROL "autorol"
#define OPTION_FLIPX "flipx"
#define OPTION_FLIPY "flipy"
// core artwork options
#define OPTION_ARTWORK_CROP "artwork_crop"
#define OPTION_FALLBACK_ARTWORK "fallback_artwork"
#define OPTION_OVERRIDE_ARTWORK "override_artwork"
// core screen options
#define OPTION_BRIGHTNESS "brightness"
#define OPTION_CONTRAST "contrast"
#define OPTION_GAMMA "gamma"
#define OPTION_PAUSE_BRIGHTNESS "pause_brightness"
#define OPTION_EFFECT "effect"
// core vector options
#define OPTION_BEAM_WIDTH_MIN "beam_width_min"
#define OPTION_BEAM_WIDTH_MAX "beam_width_max"
#define OPTION_BEAM_DOT_SIZE "beam_dot_size"
#define OPTION_BEAM_INTENSITY_WEIGHT "beam_intensity_weight"
#define OPTION_FLICKER "flicker"
// core sound options
#define OPTION_SAMPLERATE "samplerate"
#define OPTION_SAMPLES "samples"
#define OPTION_VOLUME "volume"
#define OPTION_COMPRESSOR "compressor"
#define OPTION_SPEAKER_REPORT "speaker_report"
// core input options
#define OPTION_COIN_LOCKOUT "coin_lockout"
#define OPTION_CTRLR "ctrlr"
#define OPTION_MOUSE "mouse"
#define OPTION_JOYSTICK "joystick"
#define OPTION_LIGHTGUN "lightgun"
#define OPTION_MULTIKEYBOARD "multikeyboard"
#define OPTION_MULTIMOUSE "multimouse"
#define OPTION_STEADYKEY "steadykey"
#define OPTION_UI_ACTIVE "ui_active"
#define OPTION_OFFSCREEN_RELOAD "offscreen_reload"
#define OPTION_JOYSTICK_MAP "joystick_map"
#define OPTION_JOYSTICK_DEADZONE "joystick_deadzone"
#define OPTION_JOYSTICK_SATURATION "joystick_saturation"
#define OPTION_JOYSTICK_THRESHOLD "joystick_threshold"
#define OPTION_NATURAL_KEYBOARD "natural"
#define OPTION_JOYSTICK_CONTRADICTORY "joystick_contradictory"
#define OPTION_COIN_IMPULSE "coin_impulse"
// input autoenable options
#define OPTION_PADDLE_DEVICE "paddle_device"
#define OPTION_ADSTICK_DEVICE "adstick_device"
#define OPTION_PEDAL_DEVICE "pedal_device"
#define OPTION_DIAL_DEVICE "dial_device"
#define OPTION_TRACKBALL_DEVICE "trackball_device"
#define OPTION_LIGHTGUN_DEVICE "lightgun_device"
#define OPTION_POSITIONAL_DEVICE "positional_device"
#define OPTION_MOUSE_DEVICE "mouse_device"
// core debugging options
#define OPTION_LOG "log"
#define OPTION_DEBUG "debug"
#define OPTION_VERBOSE "verbose"
#define OPTION_OSLOG "oslog"
#define OPTION_UPDATEINPAUSE "update_in_pause"
#define OPTION_DEBUGSCRIPT "debugscript"
#define OPTION_DEBUGLOG "debuglog"
// core misc options
#define OPTION_DRC "drc"
#define OPTION_DRC_USE_C "drc_use_c"
#define OPTION_DRC_LOG_UML "drc_log_uml"
#define OPTION_DRC_LOG_NATIVE "drc_log_native"
#define OPTION_BIOS "bios"
#define OPTION_CHEAT "cheat"
#define OPTION_SKIP_GAMEINFO "skip_gameinfo"
#define OPTION_UI_FONT "uifont"
#define OPTION_UI "ui"
#define OPTION_RAMSIZE "ramsize"
#define OPTION_NVRAM_SAVE "nvram_save"
// core comm options
#define OPTION_COMM_LOCAL_HOST "comm_localhost"
#define OPTION_COMM_LOCAL_PORT "comm_localport"
#define OPTION_COMM_REMOTE_HOST "comm_remotehost"
#define OPTION_COMM_REMOTE_PORT "comm_remoteport"
#define OPTION_COMM_FRAME_SYNC "comm_framesync"
#define OPTION_CONFIRM_QUIT "confirm_quit"
#define OPTION_UI_MOUSE "ui_mouse"
#define OPTION_AUTOBOOT_COMMAND "autoboot_command"
#define OPTION_AUTOBOOT_DELAY "autoboot_delay"
#define OPTION_AUTOBOOT_SCRIPT "autoboot_script"
#define OPTION_CONSOLE "console"
#define OPTION_PLUGINS "plugins"
#define OPTION_PLUGIN "plugin"
#define OPTION_NO_PLUGIN "noplugin"
#define OPTION_LANGUAGE "language"
#define OPTION_HTTP "http"
#define OPTION_HTTP_PORT "http_port"
#define OPTION_HTTP_ROOT "http_root"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
class game_driver;
class device_slot_interface;
class emu_options;
class slot_option
{
public:
slot_option(emu_options &host, const char *default_value);
slot_option(const slot_option &that) = delete;
slot_option(slot_option &&that) = default;
// accessors
const std::string &value() const;
std::string specified_value() const;
const std::string &bios() const { return m_specified_bios; }
const std::string &default_card_software() const { return m_default_card_software; }
bool specified() const { return m_specified; }
core_options::entry::shared_ptr option_entry() const { return m_entry.lock(); }
// seters
void specify(std::string_view text, bool peg_priority = true);
void specify(std::string &&text, bool peg_priority = true);
void specify(const char *text, bool peg_priority = true) { specify(std::string_view(text), peg_priority); }
void set_bios(std::string &&text);
void set_default_card_software(std::string &&s);
// instantiates an option entry (don't call outside of emuopts.cpp)
core_options::entry::shared_ptr setup_option_entry(const char *name);
private:
void possibly_changed(const std::string &old_value);
emu_options & m_host;
bool m_specified;
std::string m_specified_value;
std::string m_specified_bios;
std::string m_default_card_software;
std::string m_default_value;
core_options::entry::weak_ptr m_entry;
};
class image_option
{
public:
image_option(emu_options &host, const std::string &canonical_instance_name);
image_option(const image_option &that) = delete;
image_option(image_option &&that) = default;
// accessors
const std::string &canonical_instance_name() const { return m_canonical_instance_name; }
const std::string &value() const { return m_value; }
core_options::entry::shared_ptr option_entry() const { return m_entry.lock(); }
// mutators
void specify(std::string_view value, bool peg_priority = true);
void specify(std::string &&value, bool peg_priority = true);
void specify(const char *value, bool peg_priority = true) { specify(std::string_view(value), peg_priority); }
// instantiates an option entry (don't call outside of emuopts.cpp)
core_options::entry::shared_ptr setup_option_entry(std::vector<std::string> &&names);
private:
emu_options & m_host;
std::string m_canonical_instance_name;
std::string m_value;
core_options::entry::weak_ptr m_entry;
};
class emu_options : public core_options
{
friend class slot_option;
friend class image_option;
public:
enum ui_option
{
UI_CABINET,
UI_SIMPLE
};
enum class option_support
{
FULL, // full option support
GENERAL_AND_SYSTEM, // support for general options and system (no softlist)
GENERAL_ONLY // only support for general options
};
// construction/destruction
emu_options(option_support support = option_support::FULL);
~emu_options();
// mutation
void set_system_name(const char *new_system_name) { set_system_name(std::string(new_system_name)); }
void set_system_name(std::string_view new_system_name) { set_system_name(std::string(new_system_name)); }
void set_system_name(std::string &&new_system_name);
void set_software(std::string &&new_software);
// core options
const game_driver *system() const { return m_system; }
const char *system_name() const;
const std::string &attempted_system_name() const { return m_attempted_system_name; }
const std::string &software_name() const { return m_software_name; }
// core configuration options
bool read_config() const { return bool_value(OPTION_READCONFIG); }
bool write_config() const { return bool_value(OPTION_WRITECONFIG); }
// core search path options
const char *plugin_data_path() const { return value(OPTION_PLUGINDATAPATH); }
const char *media_path() const { return value(OPTION_MEDIAPATH); }
const char *hash_path() const { return value(OPTION_HASHPATH); }
const char *sample_path() const { return value(OPTION_SAMPLEPATH); }
const char *art_path() const { return value(OPTION_ARTPATH); }
const char *ctrlr_path() const { return value(OPTION_CTRLRPATH); }
const char *ini_path() const { return value(OPTION_INIPATH); }
const char *font_path() const { return value(OPTION_FONTPATH); }
const char *cheat_path() const { return value(OPTION_CHEATPATH); }
const char *crosshair_path() const { return value(OPTION_CROSSHAIRPATH); }
const char *plugins_path() const { return value(OPTION_PLUGINSPATH); }
const char *language_path() const { return value(OPTION_LANGUAGEPATH); }
const char *sw_path() const { return value(OPTION_SWPATH); }
// core directory options
const char *cfg_directory() const { return value(OPTION_CFG_DIRECTORY); }
const char *nvram_directory() const { return value(OPTION_NVRAM_DIRECTORY); }
const char *input_directory() const { return value(OPTION_INPUT_DIRECTORY); }
const char *state_directory() const { return value(OPTION_STATE_DIRECTORY); }
const char *snapshot_directory() const { return value(OPTION_SNAPSHOT_DIRECTORY); }
const char *diff_directory() const { return value(OPTION_DIFF_DIRECTORY); }
const char *comment_directory() const { return value(OPTION_COMMENT_DIRECTORY); }
const char *share_directory() const { return value(OPTION_SHARE_DIRECTORY); }
// core state/playback options
const char *state() const { return value(OPTION_STATE); }
bool autosave() const { return bool_value(OPTION_AUTOSAVE); }
int rewind() const { return bool_value(OPTION_REWIND); }
int rewind_capacity() const { return int_value(OPTION_REWIND_CAPACITY); }
const char *playback() const { return value(OPTION_PLAYBACK); }
const char *record() const { return value(OPTION_RECORD); }
bool exit_after_playback() const { return bool_value(OPTION_EXIT_AFTER_PLAYBACK); }
const char *mng_write() const { return value(OPTION_MNGWRITE); }
const char *avi_write() const { return value(OPTION_AVIWRITE); }
const char *wav_write() const { return value(OPTION_WAVWRITE); }
const char *snap_name() const { return value(OPTION_SNAPNAME); }
const char *snap_size() const { return value(OPTION_SNAPSIZE); }
const char *snap_view() const { return value(OPTION_SNAPVIEW); }
bool snap_bilinear() const { return bool_value(OPTION_SNAPBILINEAR); }
const char *state_name() const { return value(OPTION_STATENAME); }
bool burnin() const { return bool_value(OPTION_BURNIN); }
// core performance options
bool auto_frameskip() const { return bool_value(OPTION_AUTOFRAMESKIP); }
int frameskip() const { return int_value(OPTION_FRAMESKIP); }
int seconds_to_run() const { return int_value(OPTION_SECONDS_TO_RUN); }
bool throttle() const { return bool_value(OPTION_THROTTLE); }
bool sleep() const { return m_sleep; }
float speed() const { return float_value(OPTION_SPEED); }
bool refresh_speed() const { return m_refresh_speed; }
bool low_latency() const { return bool_value(OPTION_LOWLATENCY); }
// core render options
bool keep_aspect() const { return bool_value(OPTION_KEEPASPECT); }
bool uneven_stretch() const { return bool_value(OPTION_UNEVENSTRETCH); }
bool uneven_stretch_x() const { return bool_value(OPTION_UNEVENSTRETCHX); }
bool uneven_stretch_y() const { return bool_value(OPTION_UNEVENSTRETCHY); }
bool auto_stretch_xy() const { return bool_value(OPTION_AUTOSTRETCHXY); }
bool int_overscan() const { return bool_value(OPTION_INTOVERSCAN); }
int int_scale_x() const { return int_value(OPTION_INTSCALEX); }
int int_scale_y() const { return int_value(OPTION_INTSCALEY); }
// core rotation options
bool rotate() const { return bool_value(OPTION_ROTATE); }
bool ror() const { return bool_value(OPTION_ROR); }
bool rol() const { return bool_value(OPTION_ROL); }
bool auto_ror() const { return bool_value(OPTION_AUTOROR); }
bool auto_rol() const { return bool_value(OPTION_AUTOROL); }
bool flipx() const { return bool_value(OPTION_FLIPX); }
bool flipy() const { return bool_value(OPTION_FLIPY); }
// core artwork options
bool artwork_crop() const { return bool_value(OPTION_ARTWORK_CROP); }
const char *fallback_artwork() const { return value(OPTION_FALLBACK_ARTWORK); }
const char *override_artwork() const { return value(OPTION_OVERRIDE_ARTWORK); }
// core screen options
float brightness() const { return float_value(OPTION_BRIGHTNESS); }
float contrast() const { return float_value(OPTION_CONTRAST); }
float gamma() const { return float_value(OPTION_GAMMA); }
float pause_brightness() const { return float_value(OPTION_PAUSE_BRIGHTNESS); }
const char *effect() const { return value(OPTION_EFFECT); }
// core vector options
float beam_width_min() const { return float_value(OPTION_BEAM_WIDTH_MIN); }
float beam_width_max() const { return float_value(OPTION_BEAM_WIDTH_MAX); }
float beam_dot_size() const { return float_value(OPTION_BEAM_DOT_SIZE); }
float beam_intensity_weight() const { return float_value(OPTION_BEAM_INTENSITY_WEIGHT); }
float flicker() const { return float_value(OPTION_FLICKER); }
// core sound options
int sample_rate() const { return int_value(OPTION_SAMPLERATE); }
bool samples() const { return bool_value(OPTION_SAMPLES); }
int volume() const { return int_value(OPTION_VOLUME); }
bool compressor() const { return bool_value(OPTION_COMPRESSOR); }
int speaker_report() const { return int_value(OPTION_SPEAKER_REPORT); }
// core input options
bool coin_lockout() const { return bool_value(OPTION_COIN_LOCKOUT); }
const char *ctrlr() const { return value(OPTION_CTRLR); }
bool mouse() const { return bool_value(OPTION_MOUSE); }
bool joystick() const { return bool_value(OPTION_JOYSTICK); }
bool lightgun() const { return bool_value(OPTION_LIGHTGUN); }
bool multi_keyboard() const { return bool_value(OPTION_MULTIKEYBOARD); }
bool multi_mouse() const { return bool_value(OPTION_MULTIMOUSE); }
const char *paddle_device() const { return value(OPTION_PADDLE_DEVICE); }
const char *adstick_device() const { return value(OPTION_ADSTICK_DEVICE); }
const char *pedal_device() const { return value(OPTION_PEDAL_DEVICE); }
const char *dial_device() const { return value(OPTION_DIAL_DEVICE); }
const char *trackball_device() const { return value(OPTION_TRACKBALL_DEVICE); }
const char *lightgun_device() const { return value(OPTION_LIGHTGUN_DEVICE); }
const char *positional_device() const { return value(OPTION_POSITIONAL_DEVICE); }
const char *mouse_device() const { return value(OPTION_MOUSE_DEVICE); }
const char *joystick_map() const { return value(OPTION_JOYSTICK_MAP); }
float joystick_deadzone() const { return float_value(OPTION_JOYSTICK_DEADZONE); }
float joystick_saturation() const { return float_value(OPTION_JOYSTICK_SATURATION); }
float joystick_threshold() const { return float_value(OPTION_JOYSTICK_THRESHOLD); }
bool steadykey() const { return bool_value(OPTION_STEADYKEY); }
bool ui_active() const { return bool_value(OPTION_UI_ACTIVE); }
bool offscreen_reload() const { return bool_value(OPTION_OFFSCREEN_RELOAD); }
bool natural_keyboard() const { return bool_value(OPTION_NATURAL_KEYBOARD); }
bool joystick_contradictory() const { return m_joystick_contradictory; }
int coin_impulse() const { return m_coin_impulse; }
// core debugging options
bool log() const { return bool_value(OPTION_LOG); }
bool debug() const { return bool_value(OPTION_DEBUG); }
bool verbose() const { return bool_value(OPTION_VERBOSE); }
bool oslog() const { return bool_value(OPTION_OSLOG); }
const char *debug_script() const { return value(OPTION_DEBUGSCRIPT); }
bool update_in_pause() const { return bool_value(OPTION_UPDATEINPAUSE); }
bool debuglog() const { return bool_value(OPTION_DEBUGLOG); }
// core misc options
bool drc() const { return bool_value(OPTION_DRC); }
bool drc_use_c() const { return bool_value(OPTION_DRC_USE_C); }
bool drc_log_uml() const { return bool_value(OPTION_DRC_LOG_UML); }
bool drc_log_native() const { return bool_value(OPTION_DRC_LOG_NATIVE); }
const char *bios() const { return value(OPTION_BIOS); }
bool cheat() const { return bool_value(OPTION_CHEAT); }
bool skip_gameinfo() const { return bool_value(OPTION_SKIP_GAMEINFO); }
const char *ui_font() const { return value(OPTION_UI_FONT); }
ui_option ui() const { return m_ui; }
const char *ram_size() const { return value(OPTION_RAMSIZE); }
bool nvram_save() const { return bool_value(OPTION_NVRAM_SAVE); }
// core comm options
const char *comm_localhost() const { return value(OPTION_COMM_LOCAL_HOST); }
const char *comm_localport() const { return value(OPTION_COMM_LOCAL_PORT); }
const char *comm_remotehost() const { return value(OPTION_COMM_REMOTE_HOST); }
const char *comm_remoteport() const { return value(OPTION_COMM_REMOTE_PORT); }
bool comm_framesync() const { return bool_value(OPTION_COMM_FRAME_SYNC); }
bool confirm_quit() const { return bool_value(OPTION_CONFIRM_QUIT); }
bool ui_mouse() const { return bool_value(OPTION_UI_MOUSE); }
const char *autoboot_command() const { return value(OPTION_AUTOBOOT_COMMAND); }
int autoboot_delay() const { return int_value(OPTION_AUTOBOOT_DELAY); }
const char *autoboot_script() const { return value(OPTION_AUTOBOOT_SCRIPT); }
bool console() const { return bool_value(OPTION_CONSOLE); }
bool plugins() const { return bool_value(OPTION_PLUGINS); }
const char *plugin() const { return value(OPTION_PLUGIN); }
const char *no_plugin() const { return value(OPTION_NO_PLUGIN); }
const char *language() const { return value(OPTION_LANGUAGE); }
// Web server specific options
bool http() const { return bool_value(OPTION_HTTP); }
short http_port() const { return int_value(OPTION_HTTP_PORT); }
const char *http_root() const { return value(OPTION_HTTP_ROOT); }
// slots and devices - the values for these are stored outside of the core_options
// structure
const ::slot_option &slot_option(const std::string &device_name) const;
::slot_option &slot_option(const std::string &device_name);
const ::slot_option *find_slot_option(const std::string &device_name) const;
::slot_option *find_slot_option(const std::string &device_name);
bool has_slot_option(const std::string &device_name) const { return find_slot_option(device_name) ? true : false; }
const ::image_option &image_option(const std::string &device_name) const;
::image_option &image_option(const std::string &device_name);
bool has_image_option(const std::string &device_name) const { return m_image_options.find(device_name) != m_image_options.end(); }
protected:
virtual void command_argument_processed() override;
private:
struct software_options
{
std::unordered_map<std::string, std::string> slot;
std::unordered_map<std::string, std::string> slot_defaults;
std::unordered_map<std::string, std::string> image;
};
// slot/image/softlist calculus
software_options evaluate_initial_softlist_options(const std::string &software_identifier);
void update_slot_and_image_options();
bool add_and_remove_slot_options();
bool add_and_remove_image_options();
void reevaluate_default_card_software();
std::string get_default_card_software(device_slot_interface &slot);
// static list of options entries
static const options_entry s_option_entries[];
// the basics
option_support m_support;
const game_driver * m_system;
// slots and devices
std::unordered_map<std::string, ::slot_option> m_slot_options;
std::unordered_map<std::string, ::image_option> m_image_options_canonical;
std::unordered_map<std::string, ::image_option *> m_image_options;
// cached options, for scenarios where parsing core_options is too slow
int m_coin_impulse;
bool m_joystick_contradictory;
bool m_sleep;
bool m_refresh_speed;
ui_option m_ui;
// special option; the system name we tried to specify
std::string m_attempted_system_name;
// special option; the software set name that we did specify
std::string m_software_name;
};
// takes an existing emu_options and adds system specific options
void osd_setup_osd_specific_emu_options(emu_options &opts);
#endif // MAME_EMU_EMUOPTS_H