mirror of
https://github.com/holub/mame
synced 2025-05-28 08:33:05 +03:00
509 lines
22 KiB
C++
509 lines
22 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:R. Belmont
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/***************************************************************************
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Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami
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Super Bishi Bashi Champ (c) 1998 Konami
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Driver by R. Belmont
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WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors.
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TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority
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*****************************************************************************
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Super Bishi Bashi Champ (Korean version)
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Konami, 1998
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[Identical]
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Bishi Bashi Champ (Korean version)
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Konami, 1996
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PCB Layout ROM
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---------- Daughterboard (on top)
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GS562 PWB(A)400625A \/
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|----------------------|-------------------|
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| VOL SM5875 675KAA01|24MHz MB3790 CN4 |
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|16.9344MHz | |
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| YMZ280B 675KAA02| 6264 |
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| 056232 | CN3|
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| 675KAA03| 6264 68000 |
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| | |
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| 675KAA04| 62256 |
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| PAL | |
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|CN1 DSW1(8) | 058143 62256 |
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| 056879 DSW2(8) |--------------------
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| 62256 |
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| 675KAA07 |
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| 056832 |
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| 675KAA09 |
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| 6264 |
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| 675KAA08 |
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| 6264 055555 |
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| 056766 675KAA10 |
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|056820 6264 |
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|------------------------------------------|
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Notes:
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68000 - clock 12.000MHz (24/2)
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YMZ280 - clock 16.9344MHz
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CN3/4 - connector for ROM daughterboard
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CN1 - large flat cable connector for power/controls
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675KAA01 to 04 - 27C040 EPROMs
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675KAA07 to 10 - 27C240 EPROMs
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Konami Custom ICs -
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056143 (QFP160)
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056832 (QFP144)
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055555 (QFP240)
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056879 (QFP144)
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056232 (ceramic SIL14)
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056820 (ceramic SIL13)
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Daughterboard
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-------------
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PWB 402005(B) ROM BOARD
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|-------------------|
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|CN7 4AK16 CN8 |
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| PAL |
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|CN5 4AK16 |
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| 675KAA05 |
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| 4AK16 |
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|CN6 675KAA06 |
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|-------------------|
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Notes:
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CN5/6 - 15 pin connector for lights maybe?
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CN7/8 - 8 pin connector for power
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4AK16 - power amp IC tied to CN5/6
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675* - 27C240 EPROMs
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***************************************************************************/
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#include "emu.h"
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#include "bishi.h"
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#include "cpu/m68000/m68000.h"
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#include "sound/ymz280b.h"
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#include "speaker.h"
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uint16_t bishi_state::control_r()
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{
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return m_cur_control;
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}
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void bishi_state::control_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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// bit 8 = interrupt gate
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COMBINE_DATA(&m_cur_control);
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}
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void bishi_state::control2_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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// bit 12 = part of the banking calculation for the K056832 ROM readback
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COMBINE_DATA(&m_cur_control2);
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}
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TIMER_DEVICE_CALLBACK_MEMBER(bishi_state::bishi_scanline)
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{
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int scanline = param;
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if (m_cur_control & 0x800)
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{
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if(scanline == 240) // vblank-out irq
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m_maincpu->set_input_line(M68K_IRQ_3, HOLD_LINE);
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if(scanline == 0) // vblank-in irq
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m_maincpu->set_input_line(M68K_IRQ_4, HOLD_LINE);
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}
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}
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/* compensate for a bug in the ram/rom test */
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uint16_t bishi_state::bishi_mirror_r(offs_t offset)
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{
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return m_palette->basemem().read16(offset);
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}
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uint16_t bishi_state::bishi_K056832_rom_r(offs_t offset)
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{
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uint16_t ouroffs;
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ouroffs = (offset >> 1) * 8;
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if (offset & 1)
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ouroffs++;
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if (m_cur_control2 & 0x1000)
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ouroffs += 4;
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return m_k056832->bishi_rom_word_r(ouroffs);
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}
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void bishi_state::main_map(address_map &map)
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{
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map(0x000000, 0x0fffff).rom();
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map(0x400000, 0x407fff).ram(); // Work RAM
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map(0x800000, 0x800001).rw(FUNC(bishi_state::control_r), FUNC(bishi_state::control_w));
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map(0x800004, 0x800005).portr("DSW");
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map(0x800006, 0x800007).portr("SYSTEM");
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map(0x800008, 0x800009).portr("INPUTS");
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map(0x810000, 0x810003).w(FUNC(bishi_state::control2_w)); // bank switch for K056832 character ROM test
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map(0x820000, 0x820001).nopw(); // lamps (see lamp test in service menu)
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map(0x830000, 0x83003f).w(m_k056832, FUNC(k056832_device::word_w));
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map(0x840000, 0x840007).w(m_k056832, FUNC(k056832_device::b_word_w)); // VSCCS
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map(0x850000, 0x85001f).w(m_k054338, FUNC(k054338_device::word_w)); // CLTC
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map(0x870000, 0x8700ff).w(m_k055555, FUNC(k055555_device::K055555_word_w)); // PCU2
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map(0x880000, 0x880003).rw("ymz", FUNC(ymz280b_device::read), FUNC(ymz280b_device::write)).umask16(0xff00);
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map(0xa00000, 0xa01fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); // Graphic planes
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map(0xb00000, 0xb03fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
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map(0xb04000, 0xb047ff).r(FUNC(bishi_state::bishi_mirror_r)); // bug in the ram/rom test?
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map(0xc00000, 0xc01fff).r(FUNC(bishi_state::bishi_K056832_rom_r));
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}
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static INPUT_PORTS_START( bishi )
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/* Currently, this "IN0" is not read */
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// TODO: leftover?
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_START("DSW")
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PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
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PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x0038, "1" )
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PORT_DIPSETTING( 0x0030, "2" )
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PORT_DIPSETTING( 0x0028, "3" )
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PORT_DIPSETTING( 0x0020, "4" )
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PORT_DIPSETTING( 0x0018, "5" )
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PORT_DIPSETTING( 0x0010, "6" )
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PORT_DIPSETTING( 0x0008, "7" )
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PORT_DIPSETTING( 0x0000, "8" )
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PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00c0, "All The Time" )
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PORT_DIPSETTING( 0x0080, "Loop At 2 Times" )
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PORT_DIPSETTING( 0x0040, "Loop At 4 Times" )
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PORT_DIPSETTING( 0x0000, "No Sounds" )
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ))
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PORT_DIPSETTING( 0x1000, DEF_STR(No))
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PORT_DIPSETTING( 0x0000, DEF_STR(Yes))
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PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty")
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PORT_DIPSETTING( 0x2000, DEF_STR(Off))
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PORT_DIPSETTING( 0x0000, DEF_STR(On))
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PORT_DIPNAME( 0x4000, 0x0000, "Title Demo")
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PORT_DIPSETTING( 0x4000, "At 1 Loop")
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PORT_DIPSETTING( 0x0000, "At Every Gamedemo")
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PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo")
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PORT_DIPSETTING( 0x8000, "4 Kinds")
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PORT_DIPSETTING( 0x0000, "7 Kinds")
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PORT_START("SYSTEM")
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PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("INPUTS")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("P3 Blue")
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 Green")
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 Red")
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START3 )
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW)
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Blue")
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Green")
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Red")
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Blue")
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Green")
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Red")
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
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INPUT_PORTS_END
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/* The game will respond to the 'player 2' inputs from the normal
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input define if mapped, however, the game will function in an abnormal way
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as the game code isn't designed to handle it. The 'player 3' inputs from
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the above input define are the actual ones used for player 2 on this */
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static INPUT_PORTS_START( bishi2p )
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/* Currently, this "IN0" is not read */
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_START("DSW")
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PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
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PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x0038, "1" )
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PORT_DIPSETTING( 0x0030, "2" )
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PORT_DIPSETTING( 0x0028, "3" )
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PORT_DIPSETTING( 0x0020, "4" )
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PORT_DIPSETTING( 0x0018, "5" )
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PORT_DIPSETTING( 0x0010, "6" )
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PORT_DIPSETTING( 0x0008, "7" )
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PORT_DIPSETTING( 0x0000, "8" )
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PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00c0, "All The Time" )
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PORT_DIPSETTING( 0x0080, "Loop At 2 Times" )
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PORT_DIPSETTING( 0x0040, "Loop At 4 Times" )
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PORT_DIPSETTING( 0x0000, "No Sounds" )
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ))
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PORT_DIPSETTING( 0x1000, DEF_STR(No))
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PORT_DIPSETTING( 0x0000, DEF_STR(Yes))
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PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty")
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PORT_DIPSETTING( 0x2000, DEF_STR(Off))
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PORT_DIPSETTING( 0x0000, DEF_STR(On))
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PORT_DIPNAME( 0x4000, 0x0000, "Title Demo")
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PORT_DIPSETTING( 0x4000, "At 1 Loop")
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PORT_DIPSETTING( 0x0000, "At Every Gamedemo")
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PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo")
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PORT_DIPSETTING( 0x8000, "4 Kinds")
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PORT_DIPSETTING( 0x0000, "7 Kinds")
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PORT_START("SYSTEM")
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PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("INPUTS")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Blue")
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Green")
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Red")
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW)
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Blue")
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Green")
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Red")
|
|
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 )
|
|
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' A
|
|
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' B
|
|
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' C
|
|
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' START
|
|
INPUT_PORTS_END
|
|
|
|
void bishi_state::machine_start()
|
|
{
|
|
save_item(NAME(m_cur_control));
|
|
save_item(NAME(m_cur_control2));
|
|
}
|
|
|
|
void bishi_state::machine_reset()
|
|
{
|
|
m_cur_control = 0;
|
|
m_cur_control2 = 0;
|
|
}
|
|
|
|
void bishi_state::bishi(machine_config &config)
|
|
{
|
|
/* basic machine hardware */
|
|
M68000(config, m_maincpu, CPU_CLOCK); /* 12MHz (24MHz OSC / 2 ) */
|
|
m_maincpu->set_addrmap(AS_PROGRAM, &bishi_state::main_map);
|
|
TIMER(config, "scantimer").configure_scanline(FUNC(bishi_state::bishi_scanline), "screen", 0, 1);
|
|
|
|
/* video hardware */
|
|
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
|
|
m_screen->set_video_attributes(VIDEO_UPDATE_AFTER_VBLANK);
|
|
m_screen->set_refresh_hz(60);
|
|
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(1200));
|
|
m_screen->set_size(64*8, 32*8);
|
|
m_screen->set_visarea(29, 29+288-1, 16, 16+224-1);
|
|
m_screen->set_screen_update(FUNC(bishi_state::screen_update_bishi));
|
|
|
|
PALETTE(config, m_palette).set_format(palette_device::xBGR_888, 4096);
|
|
m_palette->enable_shadows();
|
|
m_palette->enable_hilights();
|
|
|
|
K056832(config, m_k056832, 0);
|
|
m_k056832->set_tile_callback(FUNC(bishi_state::tile_callback));
|
|
m_k056832->set_config(K056832_BPP_8, 1, 0);
|
|
m_k056832->set_palette(m_palette);
|
|
|
|
K054338(config, m_k054338, 0);
|
|
// FP 201404: any reason why this is not connected to the k055555 below?
|
|
|
|
K055555(config, m_k055555, 0);
|
|
|
|
/* sound hardware */
|
|
SPEAKER(config, "lspeaker").front_left();
|
|
SPEAKER(config, "rspeaker").front_right();
|
|
|
|
ymz280b_device &ymz(YMZ280B(config, "ymz", SOUND_CLOCK)); /* 16.9344MHz */
|
|
ymz.irq_handler().set_inputline("maincpu", M68K_IRQ_1);
|
|
ymz.add_route(0, "lspeaker", 1.0);
|
|
ymz.add_route(1, "rspeaker", 1.0);
|
|
}
|
|
|
|
// ROM definitions
|
|
|
|
|
|
ROM_START( bishi )
|
|
ROM_REGION( 0x100000, "maincpu", 0 )
|
|
ROM_LOAD16_WORD_SWAP( "575jaa05.12e", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) )
|
|
ROM_LOAD16_WORD_SWAP( "575jaa06.15e", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) )
|
|
|
|
ROM_REGION( 0x200000, "k056832", 0 )
|
|
ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) )
|
|
ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) )
|
|
ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) )
|
|
ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad)
|
|
|
|
// dummy region (game has no sprites, but we want to use the GX mixer)
|
|
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
|
|
|
|
ROM_REGION( 0x200000, "ymz", 0 )
|
|
ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) )
|
|
ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) )
|
|
ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) )
|
|
ROM_LOAD( "575jaa04.8f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) )
|
|
ROM_END
|
|
|
|
ROM_START( sbishi )
|
|
ROM_REGION( 0x100000, "maincpu", 0 )
|
|
ROM_LOAD16_WORD_SWAP( "675jaa05.12e", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) )
|
|
ROM_LOAD16_WORD_SWAP( "675jaa06.15e", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) )
|
|
|
|
ROM_REGION( 0x200000, "k056832", 0 )
|
|
ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) )
|
|
ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) )
|
|
ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) )
|
|
ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) )
|
|
|
|
// dummy region (game has no sprites, but we want to use the GX mixer)
|
|
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
|
|
|
|
ROM_REGION( 0x200000, "ymz", 0 )
|
|
ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) )
|
|
ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) )
|
|
ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) )
|
|
ROM_LOAD( "675jaa04.8f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) )
|
|
ROM_END
|
|
|
|
ROM_START( sbishik )
|
|
ROM_REGION( 0x100000, "maincpu", 0 )
|
|
ROM_LOAD16_WORD_SWAP( "kab05.12e", 0x000000, 0x80000, CRC(749063ca) SHA1(ef551132410248ef0b858fb8bcf6f8dd1115ad71) )
|
|
ROM_LOAD16_WORD_SWAP( "kab06.15e", 0x080000, 0x80000, CRC(089e0f37) SHA1(9cd64ebfab716bbaf0ba420ad8168a33601699a9) )
|
|
|
|
ROM_REGION( 0x200000, "k056832", 0 )
|
|
ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) )
|
|
ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) )
|
|
ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) )
|
|
ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) )
|
|
|
|
// dummy region (game has no sprites, but we want to use the GX mixer)
|
|
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
|
|
|
|
ROM_REGION( 0x200000, "ymz", 0 )
|
|
ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) )
|
|
ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) )
|
|
ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) )
|
|
ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( sbishika )
|
|
ROM_REGION( 0x100000, "maincpu", 0 )
|
|
ROM_LOAD16_WORD_SWAP( "675kaa05.12e", 0x000000, 0x80000, CRC(23600e1d) SHA1(b3224c84e41e3077425a60232bb91775107f37a8) )
|
|
ROM_LOAD16_WORD_SWAP( "675kaa06.15e", 0x080000, 0x80000, CRC(bd1091f5) SHA1(29872abc49fe8209d0f414ca40a34fc494ff9b96) )
|
|
|
|
ROM_REGION( 0x200000, "k056832", 0 )
|
|
ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) )
|
|
ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) )
|
|
ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) )
|
|
ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) )
|
|
|
|
// dummy region (game has no sprites, but we want to use the GX mixer)
|
|
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
|
|
|
|
ROM_REGION( 0x200000, "ymz", 0 )
|
|
ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) )
|
|
ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) )
|
|
ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) )
|
|
ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) )
|
|
ROM_END
|
|
|
|
GAME( 1996, bishi, 0, bishi, bishi, bishi_state, empty_init, ROT0, "Konami", "Bishi Bashi Champ Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
|
GAME( 1998, sbishi, 0, bishi, bishi2p, bishi_state, empty_init, ROT0, "Konami", "Super Bishi Bashi Champ (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
|
GAME( 1998, sbishik, sbishi, bishi, bishi, bishi_state, empty_init, ROT0, "Konami", "Super Bishi Bashi Champ (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
|
GAME( 1998, sbishika, sbishi, bishi, bishi, bishi_state, empty_init, ROT0, "Konami", "Super Bishi Bashi Champ (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|