mame/src/emu/mame.h
Zsolt Vasvari 70eeb9ff23 - Removes the public screen_state object -- all access is via functions
- Removes screen[] object from running_machine
- Removed MAX_SCREENS constant -- there is no longer a hardcoded upper bound
2008-03-13 08:25:21 +00:00

396 lines
12 KiB
C

/***************************************************************************
mame.h
Controls execution of the core MAME system.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#ifndef __MAME_H__
#define __MAME_H__
#include "mamecore.h"
#include "video.h"
#include "crsshair.h"
#include "restrack.h"
#include "options.h"
#include <stdarg.h>
#ifdef MESS
#include "device.h"
#endif /* MESS */
/***************************************************************************
CONSTANTS
***************************************************************************/
/* return values from run_game */
#define MAMERR_NONE 0 /* no error */
#define MAMERR_FAILED_VALIDITY 1 /* failed validity checks */
#define MAMERR_MISSING_FILES 2 /* missing files */
#define MAMERR_FATALERROR 3 /* some other fatal error */
#define MAMERR_DEVICE 4 /* device initialization error (MESS-specific) */
#define MAMERR_NO_SUCH_GAME 5 /* game was specified but doesn't exist */
#define MAMERR_INVALID_CONFIG 6 /* some sort of error in configuration */
#define MAMERR_IDENT_NONROMS 7 /* identified all non-ROM files */
#define MAMERR_IDENT_PARTIAL 8 /* identified some files but not all */
#define MAMERR_IDENT_NONE 9 /* identified no files */
/* program phases */
#define MAME_PHASE_PREINIT 0
#define MAME_PHASE_INIT 1
#define MAME_PHASE_RESET 2
#define MAME_PHASE_RUNNING 3
#define MAME_PHASE_EXIT 4
/* maxima */
#define MAX_GFX_ELEMENTS 32
#define MAX_MEMORY_REGIONS 32
/* MESS vs. MAME abstractions */
#ifndef MESS
#define APPNAME "MAME"
#define APPNAME_LOWER "mame"
#define CONFIGNAME "mame"
#define APPLONGNAME "M.A.M.E."
#define CAPGAMENOUN "GAME"
#define CAPSTARTGAMENOUN "Game"
#define GAMENOUN "game"
#define GAMESNOUN "games"
#define HISTORYNAME "History"
#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
#else
#define APPNAME "MESS"
#define APPNAME_LOWER "mess"
#define CONFIGNAME "mess"
#define APPLONGNAME "M.E.S.S."
#define CAPGAMENOUN "SYSTEM"
#define CAPSTARTGAMENOUN "System"
#define GAMENOUN "system"
#define GAMESNOUN "systems"
#define HISTORYNAME "System Info"
#define COPYRIGHT "Copyright the MESS team\nhttp://mess.org"
#endif
/* output channels */
enum _output_channel
{
OUTPUT_CHANNEL_ERROR,
OUTPUT_CHANNEL_WARNING,
OUTPUT_CHANNEL_INFO,
OUTPUT_CHANNEL_DEBUG,
OUTPUT_CHANNEL_VERBOSE,
OUTPUT_CHANNEL_LOG,
OUTPUT_CHANNEL_COUNT
};
typedef enum _output_channel output_channel;
/* memory region types */
enum
{
REGION_INVALID = 0x80,
REGION_CPU1,
REGION_CPU2,
REGION_CPU3,
REGION_CPU4,
REGION_CPU5,
REGION_CPU6,
REGION_CPU7,
REGION_CPU8,
REGION_GFX1,
REGION_GFX2,
REGION_GFX3,
REGION_GFX4,
REGION_GFX5,
REGION_GFX6,
REGION_GFX7,
REGION_GFX8,
REGION_PROMS,
REGION_SOUND1,
REGION_SOUND2,
REGION_SOUND3,
REGION_SOUND4,
REGION_SOUND5,
REGION_SOUND6,
REGION_SOUND7,
REGION_SOUND8,
REGION_USER1,
REGION_USER2,
REGION_USER3,
REGION_USER4,
REGION_USER5,
REGION_USER6,
REGION_USER7,
REGION_USER8,
REGION_USER9,
REGION_USER10,
REGION_USER11,
REGION_USER12,
REGION_USER13,
REGION_USER14,
REGION_USER15,
REGION_USER16,
REGION_USER17,
REGION_USER18,
REGION_USER19,
REGION_USER20,
REGION_DISKS,
REGION_PLDS,
REGION_MAX
};
extern const char *const memory_region_names[REGION_MAX];
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
/* output channel callback */
typedef void (*output_callback_func)(void *param, const char *format, va_list argptr);
/* forward type declarations */
typedef struct _mame_private mame_private;
typedef struct _palette_private palette_private;
typedef struct _streams_private streams_private;
typedef struct _devices_private devices_private;
/* description of the currently-running machine */
/* typedef struct _running_machine running_machine; -- in mamecore.h */
struct _running_machine
{
/* game-related information */
const game_driver * gamedrv; /* points to the definition of the game machine */
const machine_config * config; /* points to the constructed machine_config */
const char * basename; /* basename used for game-related paths */
/* video-related information */
gfx_element * gfx[MAX_GFX_ELEMENTS];/* array of pointers to graphic sets (chars, sprites) */
const device_config * primary_screen; /* the primary screen device, or NULL if screenless */
palette_t * palette; /* global palette object */
/* palette-related information */
const pen_t * pens; /* remapped palette pen numbers */
struct _colortable_t * colortable; /* global colortable for remapping */
pen_t * shadow_table; /* table for looking up a shadowed pen */
/* audio-related information */
int sample_rate; /* the digital audio sample rate */
/* input-related information */
input_port_entry * input_ports; /* the input ports definition from the driver is copied here and modified */
mame_file * record_file; /* recording file (NULL if not recording) */
mame_file * playback_file; /* playback file (NULL if not recording) */
/* debugger-related information */
int debug_mode; /* was debug mode enabled? */
/* MESS-specific information */
#ifdef MESS
struct IODevice * devices;
#endif /* MESS */
/* internal core information */
mame_private * mame_data; /* internal data from mame.c */
palette_private * palette_data; /* internal data from palette.c */
streams_private * streams_data; /* internal data from streams.c */
devices_private * devices_data; /* internal data from devices.c */
/* driver-specific information */
void * driver_data; /* drivers can hang data off of here instead of using globals */
};
typedef struct _mame_system_tm mame_system_tm;
struct _mame_system_tm
{
UINT8 second; /* seconds (0-59) */
UINT8 minute; /* minutes (0-59) */
UINT8 hour; /* hours (0-23) */
UINT8 mday; /* day of month (1-31) */
UINT8 month; /* month (0-11) */
INT32 year; /* year (1=1 AD) */
UINT8 weekday; /* day of week (0-6) */
UINT16 day; /* day of year (0-365) */
UINT8 is_dst; /* is this daylight savings? */
};
typedef struct _mame_system_time mame_system_time;
struct _mame_system_time
{
INT64 time; /* number of seconds elapsed since midnight, January 1 1970 UTC */
mame_system_tm local_time; /* local time */
mame_system_tm utc_time; /* UTC coordinated time */
};
/***************************************************************************
GLOBAL VARAIBLES
***************************************************************************/
extern const char mame_disclaimer[];
extern char giant_string_buffer[];
extern const char build_version[];
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* ----- core system management ----- */
/* execute as configured by the OPTION_GAMENAME option on the specified options */
int mame_execute(core_options *options);
/* accesses the core_options for the currently running emulation */
core_options *mame_options(void);
/* return the current phase */
int mame_get_phase(running_machine *machine);
/* request callback on frame update */
void add_frame_callback(running_machine *machine, void (*callback)(running_machine *));
/* request callback on reset */
void add_reset_callback(running_machine *machine, void (*callback)(running_machine *));
/* request callback on pause */
void add_pause_callback(running_machine *machine, void (*callback)(running_machine *, int));
/* request callback on termination */
void add_exit_callback(running_machine *machine, void (*callback)(running_machine *));
/* handle update tasks for a frame boundary */
void mame_frame_update(running_machine *machine);
/* ----- global system states ----- */
/* schedule an exit */
void mame_schedule_exit(running_machine *machine);
/* schedule a hard reset */
void mame_schedule_hard_reset(running_machine *machine);
/* schedule a soft reset */
void mame_schedule_soft_reset(running_machine *machine);
/* schedule a new driver */
void mame_schedule_new_driver(running_machine *machine, const game_driver *driver);
/* schedule a save */
void mame_schedule_save(running_machine *machine, const char *filename);
/* schedule a load */
void mame_schedule_load(running_machine *machine, const char *filename);
/* is a scheduled event pending? */
int mame_is_scheduled_event_pending(running_machine *machine);
/* pause the system */
void mame_pause(running_machine *machine, int pause);
/* get the current pause state */
int mame_is_paused(running_machine *machine);
/* ----- memory region management ----- */
/* allocate a new memory region */
UINT8 *new_memory_region(running_machine *machine, int type, UINT32 length, UINT32 flags);
/* free an allocated memory region */
void free_memory_region(running_machine *machine, int num);
/* return a pointer to a specified memory region */
UINT8 *memory_region(int num);
/* return the size (in bytes) of a specified memory region */
UINT32 memory_region_length(int num);
/* return the type of a specified memory region */
UINT32 memory_region_type(running_machine *machine, int num);
/* return the flags (defined in romload.h) for a specified memory region */
UINT32 memory_region_flags(running_machine *machine, int num);
/* ----- output management ----- */
/* set the output handler for a channel, returns the current one */
void mame_set_output_channel(output_channel channel, output_callback_func callback, void *param, output_callback_func *prevcb, void **prevparam);
/* built-in default callbacks */
void mame_file_output_callback(void *param, const char *format, va_list argptr);
void mame_null_output_callback(void *param, const char *format, va_list argptr);
/* calls to be used by the code */
void mame_printf_error(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_warning(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_info(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_verbose(const char *format, ...) ATTR_PRINTF(1,2);
void mame_printf_debug(const char *format, ...) ATTR_PRINTF(1,2);
/* discourage the use of printf directly */
/* sadly, can't do this because of the ATTR_PRINTF under GCC */
/*
#undef printf
#define printf !MUST_USE_MAME_PRINTF_*_CALLS_WITHIN_THE_CORE!
*/
/* ----- miscellaneous bits & pieces ----- */
/* pop-up a user visible message */
void CLIB_DECL popmessage(const char *format,...) ATTR_PRINTF(1,2);
/* log to the standard error.log file */
void CLIB_DECL logerror(const char *format,...) ATTR_PRINTF(1,2);
/* adds a callback to be called on logerror() */
void add_logerror_callback(running_machine *machine, void (*callback)(running_machine *, const char *));
/* parse the configured INI files */
void mame_parse_ini_files(core_options *options, const game_driver *driver);
/* standardized random number generator */
UINT32 mame_rand(running_machine *machine);
/* return the index of the given CPU, or -1 if not found */
int mame_find_cpu_index(running_machine *machine, const char *tag);
/* retrieve the base system time */
void mame_get_base_datetime(running_machine *machine, mame_system_time *systime);
/* retrieve the current system time */
void mame_get_current_datetime(running_machine *machine, mame_system_time *systime);
#ifdef MESS
#include "mess.h"
#endif /* MESS */
#endif /* __MAME_H__ */