mirror of
https://github.com/holub/mame
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![]() - Reworked default shadow mask settings, eliminating rainbow banding and matching reference shots more closely - Moved color power to occur after shadow mask, as it is intended to simulate nonlinear phosphor response - Added a variable-width notch filter to the Y channel in NTSC post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II |
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.. | ||
color.fx | ||
deconverge.fx | ||
focus.fx | ||
phosphor.fx | ||
pincushion.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
yiq_decode.fx | ||
yiq_encode.fx |