mame/src/osd/modules/debugger/debugwin.cpp
2016-06-10 22:55:00 -04:00

268 lines
6.8 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles, Vas Crabb
//============================================================
//
// debugwin.c - Win32 debug window handling
//
//============================================================
#include "debug_module.h"
#include "modules/osdmodule.h"
#if defined(OSD_WINDOWS) /*|| defined(SDLMAME_WIN32)*/
#include "win/debugwin.h"
#include "win/consolewininfo.h"
#include "win/debugwininfo.h"
#include "win/disasmwininfo.h"
#include "win/logwininfo.h"
#include "win/memorywininfo.h"
#include "win/pointswininfo.h"
#include "win/uimetrics.h"
#include "emu.h"
#include "debugger.h"
#include "debug/debugcpu.h"
#include "window.h"
#include "../input/input_common.h"
#include "../input/input_windows.h"
class debugger_windows : public osd_module, public debug_module, protected debugger_windows_interface
{
public:
debugger_windows() :
osd_module(OSD_DEBUG_PROVIDER, "windows"),
debug_module(),
m_machine(nullptr),
m_metrics(),
m_waiting_for_debugger(false),
m_window_list(),
m_main_console(nullptr)
{
}
virtual ~debugger_windows() { }
virtual int init(const osd_options &options) override { return 0; }
virtual void exit() override;
virtual void init_debugger(running_machine &machine) override;
virtual void wait_for_debugger(device_t &device, bool firststop) override;
virtual void debugger_update() override;
protected:
virtual running_machine &machine() const override { return *m_machine; }
virtual ui_metrics &metrics() const override { return *m_metrics; }
virtual bool const &waiting_for_debugger() const override { return m_waiting_for_debugger; }
virtual bool seq_pressed() const override;
virtual void create_memory_window() override { create_window<memorywin_info>(); }
virtual void create_disasm_window() override { create_window<disasmwin_info>(); }
virtual void create_log_window() override { create_window<logwin_info>(); }
virtual void create_points_window() override { create_window<pointswin_info>(); }
virtual void remove_window(debugwin_info &info) override;
virtual void show_all() override;
virtual void hide_all() override;
private:
template <typename T> T *create_window();
running_machine *m_machine;
std::unique_ptr<ui_metrics> m_metrics;
bool m_waiting_for_debugger;
simple_list<debugwin_info> m_window_list;
consolewin_info *m_main_console;
};
void debugger_windows::exit()
{
// loop over windows and free them
while (m_window_list.first() != nullptr)
m_window_list.first()->destroy();
m_main_console = nullptr;
m_metrics.reset();
m_machine = nullptr;
}
void debugger_windows::init_debugger(running_machine &machine)
{
m_machine = &machine;
m_metrics = std::make_unique<ui_metrics>(downcast<osd_options &>(m_machine->options()));
}
void debugger_windows::wait_for_debugger(device_t &device, bool firststop)
{
// create a console window
if (m_main_console == nullptr)
m_main_console = create_window<consolewin_info>();
// update the views in the console to reflect the current CPU
if (m_main_console != nullptr)
m_main_console->set_cpu(device);
// when we are first stopped, adjust focus to us
if (firststop && (m_main_console != nullptr))
{
m_main_console->set_foreground();
if (winwindow_has_focus())
m_main_console->set_default_focus();
}
// make sure the debug windows are visible
m_waiting_for_debugger = true;
show_all();
// run input polling to ensure that our status is in sync
downcast<windows_osd_interface&>(machine().osd()).poll_input(*m_machine);
// get and process messages
MSG message;
GetMessage(&message, nullptr, 0, 0);
switch (message.message)
{
// check for F10 -- we need to capture that ourselves
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
if (message.wParam == VK_F4 && message.message == WM_SYSKEYDOWN)
SendMessage(GetAncestor(GetFocus(), GA_ROOT), WM_CLOSE, 0, 0);
if (message.wParam == VK_F10)
SendMessage(GetAncestor(GetFocus(), GA_ROOT), (message.message == WM_SYSKEYDOWN) ? WM_KEYDOWN : WM_KEYUP, message.wParam, message.lParam);
break;
// process everything else
default:
winwindow_dispatch_message(*m_machine, &message);
break;
}
// mark the debugger as active
m_waiting_for_debugger = false;
}
void debugger_windows::debugger_update()
{
// if we're running live, do some checks
if (!winwindow_has_focus() && m_machine && !m_machine->debugger().cpu().is_stopped() && (m_machine->phase() == MACHINE_PHASE_RUNNING))
{
// see if the interrupt key is pressed and break if it is
if (seq_pressed())
{
HWND const focuswnd = GetFocus();
m_machine->debugger().cpu().get_visible_cpu()->debug()->halt_on_next_instruction("User-initiated break\n");
// if we were focused on some window's edit box, reset it to default
for (debugwin_info &info : m_window_list)
info.restore_field(focuswnd);
}
}
}
bool debugger_windows::seq_pressed() const
{
input_seq const &seq = m_machine->ioport().type_seq(IPT_UI_DEBUG_BREAK);
bool result = false;
bool invert = false;
bool first = true;
// iterate over all of the codes
for (int codenum = 0, length = seq.length(); codenum < length; codenum++)
{
input_code code = seq[codenum];
if (code == input_seq::not_code)
{
// handle NOT
invert = true;
}
else if (code == input_seq::or_code || code == input_seq::end_code)
{
// handle OR and END
// if we have a positive result from the previous set, we're done
if (result || code == input_seq::end_code)
break;
// otherwise, reset our state
result = false;
invert = false;
first = true;
}
else
{
// handle everything else as a series of ANDs
int const vkey = keyboard_trans_table::instance().vkey_for_mame_code(code);
bool const pressed = (vkey != 0) && ((GetAsyncKeyState(vkey) & 0x8000) != 0);
if (first) // if this is the first in the sequence, result is set equal
result = pressed ^ invert;
else if (result) // further values are ANDed
result = result && (pressed ^ invert);
// no longer first, and clear the invert flag
first = invert = false;
}
}
// return the result if we queried at least one switch
return result;
}
void debugger_windows::remove_window(debugwin_info &info)
{
m_window_list.remove(info);
}
void debugger_windows::show_all()
{
for (debugwin_info &info : m_window_list)
info.show();
}
void debugger_windows::hide_all()
{
SetForegroundWindow(window_list.front()->platform_window<HWND>());
for (debugwin_info &info : m_window_list)
info.hide();
}
template <typename T> T *debugger_windows::create_window()
{
// allocate memory
T *info = global_alloc(T(*this));
if (info->is_valid())
{
m_window_list.prepend(*info);
return info;
}
else
{
global_free(info);
return nullptr;
}
}
#else /* not windows */
MODULE_NOT_SUPPORTED(debugger_windows, OSD_DEBUG_PROVIDER, "windows")
#endif
MODULE_DEFINITION(DEBUG_WINDOWS, debugger_windows)