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![]() This avoids creating a table every time the state property of a device is accessed, adds proper support for getting/setting floating/point state entries from Lua, calls the state entry's formatting method to convert to a string (for flags fields, etc.) and exposes more properties. This is a breaking change as the exposed properties on state entries have changed, and the value property has different semantics for floating-point state entries. |
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.. | ||
device_disasm_interface.rst | ||
device_memory_interface.rst | ||
device_rom_interface.rst | ||
floppy.rst | ||
index.rst | ||
inputsystem.rst | ||
layout_files.rst | ||
layout_script.rst | ||
luaengine.rst | ||
luareference.rst | ||
m6502.rst | ||
memory.rst | ||
naming.rst | ||
nscsi.rst | ||
object_finders.rst | ||
poly_manager.rst |