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mamehaze 7ba36c5d36
various VT3xx (mostly VT369) work + some other VT refactoring, many sets now boot + games selectable (#13727)
- added a derived 6502 core for the VT3xx Sound CPU (built into the SoC), it has some customized opcodes
- added enough emulation of the Sound CPU to get denv150 to pass initial checks
- added internal SoC ROM to a number of sets that copy the sound program from it, allowing those to pass startup checks too
- added preliminary support for some of the extra VT3xx background video features, note even the way the hardware implements these is ugly, they really are hacked on top of the standard NES modes
- added preliminary support for extra VT3xx sprite modes
- the above also allow various Lexibook sets to show boot screens eg. lxcmcysw, lxcmcyfz, lxcmcydp, lxcmcysp, lxcmcycr, lxcmcypj, lxcmcyba, lxcmcypp
- paired some scrambling/encryption to specific SoC classes, as it's likely these represent slightly customized models, added modes for nubsupmf, red5mam, dgun2593, gcs2mgp, 240in1ar which also now show something
- started looking at the new DMA modes needed by 240in1ar etc.
- denv150 basically now works, but leaving it marked as NOT WORKING until the rest of the sound CPU logic is hooked up
- flagged a few sets as potentially bad dumps
- verified / corrected metadata for a number of sets now that they boot and can be better identified
- identified some cases where there seem to be additional protection devices present, supplying either code or data
- replaced vt1682 ALU in vt3xx emulation with its own implementation as it isn't the same
- added relative offset support (a kind of banking internal to the VT3xx) allowing the majority of games in the multi-game menus to go ingame
- added external banking support to a number of the larger games (anything larger than 32Mbytes has to be externally banked)
- corrected ROM loading for a number of sets
- fixed additional opcodes on sound CPU, and added the remaining peripherals
- misc other VT related tweaks
2025-05-23 15:19:52 -04:00
.github Avoid the need to set MINGW32 or MINGW64 environment variables when using a standard MSYS environment on Windows. 2025-04-19 00:32:18 +10:00
3rdparty 3rdparty: cherry-pick upstream fixes for clangcl 2025-05-13 11:41:23 +07:00
android-project Bumped version to 0.277 2025-04-29 17:11:59 +10:00
artwork Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
attic
benchmarks
bgfx Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)" 2023-09-08 05:14:35 +10:00
ctrlr ctrlr: add xml tag to cfg files 2024-08-06 14:31:12 +02:00
docs sound: change audio_latency to seconds (float), so people with existing mame.ini won't get broken sound 2025-05-20 10:19:44 +02:00
doxygen
hash hash/pc98.xml: fix hamlet boot order, fix tesserae metadata 2025-05-15 15:49:30 +02:00
hlsl Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
ini
keymaps
language Corrected some Chinese UI translations. [aGuGu] 2025-04-09 02:06:37 +10:00
plugins hiscore.dat: Updates 2025-01-25 09:30:13 -06:00
projects
regtests
roms
samples mm1kb: use beep_device for the beeper and remove power switch sample 2025-05-23 20:08:22 +02:00
scripts various VT3xx (mostly VT369) work + some other VT refactoring, many sets now boot + games selectable (#13727) 2025-05-23 15:19:52 -04:00
src various VT3xx (mostly VT369) work + some other VT refactoring, many sets now boot + games selectable (#13727) 2025-05-23 15:19:52 -04:00
tests
web Updated copyright years to 2025 2025-01-01 16:36:28 +11:00
.editorconfig
.gitattributes Tied up loose ends: 2023-12-06 17:31:13 +11:00
.gitignore
.travis.yml
CONTRIBUTING.md
COPYING 3rdparty/expat: Updated expat to version 2.7.1. (#13643) 2025-05-03 00:18:06 +10:00
dist.mak docs: Fixed paper size selection (GitHub #13439). Also set paper size to widespread A4 for dist.mak and CI. 2025-03-08 23:26:00 +11:00
makefile Sorry, local configuration leaked out 2025-05-12 09:14:22 +02:00
README.md README.md: Remove obsolete reference to MESS 2025-01-05 15:20:40 +01:00
uismall.bdf

MAME

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

Where can I find out more?

Community

Development

Alt

CI status and code scanning

CI (Linux) CI (Windows CI (macOS) Compile UI translations Build documentation Coverity Scan Status

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2022

or use this command to build it directly using msbuild

make vs2022 MSBUILD=1

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (c) 1997-2025  MAMEdev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.