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David Haywood 5370f782fb experimental gprider stuff
apparently gprider uses a setup similar to f1 exhaust note etc. where the game uses a dual PCB stack and bridge board providing a direct connection containing shared RAM rather than a network connection.

in order to facilitate this we need both PCB stacks running, so as per a request from SailorSat I've made this possible, and added a set 'gpridert' which uses this configuration.  Unfortunately, for reasons unknown to me, the communication still breaks down (it was thought that this could have been caused by the hacks needed if running multiple instances of MAME with shared RAM as a file instead, but apparently not)

as this is something of a failed experiment I'm submitting it for SailorSat to take a look at, might revert it before the next release however, although once we do have full dumps of some of the Sega gambling / redemption games we'll need the various board types as devices anyway as those games mix multiple types of boards for the different screens.
2015-09-04 15:08:21 +01:00
3rdparty Added GoogleTest and convert tests to us it (nw) 2015-09-02 13:50:20 +02:00
artwork HLSL shader improvements 2015-05-03 14:41:05 +02:00
docs Small doc update. 2015-07-18 11:42:30 +10:00
hash c64_flop.xml: Added Elektra Glide and KoalaPainter. [Curt Coder] 2015-08-29 22:16:38 +03:00
hlsl Merge pull request #190 from ImJezze/master 2015-05-27 15:12:52 +01:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Increase performance from 53% to 69% for matrix size around 30x30. These 2015-08-21 01:35:30 +02:00
samples/floppy Added samples; changed file name. 2015-08-20 21:05:23 +02:00
scripts Merge pull request #302 from JoakimLarsson/mz8105_1 2015-09-02 21:25:45 -04:00
src experimental gprider stuff 2015-09-04 15:08:21 +01:00
tests Added GoogleTest and convert tests to us it (nw) 2015-09-02 13:50:20 +02:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
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makefile OS/2 patch for 0.164 [KO Myung-Hun] 2015-08-25 13:02:01 +10:00
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MAME

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What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

License

MAME is in the process of becoming a Free and Open Source project. We are still in the process of contacting all developers who have contributed in the past. We have received approval for the vast majority of contributions.

Going forward, we will be using the 3-Clause BSD license for the core, and the LGPL version 2.1 or later, and the GPL version 2.0 or later, for certain drivers. As a whole, MAME will be delivered under the GPL version 2.0 or later. As we are still contacting developers, MAME is still distributed under the MAME license as of this time. If you have not been contacted yet, and believe you have contributed code to MAME in the past, please contact us.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow GNU style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer GNU style, so if you don't care much, use that.

All contributors need to either add standard header for license info (on new files) or send us their wish under which of licenses they would like their code to be published under :BSD-3-Clause, or for new files in mame/ or mess/, either the BSD-3-Clause license, the LGPL-2.1+, or the GPL-2.0+.