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https://github.com/holub/mame
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* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
32 lines
964 B
JSON
32 lines
964 B
JSON
{
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"blend": {
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"equation": "add",
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"srcColor": "1",
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"dstColor": "0",
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"srcAlpha": "1",
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"dstAlpha": "0"
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},
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"depth": {
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"function": "always",
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"writeenable": false
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},
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"cull": {
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"mode": "none"
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},
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"write": {
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"rgb": true,
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"alpha": true
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},
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"vertex": "chains/crt-geom/vs_phosphor_update",
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"fragment": "chains/crt-geom/fs_phosphor_update",
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"uniforms": [
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{ "name": "s_screen", "type": "int", "values": [ 0 ] },
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{ "name": "s_phosphor", "type": "int", "values": [ 1 ] },
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{ "name": "u_phosphor_power", "type": "vec4", "values": [ 1.3, 0.0, 0.0, 0.0 ] },
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{ "name": "u_phosphor_amplitude","type": "vec4", "values": [ 0.2, 0.0, 0.0, 0.0 ] },
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{ "name": "u_phosphor_cutoff", "type": "vec4", "values": [ 300.0 ,0.0, 0.0, 0.0 ] },
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{ "name": "u_gamma", "type": "vec4", "values": [ 2.2, 0.0, 0.0, 0.0 ] },
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{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
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]
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}
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