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David Haywood 76f03cbf41 new WORKING game
x2222 (prototype) [David Haywood, se yong Jang]

this is kind of interesting, it's like G-stream hardware, but with raw 16bpp RGB graphics instead of 8-bit indexed.

We lack a sound ROM, I'm assuming it should be an OKI like G-Stream, although I'm not 100% certain.

The program rom we use doesn't match the sprite rom we use, it's an earlier revision.  This causes the boss graphics to be corrupt.

The code we're using is for a 5 level prototype version.  We have raw .hye files for both the version we run, and a later version that might match the graphics, but we haven't managed to figure out how to convert a .hye to a .bin.

Ideally we need
1) a .bin that is correct for the graphic roms we use (or a way to convert the .hye we have)
2) graphic roms that are correct for the 'older.bin' we use.
3) the sound rom(s)
2014-02-25 18:20:20 +00:00
artwork
docs (mess): Floppy subsystem documentation checkpoint. Incomplete, but 2014-01-30 20:13:38 +00:00
hash (MESS) microvision : added SuperBlockBuster to software list 2014-02-23 11:24:30 +00:00
hlsl This revert (r26927), as requested by author, fixes the regression of missing graphics for vector games using HLSL. Also reverted patch in code (r27063) to deal with "roundf" for pre-vs2013 compilers - which is no longer needed. (nw) 2014-01-24 00:30:29 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Fixed netlist examples. 2014-02-23 14:57:24 +00:00
src new WORKING game 2014-02-25 18:20:20 +00:00
web Adding missed files (nw) 2013-10-01 14:12:22 +00:00
.gitattributes Removed diserial connect(). Converted thomson, mc1502 & wangpc to use DEVCB2 instead. [smf] 2014-02-24 13:52:14 +00:00
.gitignore ignore project files only in root 2013-12-30 18:38:08 +00:00
makefile always enable SYMBOLS in case of SANITIZE (nw) 2014-02-21 10:28:19 +00:00