mame/3rdparty/lua-linenoise/linenoise.c
Vas Crabb 97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00

231 lines
5.6 KiB
C

/* vim:sts=4 sw=4 expandtab
*/
/*
* Copyright (c) 2011-2015 Rob Hoelz <rob@hoelz.ro>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include "linenoise.h"
#define LN_COMPLETION_TYPE "linenoiseCompletions*"
static int completion_func_ref;
static lua_State *completion_state;
static int handle_ln_error(lua_State *L)
{
lua_pushnil(L);
return 1;
}
static int handle_ln_ok(lua_State *L)
{
lua_pushboolean(L, 1);
return 1;
}
static void completion_callback_wrapper(const char *line, linenoiseCompletions *completions, int pos)
{
lua_State *L = completion_state;
lua_rawgeti(L, LUA_REGISTRYINDEX, completion_func_ref);
*((linenoiseCompletions **) lua_newuserdata(L, sizeof(linenoiseCompletions *))) = completions;
luaL_getmetatable(L, LN_COMPLETION_TYPE);
lua_setmetatable(L, -2);
lua_pushstring(L, line);
lua_pushinteger(L, pos);
lua_pcall(L, 3, 0, 0);
}
static int l_linenoise(lua_State *L)
{
const char *prompt = luaL_checkstring(L, 1);
char *line;
completion_state = L;
line = linenoise(prompt);
completion_state = NULL;
if(! line) {
return handle_ln_error(L);
}
lua_pushstring(L, line);
free(line);
return 1;
}
static int lines_next(lua_State *L)
{
lua_pushcfunction(L, l_linenoise);
lua_pushvalue(L, lua_upvalueindex(1));
lua_call(L, 1, 1);
return 1;
}
static int l_lines(lua_State *L)
{
luaL_checkstring(L, 1);
lua_pushcclosure(L, lines_next, 1);
return 1;
}
static int l_historyadd(lua_State *L)
{
const char *line = luaL_checkstring(L, 1);
if(! linenoiseHistoryAdd(line)) {
return handle_ln_error(L);
}
return handle_ln_ok(L);
}
static int l_preloadbuffer(lua_State *L)
{
const char *line = luaL_checkstring(L, 1);
linenoisePreloadBuffer(line);
return handle_ln_ok(L);
}
static int l_historysetmaxlen(lua_State *L)
{
int len = luaL_checkinteger(L, 1);
if(! linenoiseHistorySetMaxLen(len)) {
return handle_ln_error(L);
}
return handle_ln_ok(L);
}
static int l_historysave(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
if(linenoiseHistorySave((char *) filename) < 0) {
return handle_ln_error(L);
}
return handle_ln_ok(L);
}
static int l_historyload(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
if(linenoiseHistoryLoad((char *) filename) < 0) {
return handle_ln_error(L);
}
return handle_ln_ok(L);
}
static int l_clearscreen(lua_State *L)
{
linenoiseClearScreen();
return handle_ln_ok(L);
}
static int l_setcompletion(lua_State *L)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_pushvalue(L, 1);
completion_func_ref = luaL_ref(L, LUA_REGISTRYINDEX);
linenoiseSetCompletionCallback(completion_callback_wrapper);
return handle_ln_ok(L);
}
static int l_addcompletion(lua_State *L)
{
linenoiseCompletions *completions = *((linenoiseCompletions **) luaL_checkudata(L, 1, LN_COMPLETION_TYPE));
const char *entry = luaL_checkstring(L, 2);
int pos = luaL_checkinteger(L, 3);
linenoiseAddCompletion(completions, (char *) entry, pos);
return handle_ln_ok(L);
}
static int l_refresh(lua_State *L)
{
linenoiseRefresh();
return handle_ln_ok(L);
}
static int l_historyget(lua_State *L)
{
int len, i;
char **history = linenoiseHistory(&len);
lua_newtable(L);
for(i = 0; i < len; i++)
{
lua_pushstring(L, history[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
luaL_Reg linenoise_funcs[] = {
{ "linenoise", l_linenoise },
{ "historyadd", l_historyadd },
{ "historysetmaxlen", l_historysetmaxlen },
{ "historysave", l_historysave },
{ "historyload", l_historyload },
{ "historyget", l_historyget },
{ "clearscreen", l_clearscreen },
{ "setcompletion", l_setcompletion},
{ "addcompletion", l_addcompletion },
{ "preload", l_preloadbuffer },
{ "refresh", l_refresh },
/* Aliases for more consistent function names */
{ "addhistory", l_historyadd },
{ "sethistorymaxlen", l_historysetmaxlen },
{ "savehistory", l_historysave },
{ "loadhistory", l_historyload },
{ "line", l_linenoise },
{ "lines", l_lines },
{ NULL, NULL }
};
int luaopen_linenoise(lua_State *L)
{
lua_newtable(L);
luaL_newmetatable(L, LN_COMPLETION_TYPE);
lua_pushboolean(L, 0);
lua_setfield(L, -2, "__metatable");
lua_pop(L, 1);
#if LUA_VERSION_NUM > 501
luaL_setfuncs(L,linenoise_funcs,0);
#else
luaL_register(L, NULL, linenoise_funcs);
#endif
return 1;
}