mame/bgfx/shaders/dx9/chains
ImJezze 6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
..
blurs bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
default Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
eagle bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
hlsl Procedural texture for vectors in HLSL 2016-06-05 23:50:44 +02:00
hqx bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
misc Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_left_horizontal Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_left_vertical Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_right_horizontal Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_right_vertical Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
unfiltered bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
warp bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
xbr bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00