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![]() * Get rid of nonbuffered_palette_w at decocomn backfire.cpp : Palette cleanup deco156.cpp : Get rid of unused functions, nw cninja.cpp : Add MCFG_SCREEN_RAWS dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated * dassault.cpp : notes rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue * dassault : Fix compile |
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lib | ||
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