mirror of
https://github.com/holub/mame
synced 2025-04-18 22:49:58 +03:00

* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
273 lines
22 KiB
C++
273 lines
22 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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/***************************************************************************
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emuopts.c
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Options file and command line management.
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***************************************************************************/
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#include "emu.h"
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#include "emuopts.h"
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//**************************************************************************
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// CORE EMULATOR OPTIONS
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//**************************************************************************
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const options_entry emu_options::s_option_entries[] =
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{
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// unadorned options - only a single one supported at the moment
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{ OPTION_SYSTEMNAME, nullptr, OPTION_STRING, nullptr },
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{ OPTION_SOFTWARENAME, nullptr, OPTION_STRING, nullptr },
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// config options
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{ nullptr, nullptr, OPTION_HEADER, "CORE CONFIGURATION OPTIONS" },
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{ OPTION_READCONFIG ";rc", "1", OPTION_BOOLEAN, "enable loading of configuration files" },
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{ OPTION_WRITECONFIG ";wc", "0", OPTION_BOOLEAN, "writes configuration to (driver).ini on exit" },
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// search path options
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{ nullptr, nullptr, OPTION_HEADER, "CORE SEARCH PATH OPTIONS" },
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{ OPTION_MEDIAPATH ";rp;biospath;bp", "roms", OPTION_STRING, "path to ROMsets and hard disk images" },
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{ OPTION_HASHPATH ";hash_directory;hash", "hash", OPTION_STRING, "path to hash files" },
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{ OPTION_SAMPLEPATH ";sp", "samples", OPTION_STRING, "path to samplesets" },
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{ OPTION_ARTPATH, "artwork", OPTION_STRING, "path to artwork files" },
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{ OPTION_CTRLRPATH, "ctrlr", OPTION_STRING, "path to controller definitions" },
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{ OPTION_INIPATH, ".;ini;ini/presets", OPTION_STRING, "path to ini files" },
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{ OPTION_FONTPATH, ".", OPTION_STRING, "path to font files" },
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{ OPTION_CHEATPATH, "cheat", OPTION_STRING, "path to cheat files" },
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{ OPTION_CROSSHAIRPATH, "crosshair", OPTION_STRING, "path to crosshair files" },
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{ OPTION_PLUGINSPATH, "plugins", OPTION_STRING, "path to plugin files" },
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{ OPTION_LANGUAGEPATH, "language", OPTION_STRING, "path to language files" },
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// output directory options
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{ nullptr, nullptr, OPTION_HEADER, "CORE OUTPUT DIRECTORY OPTIONS" },
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{ OPTION_CFG_DIRECTORY, "cfg", OPTION_STRING, "directory to save configurations" },
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{ OPTION_NVRAM_DIRECTORY, "nvram", OPTION_STRING, "directory to save nvram contents" },
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{ OPTION_INPUT_DIRECTORY, "inp", OPTION_STRING, "directory to save input device logs" },
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{ OPTION_STATE_DIRECTORY, "sta", OPTION_STRING, "directory to save states" },
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{ OPTION_SNAPSHOT_DIRECTORY, "snap", OPTION_STRING, "directory to save/load screenshots" },
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{ OPTION_DIFF_DIRECTORY, "diff", OPTION_STRING, "directory to save hard drive image difference files" },
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{ OPTION_COMMENT_DIRECTORY, "comments", OPTION_STRING, "directory to save debugger comments" },
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// state/playback options
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{ nullptr, nullptr, OPTION_HEADER, "CORE STATE/PLAYBACK OPTIONS" },
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{ OPTION_STATE, nullptr, OPTION_STRING, "saved state to load" },
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{ OPTION_AUTOSAVE, "0", OPTION_BOOLEAN, "enable automatic restore at startup, and automatic save at exit time" },
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{ OPTION_PLAYBACK ";pb", nullptr, OPTION_STRING, "playback an input file" },
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{ OPTION_RECORD ";rec", nullptr, OPTION_STRING, "record an input file" },
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{ OPTION_RECORD_TIMECODE, "0", OPTION_BOOLEAN, "record an input timecode file (requires -record option)" },
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{ OPTION_EXIT_AFTER_PLAYBACK, "0", OPTION_BOOLEAN, "close the program at the end of playback" },
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{ OPTION_MNGWRITE, nullptr, OPTION_STRING, "optional filename to write a MNG movie of the current session" },
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{ OPTION_AVIWRITE, nullptr, OPTION_STRING, "optional filename to write an AVI movie of the current session" },
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#ifdef MAME_DEBUG
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{ OPTION_DUMMYWRITE, "0", OPTION_BOOLEAN, "indicates if a snapshot should be created if each frame" },
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#endif
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{ OPTION_WAVWRITE, nullptr, OPTION_STRING, "optional filename to write a WAV file of the current session" },
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{ OPTION_SNAPNAME, "%g/%i", OPTION_STRING, "override of the default snapshot/movie naming; %g == gamename, %i == index" },
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{ OPTION_SNAPSIZE, "auto", OPTION_STRING, "specify snapshot/movie resolution (<width>x<height>) or 'auto' to use minimal size " },
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{ OPTION_SNAPVIEW, "internal", OPTION_STRING, "specify snapshot/movie view or 'internal' to use internal pixel-aspect views" },
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{ OPTION_SNAPBILINEAR, "1", OPTION_BOOLEAN, "specify if the snapshot/movie should have bilinear filtering applied" },
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{ OPTION_STATENAME, "%g", OPTION_STRING, "override of the default state subfolder naming; %g == gamename" },
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{ OPTION_BURNIN, "0", OPTION_BOOLEAN, "create burn-in snapshots for each screen" },
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// performance options
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{ nullptr, nullptr, OPTION_HEADER, "CORE PERFORMANCE OPTIONS" },
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{ OPTION_AUTOFRAMESKIP ";afs", "0", OPTION_BOOLEAN, "enable automatic frameskip selection" },
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{ OPTION_FRAMESKIP ";fs(0-10)", "0", OPTION_INTEGER, "set frameskip to fixed value, 0-10 (autoframeskip must be disabled)" },
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{ OPTION_SECONDS_TO_RUN ";str", "0", OPTION_INTEGER, "number of emulated seconds to run before automatically exiting" },
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{ OPTION_THROTTLE, "1", OPTION_BOOLEAN, "enable throttling to keep game running in sync with real time" },
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{ OPTION_SLEEP, "1", OPTION_BOOLEAN, "enable sleeping, which gives time back to other applications when idle" },
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{ OPTION_SPEED "(0.01-100)", "1.0", OPTION_FLOAT, "controls the speed of gameplay, relative to realtime; smaller numbers are slower" },
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{ OPTION_REFRESHSPEED ";rs", "0", OPTION_BOOLEAN, "automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen" },
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// render options
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{ nullptr, nullptr, OPTION_HEADER, "CORE RENDER OPTIONS" },
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{ OPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
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{ OPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" },
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{ OPTION_UNEVENSTRETCHX ";uesx", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on horizontal axis"},
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{ OPTION_INTOVERSCAN ";ios", "0", OPTION_BOOLEAN, "allow overscan on integer scaled targets"},
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{ OPTION_INTSCALEX ";sx", "0", OPTION_INTEGER, "set horizontal integer scale factor."},
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{ OPTION_INTSCALEY ";sy", "0", OPTION_INTEGER, "set vertical integer scale."},
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// rotation options
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{ nullptr, nullptr, OPTION_HEADER, "CORE ROTATION OPTIONS" },
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{ OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" },
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{ OPTION_ROR, "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" },
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{ OPTION_ROL, "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" },
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{ OPTION_AUTOROR, "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" },
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{ OPTION_AUTOROL, "0", OPTION_BOOLEAN, "automatically rotate screen counterclockwise 90 degrees if vertical" },
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{ OPTION_FLIPX, "0", OPTION_BOOLEAN, "flip screen left-right" },
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{ OPTION_FLIPY, "0", OPTION_BOOLEAN, "flip screen upside-down" },
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// artwork options
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{ nullptr, nullptr, OPTION_HEADER, "CORE ARTWORK OPTIONS" },
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{ OPTION_ARTWORK_CROP ";artcrop", "0", OPTION_BOOLEAN, "crop artwork to game screen size" },
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{ OPTION_USE_BACKDROPS ";backdrop", "1", OPTION_BOOLEAN, "enable backdrops if artwork is enabled and available" },
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{ OPTION_USE_OVERLAYS ";overlay", "1", OPTION_BOOLEAN, "enable overlays if artwork is enabled and available" },
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{ OPTION_USE_BEZELS ";bezel", "1", OPTION_BOOLEAN, "enable bezels if artwork is enabled and available" },
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{ OPTION_USE_CPANELS ";cpanel", "1", OPTION_BOOLEAN, "enable cpanels if artwork is enabled and available" },
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{ OPTION_USE_MARQUEES ";marquee", "1", OPTION_BOOLEAN, "enable marquees if artwork is enabled and available" },
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// screen options
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{ nullptr, nullptr, OPTION_HEADER, "CORE SCREEN OPTIONS" },
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{ OPTION_BRIGHTNESS "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen brightness correction" },
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{ OPTION_CONTRAST "(0.1-2.0)", "1.0", OPTION_FLOAT, "default game screen contrast correction" },
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{ OPTION_GAMMA "(0.1-3.0)", "1.0", OPTION_FLOAT, "default game screen gamma correction" },
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{ OPTION_PAUSE_BRIGHTNESS "(0.0-1.0)", "0.65", OPTION_FLOAT, "amount to scale the screen brightness when paused" },
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{ OPTION_EFFECT, "none", OPTION_STRING, "name of a PNG file to use for visual effects, or 'none'" },
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// vector options
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{ nullptr, nullptr, OPTION_HEADER, "CORE VECTOR OPTIONS" },
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{ OPTION_BEAM_WIDTH_MIN, "1.0", OPTION_FLOAT, "set vector beam width minimum" },
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{ OPTION_BEAM_WIDTH_MAX, "1.0", OPTION_FLOAT, "set vector beam width maximum" },
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{ OPTION_BEAM_INTENSITY_WEIGHT, "0", OPTION_FLOAT, "set vector beam intensity weight " },
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{ OPTION_FLICKER, "0", OPTION_FLOAT, "set vector flicker effect" },
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// sound options
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{ nullptr, nullptr, OPTION_HEADER, "CORE SOUND OPTIONS" },
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{ OPTION_SAMPLERATE ";sr(1000-1000000)", "48000", OPTION_INTEGER, "set sound output sample rate" },
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{ OPTION_SAMPLES, "1", OPTION_BOOLEAN, "enable the use of external samples if available" },
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{ OPTION_VOLUME ";vol", "0", OPTION_INTEGER, "sound volume in decibels (-32 min, 0 max)" },
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// input options
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{ nullptr, nullptr, OPTION_HEADER, "CORE INPUT OPTIONS" },
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{ OPTION_COIN_LOCKOUT ";coinlock", "1", OPTION_BOOLEAN, "enable coin lockouts to actually lock out coins" },
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{ OPTION_CTRLR, nullptr, OPTION_STRING, "preconfigure for specified controller" },
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{ OPTION_MOUSE, "0", OPTION_BOOLEAN, "enable mouse input" },
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{ OPTION_JOYSTICK ";joy", "1", OPTION_BOOLEAN, "enable joystick input" },
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{ OPTION_LIGHTGUN ";gun", "0", OPTION_BOOLEAN, "enable lightgun input" },
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{ OPTION_MULTIKEYBOARD ";multikey", "0", OPTION_BOOLEAN, "enable separate input from each keyboard device (if present)" },
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{ OPTION_MULTIMOUSE, "0", OPTION_BOOLEAN, "enable separate input from each mouse device (if present)" },
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{ OPTION_STEADYKEY ";steady", "0", OPTION_BOOLEAN, "enable steadykey support" },
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{ OPTION_UI_ACTIVE, "0", OPTION_BOOLEAN, "enable user interface on top of emulated keyboard (if present)" },
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{ OPTION_OFFSCREEN_RELOAD ";reload", "0", OPTION_BOOLEAN, "convert lightgun button 2 into offscreen reload" },
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{ OPTION_JOYSTICK_MAP ";joymap", "auto", OPTION_STRING, "explicit joystick map, or auto to auto-select" },
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{ OPTION_JOYSTICK_DEADZONE ";joy_deadzone;jdz(0.00-1)", "0.3", OPTION_FLOAT, "center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)" },
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{ OPTION_JOYSTICK_SATURATION ";joy_saturation;jsat(0.00-1)", "0.85", OPTION_FLOAT, "end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)" },
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{ OPTION_NATURAL_KEYBOARD ";nat", "0", OPTION_BOOLEAN, "specifies whether to use a natural keyboard or not" },
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{ OPTION_JOYSTICK_CONTRADICTORY ";joy_contradictory","0", OPTION_BOOLEAN, "enable contradictory direction digital joystick input at the same time" },
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{ OPTION_COIN_IMPULSE, "0", OPTION_INTEGER, "set coin impulse time (n<0 disable impulse, n==0 obey driver, 0<n set time n)" },
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// input autoenable options
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{ nullptr, nullptr, OPTION_HEADER, "CORE INPUT AUTOMATIC ENABLE OPTIONS" },
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{ OPTION_PADDLE_DEVICE ";paddle", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present" },
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{ OPTION_ADSTICK_DEVICE ";adstick", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present" },
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{ OPTION_PEDAL_DEVICE ";pedal", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present" },
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{ OPTION_DIAL_DEVICE ";dial", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present" },
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{ OPTION_TRACKBALL_DEVICE ";trackball", "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present" },
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{ OPTION_LIGHTGUN_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present" },
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{ OPTION_POSITIONAL_DEVICE, "keyboard", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present" },
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{ OPTION_MOUSE_DEVICE, "mouse", OPTION_STRING, "enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present" },
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// debugging options
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{ nullptr, nullptr, OPTION_HEADER, "CORE DEBUGGING OPTIONS" },
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{ OPTION_VERBOSE ";v", "0", OPTION_BOOLEAN, "display additional diagnostic information" },
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{ OPTION_LOG, "0", OPTION_BOOLEAN, "generate an error.log file" },
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{ OPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" },
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{ OPTION_DEBUG ";d", "0", OPTION_BOOLEAN, "enable/disable debugger" },
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{ OPTION_UPDATEINPAUSE, "0", OPTION_BOOLEAN, "keep calling video updates while in pause" },
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{ OPTION_DEBUGSCRIPT, nullptr, OPTION_STRING, "script for debugger" },
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// comm options
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{ nullptr, nullptr, OPTION_HEADER, "CORE COMM OPTIONS" },
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{ OPTION_COMM_LOCAL_HOST, "0.0.0.0", OPTION_STRING, "local address to bind to" },
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{ OPTION_COMM_LOCAL_PORT, "15112", OPTION_STRING, "local port to bind to" },
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{ OPTION_COMM_REMOTE_HOST, "127.0.0.1", OPTION_STRING, "remote address to connect to" },
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{ OPTION_COMM_REMOTE_PORT, "15112", OPTION_STRING, "remote port to connect to" },
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// misc options
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{ nullptr, nullptr, OPTION_HEADER, "CORE MISC OPTIONS" },
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{ OPTION_DRC, "1", OPTION_BOOLEAN, "enable DRC cpu core if available" },
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{ OPTION_DRC_USE_C, "0", OPTION_BOOLEAN, "force DRC use C backend" },
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{ OPTION_DRC_LOG_UML, "0", OPTION_BOOLEAN, "write DRC UML disassembly log" },
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{ OPTION_DRC_LOG_NATIVE, "0", OPTION_BOOLEAN, "write DRC native disassembly log" },
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{ OPTION_BIOS, nullptr, OPTION_STRING, "select the system BIOS to use" },
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{ OPTION_CHEAT ";c", "0", OPTION_BOOLEAN, "enable cheat subsystem" },
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{ OPTION_SKIP_GAMEINFO, "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" },
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{ OPTION_UI_FONT, "default", OPTION_STRING, "specify a font to use" },
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{ OPTION_UI, "cabinet", OPTION_STRING, "type of UI (simple|cabinet)" },
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{ OPTION_RAMSIZE ";ram", nullptr, OPTION_STRING, "size of RAM (if supported by driver)" },
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{ OPTION_CONFIRM_QUIT, "0", OPTION_BOOLEAN, "display confirm quit screen on exit" },
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{ OPTION_UI_MOUSE, "1", OPTION_BOOLEAN, "display ui mouse cursor" },
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{ OPTION_AUTOBOOT_COMMAND ";ab", nullptr, OPTION_STRING, "command to execute after machine boot" },
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{ OPTION_AUTOBOOT_DELAY, "0", OPTION_INTEGER, "timer delay in sec to trigger command execution on autoboot" },
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{ OPTION_AUTOBOOT_SCRIPT ";script", nullptr, OPTION_STRING, "lua script to execute after machine boot" },
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{ OPTION_CONSOLE, "0", OPTION_BOOLEAN, "enable emulator LUA console" },
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{ OPTION_PLUGINS, "1", OPTION_BOOLEAN, "enable LUA plugin support" },
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{ OPTION_PLUGIN, nullptr, OPTION_STRING, "list of plugins to enable" },
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{ OPTION_NO_PLUGIN, nullptr, OPTION_STRING, "list of plugins to disable" },
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{ OPTION_LANGUAGE ";lang", "English", OPTION_STRING, "display language" },
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{ nullptr }
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};
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//**************************************************************************
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// EMU OPTIONS
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//**************************************************************************
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//-------------------------------------------------
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// emu_options - constructor
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//-------------------------------------------------
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emu_options::emu_options()
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: core_options()
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, m_coin_impulse(0)
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, m_joystick_contradictory(false)
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, m_sleep(true)
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, m_refresh_speed(false)
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, m_ui(UI_CABINET)
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{
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add_entries(emu_options::s_option_entries);
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}
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std::string emu_options::main_value(const char *name) const
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{
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std::string buffer = value(name);
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int pos = buffer.find_first_of(',');
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if (pos != -1)
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buffer = buffer.substr(0, pos);
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return buffer;
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}
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std::string emu_options::sub_value(const char *name, const char *subname) const
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{
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std::string tmp = std::string(",").append(subname).append("=");
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std::string buffer = value(name);
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int pos = buffer.find(tmp);
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if (pos != -1)
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{
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int endpos = buffer.find_first_of(',', pos + 1);
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if (endpos == -1)
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endpos = buffer.length();
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buffer = buffer.substr(pos + tmp.length(), endpos - pos - tmp.length());
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}
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else
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buffer.clear();
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return buffer;
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}
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//-------------------------------------------------
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// update_cached_options - to prevent tagmap
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// lookups keep copies of frequently requested
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// options in member variables.
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//-------------------------------------------------
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void emu_options::update_cached_options()
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{
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m_coin_impulse = int_value(OPTION_COIN_IMPULSE);
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m_joystick_contradictory = bool_value(OPTION_JOYSTICK_CONTRADICTORY);
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m_sleep = bool_value(OPTION_SLEEP);
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m_refresh_speed = bool_value(OPTION_REFRESHSPEED);
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auto ui_option_string = value(OPTION_UI);
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if (!strcmp(ui_option_string, "simple"))
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m_ui = UI_SIMPLE;
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else
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m_ui = UI_CABINET;
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}
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