mame/bgfx/shaders/glsl/chains/misc
MooglyGuy 5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00
..
fs_blit_bcg.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_blit_palette16.bin -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528) 2021-09-04 09:02:10 -04:00
fs_blit_rgb32.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_blit_yuy16.bin -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) 2022-03-17 04:40:38 +11:00
fs_blit.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_bob-and-ghost-deinterlace.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_deposterize-pass0.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_deposterize-pass1.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
fs_lut.bin -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture loading, restoring HQx filters. [Ryan Holtz] (#9401) 2022-03-12 20:30:02 -05:00
fs_saturation.bin bgfx shaders recompile 2021-08-13 11:21:46 +02:00
vs_blit.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00
vs_bob-and-ghost-deinterlace.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00
vs_deposterize-pass0.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00
vs_deposterize-pass1.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00
vs_lut.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00
vs_resize_blit.bin Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
vs_saturation.bin Update BGFX, BX and BIMG (#10789) 2023-01-05 09:32:40 -05:00