mame/src/mess/includes/sms.h
etabeta78 784410e9c9 sms.c: few corrections to the driver [Enik Land]
- define the default offset setting for Light Phaser at only one place;
 - add to the smsj the TH input handling that latches the HCounter,
   because the /HL line is connected to the VDP;
 - minor code/comments maintenance.

out of whatsnew: also fixed the release year of the gamegear parent driver...
2015-05-25 17:41:09 +02:00

251 lines
7.6 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Wilbert Pol, Charles MacDonald,Mathis Rosenhauer,Brad Oliver,Michael Luong,Fabio Priuli,Enik Land
/*****************************************************************************
*
* includes/sms.h
*
****************************************************************************/
#ifndef SMS_H_
#define SMS_H_
#define LOG_REG
#define LOG_PAGING
#define LOG_COLOR
#define NVRAM_SIZE (0x08000)
#define CPU_ADDRESSABLE_SIZE (0x10000)
#define MAX_CARTRIDGES 16
#define CONTROL1_TAG "ctrl1"
#define CONTROL2_TAG "ctrl2"
#include "bus/sega8/sega8_slot.h"
#include "bus/sms_exp/smsexp.h"
#include "bus/sms_ctrl/smsctrl.h"
#include "bus/gamegear/ggext.h"
class sms_state : public driver_device
{
public:
sms_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_vdp(*this, "sms_vdp"),
m_main_scr(*this, "screen"),
m_psg_sms(*this, "segapsg"),
m_psg_gg(*this, "gamegear"),
m_ym(*this, "ym2413"),
m_port_ctrl1(*this, CONTROL1_TAG),
m_port_ctrl2(*this, CONTROL2_TAG),
m_port_gg_ext(*this, "ext"),
m_port_gg_dc(*this, "GG_PORT_DC"),
m_port_pause(*this, "PAUSE"),
m_port_reset(*this, "RESET"),
m_port_start(*this, "START"),
m_port_scope(*this, "SEGASCOPE"),
m_port_scope_binocular(*this, "SSCOPE_BINOCULAR"),
m_port_persist(*this, "PERSISTENCE"),
m_region_maincpu(*this, "maincpu"),
m_mainram(NULL),
m_is_gamegear(0),
m_is_gg_region_japan(0),
m_is_smsj(0),
m_is_mark_iii(0),
m_is_sdisp(0),
m_has_bios_0400(0),
m_has_bios_2000(0),
m_has_bios_full(0),
m_has_fm(0),
m_has_jpn_sms_cart_slot(0),
m_store_cart_selection_data(0) { }
// devices
required_device<cpu_device> m_maincpu;
required_device<sega315_5124_device> m_vdp;
required_device<screen_device> m_main_scr;
optional_device<segapsg_device> m_psg_sms;
optional_device<gamegear_device> m_psg_gg;
optional_device<ym2413_device> m_ym;
optional_device<sms_control_port_device> m_port_ctrl1;
optional_device<sms_control_port_device> m_port_ctrl2;
optional_device<gg_ext_port_device> m_port_gg_ext;
optional_ioport m_port_gg_dc;
optional_ioport m_port_pause;
optional_ioport m_port_reset;
optional_ioport m_port_start;
optional_ioport m_port_scope;
optional_ioport m_port_scope_binocular;
optional_ioport m_port_persist;
required_memory_region m_region_maincpu;
address_space *m_space;
UINT8 *m_mainram;
UINT8 *m_BIOS;
// for 3D glass binocular hack
device_t *m_left_lcd;
device_t *m_right_lcd;
bitmap_rgb32 m_prevleft_bitmap;
bitmap_rgb32 m_prevright_bitmap;
// for gamegear LCD persistence hack
bitmap_rgb32 m_prev_bitmap;
bool m_prev_bitmap_copied;
// for gamegear SMS mode scaling
bitmap_rgb32 m_gg_sms_mode_bitmap;
// line_buffer will be used to hold 4 lines of line data as a kind of cache for
// vertical scaling in the gamegear sms compatibility mode.
int *m_line_buffer;
// model identifiers
UINT8 m_is_gamegear;
UINT8 m_is_gg_region_japan;
UINT8 m_is_smsj;
UINT8 m_is_mark_iii;
UINT8 m_is_sdisp;
UINT8 m_has_bios_0400;
UINT8 m_has_bios_2000;
UINT8 m_has_bios_full;
UINT8 m_has_fm;
UINT8 m_has_jpn_sms_cart_slot;
// [0] for 0x400-0x3fff, [1] for 0x4000-0x7fff, [2] for 0x8000-0xffff, [3] for 0x0000-0x0400
UINT8 m_bios_page[4];
UINT8 m_bios_page_count;
UINT8 m_mapper[4];
UINT8 m_io_ctrl_reg;
UINT8 m_mem_ctrl_reg;
UINT8 m_mem_device_enabled;
UINT8 m_audio_control;
UINT8 m_port_dc_reg;
UINT8 m_port_dd_reg;
UINT8 m_gg_sio[5];
int m_paused;
UINT8 m_ctrl1_th_state;
UINT8 m_ctrl2_th_state;
UINT8 m_ctrl1_th_latch;
UINT8 m_ctrl2_th_latch;
// Data needed for Light Phaser
int m_lphaser_x_offs; /* Needed to 'calibrate' lphaser; set at cart loading */
// Data needed for SegaScope (3D glasses)
UINT8 m_sscope_state;
UINT8 m_frame_sscope_state;
// slot devices
sega8_cart_slot_device *m_cartslot;
sega8_card_slot_device *m_cardslot;
sms_expansion_slot_device *m_expslot;
// these are only used by the Store Display unit, but we keep them here temporarily to avoid the need of separate start/reset
sega8_cart_slot_device *m_slots[16];
sega8_card_slot_device *m_cards[16];
UINT8 m_store_control;
UINT8 m_store_cart_selection_data;
void store_post_load();
void store_select_cart(UINT8 data);
DECLARE_READ8_MEMBER(read_0000);
DECLARE_READ8_MEMBER(read_4000);
DECLARE_READ8_MEMBER(read_8000);
DECLARE_READ8_MEMBER(read_ram);
DECLARE_WRITE8_MEMBER(write_ram);
DECLARE_WRITE8_MEMBER(write_cart);
DECLARE_READ8_MEMBER(sms_mapper_r);
DECLARE_WRITE8_MEMBER(sms_mapper_w);
DECLARE_WRITE8_MEMBER(sms_mem_control_w);
DECLARE_WRITE8_MEMBER(sms_io_control_w);
DECLARE_READ8_MEMBER(sms_count_r);
DECLARE_READ8_MEMBER(sms_input_port_dc_r);
DECLARE_READ8_MEMBER(sms_input_port_dd_r);
DECLARE_READ8_MEMBER(gg_input_port_00_r);
DECLARE_READ8_MEMBER(gg_sio_r);
DECLARE_WRITE8_MEMBER(gg_sio_w);
DECLARE_WRITE8_MEMBER(gg_psg_stereo_w);
DECLARE_WRITE8_MEMBER(gg_psg_w);
DECLARE_WRITE8_MEMBER(sms_psg_w);
DECLARE_READ8_MEMBER(sms_audio_control_r);
DECLARE_WRITE8_MEMBER(sms_audio_control_w);
DECLARE_WRITE8_MEMBER(sms_ym2413_register_port_w);
DECLARE_WRITE8_MEMBER(sms_ym2413_data_port_w);
DECLARE_READ8_MEMBER(sms_sscope_r);
DECLARE_WRITE8_MEMBER(sms_sscope_w);
DECLARE_WRITE_LINE_MEMBER(sms_int_callback);
DECLARE_WRITE_LINE_MEMBER(sms_pause_callback);
DECLARE_WRITE_LINE_MEMBER(sms_ctrl1_th_input);
DECLARE_WRITE_LINE_MEMBER(sms_ctrl2_th_input);
DECLARE_WRITE_LINE_MEMBER(gg_ext_th_input);
DECLARE_READ32_MEMBER(sms_pixel_color);
DECLARE_DRIVER_INIT(sg1000m3);
DECLARE_DRIVER_INIT(gamegear);
DECLARE_DRIVER_INIT(gamegeaj);
DECLARE_DRIVER_INIT(sms1krfm);
DECLARE_DRIVER_INIT(sms1kr);
DECLARE_DRIVER_INIT(smskr);
DECLARE_DRIVER_INIT(smsj);
DECLARE_DRIVER_INIT(sms1);
DECLARE_MACHINE_START(sms);
DECLARE_MACHINE_RESET(sms);
DECLARE_VIDEO_START(gamegear);
DECLARE_VIDEO_RESET(gamegear);
DECLARE_VIDEO_START(sms1);
DECLARE_VIDEO_RESET(sms1);
UINT32 screen_update_sms(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
UINT32 screen_update_sms1(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
UINT32 screen_update_gamegear(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void screen_gg_sms_mode_scaling(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void screen_vblank_sms1(screen_device &screen, bool state);
protected:
UINT8 read_bus(address_space &space, unsigned int bank, UINT16 base_addr, UINT16 offset);
void setup_bios();
void setup_media_slots();
void setup_enabled_slots();
void lphaser_hcount_latch();
void sms_get_inputs();
};
class smssdisp_state : public sms_state
{
public:
smssdisp_state(const machine_config &mconfig, device_type type, const char *tag)
: sms_state(mconfig, type, tag),
m_control_cpu(*this, "control")
{ }
required_device<cpu_device> m_control_cpu;
DECLARE_READ8_MEMBER(sms_store_cart_select_r);
DECLARE_WRITE8_MEMBER(sms_store_cart_select_w);
DECLARE_WRITE8_MEMBER(sms_store_control_w);
DECLARE_DRIVER_INIT(smssdisp);
DECLARE_READ8_MEMBER(store_cart_peek);
DECLARE_WRITE_LINE_MEMBER(sms_store_int_callback);
};
/*----------- defined in machine/sms.c -----------*/
#define IO_EXPANSION (0x80) /* Expansion slot enable (1= disabled, 0= enabled) */
#define IO_CARTRIDGE (0x40) /* Cartridge slot enable (1= disabled, 0= enabled) */
#define IO_CARD (0x20) /* Card slot disabled (1= disabled, 0= enabled) */
#define IO_WORK_RAM (0x10) /* Work RAM disabled (1= disabled, 0= enabled) */
#define IO_BIOS_ROM (0x08) /* BIOS ROM disabled (1= disabled, 0= enabled) */
#define IO_CHIP (0x04) /* I/O chip disabled (1= disabled, 0= enabled) */
#endif /* SMS_H_ */