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https://github.com/holub/mame
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![]() This changes behaviour, however I think it's a net positive: * Most games using Steam Input or SDL2 to read game controllers have this behaviour, so users have come to expect it. * This module is better at giving meaningful names to buttons on common controller, and assigning axes consistently. * Button/axis mapping files using a widely-used format are supported. * The old behaviour is still available with `-joystickprovider sdljoy` if anyone wants it. The new option for controller mapping files is in the general OSD options rather than SDL options as it can be extended to DirectInput in the future. |
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_ext | ||
_templates | ||
advanced | ||
commandline | ||
contributing | ||
debugger | ||
images | ||
initialsetup | ||
plugins | ||
techspecs | ||
tools | ||
usingmame | ||
__init__.py | ||
conf.py | ||
healthwarning.rst | ||
index.rst | ||
license.rst | ||
security.rst | ||
whatis.rst |