Go to file
Ryan Holtz 54eaeea942 (nw) Temporarily split all RSP functions into SIMD and scalar versions so
that they can more easily be run alongside each other for the purposes of 
regression testing. Currently SIMD ops introduce some lighting issues, but 
only when a light and model are axis-aligned, which makes it remarkably
difficult to track down based solely on comprehensive logging, so this will 
eventually allow for running the scalar version of the opcode after the SIMD 
one in order to deduce exactly which SIMD opcode is divergent.
2014-03-25 10:59:11 +00:00
artwork
docs Updated hlsl.txt to mirror fact that some commands are no longer valid (nw) 2014-03-22 09:56:40 +00:00
hash (MESS) n64.xml: fixed the 7 games which had wrong offsets in the softlist. nw. 2014-03-24 22:14:25 +00:00
hlsl This revert (r26927), as requested by author, fixes the regression of missing graphics for vector games using HLSL. Also reverted patch in code (r27063) to deal with "roundf" for pre-vs2013 compilers - which is no longer needed. (nw) 2014-01-24 00:30:29 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Fixed netlist opamp example. 2014-03-04 09:25:39 +00:00
src (nw) Temporarily split all RSP functions into SIMD and scalar versions so 2014-03-25 10:59:11 +00:00
web Adding missed files (nw) 2013-10-01 14:12:22 +00:00
.gitattributes revert file move, since shared (MAME/MESS) device 2014-03-24 18:30:34 +00:00
.gitignore Made gfx_element::decode() private; fixed drivers that were calling it directly [Alex Jackson] 2014-03-18 06:42:10 +00:00
makefile disabled another check with SANITIZE=undefined (nw) 2014-03-11 12:45:14 +00:00