mirror of
https://github.com/holub/mame
synced 2025-05-24 06:30:04 +03:00

- Removes screen[] object from running_machine - Removed MAX_SCREENS constant -- there is no longer a hardcoded upper bound
396 lines
12 KiB
C
396 lines
12 KiB
C
/***************************************************************************
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mame.h
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Controls execution of the core MAME system.
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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***************************************************************************/
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#ifndef __MAME_H__
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#define __MAME_H__
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#include "mamecore.h"
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#include "video.h"
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#include "crsshair.h"
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#include "restrack.h"
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#include "options.h"
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#include <stdarg.h>
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#ifdef MESS
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#include "device.h"
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#endif /* MESS */
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/***************************************************************************
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CONSTANTS
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***************************************************************************/
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/* return values from run_game */
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#define MAMERR_NONE 0 /* no error */
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#define MAMERR_FAILED_VALIDITY 1 /* failed validity checks */
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#define MAMERR_MISSING_FILES 2 /* missing files */
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#define MAMERR_FATALERROR 3 /* some other fatal error */
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#define MAMERR_DEVICE 4 /* device initialization error (MESS-specific) */
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#define MAMERR_NO_SUCH_GAME 5 /* game was specified but doesn't exist */
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#define MAMERR_INVALID_CONFIG 6 /* some sort of error in configuration */
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#define MAMERR_IDENT_NONROMS 7 /* identified all non-ROM files */
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#define MAMERR_IDENT_PARTIAL 8 /* identified some files but not all */
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#define MAMERR_IDENT_NONE 9 /* identified no files */
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/* program phases */
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#define MAME_PHASE_PREINIT 0
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#define MAME_PHASE_INIT 1
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#define MAME_PHASE_RESET 2
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#define MAME_PHASE_RUNNING 3
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#define MAME_PHASE_EXIT 4
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/* maxima */
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#define MAX_GFX_ELEMENTS 32
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#define MAX_MEMORY_REGIONS 32
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/* MESS vs. MAME abstractions */
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#ifndef MESS
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#define APPNAME "MAME"
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#define APPNAME_LOWER "mame"
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#define CONFIGNAME "mame"
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#define APPLONGNAME "M.A.M.E."
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#define CAPGAMENOUN "GAME"
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#define CAPSTARTGAMENOUN "Game"
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#define GAMENOUN "game"
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#define GAMESNOUN "games"
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#define HISTORYNAME "History"
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#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
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#else
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#define APPNAME "MESS"
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#define APPNAME_LOWER "mess"
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#define CONFIGNAME "mess"
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#define APPLONGNAME "M.E.S.S."
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#define CAPGAMENOUN "SYSTEM"
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#define CAPSTARTGAMENOUN "System"
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#define GAMENOUN "system"
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#define GAMESNOUN "systems"
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#define HISTORYNAME "System Info"
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#define COPYRIGHT "Copyright the MESS team\nhttp://mess.org"
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#endif
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/* output channels */
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enum _output_channel
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{
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OUTPUT_CHANNEL_ERROR,
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OUTPUT_CHANNEL_WARNING,
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OUTPUT_CHANNEL_INFO,
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OUTPUT_CHANNEL_DEBUG,
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OUTPUT_CHANNEL_VERBOSE,
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OUTPUT_CHANNEL_LOG,
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OUTPUT_CHANNEL_COUNT
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};
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typedef enum _output_channel output_channel;
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/* memory region types */
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enum
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{
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REGION_INVALID = 0x80,
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REGION_CPU1,
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REGION_CPU2,
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REGION_CPU3,
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REGION_CPU4,
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REGION_CPU5,
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REGION_CPU6,
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REGION_CPU7,
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REGION_CPU8,
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REGION_GFX1,
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REGION_GFX2,
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REGION_GFX3,
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REGION_GFX4,
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REGION_GFX5,
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REGION_GFX6,
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REGION_GFX7,
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REGION_GFX8,
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REGION_PROMS,
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REGION_SOUND1,
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REGION_SOUND2,
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REGION_SOUND3,
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REGION_SOUND4,
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REGION_SOUND5,
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REGION_SOUND6,
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REGION_SOUND7,
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REGION_SOUND8,
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REGION_USER1,
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REGION_USER2,
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REGION_USER3,
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REGION_USER4,
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REGION_USER5,
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REGION_USER6,
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REGION_USER7,
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REGION_USER8,
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REGION_USER9,
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REGION_USER10,
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REGION_USER11,
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REGION_USER12,
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REGION_USER13,
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REGION_USER14,
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REGION_USER15,
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REGION_USER16,
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REGION_USER17,
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REGION_USER18,
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REGION_USER19,
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REGION_USER20,
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REGION_DISKS,
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REGION_PLDS,
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REGION_MAX
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};
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extern const char *const memory_region_names[REGION_MAX];
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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/* output channel callback */
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typedef void (*output_callback_func)(void *param, const char *format, va_list argptr);
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/* forward type declarations */
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typedef struct _mame_private mame_private;
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typedef struct _palette_private palette_private;
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typedef struct _streams_private streams_private;
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typedef struct _devices_private devices_private;
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/* description of the currently-running machine */
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/* typedef struct _running_machine running_machine; -- in mamecore.h */
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struct _running_machine
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{
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/* game-related information */
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const game_driver * gamedrv; /* points to the definition of the game machine */
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const machine_config * config; /* points to the constructed machine_config */
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const char * basename; /* basename used for game-related paths */
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/* video-related information */
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gfx_element * gfx[MAX_GFX_ELEMENTS];/* array of pointers to graphic sets (chars, sprites) */
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const device_config * primary_screen; /* the primary screen device, or NULL if screenless */
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palette_t * palette; /* global palette object */
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/* palette-related information */
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const pen_t * pens; /* remapped palette pen numbers */
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struct _colortable_t * colortable; /* global colortable for remapping */
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pen_t * shadow_table; /* table for looking up a shadowed pen */
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/* audio-related information */
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int sample_rate; /* the digital audio sample rate */
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/* input-related information */
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input_port_entry * input_ports; /* the input ports definition from the driver is copied here and modified */
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mame_file * record_file; /* recording file (NULL if not recording) */
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mame_file * playback_file; /* playback file (NULL if not recording) */
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/* debugger-related information */
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int debug_mode; /* was debug mode enabled? */
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/* MESS-specific information */
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#ifdef MESS
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struct IODevice * devices;
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#endif /* MESS */
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/* internal core information */
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mame_private * mame_data; /* internal data from mame.c */
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palette_private * palette_data; /* internal data from palette.c */
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streams_private * streams_data; /* internal data from streams.c */
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devices_private * devices_data; /* internal data from devices.c */
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/* driver-specific information */
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void * driver_data; /* drivers can hang data off of here instead of using globals */
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};
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typedef struct _mame_system_tm mame_system_tm;
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struct _mame_system_tm
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{
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UINT8 second; /* seconds (0-59) */
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UINT8 minute; /* minutes (0-59) */
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UINT8 hour; /* hours (0-23) */
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UINT8 mday; /* day of month (1-31) */
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UINT8 month; /* month (0-11) */
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INT32 year; /* year (1=1 AD) */
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UINT8 weekday; /* day of week (0-6) */
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UINT16 day; /* day of year (0-365) */
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UINT8 is_dst; /* is this daylight savings? */
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};
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typedef struct _mame_system_time mame_system_time;
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struct _mame_system_time
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{
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INT64 time; /* number of seconds elapsed since midnight, January 1 1970 UTC */
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mame_system_tm local_time; /* local time */
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mame_system_tm utc_time; /* UTC coordinated time */
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};
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/***************************************************************************
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GLOBAL VARAIBLES
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***************************************************************************/
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extern const char mame_disclaimer[];
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extern char giant_string_buffer[];
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extern const char build_version[];
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/***************************************************************************
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FUNCTION PROTOTYPES
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***************************************************************************/
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/* ----- core system management ----- */
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/* execute as configured by the OPTION_GAMENAME option on the specified options */
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int mame_execute(core_options *options);
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/* accesses the core_options for the currently running emulation */
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core_options *mame_options(void);
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/* return the current phase */
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int mame_get_phase(running_machine *machine);
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/* request callback on frame update */
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void add_frame_callback(running_machine *machine, void (*callback)(running_machine *));
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/* request callback on reset */
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void add_reset_callback(running_machine *machine, void (*callback)(running_machine *));
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/* request callback on pause */
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void add_pause_callback(running_machine *machine, void (*callback)(running_machine *, int));
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/* request callback on termination */
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void add_exit_callback(running_machine *machine, void (*callback)(running_machine *));
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/* handle update tasks for a frame boundary */
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void mame_frame_update(running_machine *machine);
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/* ----- global system states ----- */
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/* schedule an exit */
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void mame_schedule_exit(running_machine *machine);
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/* schedule a hard reset */
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void mame_schedule_hard_reset(running_machine *machine);
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/* schedule a soft reset */
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void mame_schedule_soft_reset(running_machine *machine);
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/* schedule a new driver */
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void mame_schedule_new_driver(running_machine *machine, const game_driver *driver);
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/* schedule a save */
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void mame_schedule_save(running_machine *machine, const char *filename);
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/* schedule a load */
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void mame_schedule_load(running_machine *machine, const char *filename);
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/* is a scheduled event pending? */
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int mame_is_scheduled_event_pending(running_machine *machine);
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/* pause the system */
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void mame_pause(running_machine *machine, int pause);
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/* get the current pause state */
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int mame_is_paused(running_machine *machine);
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/* ----- memory region management ----- */
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/* allocate a new memory region */
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UINT8 *new_memory_region(running_machine *machine, int type, UINT32 length, UINT32 flags);
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/* free an allocated memory region */
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void free_memory_region(running_machine *machine, int num);
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/* return a pointer to a specified memory region */
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UINT8 *memory_region(int num);
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/* return the size (in bytes) of a specified memory region */
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UINT32 memory_region_length(int num);
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/* return the type of a specified memory region */
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UINT32 memory_region_type(running_machine *machine, int num);
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/* return the flags (defined in romload.h) for a specified memory region */
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UINT32 memory_region_flags(running_machine *machine, int num);
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/* ----- output management ----- */
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/* set the output handler for a channel, returns the current one */
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void mame_set_output_channel(output_channel channel, output_callback_func callback, void *param, output_callback_func *prevcb, void **prevparam);
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/* built-in default callbacks */
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void mame_file_output_callback(void *param, const char *format, va_list argptr);
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void mame_null_output_callback(void *param, const char *format, va_list argptr);
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/* calls to be used by the code */
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void mame_printf_error(const char *format, ...) ATTR_PRINTF(1,2);
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void mame_printf_warning(const char *format, ...) ATTR_PRINTF(1,2);
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void mame_printf_info(const char *format, ...) ATTR_PRINTF(1,2);
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void mame_printf_verbose(const char *format, ...) ATTR_PRINTF(1,2);
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void mame_printf_debug(const char *format, ...) ATTR_PRINTF(1,2);
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/* discourage the use of printf directly */
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/* sadly, can't do this because of the ATTR_PRINTF under GCC */
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/*
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#undef printf
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#define printf !MUST_USE_MAME_PRINTF_*_CALLS_WITHIN_THE_CORE!
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*/
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/* ----- miscellaneous bits & pieces ----- */
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/* pop-up a user visible message */
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void CLIB_DECL popmessage(const char *format,...) ATTR_PRINTF(1,2);
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/* log to the standard error.log file */
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void CLIB_DECL logerror(const char *format,...) ATTR_PRINTF(1,2);
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/* adds a callback to be called on logerror() */
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void add_logerror_callback(running_machine *machine, void (*callback)(running_machine *, const char *));
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/* parse the configured INI files */
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void mame_parse_ini_files(core_options *options, const game_driver *driver);
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/* standardized random number generator */
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UINT32 mame_rand(running_machine *machine);
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/* return the index of the given CPU, or -1 if not found */
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int mame_find_cpu_index(running_machine *machine, const char *tag);
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/* retrieve the base system time */
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void mame_get_base_datetime(running_machine *machine, mame_system_time *systime);
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/* retrieve the current system time */
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void mame_get_current_datetime(running_machine *machine, mame_system_time *systime);
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#ifdef MESS
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#include "mess.h"
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#endif /* MESS */
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#endif /* __MAME_H__ */
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