mame/hlsl
Ryan Holtz 59d38593e8 MAMETesters bugs fixed:
- 04361: all: When using HLSL screen size not correct 

nwn: Frickin' finally...
2011-05-28 00:49:22 +00:00
..
color.fx MAMETesters bugs fixed: 2011-05-28 00:49:22 +00:00
deconverge.fx MAMETesters bugs fixed: 2011-05-28 00:49:22 +00:00
focus.fx HLSL updates, nwn: 2011-05-27 23:24:53 +00:00
phosphor.fx HLSL updates, nwn: 2011-05-27 23:24:53 +00:00
pincushion.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
post.fx MAMETesters bugs fixed: 2011-05-28 00:49:22 +00:00
primary.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
yiq_decode.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
yiq_encode.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00