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blurs
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
crt
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
crt-geom
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
default
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
eagle
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
hlsl
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
hqx
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
lcd-grid
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
misc
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
pillarbox_left_horizontal
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
pillarbox_left_vertical
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
pillarbox_right_horizontal
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
pillarbox_right_vertical
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
unfiltered
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
warp
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Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
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2023-01-29 03:59:25 +11:00 |
xbr
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Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)"
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2023-09-08 05:14:35 +10:00 |