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mamehaze 5c5073fe92
Added various TV games. (#11654) [TeamEurope, ChinnyVision, wai-3-love, David Haywood]
* tvgames/elan_eu3a05vid.cpp: Hooked up transparent pen register.
* tvgames/trkfldch.cpp: Hooked up additional DMA registers and added an input register for JG7000.
* skeleton/easy_karaoke.cpp: Listed built-in songs.
* ekara_japan_bh.xml: Added another title to the list of undumped cartridges.

New working systems
--------------------
Game Zone II 128-in-1 [TeamEurope, David Haywood]
Joystick88 [TeamEurope, David Haywood]
Motorcycle 30-in-1 [TeamEurope, David Haywood]
My Arcade Plug And Play 220 Game Retro Controller (DGUN-2959) [TeamEurope, ChinnyVision]
Super TV Air Jet 6-in-1 (Lexibook Junior) [TeamEurope, David Haywood]
Wireless Boxing (PAL, Play Vision) [TeamEurope, David Haywood]

New systems marked not working
------------------
Zone Family Fit [TeamEurope, David Haywood]
Dance Dance Revolution - Broadwalk Arcade [wai-3-love]
Kidizoom (Germany, blue camera) [TeamEurope]
Kidizoom Connect (Germany, pink camera) [TeamEurope]
Sudoku TV Game (PAL, 2 players) [TeamEurope, David Haywood]
TV Sports Plug & Play 5-in-1 (JG7000) [TeamEurope, David Haywood]
Virtual Football (with 3 bonus games) [TeamEurope, David Haywood]

New working software items
-------------
nes_vt_cart.xml
5 Bonus Games [TeamEurope, David Haywood]

New software items marked not working
-----------
easy_karaoke_cart.xml
Golden Greats Vol.1 [TeamEurope, David Haywood]
Golden Greats Vol.2 [TeamEurope, David Haywood]
Mega Hits Vol.1  [TeamEurope, David Haywood]
Mega Hits Vol.3  [TeamEurope, David Haywood]
2023-11-02 23:35:43 +11:00
.github Revert "Set C++ standard to C++17 via environment for bgfx shader build CI job." 2023-09-08 05:14:21 +10:00
3rdparty 3rdpary/asio: Fixed error check in sockatmark(). (#11656) 2023-10-28 03:46:33 +11:00
android-project Bump version to 0.260 2023-10-24 02:53:41 +11:00
artwork Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
attic multfish.cpp: Added documented game dumps from file outside of SRC tree (attic/multfish.ref) 2022-08-10 20:20:56 -04:00
benchmarks Fix building benchmarks 2021-06-22 14:42:29 +02:00
bgfx Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)" 2023-09-08 05:14:35 +10:00
ctrlr Input refactoring: 2023-02-18 06:18:45 +11:00
docs Miscellaneous fixes: 2023-11-02 02:08:05 +11:00
doxygen debugger: Extended target address syntax to include device/address space. (#8630) 2021-10-01 05:26:11 +10:00
hash Added various TV games. (#11654) [TeamEurope, ChinnyVision, wai-3-love, David Haywood] 2023-11-02 23:35:43 +11:00
hlsl Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
ini
keymaps housekeeping: Use proper SPDX ID for CC0 license. 2022-12-23 02:49:34 +11:00
language Miscellaneous fixes: 2023-11-02 02:08:05 +11:00
plugins hiscore.dat: fix renamed sets 2023-09-21 18:01:59 -05:00
projects
regtests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
roms
samples
scripts nabupc: Add nabu floppy disk formats (#11688) 2023-11-01 12:44:20 +01:00
src Added various TV games. (#11654) [TeamEurope, ChinnyVision, wai-3-love, David Haywood] 2023-11-02 23:35:43 +11:00
tests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
web Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
.editorconfig docs: Add naming conventions for certain things. 2020-08-24 13:01:37 +10:00
.gitattributes
.gitignore spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK (#8913) 2021-12-01 18:49:48 -05:00
.travis.yml Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
CONTRIBUTING.md docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
COPYING Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
dist.mak Added PDF documentation to dist.mak 2022-01-12 05:43:41 +11:00
makefile Bump version to 0.260 2023-10-24 02:53:41 +11:00
README.md Miscellaneous cleanup: 2023-03-21 16:54:48 +11:00
uismall.bdf uismall.bdf: Added 57 glyphs (mostly arrow symbols). 2022-02-01 02:07:50 +11:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Continuous integration build status:

OS/Compiler Status
Linux/clang and GCC CI (Linux)
Windows/MinGW GCC and clang CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation
BGFX Shaders Rebuild BGFX shaders

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.