mame/src
Vas Crabb 6adc508015 emu/rendlay.cpp: Added parameter animation and state masks.
Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.

Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states.  (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)

Image components with alpha now blend over previously drawn components.

Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy.  External layouts with 1/0 will still work, but
complay.py will complain.
2020-09-16 02:55:04 +10:00
..
devices kp63: probably fixed compile error 2020-09-15 14:22:01 +02:00
emu emu/rendlay.cpp: Added parameter animation and state masks. 2020-09-16 02:55:04 +10:00
frontend/mame emu/save.cpp: Fix bad SFINAE trick breaking segapcm.cpp, fix saving attotime array on 32-bit Linux targets that align u64 on 32-bit boundaries 2020-09-14 08:58:02 +10:00
lib netlist: move more models into the core. 2020-09-13 09:29:07 +02:00
mame emu/rendlay.cpp: Added parameter animation and state masks. 2020-09-16 02:55:04 +10:00
osd osd/windows: Don't restrict borderless full-screen windows to monitor work area (MT07745). 2020-09-12 22:45:06 +10:00
tools pdp8/unidasm: Consistency 2020-09-13 21:45:08 -04:00
zexall