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![]() x2222 (prototype) [David Haywood, se yong Jang] this is kind of interesting, it's like G-stream hardware, but with raw 16bpp RGB graphics instead of 8-bit indexed. We lack a sound ROM, I'm assuming it should be an OKI like G-Stream, although I'm not 100% certain. The program rom we use doesn't match the sprite rom we use, it's an earlier revision. This causes the boss graphics to be corrupt. The code we're using is for a 5 level prototype version. We have raw .hye files for both the version we run, and a later version that might match the graphics, but we haven't managed to figure out how to convert a .hye to a .bin. Ideally we need 1) a .bin that is correct for the graphic roms we use (or a way to convert the .hye we have) 2) graphic roms that are correct for the 'older.bin' we use. 3) the sound rom(s) |
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