mame/bgfx/effects/xbr/super-xbr/custom-jinc2-sharper.json
MooglyGuy 5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00

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// license:GPL-2.0+
// copyright-holders:Hyllian
/*
Hyllian's jinc windowed-jinc 2-lobe sharper with anti-ringing Shader
Copyright (C) 2011-2014 Hyllian/Jararaca - sergiogdb@gmail.com
*/
{
"blend": {
"equation": "add",
"srcColor": "1",
"dstColor": "0",
"srcAlpha": "1",
"dstAlpha": "0"
},
"depth": {
"function": "always",
"writeenable": false
},
"cull": {
"mode": "none"
},
"write": {
"rgb": true,
"alpha": true
},
"vertex": "chains/xbr/super-xbr/vs_custom-jinc2-sharper",
"fragment": "chains/xbr/super-xbr/fs_custom-jinc2-sharper",
"uniforms": [
{ "name": "s_p", "type": "int", "values": [ 1.0 ] },
{ "name": "JINC2_WINDOW_SINC", "type": "vec4", "values": [ 0.42, 0.0, 0.0, 0.0 ] },
{ "name": "JINC2_SINC", "type": "vec4", "values": [ 0.92, 0.0, 0.0, 0.0 ] },
{ "name": "JINC2_AR_STRENGTH", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
]
}