mame/3rdparty/bgfx/scripts/example-common.lua
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

98 lines
2.4 KiB
Lua

--
-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
--
project ("example-glue")
kind "StaticLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
}
files {
path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
}
project ("example-common")
kind "StaticLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
}
files {
path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.cpp"),
path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.h"),
path.join(BGFX_DIR, "3rdparty/dear-imgui/**.cpp"),
path.join(BGFX_DIR, "3rdparty/dear-imgui/**.h"),
path.join(BGFX_DIR, "examples/common/**.cpp"),
path.join(BGFX_DIR, "examples/common/**.h"),
}
if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-gnm"),
{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp") }) then
files {
path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp"),
}
end
if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-nvn"),
{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp") }) then
files {
path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp"),
}
end
removefiles {
path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
}
if _OPTIONS["with-sdl"] then
defines {
"ENTRY_CONFIG_USE_SDL=1",
}
includedirs {
"$(SDL2_DIR)/include",
}
end
if _OPTIONS["with-glfw"] then
defines {
"ENTRY_CONFIG_USE_GLFW=1",
}
end
if _OPTIONS["with-wayland"] then
defines {
"ENTRY_CONFIG_USE_WAYLAND=1",
}
end
configuration { "linux-steamlink" }
defines {
"EGL_API_FB",
}
configuration { "osx or ios* or tvos*" }
files {
path.join(BGFX_DIR, "examples/common/**.mm"),
}
configuration { "winstore* or durango"}
files {
path.join(BGFX_DIR, "examples/common/**.cx"),
}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"