Go to file
ArcadeShadow 6557f865fb
spectrum_cass.xml: Added 112 items (110 working), and replaced one item with a better dump. (#11871)
* Replaced Bloody with a better dump. [Spectrum Computing]
* Removed Bobo (Erbe) as it is a duplicate dump.
* Cleaned up metadata based on information from Spectrum Computing.

New working software list items (spectrum_cass.xml)
--------------------------------------------
Advanced Zombie Survival Lawnmower Simulator [Spectrum Computing]
Adventures of Buratino [Spectrum Computing]
Aknadach [Spectrum Computing]
Aknadach (Softhouse) [Spectrum Computing]
Airborne Ranger (Erbe, two sided tapes) [Spectrum Computing]
Aliens: Neoplasma (v1.3, English, AY sound) [Spectrum Computing]
Aliens: Neoplasma (v1.3, English, Turbo Sound) [ZX Online]
Aliens: Neoplasma (v1.3, Russian, AY sound) [Spectrum Computing]
Aliens: Neoplasma (v1.3, Russian, Turbo Sound) [ZX Online]
Aliens: Neoplasma (v1.3, Spanish, AY sound) [Spectrum Computing]
Aliens: Neoplasma (v1.3, Spanish, Turbo Sound) [Spectrum Computing]
All Hallows: Rise of the Pumpkin [Spectrum Computing]
All Hallows: Rise of the Pumpkin (ULA Plus) [Spectrum Computing]
Alta Tension (Erbe - Serie Leyenda) [Spectrum Computing]
Angel Nieto Pole 500cc (IBSA - Serie Leyenda) [Spectrum Computing]
Autocrash [Spectrum Computing]
Black Lamp [Spectrum Computing]
Bloody Paws [Spectrum Computing]
Bloody Paws (bug fix) [Spectrum Computing]
Bomb Bomb Buster [Spectrum Computing]
Bomb Bomb Buster (first version) [Spectrum Computing]
Bomb Bomb Buster (alt) [Spectrum Computing]
Bomb Bomb Buster (easy version) [Spectrum Computing]
Captain America in the Doom Tube of Dr Megalomann [Spectrum Computing]
Comando Quatro [Spectrum Computing]
Comando Tracer [Spectrum Computing]
Corrupt [Spectrum Computing]
Cosmic Payback [Spectrum Computing]
Crimbo - A Gloop Troops Tale [Spectrum Computing]
Dirty Dozer [Spectrum Computing]
Dizzy III - Fantasy World Dizzy - Extended Edition 2023 (English, mod) [The Dizzy Fansite]
Dizzy III - Fantasy World Dizzy - Extended Edition 2023 (Russian, mod) [The Dizzy Fansite]
Doom (pre-release) [Spectrum Computing]
Doombase (System 4) [Spectrum Computing]
Emilio Butragueño Futbol 2 (large cardboard case) [Spectrum Computing]
Equinox (Erbe, medium case) [Spectrum Computing]
Equinox (Erbe - Serie Leyenda) [Spectrum Computing]
Evil Realm + Bugout [Planeta Sinclair]
Existenz: Crazy Delfox [Spectrum Computing]
Fire Desire [Spectrum Computing]
Fist-Ro Fighter [Spectrum Computing]
Frost Byte (Erbe - Serie Leyenda) [Spectrum Computing]
Funky Fungus Reloaded (English) [World of Spectrum Classic]
Funky Fungus Reloaded (French) [World of Spectrum Classic]
Funky Fungus Reloaded (German) [World of Spectrum Classic]
Funky Fungus Reloaded (Italian) [World of Spectrum Classic]
Funky Fungus Reloaded (Portuguese) [World of Spectrum Classic]
Funky Fungus Reloaded (Spanish) [World of Spectrum Classic]
Get Out of Mars [Spectrum Computing]
Gloop Troops [Spectrum Computing]
Gloop Troops: The Lost Crown [Spectrum Computing]
Hammer Boy [Spectrum Computing]
Impossible Mission (Compulogical) [Spectrum Computing]
Ivan 'Ironman' Stewart's Super Off Road Racer (MCM) [Spectrum Computing]
Jackson City [Spectrum Computing]
Justin [Spectrum Computing]
Justin and The Lost Abbey [Spectrum Computing]
Leaderboard (Erbe) [Spectrum Computing]
Load'N'Run (Italy) N. 6 - Giugno 1984 [Edicola 8 Bit]
Load'N'Run (Italy) N. 7 - Luglio-Agosto 1984 [Edicola 8 Bit]
Load'N'Run (Italy) N. 8 - Settembre 1984 [Edicola 8 Bit]
MagicAble [Spectrum Computing]
Mantronix (Zafi Chip) [Spectrum Computing]
Mapsnatch [Spectrum Computing]
Marie Celeste (Clube Nacional de Aventura, pirate) [Planeta Sinclair]
Marsmare: Alienation [Spectrum Computing]
Mega-Corp [Spectrum Computing]
Metal Man [Spectrum Computing]
Metal Man Reloaded (English) [Spectrum Computing]
Metal Man Reloaded (Czech) [Spectrum Computing]
Metal Man Reloaded (Italian) [Spectrum Computing]
Metal Man Reloaded (Polish) [Spectrum Computing]
Metal Man Reloaded (Russian) [Spectrum Computing]
Metal Man Reloaded (Spanish) [Spectrum Computing]
Metal Man Remixed [Spectrum Computing]
Mr. Hair & The Fly [Spectrum Computing]
Mr. Hair & The Fly (alt) [Lee Stevenson]
Nemesis the Warlock (Erbe) [Spectrum Computing]
Oberon 69 [Spectrum Computing]
Rana Rama [Spectrum Computing]
Robot - The Impossible Mission (QAOP keys) [Spectrum Computing]
Robot - The Impossible Mission (ZXKM keys) [Spectrum Computing]
Rubicon (Rucksack Games) [Spectrum Computing]
Rubicon (Rucksack Games, ULA Plus) [Spectrum Computing]
Schizoids (Nuova Newel) [Planeta Sinclair]
Seraphima (English) [ZOSYA entertainment]
Seraphima (Portuguese) [ZOSYA entertainment]
Seraphima (Russian) [ZOSYA entertainment]
Seraphima (Yandex Retro Games Battle v3 competition) [ZOSYA entertainment]
Simon [Spectrum Computing]
Skull & Crossbones (Dro Soft) [Spectrum Computing]
Sky Runner (Z Cobra) [World of Spectrum]
Souls Remaster [Spectrum Computing]
Space Monsters Meet THE HARDY [Spectrum Computing]
Starring Charlie Chaplin (Erbe) [Spectrum Computing]
Starring Charlie Chaplin (Erbe - Serie Leyenda) [Spectrum Computing]
The Hair-Raising Adventures of Mr. Hair [Spectrum Computing]
The Prayer of the Warrior [Spectrum Computing]
The Prayer of the Warrior (demo) [Spectrum Computing]
The World War Simulator: Part One (English) [Spectrum Computing]
The World War Simulator: Part One (Spanish) [Spectrum Computing]
The World War Simulator: Part II (Spanish) [Spectrum Computing]
Tokyo Gang [Spectrum Computing]
Toyota Celica GT Rally (Dro Soft) [Spectrum Computing]
Tus Juegos №3 [Planeta Sinclair]
W.A.R (Erbe) [Spectrum Computing]
Xarax (Potz Blitz) [Spectrum Computing]
Xecutor (Dro Soft) [World of Spectrum]
Yokai Monk (v1.7) [Spectrum Computing]
Yokai Monk (v1.8) [Spectrum Computing]

New software list items marked not working (spectrum_cass.xml)
--------------------------------------------
Cosmic Debris (ZX Data) [Spectrum Computing]
Zorro (Erbe, medium case) [Spectrum Computing]
2023-12-27 00:12:22 +11:00
.github Revert "Set C++ standard to C++17 via environment for bgfx shader build CI job." 2023-09-08 05:14:21 +10:00
3rdparty Added Zstandard support for zip archives and CHDs. (#11827) 2023-12-11 10:48:02 +11:00
android-project Bumped version to 0.261 2023-11-28 07:47:14 +11:00
artwork
attic
benchmarks
bgfx Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)" 2023-09-08 05:14:35 +10:00
ctrlr
docs sega/sega_beena.cpp: Hooked up barcode cards. 2023-12-14 13:14:26 +11:00
doxygen
hash spectrum_cass.xml: Added 112 items (110 working), and replaced one item with a better dump. (#11871) 2023-12-27 00:12:22 +11:00
hlsl
ini
keymaps
language Miscellaneous fixes: 2023-11-02 02:08:05 +11:00
plugins sega/sega_beena.cpp: Hooked up barcode cards. 2023-12-14 13:14:26 +11:00
projects
regtests
roms
samples
scripts bus/msx/cart: Added partial emulation of Panasonic FS-SR021 MSX2 Word Processor cartridge. (#11866) 2023-12-22 22:59:44 +11:00
src magicard.cpp improvements: [Roberto Fresca, Grull Osgo] 2023-12-25 20:41:09 +01:00
tests
web
.editorconfig
.gitattributes Tied up loose ends: 2023-12-06 17:31:13 +11:00
.gitignore
.travis.yml
CONTRIBUTING.md
COPYING Added Zstandard support for zip archives and CHDs. (#11827) 2023-12-11 10:48:02 +11:00
dist.mak
makefile Added Zstandard support for zip archives and CHDs. (#11827) 2023-12-11 10:48:02 +11:00
README.md Miscellaneous cleanup: 2023-03-21 16:54:48 +11:00
uismall.bdf

MAME

Join the chat at https://gitter.im/mamedev/mame

Continuous integration build status:

OS/Compiler Status
Linux/clang and GCC CI (Linux)
Windows/MinGW GCC and clang CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation
BGFX Shaders Rebuild BGFX shaders

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.