mirror of
https://github.com/holub/mame
synced 2025-04-28 19:14:55 +03:00
1857 lines
50 KiB
C++
1857 lines
50 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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//============================================================
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//
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// window.cpp - Win32 window handling
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//
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//============================================================
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#define LOG_TEMP_PAUSE 0
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// Needed for RAW Input
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#define WM_INPUT 0x00FF
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// standard C headers
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#include <process.h>
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#include <atomic>
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#include <cstring>
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#include <chrono>
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#include <list>
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#include <memory>
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// MAME headers
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#include "emu.h"
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#include "uiinput.h"
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#include "ui/uimain.h"
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// MAMEOS headers
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#include "winmain.h"
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#include "window.h"
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#include "video.h"
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#include "winutf8.h"
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#include "winutil.h"
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#include "modules/monitor/monitor_common.h"
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#include <agile.h>
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using namespace Windows::UI::Core;
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#endif
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#include "modules/render/drawbgfx.h"
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#include "modules/render/drawnone.h"
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#include "modules/render/drawd3d.h"
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#include "modules/render/drawgdi.h"
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#if (USE_OPENGL)
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#include "modules/render/drawogl.h"
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#endif
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#define NOT_ALREADY_DOWN(x) (x & 0x40000000) == 0
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#define SCAN_CODE(x) ((x >> 16) & 0xff)
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#define IS_EXTENDED(x) (0x01000000 & x)
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#define MAKE_DI_SCAN(scan, isextended) (scan & 0x7f) | (isextended ? 0x80 : 0x00)
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#define WINOSD(machine) downcast<windows_osd_interface*>(&machine.osd())
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//============================================================
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// PARAMETERS
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//============================================================
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// window styles
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#define WINDOW_STYLE WS_OVERLAPPEDWINDOW
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#define WINDOW_STYLE_EX 0
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// debugger window styles
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#define DEBUG_WINDOW_STYLE WS_OVERLAPPED
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#define DEBUG_WINDOW_STYLE_EX 0
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// full screen window styles
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#define FULLSCREEN_STYLE WS_POPUP
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#define FULLSCREEN_STYLE_EX WS_EX_TOPMOST
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// minimum window dimension
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#define MIN_WINDOW_DIM 200
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// custom window messages
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#define WM_USER_REDRAW (WM_USER + 2)
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#define WM_USER_SET_FULLSCREEN (WM_USER + 3)
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#define WM_USER_SET_MAXSIZE (WM_USER + 4)
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#define WM_USER_SET_MINSIZE (WM_USER + 5)
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//============================================================
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// GLOBAL VARIABLES
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//============================================================
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static DWORD main_threadid;
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// actual physical resolution
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static int win_physical_width;
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static int win_physical_height;
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//============================================================
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// LOCAL VARIABLES
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//============================================================
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// event handling
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static std::chrono::system_clock::time_point last_event_check;
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static int ui_temp_pause;
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static int ui_temp_was_paused;
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static HANDLE window_thread;
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static DWORD window_threadid;
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static DWORD last_update_time;
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static HANDLE ui_pause_event;
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//============================================================
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// PROTOTYPES
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//============================================================
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static void create_window_class(void);
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//============================================================
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// window_init
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// (main thread)
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//============================================================
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bool windows_osd_interface::window_init()
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{
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// get the main thread ID before anything else
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main_threadid = GetCurrentThreadId();
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// set up window class and register it
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create_window_class();
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// create an event to signal UI pausing
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ui_pause_event = CreateEvent(nullptr, TRUE, FALSE, nullptr);
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if (!ui_pause_event)
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fatalerror("Failed to create pause event\n");
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window_thread = GetCurrentThread();
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window_threadid = main_threadid;
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const int fallbacks[VIDEO_MODE_COUNT] = {
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-1, // NONE -> no fallback
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VIDEO_MODE_NONE, // GDI -> NONE
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VIDEO_MODE_D3D, // BGFX -> D3D
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#if (USE_OPENGL)
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VIDEO_MODE_GDI, // OPENGL -> GDI
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#endif
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-1, // No SDL2ACCEL on Windows OSD
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#if (USE_OPENGL)
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VIDEO_MODE_OPENGL, // D3D -> OPENGL
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#else
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VIDEO_MODE_GDI, // D3D -> GDI
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#endif
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-1 // No SOFT on Windows OSD
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};
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int current_mode = video_config.mode;
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while (current_mode != VIDEO_MODE_NONE)
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{
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bool error = false;
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switch(current_mode)
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{
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case VIDEO_MODE_NONE:
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error = renderer_none::init(machine());
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break;
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case VIDEO_MODE_GDI:
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error = renderer_gdi::init(machine());
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break;
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case VIDEO_MODE_BGFX:
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error = renderer_bgfx::init(machine());
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break;
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#if (USE_OPENGL)
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case VIDEO_MODE_OPENGL:
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renderer_ogl::init(machine());
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break;
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#endif
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case VIDEO_MODE_SDL2ACCEL:
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fatalerror("SDL2-Accel renderer unavailable on Windows OSD.");
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break;
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case VIDEO_MODE_D3D:
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error = renderer_d3d9::init(machine());
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break;
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case VIDEO_MODE_SOFT:
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fatalerror("SDL1 renderer unavailable on Windows OSD.");
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break;
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default:
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fatalerror("Unknown video mode.");
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break;
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}
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if (error)
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{
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current_mode = fallbacks[current_mode];
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}
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else
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{
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break;
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}
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}
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video_config.mode = current_mode;
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return true;
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}
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void windows_osd_interface::update_slider_list()
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{
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for (auto window : osd_common_t::s_window_list)
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{
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// check if any window has dirty sliders
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if (window->has_renderer() && window->renderer().sliders_dirty())
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{
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build_slider_list();
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return;
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}
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}
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}
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int windows_osd_interface::window_count()
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{
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return osd_common_t::s_window_list.size();
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}
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void windows_osd_interface::build_slider_list()
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{
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m_sliders.clear();
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for (auto window : osd_common_t::s_window_list)
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{
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if (window->has_renderer())
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{
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// take the sliders of the first window
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std::vector<ui::menu_item> window_sliders = window->renderer().get_slider_list();
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m_sliders.insert(m_sliders.end(), window_sliders.begin(), window_sliders.end());
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}
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}
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}
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void windows_osd_interface::add_audio_to_recording(const int16_t *buffer, int samples_this_frame)
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{
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auto window = osd_common_t::s_window_list.front(); // We only record on the first window
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if (window != nullptr)
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{
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window->renderer().add_audio_to_recording(buffer, samples_this_frame);
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}
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}
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//============================================================
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// winwindow_exit
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// (main thread)
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//============================================================
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void windows_osd_interface::window_exit()
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{
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assert(GetCurrentThreadId() == main_threadid);
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// if we hid the cursor during the emulation, show it
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if (!osd_common_t::s_window_list.empty())
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osd_common_t::s_window_list.front()->show_pointer();
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// free all the windows
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while (!osd_common_t::s_window_list.empty())
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{
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auto window = osd_common_t::s_window_list.front();
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// Destroy removes it from the list also
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window->destroy();
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}
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switch(video_config.mode)
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{
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case VIDEO_MODE_NONE:
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renderer_none::exit();
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break;
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case VIDEO_MODE_GDI:
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renderer_gdi::exit();
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break;
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case VIDEO_MODE_BGFX:
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renderer_bgfx::exit();
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break;
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#if (USE_OPENGL)
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case VIDEO_MODE_OPENGL:
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renderer_ogl::exit();
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break;
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#endif
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case VIDEO_MODE_D3D:
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renderer_d3d9::exit();
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break;
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default:
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break;
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}
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// kill the UI pause event
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if (ui_pause_event)
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CloseHandle(ui_pause_event);
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}
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win_window_info::win_window_info(
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running_machine &machine,
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int index,
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std::shared_ptr<osd_monitor_info> monitor,
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const osd_window_config *config) : osd_window_t(*config),
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m_next(nullptr),
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m_init_state(0),
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m_startmaximized(0),
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m_isminimized(0),
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m_ismaximized(0),
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m_monitor(monitor),
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m_fullscreen(!video_config.windowed),
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m_fullscreen_safe(0),
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m_aspect(0),
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m_target(nullptr),
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m_targetview(0),
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m_targetorient(0),
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m_lastclicktime(std::chrono::system_clock::time_point::min()),
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m_lastclickx(0),
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m_lastclicky(0),
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m_machine(machine)
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{
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memset(m_title,0,sizeof(m_title));
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m_non_fullscreen_bounds.left = 0;
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m_non_fullscreen_bounds.top = 0;
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m_non_fullscreen_bounds.right = 0;
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m_non_fullscreen_bounds.bottom = 0;
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m_prescale = video_config.prescale;
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m_index = index;
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}
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POINT win_window_info::s_saved_cursor_pos = { -1, -1 };
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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void win_window_info::capture_pointer()
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{
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RECT bounds;
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GetClientRect(platform_window(), &bounds);
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ClientToScreen(platform_window(), &reinterpret_cast<POINT *>(&bounds)[0]);
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ClientToScreen(platform_window(), &reinterpret_cast<POINT *>(&bounds)[1]);
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ClipCursor(&bounds);
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}
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void win_window_info::release_pointer()
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{
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ClipCursor(nullptr);
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}
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void win_window_info::hide_pointer()
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{
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GetCursorPos(&s_saved_cursor_pos);
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while (ShowCursor(FALSE) >= -1) {};
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ShowCursor(TRUE);
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}
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void win_window_info::show_pointer()
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{
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if (s_saved_cursor_pos.x != -1 || s_saved_cursor_pos.y != -1)
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{
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SetCursorPos(s_saved_cursor_pos.x, s_saved_cursor_pos.y);
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s_saved_cursor_pos.x = s_saved_cursor_pos.y = -1;
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}
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while (ShowCursor(TRUE) < 1) {};
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ShowCursor(FALSE);
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}
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#else
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CoreCursor^ win_window_info::s_cursor = nullptr;
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void win_window_info::capture_pointer()
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{
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platform_window<Platform::Agile<CoreWindow^>>()->SetPointerCapture();
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}
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void win_window_info::release_pointer()
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{
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platform_window<Platform::Agile<CoreWindow^>>()->ReleasePointerCapture();
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}
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void win_window_info::hide_pointer()
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{
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auto window = platform_window<Platform::Agile<CoreWindow^>>();
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win_window_info::s_cursor = window->PointerCursor;
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window->PointerCursor = nullptr;
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}
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void win_window_info::show_pointer()
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{
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auto window = platform_window<Platform::Agile<CoreWindow^>>();
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window->PointerCursor = win_window_info::s_cursor;
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}
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#endif
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//============================================================
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// winwindow_process_events_periodic
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// (main thread)
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//============================================================
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void winwindow_process_events_periodic(running_machine &machine)
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{
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auto currticks = std::chrono::system_clock::now();
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assert(GetCurrentThreadId() == main_threadid);
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// update once every 1/8th of a second
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if (currticks - last_event_check < std::chrono::milliseconds(1000 / 8))
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return;
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winwindow_process_events(machine, true, false);
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}
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//============================================================
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// is_mame_window
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//============================================================
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static bool is_mame_window(HWND hwnd)
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{
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for (auto window : osd_common_t::s_window_list)
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if (std::static_pointer_cast<win_window_info>(window)->platform_window() == hwnd)
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return true;
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return false;
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}
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inline static BOOL handle_mouse_button(windows_osd_interface *osd, int button, int down, int x, int y)
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{
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MouseButtonEventArgs args;
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args.button = button;
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args.keydown = down;
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args.xpos = x;
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args.ypos = y;
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bool handled = osd->handle_input_event(INPUT_EVENT_MOUSE_BUTTON, &args);
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// When in lightgun mode or mouse mode, the mouse click may be routed to the input system
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// because the mouse interactions in the UI are routed from the video_window_proc below
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// we need to make sure they aren't suppressed in these cases.
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return handled && !osd->options().lightgun() && !osd->options().mouse();
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}
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inline static BOOL handle_keypress(windows_osd_interface *osd, int vkey, int down, int scancode, BOOL extended_key)
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{
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KeyPressEventArgs args;
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args.event_id = down ? INPUT_EVENT_KEYDOWN : INPUT_EVENT_KEYUP;
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args.scancode = MAKE_DI_SCAN(scancode, extended_key);
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args.vkey = vkey;
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return osd->handle_input_event(args.event_id, &args);
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}
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//============================================================
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// winwindow_process_events
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// (main thread)
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//============================================================
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void winwindow_process_events(running_machine &machine, bool ingame, bool nodispatch)
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{
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MSG message;
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assert(GetCurrentThreadId() == main_threadid);
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// remember the last time we did this
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last_event_check = std::chrono::system_clock::now();
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do
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{
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// if we are paused, lets wait for a message
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if (ui_temp_pause > 0)
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WaitMessage();
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// loop over all messages in the queue
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while (PeekMessage(&message, nullptr, 0, 0, PM_REMOVE))
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{
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// prevent debugger windows from getting messages during reset
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int dispatch = TRUE && !nodispatch;
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if (message.hwnd == nullptr || is_mame_window(message.hwnd))
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{
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dispatch = TRUE;
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switch (message.message)
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{
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// ignore keyboard messages
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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dispatch = FALSE;
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break;
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// forward mouse button downs to the input system
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case WM_LBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 0, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 1, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 2, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONDOWN:
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dispatch = !handle_mouse_button(WINOSD(machine), 3, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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// forward mouse button ups to the input system
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case WM_LBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 0, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 1, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 2, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONUP:
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dispatch = !handle_mouse_button(WINOSD(machine), 3, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_KEYDOWN:
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if (NOT_ALREADY_DOWN(message.lParam))
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dispatch = !handle_keypress(WINOSD(machine), message.wParam, TRUE, SCAN_CODE(message.lParam), IS_EXTENDED(message.lParam));
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break;
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case WM_KEYUP:
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dispatch = !handle_keypress(WINOSD(machine), message.wParam, FALSE, SCAN_CODE(message.lParam), IS_EXTENDED(message.lParam));
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break;
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}
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}
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// dispatch if necessary
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if (dispatch)
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winwindow_dispatch_message(machine, &message);
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}
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} while (ui_temp_pause > 0);
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// update the cursor state after processing events
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winwindow_update_cursor_state(machine);
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}
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//============================================================
|
|
// winwindow_dispatch_message
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_dispatch_message(running_machine &machine, MSG *message)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// dispatch our special communication messages
|
|
switch (message->message)
|
|
{
|
|
// special case for quit
|
|
case WM_QUIT:
|
|
machine.schedule_exit();
|
|
break;
|
|
|
|
// everything else dispatches normally
|
|
default:
|
|
TranslateMessage(message);
|
|
DispatchMessage(message);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_take_snap
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_take_snap(void)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// iterate over windows and request a snap
|
|
for (auto window : osd_common_t::s_window_list)
|
|
{
|
|
window->renderer().save();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_toggle_fsfx
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_toggle_fsfx(void)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// iterate over windows and request a snap
|
|
for (auto window : osd_common_t::s_window_list)
|
|
{
|
|
window->renderer().toggle_fsfx();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_take_video
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_take_video(void)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// iterate over windows and request a snap
|
|
for (auto window : osd_common_t::s_window_list)
|
|
{
|
|
window->renderer().record();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_toggle_full_screen
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_toggle_full_screen(void)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we are in debug mode, never go full screen
|
|
for (auto window : osd_common_t::s_window_list)
|
|
if (window->machine().debug_flags & DEBUG_FLAG_OSD_ENABLED)
|
|
return;
|
|
|
|
// toggle the window mode
|
|
video_config.windowed = !video_config.windowed;
|
|
|
|
// iterate over windows and toggle their fullscreen state
|
|
for (auto window : osd_common_t::s_window_list)
|
|
SendMessage(std::static_pointer_cast<win_window_info>(window)->platform_window(), WM_USER_SET_FULLSCREEN, !video_config.windowed, 0);
|
|
|
|
// Set the first window as foreground
|
|
SetForegroundWindow(std::static_pointer_cast<win_window_info>(osd_common_t::s_window_list.front())->platform_window());
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_has_focus
|
|
// (main or window thread)
|
|
//============================================================
|
|
|
|
BOOL winwindow_has_focus(void)
|
|
{
|
|
HWND focuswnd = GetFocus();
|
|
|
|
// see if one of the video windows has focus
|
|
for (auto window : osd_common_t::s_window_list)
|
|
if (focuswnd == std::static_pointer_cast<win_window_info>(window)->platform_window())
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// winwindow_update_cursor_state
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_update_cursor_state(running_machine &machine)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// If no windows, just return
|
|
if (osd_common_t::s_window_list.empty())
|
|
return;
|
|
|
|
auto window = osd_common_t::s_window_list.front();
|
|
|
|
// if we should hide the mouse cursor, then do it
|
|
// rules are:
|
|
// 1. we must have focus before hiding the cursor
|
|
// 2. we also hide the cursor in full screen mode and when tshe window doesn't have a menu
|
|
// 3. we also hide the cursor in windowed mode if we're not paused and
|
|
// the input system requests it
|
|
if (winwindow_has_focus() && (
|
|
(window->fullscreen() && !window->win_has_menu())
|
|
|| (!machine.paused() && WINOSD(machine)->should_hide_mouse())))
|
|
{
|
|
// hide cursor
|
|
window->hide_pointer();
|
|
|
|
// clip pointer to game video window
|
|
window->capture_pointer();
|
|
}
|
|
else
|
|
{
|
|
// show cursor
|
|
window->show_pointer();
|
|
|
|
// allow cursor to move freely
|
|
window->release_pointer();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_create
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::create(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config)
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// allocate a new window object
|
|
auto window = std::make_shared<win_window_info>(machine, index, monitor, config);
|
|
|
|
// set main window
|
|
if (window->m_index > 0)
|
|
{
|
|
for (auto w : osd_common_t::s_window_list)
|
|
{
|
|
if (w->m_index == 0)
|
|
{
|
|
window->set_main_window(std::static_pointer_cast<osd_window>(w));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We must be the main window
|
|
window->set_main_window(window);
|
|
}
|
|
|
|
// see if we are safe for fullscreen
|
|
window->m_fullscreen_safe = TRUE;
|
|
for (auto win : osd_common_t::s_window_list)
|
|
if (win->monitor() == monitor.get())
|
|
window->m_fullscreen_safe = FALSE;
|
|
|
|
// add us to the list
|
|
osd_common_t::s_window_list.push_back(window);
|
|
|
|
// load the layout
|
|
window->m_target = machine.render().target_alloc();
|
|
|
|
// set the specific view
|
|
windows_options &options = downcast<windows_options &>(machine.options());
|
|
|
|
const char *defview = options.view();
|
|
window->set_starting_view(index, defview, options.view(index));
|
|
|
|
// remember the current values in case they change
|
|
window->m_targetview = window->m_target->view();
|
|
window->m_targetorient = window->m_target->orientation();
|
|
window->m_targetlayerconfig = window->m_target->layer_config();
|
|
|
|
// make the window title
|
|
if (video_config.numscreens == 1)
|
|
sprintf(window->m_title, "%s: %s [%s]", emulator_info::get_appname(), machine.system().type.fullname(), machine.system().name);
|
|
else
|
|
sprintf(window->m_title, "%s: %s [%s] - Screen %d", emulator_info::get_appname(), machine.system().type.fullname(), machine.system().name, index);
|
|
|
|
// set the initial maximized state
|
|
window->m_startmaximized = options.maximize();
|
|
|
|
window->m_init_state = window->complete_create() ? -1 : 1;
|
|
|
|
// handle error conditions
|
|
if (window->m_init_state == -1)
|
|
fatalerror("Unable to complete window creation\n");
|
|
}
|
|
|
|
std::shared_ptr<osd_monitor_info> win_window_info::monitor_from_rect(const osd_rect* proposed) const
|
|
{
|
|
std::shared_ptr<osd_monitor_info> monitor;
|
|
|
|
// in window mode, find the nearest
|
|
if (!fullscreen())
|
|
{
|
|
if (proposed != nullptr)
|
|
{
|
|
monitor = m_monitor->module().monitor_from_rect(*proposed);
|
|
}
|
|
else
|
|
monitor = m_monitor->module().monitor_from_window(*this);
|
|
}
|
|
else
|
|
{
|
|
// in full screen, just use the configured monitor
|
|
monitor = m_monitor;
|
|
}
|
|
|
|
return monitor;
|
|
}
|
|
|
|
//============================================================
|
|
// winwindow_video_window_destroy
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::destroy()
|
|
{
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// remove us from the list
|
|
osd_common_t::s_window_list.remove(shared_from_this());
|
|
|
|
// destroy the window
|
|
if (platform_window() != nullptr)
|
|
DestroyWindow(platform_window());
|
|
|
|
// free the render target
|
|
machine().render().target_free(m_target);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_update
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::update()
|
|
{
|
|
int targetview, targetorient;
|
|
render_layer_config targetlayerconfig;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// see if the target has changed significantly in window mode
|
|
targetview = m_target->view();
|
|
targetorient = m_target->orientation();
|
|
targetlayerconfig = m_target->layer_config();
|
|
if (targetview != m_targetview || targetorient != m_targetorient || targetlayerconfig != m_targetlayerconfig)
|
|
{
|
|
m_targetview = targetview;
|
|
m_targetorient = targetorient;
|
|
m_targetlayerconfig = targetlayerconfig;
|
|
|
|
// in window mode, reminimize/maximize
|
|
if (!fullscreen())
|
|
{
|
|
if (m_isminimized)
|
|
SendMessage(platform_window(), WM_USER_SET_MINSIZE, 0, 0);
|
|
if (m_ismaximized)
|
|
SendMessage(platform_window(), WM_USER_SET_MAXSIZE, 0, 0);
|
|
}
|
|
}
|
|
|
|
// if we're visible and running and not in the middle of a resize, draw
|
|
if (platform_window() != nullptr && m_target != nullptr && has_renderer())
|
|
{
|
|
bool got_lock = true;
|
|
|
|
// only block if we're throttled
|
|
if (machine().video().throttled() || timeGetTime() - last_update_time > 250)
|
|
m_render_lock.lock();
|
|
else
|
|
got_lock = m_render_lock.try_lock();
|
|
|
|
// only render if we were able to get the lock
|
|
if (got_lock)
|
|
{
|
|
render_primitive_list *primlist;
|
|
|
|
// don't hold the lock; we just used it to see if rendering was still happening
|
|
m_render_lock.unlock();
|
|
|
|
// ensure the target bounds are up-to-date, and then get the primitives
|
|
primlist = renderer().get_primitives();
|
|
|
|
// post a redraw request with the primitive list as a parameter
|
|
last_update_time = timeGetTime();
|
|
|
|
SendMessage(platform_window(), WM_USER_REDRAW, 0, (LPARAM)primlist);
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// create_window_class
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
static void create_window_class(void)
|
|
{
|
|
static int classes_created = FALSE;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
if (!classes_created)
|
|
{
|
|
WNDCLASS wc = { 0 };
|
|
|
|
// initialize the description of the window class
|
|
wc.lpszClassName = TEXT("MAME");
|
|
wc.hInstance = GetModuleHandleUni();
|
|
wc.lpfnWndProc = winwindow_video_window_proc_ui;
|
|
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
|
wc.hIcon = LoadIcon(wc.hInstance, MAKEINTRESOURCE(2));
|
|
|
|
UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
|
|
// register the class; fail if we can't
|
|
if (!RegisterClass(&wc))
|
|
fatalerror("Failed to create window class\n");
|
|
classes_created = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// set_starting_view
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void win_window_info::set_starting_view(int index, const char *defview, const char *view)
|
|
{
|
|
int viewindex;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// choose non-auto over auto
|
|
if (strcmp(view, "auto") == 0 && strcmp(defview, "auto") != 0)
|
|
view = defview;
|
|
|
|
// query the video system to help us pick a view
|
|
viewindex = target()->configured_view(view, index, video_config.numscreens);
|
|
|
|
// set the view
|
|
target()->set_view(viewindex);
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_pause
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_pause(running_machine &machine, int pause)
|
|
{
|
|
int old_temp_pause = ui_temp_pause;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we're pausing, increment the pause counter
|
|
if (pause)
|
|
{
|
|
// if we're the first to pause, we have to actually initiate it
|
|
if (ui_temp_pause++ == 0)
|
|
{
|
|
// only call mame_pause if we weren't already paused due to some external reason
|
|
ui_temp_was_paused = machine.paused();
|
|
if (!ui_temp_was_paused)
|
|
machine.pause();
|
|
|
|
SetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
// if we're resuming, decrement the pause counter
|
|
else
|
|
{
|
|
// if we're the last to resume, unpause MAME
|
|
if (--ui_temp_pause == 0)
|
|
{
|
|
// but only do it if we were the ones who initiated it
|
|
if (!ui_temp_was_paused)
|
|
machine.resume();
|
|
|
|
ResetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
if (LOG_TEMP_PAUSE)
|
|
osd_printf_verbose("winwindow_ui_pause(): %d --> %d\n", old_temp_pause, ui_temp_pause);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_is_paused
|
|
//============================================================
|
|
|
|
int winwindow_ui_is_paused(running_machine &machine)
|
|
{
|
|
return machine.paused() && ui_temp_was_paused;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_width
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::wnd_extra_width()
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (fullscreen())
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
|
|
return rect_width(&temprect) - 100;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_height
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::wnd_extra_height()
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (fullscreen())
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
|
|
return rect_height(&temprect) - 100;
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// complete_create
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
int win_window_info::complete_create()
|
|
{
|
|
RECT client;
|
|
int tempwidth, tempheight;
|
|
HMENU menu = nullptr;
|
|
HDC dc;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the monitor bounds
|
|
osd_rect monitorbounds = m_monitor->position_size();
|
|
|
|
// create the window menu if needed
|
|
if (downcast<windows_options &>(machine().options()).menu())
|
|
{
|
|
if (win_create_menu(machine(), &menu))
|
|
return 1;
|
|
}
|
|
|
|
// create the window, but don't show it yet
|
|
HWND hwnd = win_create_window_ex_utf8(
|
|
fullscreen() ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
|
|
"MAME",
|
|
m_title,
|
|
fullscreen() ? FULLSCREEN_STYLE : WINDOW_STYLE,
|
|
monitorbounds.left() + 20, monitorbounds.top() + 20,
|
|
monitorbounds.left() + 100, monitorbounds.top() + 100,
|
|
nullptr,//(osd_common_t::s_window_list != nullptr) ? osd_common_t::s_window_list->m_hwnd : nullptr,
|
|
menu,
|
|
GetModuleHandleUni(),
|
|
nullptr);
|
|
|
|
if (hwnd == nullptr)
|
|
return 1;
|
|
|
|
set_platform_window(hwnd);
|
|
|
|
// set a pointer back to us
|
|
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)this);
|
|
|
|
// skip the positioning stuff for -video none */
|
|
if (video_config.mode == VIDEO_MODE_NONE)
|
|
{
|
|
set_renderer(osd_renderer::make_for_type(video_config.mode, shared_from_this()));
|
|
renderer().create();
|
|
return 0;
|
|
}
|
|
|
|
// adjust the window position to the initial width/height
|
|
tempwidth = (m_win_config.width != 0) ? m_win_config.width : 640;
|
|
tempheight = (m_win_config.height != 0) ? m_win_config.height : 480;
|
|
SetWindowPos(platform_window(), nullptr, monitorbounds.left() + 20, monitorbounds.top() + 20,
|
|
monitorbounds.left() + tempwidth + wnd_extra_width(),
|
|
monitorbounds.top() + tempheight + wnd_extra_height(),
|
|
SWP_NOZORDER);
|
|
|
|
// maximum or minimize as appropriate
|
|
if (m_startmaximized)
|
|
maximize_window();
|
|
else
|
|
minimize_window();
|
|
adjust_window_position_after_major_change();
|
|
|
|
// show the window
|
|
if (!fullscreen() || m_fullscreen_safe)
|
|
{
|
|
set_renderer(osd_renderer::make_for_type(video_config.mode, shared_from_this()));
|
|
if (renderer().create())
|
|
return 1;
|
|
|
|
ShowWindow(platform_window(), SW_SHOW);
|
|
}
|
|
|
|
// clear the window
|
|
dc = GetDC(platform_window());
|
|
GetClientRect(platform_window(), &client);
|
|
FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
ReleaseDC(platform_window(), dc);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_proc
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
LONG_PTR ptr = GetWindowLongPtr(wnd, GWLP_USERDATA);
|
|
win_window_info *window = (win_window_info *)ptr;
|
|
|
|
// we may get called before SetWindowLongPtr is called
|
|
if (window != nullptr)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
window->update_minmax_state();
|
|
}
|
|
|
|
// handle a few messages
|
|
switch (message)
|
|
{
|
|
// paint: redraw the last bitmap
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT pstruct;
|
|
HDC hdc = BeginPaint(wnd, &pstruct);
|
|
window->draw_video_contents(hdc, true);
|
|
if (window->win_has_menu())
|
|
DrawMenuBar(window->platform_window());
|
|
EndPaint(wnd, &pstruct);
|
|
break;
|
|
}
|
|
|
|
// non-client paint: punt if full screen
|
|
case WM_NCPAINT:
|
|
if (!window->fullscreen() || window->win_has_menu())
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
break;
|
|
|
|
// input: handle the raw input
|
|
case WM_INPUT:
|
|
downcast<windows_osd_interface&>(window->machine().osd()).handle_input_event(INPUT_EVENT_RAWINPUT, &lparam);
|
|
break;
|
|
|
|
// syskeys - ignore
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
break;
|
|
|
|
// input events
|
|
case WM_MOUSEMOVE:
|
|
window->machine().ui_input().push_mouse_move_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_MOUSELEAVE:
|
|
window->machine().ui_input().push_mouse_leave_event(window->m_target);
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
auto ticks = std::chrono::system_clock::now();
|
|
window->machine().ui_input().push_mouse_down_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
|
|
// check for a double-click
|
|
if (ticks - window->m_lastclicktime < std::chrono::milliseconds(GetDoubleClickTime()) &&
|
|
GET_X_LPARAM(lparam) >= window->m_lastclickx - 4 && GET_X_LPARAM(lparam) <= window->m_lastclickx + 4 &&
|
|
GET_Y_LPARAM(lparam) >= window->m_lastclicky - 4 && GET_Y_LPARAM(lparam) <= window->m_lastclicky + 4)
|
|
{
|
|
window->m_lastclicktime = std::chrono::system_clock::time_point::min();
|
|
window->machine().ui_input().push_mouse_double_click_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
}
|
|
else
|
|
{
|
|
window->m_lastclicktime = ticks;
|
|
window->m_lastclickx = GET_X_LPARAM(lparam);
|
|
window->m_lastclicky = GET_Y_LPARAM(lparam);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
window->machine().ui_input().push_mouse_up_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
window->machine().ui_input().push_mouse_rdown_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_RBUTTONUP:
|
|
window->machine().ui_input().push_mouse_rup_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_CHAR:
|
|
window->machine().ui_input().push_char_event(window->m_target, (char32_t) wparam);
|
|
break;
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
UINT ucNumLines = 3; // default
|
|
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, &ucNumLines, 0);
|
|
window->machine().ui_input().push_mouse_wheel_event(window->m_target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam), GET_WHEEL_DELTA_WPARAM(wparam), ucNumLines);
|
|
break;
|
|
}
|
|
|
|
// pause the system when we start a menu or resize
|
|
case WM_ENTERSIZEMOVE:
|
|
window->m_resize_state = RESIZE_STATE_RESIZING;
|
|
case WM_ENTERMENULOOP:
|
|
winwindow_ui_pause(window->machine(), TRUE);
|
|
break;
|
|
|
|
// unpause the system when we stop a menu or resize and force a redraw
|
|
case WM_EXITSIZEMOVE:
|
|
window->m_resize_state = RESIZE_STATE_PENDING;
|
|
case WM_EXITMENULOOP:
|
|
winwindow_ui_pause(window->machine(), FALSE);
|
|
InvalidateRect(wnd, nullptr, FALSE);
|
|
break;
|
|
|
|
// get min/max info: set the minimum window size
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *minmax = (MINMAXINFO *)lparam;
|
|
minmax->ptMinTrackSize.x = MIN_WINDOW_DIM;
|
|
minmax->ptMinTrackSize.y = MIN_WINDOW_DIM;
|
|
break;
|
|
}
|
|
|
|
// sizing: constrain to the aspect ratio unless control key is held down
|
|
case WM_SIZING:
|
|
{
|
|
RECT *rect = (RECT *)lparam;
|
|
if (video_config.keepaspect && !(GetAsyncKeyState(VK_CONTROL) & 0x8000))
|
|
{
|
|
osd_rect r = window->constrain_to_aspect_ratio(RECT_to_osd_rect(*rect), wparam);
|
|
rect->top = r.top();
|
|
rect->left = r.left();
|
|
rect->bottom = r.bottom();
|
|
rect->right = r.right();
|
|
}
|
|
InvalidateRect(wnd, nullptr, FALSE);
|
|
break;
|
|
}
|
|
|
|
// syscommands: catch win_start_maximized
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
uint16_t cmd = wparam & 0xfff0;
|
|
|
|
// prevent screensaver or monitor power events
|
|
if (cmd == SC_MONITORPOWER || cmd == SC_SCREENSAVE)
|
|
return 1;
|
|
|
|
// most SYSCOMMANDs require us to invalidate the window
|
|
InvalidateRect(wnd, nullptr, FALSE);
|
|
|
|
// handle maximize
|
|
if (cmd == SC_MAXIMIZE)
|
|
{
|
|
window->update_minmax_state();
|
|
if (window->m_ismaximized)
|
|
window->minimize_window();
|
|
else
|
|
window->maximize_window();
|
|
break;
|
|
}
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
// close: cause MAME to exit
|
|
case WM_CLOSE:
|
|
window->machine().schedule_exit();
|
|
break;
|
|
|
|
// destroy: clean up all attached rendering bits and nullptr out our hwnd
|
|
case WM_DESTROY:
|
|
window->renderer_reset();
|
|
window->set_platform_window(nullptr);
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
|
|
// self redraw: draw ourself in a non-painty way
|
|
case WM_USER_REDRAW:
|
|
{
|
|
HDC hdc = GetDC(wnd);
|
|
|
|
window->m_primlist = (render_primitive_list *)lparam;
|
|
window->draw_video_contents(hdc, false);
|
|
|
|
ReleaseDC(wnd, hdc);
|
|
break;
|
|
}
|
|
|
|
// fullscreen set
|
|
case WM_USER_SET_FULLSCREEN:
|
|
window->set_fullscreen(wparam);
|
|
break;
|
|
|
|
// minimum size set
|
|
case WM_USER_SET_MINSIZE:
|
|
window->minimize_window();
|
|
break;
|
|
|
|
// maximum size set
|
|
case WM_USER_SET_MAXSIZE:
|
|
window->maximize_window();
|
|
break;
|
|
|
|
// maximum size set
|
|
case WM_DISPLAYCHANGE:
|
|
/* FIXME: The current codebase has an issue with setting aspect
|
|
* ratios correctly after display change. set_aspect should
|
|
* be set_forced_aspect and on a refresh this forced aspect should
|
|
* be preserved if set. If not, the standard aspect calculation
|
|
* should be used.
|
|
*/
|
|
window->m_monitor->refresh();
|
|
window->m_monitor->update_resolution(LOWORD(lparam), HIWORD(lparam));
|
|
break;
|
|
|
|
// set focus: if we're not the primary window, switch back
|
|
// commented out ATM because this prevents us from resizing secondary windows
|
|
// case WM_SETFOCUS:
|
|
// if (window != osd_common_t::s_window_list && osd_common_t::s_window_list != nullptr)
|
|
// SetFocus(osd_common_t::s_window_list->m_hwnd);
|
|
// break;
|
|
|
|
// everything else: defaults
|
|
default:
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// draw_video_contents
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::draw_video_contents(HDC dc, bool update)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
std::lock_guard<std::mutex> lock(m_render_lock);
|
|
|
|
// if we're iconic, don't bother
|
|
if (platform_window() != nullptr && !IsIconic(platform_window()))
|
|
{
|
|
// if no bitmap, just fill
|
|
if (m_primlist == nullptr)
|
|
{
|
|
RECT fill;
|
|
GetClientRect(platform_window(), &fill);
|
|
FillRect(dc, &fill, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
}
|
|
|
|
// otherwise, render with our drawing system
|
|
else
|
|
{
|
|
// update DC
|
|
m_dc = dc;
|
|
renderer().draw(update);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// constrain_to_aspect_ratio
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_rect win_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int adjustment)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
int32_t extrawidth = wnd_extra_width();
|
|
int32_t extraheight = wnd_extra_height();
|
|
int32_t propwidth, propheight;
|
|
int32_t minwidth, minheight;
|
|
int32_t maxwidth, maxheight;
|
|
int32_t viswidth, visheight;
|
|
int32_t adjwidth, adjheight;
|
|
float pixel_aspect;
|
|
|
|
auto monitor = monitor_from_rect(&rect);
|
|
|
|
// Sometimes this gets called when monitors have already been torn down
|
|
// In that the case, just return the unmodified rect
|
|
if (monitor == nullptr)
|
|
return rect;
|
|
|
|
// do not constrain aspect ratio for integer scaled views
|
|
if (m_target->scale_mode() != SCALE_FRACTIONAL)
|
|
return rect;
|
|
|
|
// get the pixel aspect ratio for the target monitor
|
|
pixel_aspect = monitor->pixel_aspect();
|
|
|
|
// determine the proposed width/height
|
|
propwidth = rect.width() - extrawidth;
|
|
propheight = rect.height() - extraheight;
|
|
|
|
// based on which edge we are adjusting, take either the width, height, or both as gospel
|
|
// and scale to fit using that as our parameter
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_TOP:
|
|
m_target->compute_visible_area(10000, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_RIGHT:
|
|
m_target->compute_visible_area(propwidth, 10000, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
default:
|
|
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
|
|
break;
|
|
}
|
|
|
|
// get the minimum width/height for the current layout
|
|
m_target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// clamp against the absolute minimum
|
|
propwidth = std::max(propwidth, MIN_WINDOW_DIM);
|
|
propheight = std::max(propheight, MIN_WINDOW_DIM);
|
|
|
|
// clamp against the minimum width and height
|
|
propwidth = std::max(propwidth, minwidth);
|
|
propheight = std::max(propheight, minheight);
|
|
|
|
// clamp against the maximum (fit on one screen for full screen mode)
|
|
if (fullscreen())
|
|
{
|
|
maxwidth = monitor->position_size().width() - extrawidth;
|
|
maxheight = monitor->position_size().height() - extraheight;
|
|
}
|
|
else
|
|
{
|
|
maxwidth = monitor->usuable_position_size().width() - extrawidth;
|
|
maxheight = monitor->usuable_position_size().height() - extraheight;
|
|
|
|
// further clamp to the maximum width/height in the window
|
|
if (m_win_config.width != 0)
|
|
maxwidth = std::min(maxwidth, m_win_config.width + extrawidth);
|
|
if (m_win_config.height != 0)
|
|
maxheight = std::min(maxheight, m_win_config.height + extraheight);
|
|
}
|
|
|
|
// clamp to the maximum
|
|
propwidth = std::min(propwidth, maxwidth);
|
|
propheight = std::min(propheight, maxheight);
|
|
|
|
// compute the visible area based on the proposed rectangle
|
|
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), viswidth, visheight);
|
|
|
|
// compute the adjustments we need to make
|
|
adjwidth = (viswidth + extrawidth) - rect.width();
|
|
adjheight = (visheight + extraheight) - rect.height();
|
|
|
|
// based on which corner we're adjusting, constrain in different ways
|
|
osd_rect ret(rect);
|
|
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_BOTTOMRIGHT:
|
|
case WMSZ_RIGHT:
|
|
ret = rect.resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_BOTTOMLEFT:
|
|
ret = rect.move_by(-adjwidth, 0).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_TOPLEFT:
|
|
case WMSZ_TOP:
|
|
ret = rect.move_by(-adjwidth, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
|
|
case WMSZ_TOPRIGHT:
|
|
ret = rect.move_by(0, -adjheight).resize(rect.width() + adjwidth, rect.height() + adjheight);
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_min_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_dim win_window_info::get_min_bounds(int constrain)
|
|
{
|
|
int32_t minwidth, minheight;
|
|
|
|
//assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the minimum target size
|
|
m_target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// expand to our minimum dimensions
|
|
if (minwidth < MIN_WINDOW_DIM)
|
|
minwidth = MIN_WINDOW_DIM;
|
|
if (minheight < MIN_WINDOW_DIM)
|
|
minheight = MIN_WINDOW_DIM;
|
|
|
|
// account for extra window stuff
|
|
minwidth += wnd_extra_width();
|
|
minheight += wnd_extra_height();
|
|
|
|
// if we want it constrained, figure out which one is larger
|
|
if (constrain && m_target->scale_mode() == SCALE_FRACTIONAL)
|
|
{
|
|
// first constrain with no height limit
|
|
osd_rect test1(0,0,minwidth,10000);
|
|
test1 = constrain_to_aspect_ratio(test1, WMSZ_BOTTOMRIGHT);
|
|
|
|
// then constrain with no width limit
|
|
osd_rect test2(0,0,10000,minheight);
|
|
test2 = constrain_to_aspect_ratio(test2, WMSZ_BOTTOMRIGHT);
|
|
|
|
// pick the larger
|
|
if (test1.width() > test2.width())
|
|
{
|
|
minwidth = test1.width();
|
|
minheight = test1.height();
|
|
}
|
|
else
|
|
{
|
|
minwidth = test2.width();
|
|
minheight = test2.height();
|
|
}
|
|
}
|
|
|
|
return osd_dim(minwidth, minheight);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_max_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
osd_dim win_window_info::get_max_bounds(int constrain)
|
|
{
|
|
//assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// compute the maximum client area
|
|
//m_monitor->refresh();
|
|
osd_rect maximum = m_monitor->usuable_position_size();
|
|
|
|
// clamp to the window's max
|
|
int tempw = maximum.width();
|
|
int temph = maximum.height();
|
|
if (m_win_config.width != 0)
|
|
{
|
|
int temp = m_win_config.width + wnd_extra_width();
|
|
if (temp < maximum.width())
|
|
tempw = temp;
|
|
}
|
|
if (m_win_config.height != 0)
|
|
{
|
|
int temp = m_win_config.height + wnd_extra_height();
|
|
if (temp < maximum.height())
|
|
temph = temp;
|
|
}
|
|
|
|
maximum = maximum.resize(tempw, temph);
|
|
|
|
// constrain to fit
|
|
if (constrain && m_target->scale_mode() == SCALE_FRACTIONAL)
|
|
maximum = constrain_to_aspect_ratio(maximum, WMSZ_BOTTOMRIGHT);
|
|
|
|
return maximum.dim();
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// update_minmax_state
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::update_minmax_state()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
if (!fullscreen())
|
|
{
|
|
RECT bounds;
|
|
|
|
// compare the maximum bounds versus the current bounds
|
|
osd_dim minbounds = get_min_bounds(video_config.keepaspect);
|
|
osd_dim maxbounds = get_max_bounds(video_config.keepaspect);
|
|
GetWindowRect(platform_window(), &bounds);
|
|
|
|
// if either the width or height matches, we were maximized
|
|
m_isminimized = (rect_width(&bounds) == minbounds.width()) ||
|
|
(rect_height(&bounds) == minbounds.height());
|
|
m_ismaximized = (rect_width(&bounds) == maxbounds.width()) ||
|
|
(rect_height(&bounds) == maxbounds.height());
|
|
}
|
|
else
|
|
{
|
|
m_isminimized = FALSE;
|
|
m_ismaximized = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// minimize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::minimize_window()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
osd_dim newsize = get_min_bounds(video_config.keepaspect);
|
|
|
|
// get the window rect
|
|
RECT bounds;
|
|
GetWindowRect(platform_window(), &bounds);
|
|
|
|
osd_rect newrect(bounds.left, bounds.top, newsize);
|
|
|
|
|
|
SetWindowPos(platform_window(), nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// maximize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::maximize_window()
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
osd_dim newsize = get_max_bounds(video_config.keepaspect);
|
|
|
|
// center within the work area
|
|
osd_rect work = m_monitor->usuable_position_size();
|
|
osd_rect newrect = osd_rect(work.left() + (work.width() - newsize.width()) / 2,
|
|
work.top() + (work.height() - newsize.height()) / 2,
|
|
newsize);
|
|
|
|
SetWindowPos(platform_window(), nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// adjust_window_position_after_major_change
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::adjust_window_position_after_major_change()
|
|
{
|
|
RECT oldrect;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the current size
|
|
GetWindowRect(platform_window(), &oldrect);
|
|
osd_rect newrect = RECT_to_osd_rect(oldrect);
|
|
|
|
// adjust the window size so the client area is what we want
|
|
if (!fullscreen())
|
|
{
|
|
// constrain the existing size to the aspect ratio
|
|
if (video_config.keepaspect)
|
|
newrect = constrain_to_aspect_ratio(newrect, WMSZ_BOTTOMRIGHT);
|
|
}
|
|
else
|
|
{
|
|
// in full screen, make sure it covers the primary display
|
|
std::shared_ptr<osd_monitor_info> monitor = monitor_from_rect(nullptr);
|
|
newrect = monitor->position_size();
|
|
}
|
|
|
|
// restrict the window to one monitor and avoid toolbars if possible
|
|
HMONITOR const nearest_monitor = MonitorFromWindow(platform_window(), MONITOR_DEFAULTTONEAREST);
|
|
if (NULL != nearest_monitor)
|
|
{
|
|
MONITORINFO info;
|
|
std::memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
if (GetMonitorInfo(nearest_monitor, &info))
|
|
{
|
|
if (newrect.right() > info.rcWork.right)
|
|
newrect = newrect.move_by(info.rcWork.right - newrect.right(), 0);
|
|
if (newrect.bottom() > info.rcWork.bottom)
|
|
newrect = newrect.move_by(0, info.rcWork.bottom - newrect.bottom());
|
|
if (newrect.left() < info.rcWork.left)
|
|
newrect = newrect.move_by(info.rcWork.left - newrect.left(), 0);
|
|
if (newrect.top() < info.rcWork.top)
|
|
newrect = newrect.move_by(0, info.rcWork.top - newrect.top());
|
|
}
|
|
}
|
|
|
|
// adjust the position if different
|
|
if (RECT_to_osd_rect(oldrect) != newrect)
|
|
SetWindowPos(platform_window(), fullscreen() ? HWND_TOPMOST : HWND_TOP,
|
|
newrect.left(), newrect.top(),
|
|
newrect.width(), newrect.height(), 0);
|
|
|
|
// take note of physical window size (used for lightgun coordinate calculation)
|
|
if (m_index == 0)
|
|
{
|
|
win_physical_width = newrect.width();
|
|
win_physical_height = newrect.height();
|
|
osd_printf_verbose("Physical width %d, height %d\n",win_physical_width,win_physical_height);
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================
|
|
// set_fullscreen
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void win_window_info::set_fullscreen(int fullscreen)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're in the right state, punt
|
|
if (this->fullscreen() == fullscreen)
|
|
return;
|
|
m_fullscreen = fullscreen;
|
|
|
|
// reset UI to main menu
|
|
machine().ui().menu_reset();
|
|
|
|
// kill off the drawers
|
|
renderer_reset();
|
|
|
|
// hide ourself
|
|
ShowWindow(platform_window(), SW_HIDE);
|
|
|
|
// configure the window if non-fullscreen
|
|
if (!fullscreen)
|
|
{
|
|
// adjust the style
|
|
SetWindowLong(platform_window(), GWL_STYLE, WINDOW_STYLE);
|
|
SetWindowLong(platform_window(), GWL_EXSTYLE, WINDOW_STYLE_EX);
|
|
SetWindowPos(platform_window(), nullptr, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// force to the bottom, then back on top
|
|
SetWindowPos(platform_window(), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
SetWindowPos(platform_window(), HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
|
|
// if we have previous non-fullscreen bounds, use those
|
|
if (m_non_fullscreen_bounds.right != m_non_fullscreen_bounds.left)
|
|
{
|
|
SetWindowPos(platform_window(), HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
|
|
rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
|
|
SWP_NOZORDER);
|
|
}
|
|
|
|
// otherwise, set a small size and maximize from there
|
|
else
|
|
{
|
|
SetWindowPos(platform_window(), HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
|
|
maximize_window();
|
|
}
|
|
}
|
|
|
|
// configure the window if fullscreen
|
|
else
|
|
{
|
|
// save the bounds
|
|
GetWindowRect(platform_window(), &m_non_fullscreen_bounds);
|
|
|
|
// adjust the style
|
|
SetWindowLong(platform_window(), GWL_STYLE, FULLSCREEN_STYLE);
|
|
SetWindowLong(platform_window(), GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
|
|
SetWindowPos(platform_window(), nullptr, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// set topmost
|
|
SetWindowPos(platform_window(), HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
|
|
// adjust the window to compensate for the change
|
|
adjust_window_position_after_major_change();
|
|
|
|
// show ourself
|
|
if (!this->fullscreen() || m_fullscreen_safe)
|
|
{
|
|
if (video_config.mode != VIDEO_MODE_NONE)
|
|
ShowWindow(platform_window(), SW_SHOW);
|
|
|
|
set_renderer(osd_renderer::make_for_type(video_config.mode, shared_from_this()));
|
|
if (renderer().create())
|
|
exit(1);
|
|
}
|
|
|
|
// ensure we're still adjusted correctly
|
|
adjust_window_position_after_major_change();
|
|
}
|
|
|
|
#if (USE_QTDEBUG)
|
|
bool winwindow_qt_filter(void *message)
|
|
{
|
|
MSG *msg = (MSG *)message;
|
|
|
|
if(is_mame_window(msg->hwnd) || (!msg->hwnd && (msg->message >= WM_USER)))
|
|
{
|
|
LONG_PTR ptr;
|
|
if(msg->hwnd) // get the machine associated with this window
|
|
ptr = GetWindowLongPtr(msg->hwnd, GWLP_USERDATA);
|
|
else // any one will have to do
|
|
ptr = (LONG_PTR)osd_common_t::s_window_list.front().get();
|
|
|
|
winwindow_dispatch_message(((win_window_info *)ptr)->machine(), msg);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|