mame/hlsl
ImJezze 7add547602 Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
..
bloom.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
distortion.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
downsample.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
focus.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
ntsc.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
phosphor.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
post.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
prescale.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
primary.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
vector.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00